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Pengaruh Latihan Sirkuit terhadap Kemampuan Panjat Tebing Kategori Lead pada Mahasiswa Pencinta Alam Universitas PGRI Palembang Wahyu Herman; Ramanata Disurya; Daryono Daryono
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 6 (2024): November : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i6.418

Abstract

The problem with this research was that athletes did not have maximum endurance in climbing the lead climbing technique. The aim of the research is to influence circuit training on the lead category rock climbing abilities of students who love nature at Pgri University in Palembang. The research method is an experimental one group pretest-posttest design technique. The research population consisted of 7 people and the sample was the total population. Data were collected using tests, with endurance test instruments for athletes using the lead climbing technique. Data analysis used paired sample t test SPSS 16. The results of the research stated that there was an influence of circuit training on the rock climbing ability of the lead category among students who love nature at Pgri Palembang University because Tcount>TTable (6.810 > 1.83)
Pengembangan Permainan Engklek Pintar (ENGPIN) Sebagai Media Pembelajaran Matematika Untuk Siswa Kelas IV Sekolah Dasar Anggun C.D Mas Putri Bramuda; Ramanata Disurya; Tanzimah
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 1 (2025): Badaa: Jurnal Ilmiah Pendidikan Dasar
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v7i1.2052

Abstract

Penelitian ini bertujuan untuk menghasilkan Permainan Engklek Pintar (engpin) Sebagai Media Pembelajaran Matematika Untuk Siswa Kelas IV Sekolah Dasar yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Teknik pengumpulan data dalam penelitian ini adalah pengumpulan data dengan tes dan kuisioner (angket). Teknik analisis data dalam penelitian ini adalah analisis kevalidan,analisis kepraktisan dan analisi keefektifan. Berdasarkan hasil penelitian ini dapat diperoleh 97% ahli media, 95% ahli materi dan 95% ahli bahasa dengan rata-rata persentase 95,7% dengan kategori sangat valid. Angket respon siswa mendapatkan hasil untuk one to one dengan rata-rata 92,5% dan untuk kelompok kecil (small group) dengan rata-rata 92% sehingga permainan engklek pintar (engpin) dinyatakan sangat praktis. Untuk hasil tes peserta didik mendapatkan rata-rata 88% dengan kategori sangat efektif.
Pengembangan Media Pembelajaran Magic Shapes Pada Materi Bangun Datar Kelas IV SD Negeri 11 Payaraman Aulia Muslimah; Ramanata Disurya
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 1 (2025): Badaa: Jurnal Ilmiah Pendidikan Dasar
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v7i1.2055

Abstract

Penelitian ini bertujuan untuk menghasilkan Media Pembelajaran Magic Shapes pada materi bangun datar kelas IV SD yang valid, praktis dan efektif media pembelajaran yang telah dikembangkan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE (Analyze, Design, Development, Implementation and Evaluation). Objek penelitian ini merupakan kualitas media pembelajaran magic shapes pada materi bangun datar kelas IV SD yang dikembangkan. Teknik pengumpulan data yang digunakan adalah angket validasi ahli, angket respon siswa, tes dan dokumentasi. Berdasarkan hasil penelitian ini dapat diperoleh 91,66% ahli media, 93,33% ahli materi, 86,66% ahli bahasa, sehingga media pembelajaran magic shapes dikategorikan sangat valid dengan revisi. Angket respon siswa mendapatkan hasil yaitu untuk one to one (perorangan) 86,73% dan untuk kelompok kecil (small group) 90,00% sehingga media pembelajaran magic shapes dianyatakan sangat praktis. Tes soal mendapatkan hasil yaitu untuk kelas IV 88,47%, sehingga media pembelajaran magic shapes dinyatakan efektif. Maka dengan demikian, media pembelajaran magic shapes pada materi bangun datar sangat layak digunakan pada saat proses belajar mengajar di SD. Kata kunci: Media Pembelajaran; Magic Shapes; pada materi bangun datar
Pengaruh model pembelajaran crossword puzzle terhadap hasil belajar siswa pada mata pelajaran PKn kelas V SD Venny Peronica; Ramanata Disurya; Farizal Imansyah
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 2 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v8i2.24120

