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Design And Development of The Cakrawala Project Web Application: Case Study of The Information Technology Division: Perancangan dan Pengembangan Aplikasi Web Proyek Cakrawala: Studi Kasus Divisi Teknologi Informasi Tirta Subagja; Mamay Syani
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.397

Abstract

This research examines the design and development process of the Cakrawala Project web application using the CodeIgniter framework at the Information Technology Division. The research objectives are to analyze the stages of application development, identify the advantages of using the CodeIgniter framework, and measure the effectiveness of the web application implementation. The research method used is a case study with a Research and Development (R&D) approach through a waterfall development model. The results showed that the use of the CodeIgniter framework in the development of the Cakrawala Project web application provided convenience in the design process through the MVC (Model-View-Controller) architecture, increased development efficiency, and produced responsive web applications. The implementation of the Cakrawala Project web application has succeeded in increasing the effectiveness of information management and collaboration between divisions in the organization. This research contributes practical recommendations in the development of CodeIgniter-based web applications for similar organizational needs.
Development Of A 2d Educational Animal Card Game Using Unity: Pengembangan Game Kartu Hewan Edukatif 2D Menggunakan Unity Alma Sulaiman; Mamay Syani
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.423

Abstract

This research focuses on the development of Game Kartu Hewan, a 2D educational game for kindergarten children at TK Assalam Parongpong, using Unity and the Multimedia Development Life Cycle (MDLC). The study aimed to create an engaging learning tool for animal recognition (names and sounds). The MDLC method guided the game's creation through concept, design, material collection, assembly, and testing phases. Testing involved 90 kindergarten children (aged 3–6 years) and 10 teachers through game interaction, observation, interviews, and pre-test/post-test analysis. Results showed a significant improvement in animal recognition ability, with the average score increasing from 58.4 (pre-test) to 84.7 (post-test). A total of 85% of students completed all levels of the game, and 91% successfully identified animal names and sounds. The majority of children reported enjoying the game and found it easy to play. Teachers' feedback also emphasized the game's effectiveness as an educational tool. This study underscores the efficacy of Unity-based 2D games developed via MDLC in fostering engaging and effective learning experiences for young children.  
PELATIHAN PERAKITAN KOMPUTER UNTUK MENINGKATKAN PEMAHAMAN PERANGKAT KERAS SISWA KELAS VII SMPN 2 CIMAHI Tati Ernawati; Muhammad Ahyadi Yusuf; Adhitia Rian Permana; Mamay Syani; Ari Sudrajat; Budi Upayarto
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.458

Abstract

Understanding computer hardware is an important skill for the younger generation in facing the technology-based world of work. This PkM activity aims to improve the knowledge and skills of seventh-grade students of SMP Negeri 2 Cimahi in assembling computer components. Based on initial observations, seventh-grade students have not learned about computer assembly, so the team initiated this training program. The implementation method used a practical training and demonstration approach that included material on the function and role of computer hardware such as the motherboard, central processing unit, memory, hard drive, graphics card, power supply unit, system bus, and co-processor, as well as hands-on computer assembly. Evaluation was conducted through question-and-answer sessions and interactive discussions. This training provides a strong foundation for participants in understanding computer hardware and is expected to improve student competence in the field of information and communication technology.
VULNERABILITY ASSESSMENT PADA SISTEM PEMERINTAHAN BERBASIS ELEKTRONIK (SPBE) MENGGUNAKAN OWASP TOP 10 La Ode Muhamad Azhraf; Mamay Syani; Devan Christovano Prabowo; Irma Santikarama; Faiza Renaldi
Jurnal Sistem Informasi Galuh Vol 4 No 2 (2026): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v4i2.6123

Abstract

The implementation of Electronic-Based Government Systems (SPBE) increases the dependence of public services on web applications, making application security an essential aspect of digital governance. This study was conducted to identify, classify, and provide mitigation recommendations for security vulnerabilities in two public web applications managed in the Cimahi City government environment, namely XYZ Regional Office Application and XYZ Subdistrict Website. The research used a non-disruptive Vulnerability Assessment approach based on the Open Worldwide Application Security Project (OWASP) Top 10 framework, supported by OWASP Zed Attack Proxy (ZAP), Burp Suite Pro, and manual validation of request-response evidence. The assessment identified 24 valid findings, consisting of 6 Medium, 11 Low, and 7 Informational findings. The dominant vulnerability category was A05: Security Misconfiguration, including missing security headers, server information disclosure, weak cookie attributes, and incomplete transport security configuration. XYZ Regional Office Application became the main mitigation priority because its login form still used HTTP. These findings highlight the need for HTTPS enforcement, HSTS activation, CSP implementation, cookie hardening, outdated component updates, and periodic security assessment.