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Pengembangan Multimedia PANDACA (Pandai Tanda Baca) untuk Siswa Sekolah Dasar Anindia Nur Amalia; Ida Putriani; Adin Fauzi
Madako Elementary School Vol. 2 No. 1 (2023): JUNE
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i1.162

Abstract

The aims of this research is to describe feasibility and legibility of developing PANDACA (Smart Punctuation) multimedia for elementary school students. This study used Research and Development (RnD) research method owned by Borg and Gall which was adopted by Sugiyono. The subjects in this study is teachers and students grades 1 to 6 at UPT SD Negeri Garum 01 who were selected by random sampling technique. The percentage results of media validation according to experts are: 1) material experts 91.67%, 2) media experts 92.36%, and 3) linguists 90.83%. The results obtained state that the PANDACA multimedia (Smart Punctuation) is very good and feasible to use. In addition, the results of the readability test showed that the percentage of teachers was 95.83% and students 93.33%. The results obtained stated that the PANDACA multimedia (Smart Punctuation) was very good and legible. The percentage value obtained from the results of feasibility and readability, the PANDACA multimedia (Smart Punctuation) can be used as a learning medium for teachers and students in deepening material and understanding of the use of good and correct punctuation.
Pengembangan Buku Ajar Ide Pokok Berbasis Potensi Lokal Pantai Tambakrejo Menggunakan Model Scramble Untuk Siswa Kelas IV SD Nicky Nadila; Sripit Widiastuti; Adin Fauzi
Madako Elementary School Vol. 2 No. 2 (2023): DECEMBER
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i2.207

Abstract

This research aims to determine whether the Tambakrejo Beach Local Potential-Based Textbook can be used as main idea material in Indonesian language subjects. In this research, the RnD method is applied with seven stages: 1) Identification of problems and opportunities; 2) Data collection; 3) Product design; 4) Design validation; 5) Design revision; 6) Product testing; and 7) Product evaluation. To validate this book, subject, language and media experts and readability tests were carried out by teachers and students through questionnaires and interviews. The results show that this book is very worthy. 91.66% of expert validators assessed the coverage of material and language, media expert validation was 83.49%, and student and teacher readability validation was 100% and 92% respectively. Therefore, it can be concluded that Class IV Elementary School students can use this textbook as a source of learning Indonesian for Main Idea material. Thus, it is hoped that this book will encourage the strengthening of local culture in education and help students understand more contextual teaching.
Penguatan Literasi Digital Guru SMA Muhammadiyah 01 Kota Blitar melalui Pelatihan Penyusunan LKPD Digital dan Media Interaktif Eva Nurul Malahayati; Devita Sulistiana; Adin Fauzi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 10 No 1 (2026): Volume 10 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v10i1.27095

Abstract

Sebesar 79,55% guru masih menggunakan produk digital dari internet tanpa adaptasi konteks pembelajaran sehingga menunjukkan literasi digital guru belum berkembang pada aspek produktivitas dan inovasi. Pelatihan penyusunan LKPD digital dan pengembangan media interaktif merupakan solusi untuk meningkatkan literasi digital guru serta mendorong penerapan pembelajaran inovatif dan relevan dengan tuntutan abad 21. Kegiatan pengabdian masyarakat ini bertujuan memperkuat literasi digital guru dan meningkatkan kualitas pembelajaran di SMA Muhammadiyah 01 Kota Blitar. Metode yang digunakan adalah Partisipatory Rural Appraisal (PRA) mencakup tahap sosialisasi, pelatihan, implementasi, dan evaluasi. Sosialisasi dilakukan dengan koordinasi bersama kepala sekolah dan guru. Kegiatan pelatihan terdiri dari penyampaian materi dan praktik penyusunan LKPD digital dengan aplikasi Wizer.me dan Flipbook, serta media interaktif dengan aplikasi Assemblr EDU dan Prezi. Selanjutnya hasil diimplementasikan dalam proses pembelajaran di kelas. Evaluasi dilakukan terhadap produk digital guru menggunakan angket respon siswa dan rubrik penilaian LKPD digital dan media interaktif. Hasil respon siswa terhadap implementasi produk digital yaitu 91.14%, dalam kategori positif. Untuk hasil penilaian produk digital sebagai tolak ukur kemampuan literasi digital guru meningkat sebesar 13.48% dibandingkan dengan sebelumnya. Kegiatan pengabdian kepada masyarakat berhasil memberikan kontribusi nyata terhadap penguatan literasi digital guru sekaligus memberikan pengalaman belajar yang lebih menarik dan interaktif bagi siswa