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PENGARUH BUDAYA KAIZEN DAN BUDAYA HORENSO TERHADAP PRODUKTIVITAS KERJA KARYAWAN DI PT. YAMAHA MUSIC INDONESIA MANUFACTURING ASIA CIKARANG BARAT Widya Handayani; sukardi - sukardi
MIX: JURNAL ILMIAH MANAJEMEN Vol 10, No 2 (2020): MIX: Jurnal Ilmiah Manajemen
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/mix.2020.v10i2.005

Abstract

Budaya kerja karyawan di dalam perusahaan merupakan nilai-nilai yang dibentuk dari suatu kebiasaan untuk mencapai hasil pekerjaan yang bermutu dan berkualitas tinggi. Inti yang terkandung dalam budaya adalah daya dari budi, cipta, karsa dan rasa. Membangun budaya berarti membangun sisi positif yang menjadi kebiasan dalam berperilaku bekerja agar tercipta bentuk baru yang lebih baik. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh budaya kaizen dan budaya horenso terhadap produktivitas kerja karyawan di Departemen Produksi Pada PT. Yamaha Music Indonesia Manufacturing Asia di Cikarang. Penelitian ini menggunakan kuesioner sebagai salah satu metode pengumpulan data yang dibagikan kepada responden sebanyak 160 karyawan pada bagian produksi di PT. Yamaha Music Indonesia Manufacturing Asia Cikarang. Hasil penelitian ini menunjukkan bahwa pengaruh budaya kaizen dan budaya horenso berpengaruh positif dan signifikan. Jika perusahaan menerapkan kedua budaya tersebut budaya kaizen dan horenzo maka produktifitas kerja karyawan akan meningkat
Oral Short-course Antibiotics Compliance Survey at Several Public Health Centres in Surabaya Ilil Maidatuz Zulfa; Widya Handayani
Jurnal Farmasi Indonesia Vol 17 No 2 (2020): Jurnal Farmasi Indonesia
Publisher : Fakultas Farmasi Universitas Setia Budi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31001/jfi.v17i2.911

Abstract

Patients compliance is commonly occured in short-course antibiotics therapy. Patients compliance not only contributed to the therapeutics effect but also to prevent antibiotics resistance. Qualitatively, uncompliance in using antibiotics is affected by patients knowledge about antibiotics, improving symptomps, false in interpretating drug labels, activities, the lack of family suppor, and the lack of information given by healthcare provider. This study was aimed to observe patients compliance in using antibiotics assessed in how and howmany times they take their dosage, how they give interval between the doses, and whether they complete their course or not. The reasons behind their behaviour also investigated in this study. The survey was conducted at three public health centres in Surabaya. Patients who received short-course (3-5 days) antibiotics therapy were asked to participate in this study. The compliance was assessed using online developed self-assessment questionnaire containing 17 questions asking how they use their antibiotics and how many pills left sent in the last dosage day. The antibiotics prescription data was recorded as a refference in evaluating patients compliance. During research periods, a total of 100 patients were enrolled in this study. Of that, there were only 12.0% categoryzed as compliant. Most of patients did not give the same time interval between their doses (63,0%) and did not finished or prolonged their course (46,0%). The majority reasons behind their behaviour was feelings better or improving symptomps and simply forgot to take their antibiotics. A strengtnen in counselling and monitoring during their antibiotics course is needed in order to increase their compliance.
Development of Video-Based Teaching Materials for Swimming Learning Farizal Imansyah; Widya Handayani; Jujur Gunawan Manullang
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol 5, No 1 (2022): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.381 KB) | DOI: 10.31851/hon.v5i1.7205

Abstract

The low learning outcomes in learning swimming causes lecturers to have creativity to develop and utilize Information and Communication Technology in learning activities. The purpose of this research is to produce teaching materials based on learning videos and the potential effects of teaching materials so that students are able to learn independently and not be boring. The research method used was development (Development Research). The research subjects were 28 students who took part in the learning process of the Swimming Learning course. The data collection technique used a questionnaire. Data analysis using simple statistics. The results showed that there was an increase in student learning outcomes after using swimming learning videos. Thus, the learning video developed is suitable for use in swimming learning.
Penyusunan Instrumen Pembelajaran Pendidikan Jasmani Yang Tepat Dalam Penilaian Objektif Kepada Siswa Farizal Imansyah; Ilham Arvan Junaidi; Widya Handayani; Bambang Hermansyah; Hengki Kumbara; Siti Ayu Risma Putri; Oktariyana Oktariyana; Dede Dwiansyah Putra
Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan Vol. 5 No. 2 (2022): Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/dedikasi.v5i2.8614