Abstract

Abstrak Tujuan penelitian untuk mengetahui pengaruh model crossword puzzle terhadap hasil belajar siswa pada mata pelajaran PKn Kelas V SD Negeri 226 Palembang. Rumusan masalah adalah apakah terdapat pengaruh model crossword puzzle terhadap hasil belajar siswa pada mata pelajaran PPKn Kelas V SD Negeri 226 Palembang?. Populasi penelitian 63 siswa kelas V.A dan V.B, sampel yaitu, 27 siswa kelas V.A. Metode penelitian yaitu, eksperimen dengan desain One Groub Pretest-Posttest design. Teknik pengumpulan data, observasi dan tes. Teknik analisis data yaitu, uji normalitas, uji homogenitas dan uji hipotesis ( Uji t ). Hasil penelitian penggunaan model pembelajaran crossword puzzle berpengaruh terhadap hasil belajar siswa pada mata pelajaran PKn kelas V SD Negeri 226 Palembang. Hal itu dapat dibuktikan dari nilai rata rata hasil pretest kelas eksperimen adalah 54,44 dan setelah diberi perlakuan menggunakan model pembelajaran crossword puzzle, rata- rata hasil posttest meningkat menjadi 80,00 jadi peningkatan berdasarkan nilai pretest dan posstest sebesar 26,66., dan melalui pengujian hipotesis ( uji t ), nilai t = 17,556 dengan df = 27 dan angka sig atau p-value sebesar 0,000 < 0,05 yang berarti Ho ditolak. Ada pengaruh yang signifikan antara sebelum dan sesudah diberikan perlakuan model pembelajaran crossword puzzle terhadap hasil belajar siswa kelas V. Kata Kunci: Model crossword puzzle, Pelajaran PKn, Hasil belajar. Abstract The aim of the research was to determine the effect of the crossword puzzle model on student learning outcomes in the Class V PPKn subject at SD Negeri 226 Palembang. The formulation of the problem is whether there is an influence of the crossword puzzle model on student learning outcomes in the Class V PPKn subject at SD Negeri 226 Palembang. The research population was 63 students from class V.A and V.B. The sample was 27 students from class V.A. The research method is, experimentation with a One Group Pretest-Posttest design. Data collection techniques, observations and tests. Data analysis techniques are, normality test, homogeneity test and hypothesis test (t test). The results of research using the crossword puzzle learning model have an effect on student learning outcomes in class V Civics subjects at SD Negeri 226 Palembang. This can be proven from the average score of the pretest results for the experimental class which was 54.44 and after being treated using the crossword puzzle learning model, the average posttest result increased to 80.00, so the increase based on the pretest and posttest scores was 26.66, and through hypothesis testing (t test), the t value = 17.556 with df = 27 and a sig or p-value of 0.000 < 0.05, which means Ho is rejected. There is a significant influence between before and after being given the crossword puzzle learning model treatment on the learning outcomes of class V students. Keywords: Crossword puzzle model, PPKn lessons, learning outcomes.
Pengembangan Permainan Engklek Pintar (ENGPIN) Sebagai Media Pembelajaran Matematika Untuk Siswa Kelas IV Sekolah Dasar Anggun C.D Mas Putri Bramuda; Ramanata Disurya; Tanzimah
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 1 (2025): Badaa: Jurnal Ilmiah Pendidikan Dasar
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor Lombok Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v7i1.2052

Abstract

Penelitian ini bertujuan untuk menghasilkan Permainan Engklek Pintar (engpin) Sebagai Media Pembelajaran Matematika Untuk Siswa Kelas IV Sekolah Dasar yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Teknik pengumpulan data dalam penelitian ini adalah pengumpulan data dengan tes dan kuisioner (angket). Teknik analisis data dalam penelitian ini adalah analisis kevalidan,analisis kepraktisan dan analisi keefektifan. Berdasarkan hasil penelitian ini dapat diperoleh 97% ahli media, 95% ahli materi dan 95% ahli bahasa dengan rata-rata persentase 95,7% dengan kategori sangat valid. Angket respon siswa mendapatkan hasil untuk one to one dengan rata-rata 92,5% dan untuk kelompok kecil (small group) dengan rata-rata 92% sehingga permainan engklek pintar (engpin) dinyatakan sangat praktis. Untuk hasil tes peserta didik mendapatkan rata-rata 88% dengan kategori sangat efektif.
Pengembangan Media Pembelajaran Magic Shapes Pada Materi Bangun Datar Kelas IV SD Negeri 11 Payaraman Aulia Muslimah; Ramanata Disurya
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 1 (2025): Badaa: Jurnal Ilmiah Pendidikan Dasar
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor Lombok Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v7i1.2055

Abstract

Penelitian ini bertujuan untuk menghasilkan Media Pembelajaran Magic Shapes pada materi bangun datar kelas IV SD yang valid, praktis dan efektif media pembelajaran yang telah dikembangkan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE (Analyze, Design, Development, Implementation and Evaluation). Objek penelitian ini merupakan kualitas media pembelajaran magic shapes pada materi bangun datar kelas IV SD yang dikembangkan. Teknik pengumpulan data yang digunakan adalah angket validasi ahli, angket respon siswa, tes dan dokumentasi. Berdasarkan hasil penelitian ini dapat diperoleh 91,66% ahli media, 93,33% ahli materi, 86,66% ahli bahasa, sehingga media pembelajaran magic shapes dikategorikan sangat valid dengan revisi. Angket respon siswa mendapatkan hasil yaitu untuk one to one (perorangan) 86,73% dan untuk kelompok kecil (small group) 90,00% sehingga media pembelajaran magic shapes dianyatakan sangat praktis. Tes soal mendapatkan hasil yaitu untuk kelas IV 88,47%, sehingga media pembelajaran magic shapes dinyatakan efektif. Maka dengan demikian, media pembelajaran magic shapes pada materi bangun datar sangat layak digunakan pada saat proses belajar mengajar di SD. Kata kunci: Media Pembelajaran; Magic Shapes; pada materi bangun datar
Pengaruh Metode AIR dalam Penggunaan Kata Tanya terhadap Hasil Belajar Mata Pelajaran Bahasa Indonesia di SDN 008 Palembang tasia; Ramanata Disurya; Etty Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27303

