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KENDALI PERALATAN LISTRIK BERBASIS SMARTPHONE Yunus Tjandi; Syarifuddin Kasim
Indonesian Journal of Fundamental Sciences Vol 1, No 1 (2015)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (279.686 KB) | DOI: 10.26858/ijfs.v1i1.2121

Abstract

Banyak kecelakaan dan kerugian yang diakibatkan oleh pemanfaatan dan pengontrolan yang tidak benar. Kebakaran adalah salah satu akibat dari kurangnya pengontrolan penggunaan peralatan listrik pada suatu bangunan/rumah tangga. Penelitian ini bertujuan untuk : 1) membuat Software Sistem Kendali berbasis Smartphone untuk mengendalikan peralatan listrik Rumah Tangga, 2) membuat prototype Alat Kendali berbasis Smartphone, dengan menggunakan Software yang telah dibuat, 3) membuat Interface dan Aplikasi sistem kendali berbasis Smartphone untuk mengendalikan peralatan Listrik yang terdapat pada suatu gedung/rumah tangga sehingga aman dari bahaya Hubung Singkat. Berdasarkan pada Desain Aplikasi dan Desain Instalasi Listrik tergambar bahwa Prototype Alat yang dibuat dapat mengendalikan dan mengamankan perangkat peralatan listrik dengan baik. Hasil penelitian menunjukkan bahwa prototype alat yang dibuat dapat mengendalikan semua perangkat peralatan listrik (MCB, KKB dan Lampu-lampu) baik dari jarak dekat dengan menggunakan tombol-tombol Saklar, maupun dari jarak jauh dengan menggunakan Smartphone telah berfungsi dengan baik.
Alat kendali sistem kelistrikan rumah berbasis Raspberry Yunus Tjandi; Muhammad Yahya; Syarifuddin Kasim
Seminar Nasional LP2M UNM Prosiding Edisi 1
Publisher : Seminar Nasional LP2M UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (534.686 KB)

Abstract

This study aims to: (1) produce a software prototype of a Raspberry-based electrical system control device to control electrical devices (electric safety / MCB, electric lights, TV, heating, and KKB), a house / building using a smartphone, (2) produce Control Tool Raspberry-based electrical system that functions to control electrical devices, use software that has been made, (3) build interfaces and applications Raspberry-based control devices, using smartphones to control electrical devices of a house / building, both at close range and from a distance far away, so it is safe from danger Short circuit. Data collection in this study uses interview techniques with control experts, literature techniques, and direct measurement techniques for the control devices used. The data analysis method used in this research is logic-based on the Raspberry-based control system using a Smartphone. The results showed that: 1) Control Tool Software Raspberry-based electrical system is functioning properly, this is evidenced by the functioning of all control systems, both on the security system (MCB), and for various controlled loads, 2) Electricity-based Control Systems Raspberries made to control equipment, have functioned well, this has been proven in the research trials using Smartphones, 3) Application and Interface of Raspberry-based Control Systems that have been made to function properly, this is evidenced by the results of the control system trial , using a Smartphone.
Program Kemitraan Masyarakat (PK PERANGKAT ALAT PENGHEMAT ENERGI LISTRIK BERBASIS RASPBERRY MENGGUNAKAN SMARTPHONE: Sistem Kendali Perangkat Listrik Yunus Tjandi; Zulhajji; Paloboran, Marthen; Mardiana; Vitalocca, Dyah
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (September 2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v1i3.565

