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Relationship between Knowledge Level and Scabies Prevention Behavior among Adolescents at Pondok Pesantren X Mojokerto ‘Aqilah, Nahwa Shofiyul; Choirotussanijah, Choirotussanijah; Handayani, Handayani
Journal Of Social Science (JoSS) Vol 4 No 9 (2025): JOSS: Journal of Social Science
Publisher : Al-Makki Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57185/joss.v4i9.499

Abstract

Marzano's instructional strategies: fostering information analysis and processing skills of plant anatomy in teacher education Hindriana, Anna Fitri; Gello, Behailu Merdekios; Setiawati, Ina; Handayani, Handayani; Pratami, Alin Rizki
EDUSAINS Vol. 17 No. 1 (2025): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v17i1.45268

Abstract

This study proposes a design for a Plant Anatomy course by adapting Marzano's instructional framework to develop students’ information analysis and processing skills. The focus of the Plant Anatomy course is determined because it requires complex cognitive processing to integrate knowledge about plant tissue structure with changes in plant structure based on adaptation strategies in their habitat. This study employs a quantitative method, utilising information analysis ability tests and process skills tests as its instruments. The data were analysed descriptively using an assessment rubric. The design is then tested on 106 undergraduate students in Biology Education taking the Plant Anatomy course during data collection at a university in West Java, Indonesia. The results showed that the Marzano-based plant anatomy course design could facilitate students' information analysis and processing skills due to a conducive learning environment, the utilisation of prior knowledge, the development of thinking potential, the delivery of meaningful information, contextual learning, and cooperative learning. This study further proposes using this design when studying materials with a high concept interconnection.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA SISWA KELAS 4 TEMA 1 TENTANG KEBERAGAMAN BUDAYA BANGSAKU Pertiwi, Amanda; Handayani, Handayani; Dwi Lestari, Yulita
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This research is a development research that aims to produce interactive multimedia products based on validity and practical unity.There search data were obtained using expert validation media, expert validation of learning, teacher questionnaires and student question naires, which were strengthened by documentation data. After the data is obtained, then a percentage of the data is searched using a predetermined formula to see the feasibility of the media being developed. The types of data used in this study are qualitative and quantitative data. Based on the results of this study, it is hoped that teachers will be able to develop technology-based media with the aim of creating learning fun and creating a new atmosphere in the classroom. It can be concluded that the development of Unity Based Interactive Multimedia for Bangsaku Cultural Diversity Sub-theme in Class IV Elementary Schools is included in the valid and practical category.
Transformasi Literasi Digital dengan Canva Sebagai Langkah Strategis Untuk Penguatan Pendidikan dan Pemberdayaan Potensi Desa Susukan Rahma Widiantie; Handayani Handayani; Ina Setiawati; Huda Farid Nurrohman
Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia Vol. 4 No. 2 (2025): Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia
Publisher : Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jppmi.v4i2.2197

Abstract

The community service program titled “Digital Literacy Transformation through Canva as a Strategic Step for Strengthening Education and Empowering the Potential of Susukan Village toward Independence” was implemented to enhance the digital literacy competencies of rural communities, particularly among youth. This initiative was motivated by the low level of digital-based educational literacy, limited use of interactive learning media, and the lack of promotional content supporting the creative economy in Susukan Village. The implementation method employed a community-based empowerment approach through five main stages: socialization, training, technology application, mentoring and evaluation, and the establishment of the Village Digital Literacy Center. The training was conducted through hands-on practice, including the introduction of basic Canva features, the creation of interactive learning media, and the development of village branding content. The results demonstrated a significant improvement in participants’ skills: 80% were able to produce at least three usable designs, 72% successfully created independent educational or promotional content, and participant satisfaction reached 91%. Moreover, participants’ digital literacy scores increased to 82.4 after the training. The establishment of the Village Digital Literacy Center serves as a strategic step to ensure program sustainability and autonomous knowledge transfer at the local level. Overall, this activity successfully promoted digital literacy transformation in Susukan Village, strengthened the community’s ability to utilize technology for education and local potential empowerment, and fostered an adaptive and self-reliant village in the digital era.