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Pengenalan Permainan Bulutangkis pada Usia Sekolah Dasar Komari, Amat
Jurnal Pendidikan Jasmani Indonesia Vol 2, Edisi Khusus Mei 2005
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.558 KB) | DOI: 10.21831/jpji.v2i2.4316

Abstract

Badminton game socialization is very needed on elementary school age childrenbecause it is suitable with condition of elementary school age children posture. One ofthose adjustments is a tool of game used is relatively light in accordance with muscularcapacity of elementary school children. To improve children’s independency in orderthat is expected, it needs to give an interesting extrinsic motivation to do badmintonactivity.In presenting game material, it is better to adjust with skill of students so that it stillneeds to add movements enrichment (multi lateral skill) that function to completemovement memories in their brain screen. If this movement memory is taken out atany time, it is useful for children to ease learning new movements and to do addedmovement in rescuing themselves from possibility injured. In order that children donot bored fastly, presentation method uses playing approach. Therefore in foreplay itis chosen playing activity that can increase temperature of body to prepare physicaland psychological condition before running heavier activities.Types of introduction through games lead to badminton activity are, for example, byshot ball, and head throwing by shuttlecock. Although badminton has been competedon early age, the important thing through this game competition is students can addexperiences to recognize their environment more, look playing-schedule, prepare eatand drink time, prepare clothes, shoes and choose transportation means in order notcoming late. Besides that, they can learn accepting defeat, conceding strength of otherpeople and gaining social-interaction experiences not given at school. The materialpresented consists of many varieties of foreplay, running variation, individual gymnastics, in pair gymnastics, games, kinds of raket-handling, overhead stroke posture,lob, dropshot and smash stroke also foot-movement doing.Keywords: Badminton, Early Age, Socialization
KEMAMPUAN GERAK MANIPULATIF MAHASISWA PESERTA PERKULIAHAN PERMAINAN NET TAHUN ANGKATAN 2010 Amat Komari
Jurnal Pendidikan Jasmani Indonesia Vol 10, No 1: April 2014
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (878.975 KB) | DOI: 10.21831/jpji.v10i1.5683

Abstract

AbstractThe main objective of this study was to determine the ability of the students participating in the course of motionmanipulative Net Games teaching class of 2010. The research design of this study is descriptive. The variables ofthis study is the ability of the students participating in the course of motion manipulative Net Game teaching in class2010. The population in this study is PJKR students who are taking courses Games Net Teaching is numbered240 students. The sample in this research were 160 students diambel by cluster random sampling technique. Theinstrument used in this study is the shuttlecock juggling test. This test is compiled by the researcher. The validity andreliability of the test results obtained.Validity and reliability of the test results obtained. The validity of the obtainedtest-re-test techniques, and the validity of the test results obtained by correlating the raw instrument. Data analysistechniques used in this research is descriptive Stats further explained by the percentage. Based on the researchresults and conclusions can be seen that the majority of students who take the courses PJKR teaching net gameshave the basic motion manipulative ability is shown by the percentage that reached 63.13%. While students with lowability more numerous when compared with students with basic motion capabilities manipulative Cleaner is equal to20.63% at 16.25% and a low ability to high ability.Keywords: Motion manipulatives, Net GamesAbstrakTujuan utama penelitian ini adalah untuk mengetahui kemampuan gerak manipulatif mahasiswa peserta perkuliahanPengajaran Net tahun angkatak 2010. Desain penelitian dari penelitian ini adalah Deskriptif. Variabel dari penelitianini adalah kemampuan gerak manipulatif mahasiswa peserta perkuliahan Pengajaran Net tahun angkatan 2010.Populasi dalam penelitian ini adalah mahasiswa PJKR yang sedang menempuh mata kuliah Pengajaran PermainanNet yaitu berjumlah 240 mahasiswa. Sampel dalam penelitian ini berjumlah 160 mahasiswa diambil dengan teknikcluster random sampling. Instrumen yang digunakan dalam penelitian ini adalah tes juggling shuttlecock. Tes inidisusun sendiri oleh peneliti. Validitas dan reliabilitas didapatkan dari hasil tes. Validitas didapatkan dengan tekniktest- re test, dan validitas didapatkan dengan mengkorelasikan hasil tes dengan instrumen baku. Teknik analisisdata yang digunakan dalam penelitian ini adalah statistk deskriptif dengan dijelaskan lebih lanjut dengan persentase.Berdasar hasil penelitian dan kesimpulan dapat diketahui bahwa sebagian besar mahasiswa PJKR yang menempuhmata kuliah pengajaran permainan net memiliki kemampuan gerak dasar manipulatif sedang hal ini ditunjukkandengan besaran persentase yang mencapai 63,13%. Sedangkan mahasiswa dengan kemampuan rendah lebihbanyak jumlahnya apabila dibandingkan dengan mahasiswa dengan kemampuan gerak dasar manipulatif yang tingiyaitu sebesar 20,63% pada kemampuan rendah dan 16,25% pada kemampuan tinggi.Kata Kunci: Gerak Manipulatif, Permainan Net
KIAT GURU PENDIDIKAN JASMANI DALAM MENDIRIKAN BISNIS OLAHRAGA Amat Komari
Jurnal Pendidikan Jasmani Indonesia Vol 5, No 1 (2008): April
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (39.409 KB) | DOI: 10.21831/jpji.v5i1.447