Abstract

Pelatihan ini bertujuan untuk agar guru dapat menyusun Instrumen pembelajarab penjas yang tepat dalam memberikan penilaian objektif kepada siswa, Metode pelaksanaan kegiatan dalam bentuk pelatihan, workshop, pendampingan, praktikum dan evaluasi serta follow uMetode pelaksanaan kegiatan dalam bentuk pelatihan, workshop, pendampingan, praktikum dan evaluasi serta follow up. Sedangkan kegiatannya dilaksanakan di SMA N 4 Pagar Alam. Sasaran pelatihan ini adalah Guru di SMA N 4 pagaralam 40  peserta. Hasil guru dapat menyusun Instrumen pembelajarab penjas yang tepat dalam memberikan penilaian objektif kepada siswa..
Penyusunan Tarif Penerimaan Negara Bukan Pajak Layanan Publik Reuse dan Recycle Limbah Radioaktif ZRRTTD Pada Unit Instalasi Pengolahan Limbah Nuklir Badan Riset dan Inovasi Nasional Widya Handayani; R. Luki Karunia; Edy Sutrisno
Jurnal Syntax Transformation Vol 4 No 1 (2023): Jurnal Syntax Transformatin
Publisher : CV. Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jst.v4i1.682

Abstract

Penelitian ini dilatarbelakangi hasil audit laporan keuangan terkait pengelolaan PNBP atas layanan reuse dan recycle dengan tarif kontrak kerja sama, dan hasil yang rendah pada survei kepuasan pelanggan terkait tarif PNBP IPLN, serta reorganisasi lembaga yang membawahi IPLN. Tujuan penelitian ini untuk mengkaji terpenuhinya analis-analisis yang diprasyaratkan dalam penyusunan tarif dan jenis PNBP dan menghitung tarif yang relevan atas layanan publik ini sehingga dapat diusulkan tarif dan jenis PNBPnya ke Kementerian Keuangan. Metode yang digunakan adalah metode penelitian terapan dengan pendekatan kualitatif, data penelitian diperoleh dari wawancara, observasi lapangan dan dokumentasi. Hasil penelitian menunjukkan bahwa prasyarat analisis penyusunan tarif telah terpenuhi namun penyelenggaraan layanan ini menjadi semakin lama sehingga berpotensi hilangnya pelanggan dan penerimaannya, hasil perhitungan tarif layanan ini sebesar Rp25.865.136 lebih rendah dari tarif kontrak kerja sama, tarif ini telah dihitung secara relevan sesuai dengan kebutuhan biaya penyelenggaraan permasing-masing aktivitas layanan dengan dasar perhitungan yang dapat dipertanggungjawabkan, layanan ini belum memiliki standar pelayanan, serta SOP yang sudah tidak sesuai dengan kondisi saat ini, dan belum memiliki SOP khusus pengusulan penyusunan tarif dan jenis PNBP di tingkat lembaga. Untuk meningkatkan kinerja pelayanan dan penerimaan PNBP maka perlu adanya desentralisasi pengelolaan pelayanan dan PNBP, perlunya mengusulkan tarif atas layanan ini agar menjadi tarif PNBP yang terdaftar dalam lampiran peraturan pemerintah, sehingga layanan ini bisa masuk ke dalam sistem ELSA dan dapat memotong panjangnya waktu pelayanan karena rentetan administrasi yang panjang saat menggunakan kontrak kerja sama, selain itu perlu merevisi SOP layanan reuse dan recycle dan membuat standar pelayanannya serta SOP administrasi pengusulan penyusunan tarif dan jenis PNBP di lingkungan BRIN.
Potential of Biduk Layar Traditional Sports Tourism as a Tourist Attraction in the City of Palembang Widya Handayani; Lestari, Hikmah; Junaidi, Ilham Arvan
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 7 No. 1 (2024): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/hon.v7i1.13873