Abstract

Improper utilization of electricity due to control that is not in accordance with PUIL standards, will cause great losses to consumers of electricity users. The objectives to be achieved in this PKM are: (1) to increase the knowledge of students and teachers of SMK Darussalam Maros (Partners) in making Raspberry-based electrical energy saving device software using a smartphone, which functions to control the use of electrical energy in a house / office, (2) to improve Partner skills in making and utilizing Raspberry-based electrical energy saving devices using smartphones, according to the software that has been made, (3) to improve Partner skills in making interfaces and applications for Raspberry-based electrical energy saving devices using smartphones. The methods used in this Workshop training are lecture, discussion, question and answer and demonstration methods. The results of this PKM are (1) Partners' knowledge in making Raspberry-based electrical energy saving device software is more improved, (2) Partners' skills increase in terms of making and utilizing Raspberry-based electrical energy saving devices, (3) Partners' skills are more improved in making interfaces and applications for electrical energy saving devices, so that these devices can be controlled through smartphones, both from close range, and from a distance.
PENGEMBANGAN INTERNET SIMULATOR BERBASIS OFFLINE PADA SMP DI KABUPATEN KEPULAUAN SELAYAR Abdul Ma'arief Al Imran; Yunus Tjandi; Purnamawati
UNM Journal of Technology and Vocational Volume 5, Issue 3, Oktober (2021)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to: a) find out the results of the steps for developing an offline-based internet simulator in junior high schools in the Selayar Islands Regency, and b) find out whether the development of an offline-based internet simulator is valid, practical and effective for use in junior high schools in the Selayar Islands Regency. The method used in this research is Research and Development (R&D). The development stages used refer to the waterfall development model which consists of five steps, namely:a) requirements analysis and definition, b) system and software design, c) implementation and unit testing, d) system integration and testing, and e) operations and maintenance. The results of the study: a) At the stage of needs analysis and definition, needs analysis and curriculum analysis were carried out. Needs analysis is done by means of observation and interviews with subject teachers, and curriculum analysis is done by analyzing the applicable curriculum. b) At the system and software design stage, it is determined the content that will be provided on the product to be developed, and the product design is made in the form of a diagram. c) At the stage of implementation and unit testing, the software is made based on the software design that has been made previously. At this stage, testing the functions contained in the software by expert validators is also carried out. d) At the stage of integration and system testing, limited testing is carried out and improvements are made to the software in accordance with the results of the limited trial. e) At the operation and maintenance stage, field testing is carried out and improvements are made based on the results of field trials. The results of validity testing conducted by 2 expert validators indicate that the software developed is included in the very valid category. The results of small group trials indicate the level of practicality of the software developed is included in the practical category, while the level of effectiveness of the software developed is included in the effective category. The results of field trials indicate that the level of practicality of the software developed is included in the practical category, while the level of effectiveness of the software developed is included in the effective category
ANALISIS PENGARUH PRAKERIN, MINAT KERJA DAN LINGKUNGAN SEKOLAH TERHADAP KESIAPAN KERJA SISWA DI SMKN 4 GOWA Yoldis Hasrianti I; Yunus Tjandi; Lu'mu
UNM Journal of Technology and Vocational Volume 5, Issue 3, Oktober (2021)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

The purpose of this study was to determine the level of work interest, the influence of the school environment and work readiness as well as the influence of industrial work practices (prakerin), work interest, and school environment on work readiness of class XII students of SMK Negeri 4 Gowa in the 2020/2021 school year partially or simultaneously. This type of research is a quantitative analysis research and the sampling technique uses a proportional cluster random sampling technique which is determined using the Krejcie table with a sample size of 73 respondents. Data collection methods use observation, documentation, and questionnaires. The results showed that 46.5% of students had a high category of apprenticeship scores, 84.9% of students with a high level of work interest, 93.2% of students admitted that the school environment affected work readiness and 89% of students had a high level of work readiness. . Furthermore, partially internship has an effect on student work readiness, work interest has a significant effect on student work readiness by 14.82% and the school environment has a significant effect on student work readiness by 39.0. Simultaneously internship, work interest and school environment have a significant effect on readiness student work amounted to 51.4%..
ANALISIS HCI (HUMAN COMPUTER INTERACTION) PADA SISTEM INFORMASI AKADEMIK UNIVERSITAS NEGERI MAKASSAR UNTUK PENGUKURAN USER EXPERIENCE Tri Agung Nusantara; Husain Syam; Yunus Tjandi
UNM Journal of Technology and Vocational Volume 7, Issue 1, February (2023)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to determine: (1) Perceived ease of use; (2) Facilitating Conditions; and (3) Perceived Usefulness in State University of Makassar Information System. Mixed method approach used in this study. The population in this study were student of the Class of 2019 at State University of Makassar. The sample of this study amounted to 387 students spread across 9 faculties where the sampling technique used simple random sampling. Research data were collected using questionnaires and interviews. Data obtained from this study were analyzed using descriptive statistics. The result of this study indicate: (1) perceived ease of use is good category, (2) Facilitating Conditions is good category, and (3) Perceived Usefulness is good category. So that overall the UNM Academic Information System is good and only requires some training to users for the use of the features in the UNM Academic Information System.
SISTEM KENDALI HEMAT ENERGI PADA GEDUNG BERTINGKAT BERBASIS INTERNET OF THINGS (IoT) Yunus Tjandi; Zulhajji
UNM Journal of Technology and Vocational Volume 6, Issue 3, October (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