Abstract

Among the spreading of shopping centers bring amenity for amount of people; not aside from Physical Education teacher who interested for a business. Someones shopping activity in fulfilling daily need, reading news, listening radio, television, transport service and also private vehicle for transportation fluency; all those represent activity of business for the existence of service provider and consumer side. Some needs of that human being represented business field to others so that the interaction of various needs will create business fields, not aside from sport business, for example founding sport shop, training, organizing a game, or sport activities and also serve the needs of athletes such as clothes, food and also calorie-contained beverage. Sport businesses in Indonesia are in partial existed, but such condition still needs the stakeholder touch in order to obtain more maximal result. In National Seminar of Sportsmanship Industry, it have been told some business chances to public that sport-related company, included home industry (e.g. shuttlecock, sport t-shirt, medal graver, self-defense uniform, glove softball, event organizer, etc.) which have expanded themselves so that necessary to snuggle up to be Sport Industry. The Law of National Sportsmanship System has given chances for every citizen to plunge in sport business world, not aside from Physical Education teacher. Consider their involvements, Physical Education teacher with their activity quite a lot related to sport; of course they understand so much the needs of sport perpetrators which represent potential business field for. In starting or developing sport business, Physical Education teacher needs certain tricks, such as: (1) have strong willingness to try by stocked of never give up spirit as well as learning desire, (2) the run-business is easy reached in ability, management, and monetary source, and also that activity have to pleasant, (3) seeing market potency and society needs and also majoring customer satisfaction, (4) in attracting the customer purchasing ability, its necessary using cost leadership strategy, and (5) for managed-company survival, its using forwards, rear, and horizontal integration strategies. Keywords: Business, Sport, Physical Education.
KIAT GURU PENDIDIKAN JASMANI DALAM MENDIRIKAN BISNIS OLAHRAGA Amat Komari
Jurnal Pendidikan Jasmani Indonesia Vol 7, No 1 (2010): April
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v7i1.476

Abstract

Abstract Among the spreading of shopping centers bring amenity for amount of people; not aside from Physical Education teacher who interested for a business. Someones shopping activity in fulfilling daily need, reading news, listening radio, television, transport service and also private vehicle for transportation fluency; all those represent activity of business for the existence of service provider and consumer side. Some needs of that human being represented business field to others so that the interaction of various needs will create business fields, not aside from sport business, for example founding sport shop, training, organizing a game, or sport activities and also serve the needs of athletes such as clothes, food and also calorie-contained beverage. Sport businesses in Indonesia are in partial existed, but such condition still needs the stakeholder touch in order to obtain more maximal result. In National Seminar of Sportsmanship Industry, it have been told some business chances to public that sport-related company, included home industry (e.g. shuttlecock, sport t-shirt, medal graver, self-defense uniform, glove softball, event organizer, etc.) which have expanded themselves so that necessary to snuggle up to be Sport Industry. The Law of National Sportsmanship System has given chances for every citizen to plunge in sport business world, not aside from Physical Education teacher. Consider their involvements, Physical Education teacher with their activity quite a lot related to sport; of course they understand so much the needs of sport perpetrators which represent potential business field for. In starting or developing sport business, Physical Education teacher needs certain tricks, such as: (1) have strong willingness to try by stocked of never give up spirit as well as learning desire, (2) the run-business is easy reached in ability, management, and monetary source, and also that activity have to pleasant, (3) seeing market potency and society needs and also majoring customer satisfaction, (4) in attracting the customer purchasing ability, its necessary using cost leadership strategy, and (5) for managed-company survival, its using forwards, rear, and horizontal integration strategies. Keywords: Business, Sport, Physical Education.
The values of leadership in badminton game Amat Komari; Sugiyono Sugiyono; Siswantoyo Siswantoyo; Agus Susworo Dwi Marhaendro; Suhadi Suhadi; Muhamad Nanang Solikhin; Yanuar Rachman Sadewa
Jurnal Cakrawala Pendidikan Vol 42, No 3 (2023): Cakrawala Pendidikan (October 2023)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v42i3.58329

