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ANALISIS KEMAMPUAN PEMBUKTIAN MATEMATIS PADA MATAKULIAH ANALISIS REAL BERDASARKAN ADVERSITY QUOTIENT Era Dewi Kartika; Nok Izatul Yazidah
Prima: Jurnal Pendidikan Matematika Vol 3, No 2 (2019): Prima: Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v3i2.1385

Abstract

Tujuan dari penelitian ini adalah untuk mendeskripsikan kemampuan pembuktian matematis pada matakuliah analisis real berdasarkan Adversity Quotient (AQ). Jenis penelitian ini merupakan penelitian kualitatif deskriptif. Subjek penelitian terdiri dari 6 orang yang terdiri dari Quitter, Camper, dan Climber. Analisis data kualitatif terdiri dari (a) mengolah dan mempersiapkan data, (b) membaca keseluruhan data, (c) mengkoding data, serta (d) menarasikan deskripsi data yang dianalisis. Hasil penelitian menunjukkan bahwa lebih dari 50% mahasiswa yang telah mengikuti matakuliah analisis real berada pada level Camper berdasarkan AQ. Mahasiswa Camper lebih mampu menyusun pembuktian langsung dibandingkan mahasiswa Quitter dan Climber. Mahasiswa pada ketiga level AQ belum mampu menyebutkan definisi bilangan rasional dengan benar dan lengkap. Masih terdapat mahasiswa yang menggunakan pengambilan contoh untuk pembuktian langsung.
WORK BASED LEARNING SEBAGAI UPAYA MENINGKATKAN KEMAMPUAN PUBLIC SPEAKING MAHASISWA PENDIDIKAN MATEMATIKA Era Dewi Kartika; Dyah Ayu Sulistyaning Cipta
Jurnal Ilmiah Mahasiswa Matematika Realistik Vol 4, No 1 (2023): JURNAL ILMIAH MATEMATIKA REALISTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ji-mr.v4i1.2520

Abstract

Tujuan dari penelitian ini adalah untuk mendeskripsikan bagaimana work based learning itu diterapkan guna meningkatkan kemampuan public speaking mahasiswa Pendidikan Matematika IKIP Budi Utomo. Metode penelitian yang digunakan adalah dengan deskriptif kualitatif. Hasil yang diperoleh dalam penelitian ini, berdasarkan wawancara maupun video dokumentasi mahasiswa yang berbicara di depan umum dalam kegaiatan kemasyarakatan mendapatkan peningkatan setelah work based learning itu diterapkan. Mahasiswa yang semula hanya mengerti teori public speaking dan tidak percaya diri untuk berbicara di depan orang banyak menjadi memiliki keberanian karena tuntutan work based learning. Kunci dari keberhasilan dalam penerapan metode ini adalah dengan diberikannya arahan dan bekal kepada mahasiswa sebelum mahasiswa tersebut terjun langsung ke lapangan untuk berbicara di depan orang banyak. Hasil penelitian menunjukkan bahwa terdapat 11 mahasiswa kemampuan cukup aktif, 9 mahasiswa kemampuan aktif dan 1 mahasiswa berkemampuan sangat aktif dalam public speaking setelah penerapan model work based learning.
PENGEMBANGAN MEDIA PEMBELAJARAN CROCLE MATH UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS Era Dewi Kartika; Adinda Yudhistira Putri Arini
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.3427

Abstract

This study aims to develop Crocle Math learning media to improve the understanding of mathematical concepts in junior high school mathematics learning that is valid, practical and effective. The research method used in this study is research and development (R&D). The research design used is Borg & Gall. The subjects in this study were media experts, material experts and VII grade students of SMP Negeri 2 Dau One Roof. The instruments used in this study were validation sheets to determine the validity of the media, student response questionnaires to determine the practicality of the media, and mathematical concept understanding test tests to determine the effectiveness of the media. The results of this study indicate that the results of the Crocle Math media development receive a valid category based on the validation by material experts with a percentage of 88% and media experts with a percentage of 96% with both in the very good category. In addition, based on the practicality of the media from the results of student response questionnaires get a percentage of 77% with a practical category and the effectiveness of the media from the results of the mathematical concept understanding test test results that students' concept understanding in learning mathematics has increased based on the scores they get. The results of both tests get an n-gain score of 0.63 with a moderate category. Therefore, Crocle Math media is declared as valid, practical and effective media for learning mathematics.
PENGEMBANGAN EXCITED MATH GAMES UNTUK MENINGKATKAN PEMAHAMAN KONSEP HIMPUNAN SISWA SMP Zahrotul Luthfina Ramadhani; Dyah Ayu Sulistyaning Cipta; Era Dewi Kartika
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.3478

Abstract

The aim of the research is to develop interactive learning media Excited Math Games on set material for class VII junior high school students. The research method used is development research referring to the ADDIE model. The research instruments were media development sheets and student learning outcomes tests. The results of the research are based on the design carried out (1) analysis: needs analysis which shows that the use of learning media is still limited, and students have not been actively involved in the learning process, technology analysis, a combination of Power Point and iSping Suite 10 used as the main software, and curriculum analysis according to with the 2013 curriculum; (2) design: collecting references, designing material content according to aspects of understanding concepts, preparing stoyboards and flowcharts to make it easier to create learning media; (3) development; creating learning media, expert validation to determine the validity of learning media, and revising phase I products based on validator input; (4) implementation: trial to obtain data on students' level of understanding of concepts after applying learning media; (5) evaluation: analyzing student learning test results to determine the level of understanding of concepts. The quality of the learning media developed meets the very valid criteria based on the assessment of media experts and material experts with scores of 3.8125 and 3.65 respectively. Meanwhile, the level of understanding of students' concepts after applying the Excited Math Games learning media obtained very high criteria based on student learning outcomes tests with a completeness percentage of 86.67% and an average score of 88 or above the students' completeness score, namely > 70.
Penyuluhan: Pemanfaatan Pelayanan Kesehatan yang Optimal pada Penyakit Langka Dyah Ayu Sulistyaning Cipta; Trio Ageng Prayitno; Era Dewi Kartika
JPM PAMBUDI Vol 3 No 1 (2019): JPM Pambudi
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat (P2M) IKIP Budi Utomo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/pambudi.v3i1.459

Abstract

The purpose of holding counseling in the form of a talkshow with the theme Role of Families in Bridging the Affect of Rare Disease with Optimal Health Services is to increase public awareness of children with special needs, especially rare diseases, and foster parents' enthusiasm in bridging children with rare diseases with optimal health services Thus, it is expected that children with special needs will get support both physically and psychologically, so that they can develop their own potential, grow to become empowered individuals, and get the best quality of life. This event is also a form of our support for parents with children with special needs, especially with rare diseases. This ceremony was held at the 6th Floor Hall of RSI Aisyiyah Malang on Saturday, March 2, 2019.