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Design And Development of The Cakrawala Project Web Application: Case Study of The Information Technology Division: Perancangan dan Pengembangan Aplikasi Web Proyek Cakrawala: Studi Kasus Divisi Teknologi Informasi Tirta Subagja; Mamay Syani
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.397

Abstract

This research examines the design and development process of the Cakrawala Project web application using the CodeIgniter framework at the Information Technology Division. The research objectives are to analyze the stages of application development, identify the advantages of using the CodeIgniter framework, and measure the effectiveness of the web application implementation. The research method used is a case study with a Research and Development (R&D) approach through a waterfall development model. The results showed that the use of the CodeIgniter framework in the development of the Cakrawala Project web application provided convenience in the design process through the MVC (Model-View-Controller) architecture, increased development efficiency, and produced responsive web applications. The implementation of the Cakrawala Project web application has succeeded in increasing the effectiveness of information management and collaboration between divisions in the organization. This research contributes practical recommendations in the development of CodeIgniter-based web applications for similar organizational needs.
Development Of A 2d Educational Animal Card Game Using Unity: Pengembangan Game Kartu Hewan Edukatif 2D Menggunakan Unity Alma Sulaiman; Mamay Syani
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.423

Abstract

This research focuses on the development of Game Kartu Hewan, a 2D educational game for kindergarten children at TK Assalam Parongpong, using Unity and the Multimedia Development Life Cycle (MDLC). The study aimed to create an engaging learning tool for animal recognition (names and sounds). The MDLC method guided the game's creation through concept, design, material collection, assembly, and testing phases. Testing involved 90 kindergarten children (aged 3–6 years) and 10 teachers through game interaction, observation, interviews, and pre-test/post-test analysis. Results showed a significant improvement in animal recognition ability, with the average score increasing from 58.4 (pre-test) to 84.7 (post-test). A total of 85% of students completed all levels of the game, and 91% successfully identified animal names and sounds. The majority of children reported enjoying the game and found it easy to play. Teachers' feedback also emphasized the game's effectiveness as an educational tool. This study underscores the efficacy of Unity-based 2D games developed via MDLC in fostering engaging and effective learning experiences for young children.