Almost the entire structure that supports modern life is related to electrical energy. The reality on the ground illustrates that there are still many uses of electrical energy that are not well targeted, which causes many short circuit accidents. To prevent this, good and correct electrical knowledge is needed and must be added with the use of a control system based on the Internet of Things that is energy efficient and serves to secure the building and its contents. This study aims to: 1) create an Internet Of Things (IoT)-Based Energy-Efficient Control System Software that functions to control the use of electrical energy in high-rise buildings using a Smartphone, 2) produce an Energy-Efficient Control System Device using software that has been created , 3) create Interfaces and Applications for energy-efficient control system devices based on the Internet of Things (IoT) with the help of smartphones that function to control electrical devices in high-rise buildings, both from close range and remotely. Data collection in this study used interview techniques with control experts, literature techniques, and direct measurement techniques for the control devices used. The data analysis method used in this study is a logic-method, based on an Internet of Things (IoT)-based control system using aSmartphone. The results of the study show that: 1) The Internet Of Things (IoT)-Based Energy Saving Control System Software has worked well, this is evidenced by the operation of all control systems, both on the security system (MCB), as well as for various controlled loads, 2 ) The Internet Of Thingsbased Energy-Efficient Control System which is made to control the equipment has worked well, this has been proven in research trials using Smartphones, 3). Interface and Application of Control System based on Internet Of Things that is made to work well, and can control electrical equipment contained in a multi-storey building.
Pengembangan Aplikasi Mobile Bermuatan Problem Based Learning Sebagai Media Pembelajaran Interaktif Menggunakan Android Studio Mata Pelajaran Komputer Jaringan Dasar Nugrawati; Yunus Tjandi; Ruslan
Jurnal MediaTIK Volume 5 Issue 1, Januari (2022)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v5i1.1382

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan, kepratisan dan efektivitas media Pembelajaran Interaktif Berbasis Mobile Bermuatan Problem Based Learning Mata Pelajaran Jaringan Dasar pada Kelas X Program Keahlian TKJ Di SMKN 1 Bantaeng. Jenis penelitian yang digunakan adalah penelitian dan pengembangan R&D (Research and Development), menggunakan model yang peneliti gunakan adalah model pengembangan ADDIE. Data penelitian diperoleh dengan menggunakan Penelitian ini dilakukan di kelas X rogram keahlian TKJ di SMKN 1 Bantaeng. Penelitian menggunakan wawancara, observasi dan angket dalam pengumpuulan data. Hasil penelitian menunjukkan media pembelajaran interaktif berbasis Mobile bermuatan Problem Based Learning memperoleh skor 4,51 yang artinya media sangat valid atau sangat layak digunakan. Kedua, Media Pembelajaran Interaktif Berbasis Mobile Bermuatan Problem Based Learning Mata Pelajaran Jaringan Dasar pada Kelas X Program Keahlian TKJ Di SMKN 1 Bantaeng memperoleh skor 4,09 yang berada pada kategori tinggi yang artinya sangat praktis dalam penerapannya. Ketiga, Media Interaktif Berbasis Mobile Bermuatan Problem Based Learning Mata Pelajaran Jaringan Dasar pada Kelas X Program Keahlian TKJ Di SMKN 1 Bantaeng menununjukkan rata-rata saat post-test lebih tinggi dibanding rata-rata saat pre-test yaitu 66,71 menjadi 85.85, yang artinya media pembelajaran cukup efektif dalam penerapannya