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PENGARUH GAME EDUKASI “EDUCAPLAY” TERHADAP KEMAMPUAN BERHITUNG PENGURANGAN PADA SISWA KELAS 2 SDN 211 PALEMBANG siska; Hikmah Lestari; Mega Prasrihamni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of the educational game educaplay on the students calculating ability to subtract class 2 SDN 211 Palembang. This research method uses a quantitative approach using the True Experiment type, in the form of a Posttest-Only Control Design. The data collection technique is carried out through a learning outcome tests that is given treatment and posttest. The results of the posttest data analysis show that the average experimental value of 87,14 is higjer that the control class with an average value of 42,25. The analysis technique used in this study is the t-test, in testing the hypothesis obtained a t-count value > trabel of 0,05 > 0,077, based on the independent sampel test t-test in this study obtained a sig value (2-tailled) 0,000 < 0,05, so it can be concluded that the significant value is less than 0,05,then Ho is rejected and Ha (there is influence) is sccepted. It can be concluded the effect to the educational game educaplay on students calculating ability to subtract class 2 SDN 211 Palembang.
PENERAPAN MODEL PEMBELAJARAN KINESTETIK UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATA PELAJARAN MATEMATIKA KELAS III SD NEGERI 90 PALEMBANG Eva kurniati; Andi Rahman; Hikmah Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.38656

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penerapan model pembelajaran kinestetik terhadap hasil belajar siswa kelas tiga di SD Negeri 90 Palembang, khususnya pada topik sisi-sisi bangun datar. Penelitian ini menggunakan desain eksperimen dengan model kuasi-eksperimen, melibatkan dua kelas sebagai sampel: kelas eksperimen, yang menerima perlakuan menggunakan media pembelajaran kinestetik Wordwall, dan kelas kontrol, yang diajar menggunakan pembelajaran konvensional dengan buku tema. Data dikumpulkan melalui pretes dan postes, dan analisis dilakukan menggunakan uji t-independen. Hasil penelitian menunjukkan perbedaan signifikan antara hasil belajar kelas eksperimen dan kelas kontrol, dengan kelas eksperimen memperoleh rata-rata nilai 86,67, sedangkan kelas kontrol memperoleh nilai 77,05. Berdasarkan uji t, nilai signifikansi yang diperoleh adalah 0,000, yang lebih kecil dari 0,05, sehingga Ho ditolak dan Ha diterima. Menunjukkan bahwa penerapan media pembelajaran kinestetik Wordwall secara signifikan mempengaruhi peningkatan hasil belajar siswa.
IMPLEMENTASI PERMAINAN TRADISIONAL BAKIAK UNTUK MENINGKATKAN KEMAMPUAN KESEIMBANGAN TUBUH PADA SISWA SD NEGERI 118 PALEMBANG Akram Sani; Putri Cicilia Kristina; Hikmah Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57672

Abstract

The sub-optimal postural balance capability among students is an issue frequently encountered in primary schools, characterized by a lack of stability during physical activities. This study aims to analyze the effect of implementing the traditional game of bakiak on improving students' body balance capability. This study employed a quantitative approach with a pre-experimental one-group pretest-posttest design. The research subjects were 32 fifth-grade students from class V-C at SD Negeri 118 Palembang, selected through a cluster random sampling technique. Data collection techniques involved tests and measurements using the Stork Stand Test instrument administered during the pretest and posttest phases. Data were inferentially analyzed using the Shapiro-Wilk normality prerequisite test and the Paired Sample t-Test hypothesis test assisted by SPSS version 25. The results demonstrated that the students' body balance capability experienced a significant improvement, indicated by an increase in the mean score from 5.2516 seconds to 8.0041 seconds, with a net margin gain of 2.7525 seconds. The t-test analysis generated a t-value of -63.648 with a Sig. (2-tailed) value of 0.000 < 0.05, thereby rejecting the null hypothesis (H₀) and accepting the alternative hypothesis (H₁). In conclusion, the use of the traditional game of bakiak is proven effective in improving students' body balance capability and can serve as an alternative for local wisdom-based learning innovation in physical education subjects in primary schools.