Abstract

The development of sports is currently growing from time to time, many people enjoy sports activities. The development of sports is currently also being used by several sectors to develop, including the tourism sector. The aim of this research activity is to attract local tourist attractions by involving traditional sports in an area that has different characteristics and customs. This research is a qualitative study to look at the potential for traditional sports tourism in the Big Dipper Sailing (BIDAR) in the city of Palembang. The results of this research are that Bidar traditional sports have high potential for the tourist attraction of the city of Palembang.
. Development of Locomotor Basic Motion Learning Through Traditional Games at The Elementary School Level Perabunita; Lanos, Muhsana El Cintami; Widya Handayani; Hikmah Lestari; Bayu Iswana
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 1 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop a learning model for basic locomotor movements through a traditional game approach. The study uses a Research and Development (R&D) methodology adapted from the Borg and Gall model, focusing on three stages: (1) Research and Information Collection, (2) Planning, and (3) Initial Product Development. Data were collected using observations, questionnaires, and interviews, analyzed both qualitatively and quantitatively. The needs analysis revealed the need for an innovative and engaging learning model to enhance the learning experience of elementary school students. In the planning phase, a team of experts was formed to design the product. The initial development stage resulted in a learning model integrating traditional games as a medium for basic locomotor movements. Theoretical validation was conducted with experts in learning, material, and media. The outcome is the Bintang Nyago learning model, designed to improve basic locomotor skills through traditional games. The model was validated by experts with material experts rating it 85.83%, learning experts scoring 0.94, and media experts 0.95. The feasibility test showed 90%, practicality test 100%, and effectiveness test 100%, with a significant improvement in students' pre-test (79) and post-test (89) scores. This model proved effective in enhancing students' movement skills, cooperation, confidence, and discipline. The results support the use of modified traditional games to meet the developmental needs of elementary school students.
The English Learning Model Through Physical Activities Feri Hidayat; Lestari, Hikmah; Widya Handayani
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 1 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop "English learning models through physical activities for elementary school children." This study is a development study by adopting the theory of Borg and Gall and its implementation up to the fourth stage. The results of the study indicate that the development of English learning models through physical activities has four models, namely sing lomhop, sing lewhop, sing lemhop and sing sunhop. The models that were declared feasible by 3 experts, namely learning experts, English material experts, and media experts were only two learning models, namely sing lomhop and sing lewhop. Furthermore, this model was applied to a small group trial at SDN 05 Sekayu City by researchers and observers and was declared applicable.
Jakabaring The Role of Government in Development of Sport Tourism in Lake Ogan Permata Indah (OPI) Jakabaring Widya Handayani; Manullang, Jujur Gunawan; Lanos, Muhsana el Cintami
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 6 No. 2 (2023): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/hon.v6i2.12038

Abstract

The Indonesian government is currently trying to improve the image of Indonesian tourism by developing community-based tourism. One form of community-based tourism development is sport tourism. As the name implies, sport tourism is tourism combined with sports. This can support the growth of the tourism sector because it is supported by sports activities that attract visitors. South Sumatra has a lot of tourism potential, especially in water sports, seen in the condition of the area which is the water area that is the icon of the city of Palembang, namely the Musi River, besides that there are also many tributaries scattered in various areas which are the flow of the Musi River, in addition to the river The lakes that have an attraction one of them is Lake OPI (Ogan Permata Indah) located in the Jakabaring area. The development of various tourism sectors in various countries that are stretched coupled with the source of foreign exchange obtained by the region from the tourism sector is certainly an opportunity and also a challenge for Indonesia, especially the city of Palembang in developing the sports tourism sector. The development of sports tourism requires the active role of various parties. The central government to local governments at the lowest level have a role in the authority to regulate, foster and develop. In addition, the role of related agencies, business actors and the general public is also needed.
Needs analysis for the visual auditory kinesthetic (VAK) model using smart floor in physical education, sports, and health learning in elementary schools Widya Handayani; Hikmah Lestari; Siti Ayu Risma Putri; Muhsana El Cintami Lanos; Evi Megariani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 5 (2025): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i5.p797-811

Abstract

This study presents the needs of the VAK game model using Smart Floors in Physical Education, Sports, and Health learning for elementary school students. Using Smart Floors (a technology-based interactive surface) as part of technological advancements provides sports facilities that can enhance exercise, prevent injuries, and create a more engaging sports experience for elementary school students. A descriptive exploratory design with a mixed-method approach was used as the research method. The study was conducted at five elementary schools in Palembang. Participants involved as informants were 200 fourth and fifth-grade elementary students and five sports teachers. Data collection techniques were observation (direct surveys to schools), interviews, questionnaires, and documents. Data analysis techniques were carried out quantitatively and qualitatively. The results of the needs analysis concluded that teachers and students gave a positive response to the need for a Physical Education, Sports, and Health learning model, and with the percentage of 'agree' and 'strongly agree' responses from students reaching >70% for the audio and visual content aspects, strengthening the findings of this needs analysis. The most desired game model was based on traditional games, supported by technology. The VAK game model using Smart Floor was created to contain 1) content aspects (audio, visual, and kinesthetic), 2) process aspects (exploration, elaboration, and confirmation), and 3) impact aspects. Based on the findings of this needs analysis, the design of the VAK game model should be implemented using various traditional games. The research implications indicate that the findings provide a concrete basis for the design and development phase of the VAK game model, which is based on Smart Floors and traditional games.