Abstract

ABSTRACT This study aimd to improve students' learning outcomes in the Indonesian language subject, especially in the material on the use of interrogative words, by implementing the Auditory, Intellectual, and Repetition (AIR) learning method. Initial observations in class II of SDN 008 Palembang showed that most students had not achieved the Learning Objective Achievement Criteria (KKTP) set at 70, with only 19 out of 36 students meeting the standard. This low learning outcome was caused by conventional learning methods that did not actively involve students and the lack of variation in teaching techniques. The AIR method was implemented as an alternative solution that focused on the aspects of listening (Auditory), thinking (Intellectual), and repetition (Repetition). With this approach, students were encouraged to be more active, think critically, and strengthen their memory of the material being studied. The results of the study showed that the application of the AIR method could improve students' activeness, understanding, and learning outcomes in composing and using interrogative sentences correctly. Therefore, the AIR method is considered effective in learning Indonesian at the elementary school level. Keywords: AIR method, learning outcomes, data collection and presentation
PENGARUH MEDIA PEMBELAJARAN KARTU HURUF DAN KARTU GAMBAR TERHADAP HASIL BELAJAR SISWA PADA MATERI MEMBACA PERMULAAN DI SD Lala Dwi Putri; Ramanata Disurya; Juaidah Agustina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to produce learning outcomes using letter cards and picture cards as learning media that are valid, practical, and effective for early reading. The type of research used is the effect of letter cards and picture cards as learning media. This study uses tests as instruments. The research technique used to analyze the data is the experimental research method with a quasi-true experimental design. The data analysis technique used in this study is the paired sample t-test. The results of this study indicate that there is an effect of using letter cards and picture cards on student learning outcomes in early reading at SD Negeri 80 Palembang in 2025, with the posttest average scores being 60% for the control class and 80% for the experimental class. The results of the hypothesis testing were obtained based on calculations, yielding a t-calculated value of 22.792 and a t-table value of 1.680. Since t-calculated = 22.792 > t-table = 1.680, this means that H_a is accepted and H_0 is rejected
PENGARUH MEDIA SPINNER TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA PADA SISWA KELAS IV DI SD NEGERI 04 BELIDA DARAT Yepi Sapitri; Ramanata Disurya; Juaidah Agustina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28477

Abstract

This research was motivated by the low learning outcomes of students in Civic Education, particularly on the topic of rights and responsibilities. One of the causes is the lack of variety in the use of learning media that can enhance students’ interest and understanding. The aim of this study is to determine the influence of spinner media on the Civic Education learning outcomes of fourth-grade students at SD Negeri 04 Belida Darat. The research employed a quasi-experimental method with a post-test only control group design. Data were collected using a multiple-choice learning outcome test. The results showed that the average post-test scores of students in the experimental class using spinner media were higher than those in the control class using conventional methods. The t-test results indicated a significant difference between the learning outcomes of the two classes. Therefore, the use of spinner media has been proven to significantly influence the improvement of students’ learning outcomes in Civic Education. This suggests that spinner media can serve as an innovative and interactive alternative learning tool to enhance student achievement
PENGARUH MEDIA DAKON TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS III SDN 68 PALEMBANG Lingga Ariyandi; Ramanata Disurya; Tanzimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28764

Abstract

This study aims to determine the effect of dakon media on the mathematics learning outcomes of grade III students of SDN 68 Palembang with the material of the relationship between standard units of weight. This type of research is quantitative experimental research with a posttest only control design. With a sample of class III A and class III B totaling 44 students. With data collection techniques using tests and documentation. The results of the study in the control class obtained an average posttest score of 61.48, the data shows that the learning outcomes of the control class still do not meet the minimum completeness criteria for learning outcomes, which is 70. In the experimental class, the average posttest score was 76.56 and the data shows that the learning outcomes of the experimental class meet the minimum completeness criteria for learning outcomes. While the normality test shows that the posttest data of the two groups of students, namely the control class and the experimental class, have a data distribution that is normally distributed with a significant value in the control class of 0.96 and 0.84 in the experimental class. The results of the homogeneity test obtained were 0.963, greater than 0.05 and can be stated as homogeneous. In the hypothesis test of the t-test (independent sample t-test) obtained a sig value (2-tailed) of 0.004 < less than 0.025 then Ho is rejected and Ha is accepted. It can be concluded that there is an influence of the use of dakon unit media on the mathematics learning outcomes of grade III students of SDN 68 Palembang