Zulkifli N '
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PENGARUH MEDIA SNADER GAME TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA ANAK USIA 5-6 TAHUN DI TK AISYIAH BUSTANUL ATHFAL V KOTA PEKANBARU Siti Hajarwan Halimah; Zulkifli N '; Devi Risma
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aimed to determine the effect of media Snader Game against Early reading ability in children aged 5-6 years in kindergarten Aisyiah Bustanul RA V Pekanbaru City with methods one group pretest posttest design that experiments conducted on one group alone with no comparison group. As for the total sample of 16 children. Type of instrument used in this study is the observation and documentation using a sheet to record about activities that occurred during a given treatment. Based on the hypothesis test results obtained are the media's influence on the ability to read Snader Game starters in children aged 5-6 years in kindergarten Aisyiah Bustanul RA V of Pekanbaru. Retrieved tcount at 16:59 with sig 0000, because sig <0.05 then we can conclude that there are differences in the ability to know the concept of numbers in a significant protégé before and after use of media images in the learning chain. Hypothesis testing can be seen at t = 16.59> t table = 2, 13145. It has been suggested that there is a significant difference in results between the pretest and posttest. Game Snader media influence on the ability to read beginning at 5-6 years old children in kindergarten Aisyiah Bustanul RA V Pekanbaru City by 49.43%.Keywords: Reading Starters, Media Snader Game
PENGARUH PENGGUNAAN MEDIA BUSY BOOK TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA ANAK USIA 5-6 TAHUN DI PAUD TERPADU FILOSOFIA KUBU BABUSSALAM ROKAN HILIR Nilmayani &#039;; Devi Risma; Zulkifli N &#039;
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: the aim of this research is to know the effect of busy book media towards early reading ability in children aged 5-6 years In kindegarten Terpadu Filosofia Kubu Babussalam Rokan Hilir from April to Mei 2017. This is pretest and posttest control group design an experimental research with 26 children as samples. Type of instrument used in this study is the observation using a sheet to record about activities that occurred during a given treatment. Based on the hypothesis test results obtained are the Media’s is influence on ability to read busy book starters in children aged 5-6 years In kindegarten Terpadu Filosofia Kubu Babussalam Rokan Hilir. Retrieved tcount at 7,005 with sig 0000, because sig <0.05 then we can conclude that there are influence on the ability to read is significant between class with Busy Book Media and without Busy Book Media. Hypothesis testing can be seen at tcount= 7,005> t table = 2,064 it has been suggested that there is a significant influence in results between the control class and experiment class. The Busy Book Media had a significant effect towards children’s age 5-6 years old ability to read, at 70%. This is known from the different results ability to read on control class and expriment class with given the Busy Book Media treatment.Keywords: Reading Starters, Busy Book
MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK MELALUI PERMAINAN ENGKLEK DI RA KURNIA PANAM Yulia Astuti; Zulkifli N &#039;; Devi Risma
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to find out the improvement of 5-6-year old children gross motor ability at RA Kurnia Panam by using traditional game hopscotch. This research was a classroom action research which was conducted in two cycles. The instrument used was the observation sheet form. The total sample was 14 children that consist of 8 boys and 6 girls. Based on the analysis of the assessment process, there was an improvement in those two cycles.The research results were very satisfying because there were significant average scores improvement before the treatment from the first cycle to the second cycle. The improvement of the average scores was from 38,92 to 50,59 with the percentage 29,98 % and from 50,59% to 70,7% with the percentage 39,77 %. It can be concluded that the learning process by using traditional game have positive effects for children and it can improve the children motor ability.
PENGARUH PERMAINAN AMPLOP AKHLAK TERHADAP PERILAKU MORAL ANAK USIA 5-6 TAHUN DI TK AL-IZHAR SCHOOL PEKANBARU Desi Haryanti; Zulkifli N &#039;; Devi Risma
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract:This research aim to knowthe influence envelope character game to behavior morals of 5-6 years old children at Al-Izhar School kindergarten Pekanbaru. Population of this reseacrh was Al-Izhar School kindergarten child’s, sample of researchare 17 childs. Method of research was experiment which this research tries to look for this research aim to know the influence envelope character game to behavior morals of 5-6 years old children at Al-Izhar School kindergarten Pekanbaru. Instrumental of this research used observation sheet.The result of this research that acquired available the influence envelope character game to behavior morals of 5-6 years old children at Al-Izhar School kindergarten Pekanbaru. It can be known from The results of this study have percentages obtained pretest 45,91% and posttest 80,71%, then the influence envelope character game to behavior morals of 5-6 years old children at Al-Izhar School kindergarten Pekanbaru. is80,71% - 45,91% = 34.8% . The influence envelope character game to behavior morals of 5-6 years old children at al-izhar school kindergarten pekanbaru. That is equal to 34.8% : 45,91 =75,8%Key Words: Envelope Character Game, Behavior Morals
PENGARUH MEDIA PAPAN FLANEL PINTAR TERHADAP KEMAMPUAN MENGENAL HURUF PADA ANAK USIA 4-5 TAHUN DI TK AL-KAUSAR KECAMATAN TANAH PUTIH KABUPATEN ROKAN HILIR Sopia Julia Monika; Zulkifli N &#039;; Enda Puspitasari
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: Based on the result of field observations on children’s ability to identify alphabet have not increased optimally. In that case, flannel board media utilization appliance is necessary to do. This research intend to discover the influence of smart flannel board utilization on 4-5 years old children at Al-Kausar Kindergarten in Tanah Putih district of the Rokan Hilir regency. The type this research is experiment with one group pretest post design 20 proteges was being used as samples for this research. As for the techniques that were used in this research was observation and documentation data analysis technique requires t-test check with spss 16.0 program applied. From the data analysis result we obtained tcount =35,512 and Sig = 0,000 with ttable 1,729 because tcount > ttabel with extent Sig < 0,05 in that case Ho means rejected and Ha means accepted which mean there is a very significant differencies of alphabet identifying ability between before and after applying smart flannel board utilization most of the influence smart flannel board utilization towards the alphabet identifying ability of 4-5 years old children at Al-Kausar Kindergarten in Tanah Putih district of Rokan Hilir Regency is about 46,3 %.