Abstract

The values in sport settings have long been discussed in the literature, including the ones in the context of badminton. Despite there have been many leadership values in the literature, there is no explicit leadership value coming from research in badminton. Therefore, the purpose of the current study was to investigate the values of leadership being learned from the badminton game and develop value products through Research and Development. The research method used was a mixed method. Participants of the study included 7 former badminton players having leadership positions and 122 students in physical education teacher education program. Data were collected through in-depth interviews and survey. The results of these interviews were then interpreted, reduced, and given codes so that the values of leadership in badminton were obtained converging. The results of the research on leadership values in badminton games included (1) knowing the boundaries of territory (2) realizing the limits of authority (3) working together (4) obeying rules (5) keeping secrets (6) depth of knowledge (7) elegant decisions (8) obeying superiors (9) act with heart. The value products have been implemented and measured their effectiveness. It concludes that badminton provides opportunities to learn and develop leadership competencies. The value products are effective as a model for teaching leadership through badminton.
Development of PJOK Learning E-Module Based on Play Activities on Physical Freshness Materials for Grade 2 Junior High School Muhammad Fajar Afif; Amat Komari
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Special Issue
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.5975

Abstract

This research aims to develop a game-based physical education and sports e-module on physical fitness materials for 8th grade students. The data in this study were analyzed using Miles & Huberman's qualitative data analysis technique which includes data reduction, data presentation, and conclusion drawing. In the analysis stage, a needs analysis, curriculum analysis, and student characteristics analysis were carried out through observations, interviews, and literature studies. Based on the analysis results, the e-module was designed by integrating physical fitness materials and game activities suitable for junior high school students' characteristics. The e-module development involved creating interactive multimedia, educational games, and formative evaluations. The e-module implementation was conducted in 8th grade classes, followed by a summative evaluation to test the product's effectiveness. The research results show that this game-based physical education e-module is effective in improving students' understanding of physical fitness concepts and active participation in physical activities. This product can be used as an innovative and engaging alternative learning resource for students in learning physical fitness materials
Correlation between the Leg Length, Leg Muscle Explosive Power, Speed, and Body Mass Index (BMI) towards the Outcomes of Kids Athletics Budiyanto, Agus; Amat Komari
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 1 (2025): March
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i1.40243

Abstract

This research aims to  determine the correlation between leg length, leg muscle explosive power, speed, and body mass index towards kids athletics outcomes of male fourth grade students in elementary schools of Cluster 2, Gantung District, East Belitung Regency. This research was a quantitative study with correlational research. Instruments for measuring leg length with anthropometry, leg muscle explosive power with standing broad jump, speed with 20-meter sprint, body mass index was measured by the formula for dividing body weight (kg) by the square of height (m2) and kids Athletics outcomes using 4 tests: turbo throw, frog jump, kanga escape, and formula one. The research findings reveal that: (1) there is a significant correlation between the Leg length with the outcomes of kids athletics, the calculated ρ value is at 0.313 > ρ table 0.216 and the p-value is at 0.004 < 0.05; (2) there is a significant correlation between the explosive power of the leg muscles with the results of kids athletics, the calculated ρ value is at 0.826> ρ table at 0.216, the p-value is at 0.000 < 0.05; (3) there is a significant correlation between the speed with the results of kids athletics, the calculated ρ value is at 0.782 > ρ table 0.216, the p-value is at 0.000 < 0.05; (4) there is a significant correlation between the body mass index with the results of kids athletics, the calculated ρ value is at 0.525 > ρ table 0.216, the p-value is at 0.000 < 0.05; and (5) there is a significant correlation between leg length, leg muscle explosive power, speed and body mass index with the outcomes of kids athletic with a calculated F value of 79.563 > F table (df 4; 78) 2.49 and a significance value of p-value 0.000 < 0.05.
TREND PUBLIKASI ILMIAH PROGRAM MAGISTER PENDIDIKAN JASMANI FIKK UNY Komari, Amat; Nopembri, Soni; Nurcahyo, Fathan; Gani, Ismail; Antoni, Muhammad Sigit; Majid, Nur Cholis
Majalah Ilmiah Olahraga (MAJORA) Vol. 31 No. 1 (2025): Maret
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/majora.v31i1.78600

Abstract

Mahasiswa sebagai bagian dari civitas akademika perguruan tinggi dewasa ini dituntut   untuk   melakukan   publikasi   ilmiah. Penelitian ini bertujuan untuk mengetahui trend publikasi ilmiah yang dilakukan mahasiswa Program Magister Pendidikan Jasmani FIKK UNY angkatan 2021-2024. Penelitian ini merupakan penelitian deskrptif kuantitatif dengan pendekatan survey tentang studi kasus (casus study research) pemetaan penelitian mahasiswa. Instrumen dan pengumpulan data penelitian ini pedoman ceklist dan studi dokumentasi. Populasi dan sampel yang ditetapkan peneliti untuk dipelajari dan kemudian ditarik kesimpulannya dalam penelitian ini seluruh publikasi ilmiah sebanyak 42 yang ditemukan dari karya mahasiswa Program Magister Pendidikan Jasmani FIKK UNY. Teknik analisis data dilakukan secara analisis deskriptif kuantitatif dengan persentase. Hasil Trend publikasi ilmiah karya mahasiswa Program Magister Pendidikan Jasmani FIKK UNY angkatan 2021-2024 sebagai berikut; 1) Jenis publikasi paling dominan adalah karya ilmiah yang diterbitkan di jurnal internasional, dengan jumlah 33 publikasi atau 78,57%. 2) jenis penelitian yang dipublikasikan mayoritas menggunakan penelitian jenis deskriptif, sejumlah 10 publikasi atau 23,81%, 3) subjek penelitian yang dipublikasikan mayoritas merupakan peserta didik, sejumlah 18 publikasi atau 42,86%, 4) lokasi penelitian yang dipublikasikan mayoritas dilakasnakan di sekolah, sejumlah 31 publikasi atau 73,81%. SCIENTIFIC PUBLICATION TREND OF PHYSICAL EDUCATION MASTER PROGRAM FIKK UNY AbstractsStudents as part of the higher education academic community are currently required to carry out scientific publications. This study aims to determine the trend of scientific publications by students of the Master of Physical Education Program, FIKK UNY batch 2021-2024. This research is a quantitative descriptive research with a survey approach about case studies (casus study research) mapping student research. This research instrument and data collection are checklist guidelines and documentation studies. The population and sample set by researchers to study and then draw conclusions in this study were all 42 scientific publications found from the work of students of the Master of Physical Education Program at FIKK UNY. Data analysis techniques are carried out by quantitative descriptive analysis with percentages. Trend results of scientific publications by students of the Master of Physical Education Program FIKK UNY batch 2021-2024 as follows; 1) The most dominant type of publication is scientific work published in international journals, with 33 publications or 78.57%. 2) the majority of published research types use descriptive type research, a total of 10 publications or 23.81%, 3) the majority of published research subjects are students, a total of 18 publications or 42.86%, 4) the majority of published research locations are carried out in schools, a total of 31 publications or 73.81%.
Pengembangan Media Pembelajaran Pendidikan Jasmani Pola Hidup Sehat Berbasis Android Kelas VII Arisman; Suhadi; Amat Komari; Rani Zahra; Purwanto
Jurnal Dunia Pendidikan Vol 6 No 1 (2025): Jurnal Dunia Pendidikan
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jurdip.v6i1.4150

Abstract

Tujuan penelitian ini adalah menghasilkan media pembelajaran pendidikan jasmani olahraga dan kesehatan berbasis android. Pendekatan yang dilakukan dalam penelitian ini adalah penelitian dan pengembangan. Pengembangan produk ini menggunakan model ASSURE. Subjek penelitian ini adalah siswa sekolah menengah pertama. Uji coba skala kecil dilakukan terhadap 25 siswa SMP N 3 berbah. Uji coba skala besar dilakukan terhadap 60 siswa SMP BIAS Giwangan Yogyakarta dan SMP BIAS Kaliurang Yogyakarta. Instrument pengumpulan data yang digunakan yaitu melakukan wawancara, dan observasi pembelajaran. Teknik analisis data yang dilakukan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian ini berupa aplikasi pembelajaran pendidikan jasmani olahraga dan kesehatan materi pola hidup sehat yang berisikan fasilitas di android yaitu, tulisan, gambar, animasi, materi, evaluasi dan kuis. Dari hasil penilaian validasi ahli dan guru, dapat ditarik kesimpulan bahwa aplikasi android yang disusun sesuai dengan kebutuhan siswa dan guru