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Pembelajaran Tematik Terpadu Menggunakan Model Kooperatif Tipe Numbered Head Together Di Sekolah Dasar Velira Agustin Pratiwi; Mansurdin Mansurdin
e-Journal Inovasi Pembelajaran Sekolah Dasar Vol 7, No 8 (2019): EJPI-JIPD
Publisher : Departemen of Elementary Teacher Education, Faculty of Education, Universitas Negeri Padan

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Abstract

            The aim of this research was to decribe the increasing of students achievement integrated thematic learning by using cooperative learning type Numbered Head Together. This reasearch was descriptive qualitative dan used quantitatif approach. This type of research was an action research. The subject of the research was the teacher and the students which consisted 18 students in grade V at SDN 32 Lubuk Alung. The result showed an increase in a) RPP observation for the first cycle was 75% (C), and the second cycle was 89% (A); b)  The result for the evaluation of teachers at the first cycle was 74% (C), the second cycle was 97% (A); c) the result for the evaluation of students at the first cycle was 74% (C), the second cycle was 97% (A); d) learning outcomes in the first cycle was 61% (C), and the second cycle was 89% (A).Key word:
Peningkatan Hasil Belajar Siswa Menggunakan Model Problem Based Learning di Kelas 5 Sekolah Dasar Putri Septi Yanda; Mansurdin Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 1 (2023): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i1.14460

Abstract

The learning outcomes obtained by students who are still low are the background of this research. This is caused by students being less motivated to participate in learning. By using the Problem-Based Learning (PBL) model, the research seeks to describe improvements in planning, implementation, and learning outcomes of integrated thematic learning. PTK is a type of research that combines qualitative and quantitative methods. The research was conducted in two cycles; The first cycle consisted of two meetings, while the second cycle only had one meeting. The results of the study revealed that the lesson plan observation results obtained an average score of 87.50 percent for the first cycle and rose to 92.85 percent for the second cycle in carrying out the proportion of teacher activity observations the first cycle averaged 84%, increasing to 92.85%. in the second cycle. In the second cycle, the percentage of students who achieved the average student aspect increased from 82.14 percent to 96.42 percent. In the first cycle, student learning outcomes had an average value of 72.3, but in the second cycle, it increased to 87.3. Therefore it can be concluded that the use of the Problem-Based Learning (PBL) model can improve student learning outcomes.
Analisis Kemampuan Kognitif, Afektif, dan Psikomotor Peserta Didik pada Pembelajaran Tematik Terpadu Melalui Model Cooperative Tipe Make a match di SDN 05 Sawahan Padang Dindo Arfan Delar; Reinita Reinita; Arwin Arwin; Mansurdin Mansurdin
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Kemampuan kognitif, afektif dan psikomotor merupakan kemampuan dasar peserta didik dalam mengembangkan kemampuan lainnya terutama kemampuan pada abad ke-21. Penelitian ini bertujuan untuk menganalisis kemampuan kognitif, afektif, dan psikomotor peserta didik pada pembelajaran tematik terpadu melalui model cooperative tipe make a match di SDN 05 Sawahan Padang. Jenis penelitian adalah deskriptif kuantitatif yang mendeskripsikan tiga variabel yaitu kemampuan kognitif berdasarkan tes soal berbasis tingkatan taksonomi dari C2-C5, kemampuan afektif berupa penilaian nilai karakter sikap spiritual dan karakter sikap sosial, dan kemampuan psikomotor. Subjek penelitian adalah peserta didik kelas 4 SDN 05 Sawahan Padang sebanyak 24 orang. Berdasarkan hasil penelitian diketahui bahwa Kemampuan kognitif peserta didik SDN 05 Sawahan memperoleh rata-rata 85,20 dengan kategori baik. Rata-rata kemampuan afektif peserta didik yaitu senilai 89,79 dengan kategori baik. Dan rata-rata kemampuan psikomotor peserta didik yaitu 82,62 dengan kategori baik.
Integrasi Project-Based Learning dan Deep Learning Berbantuan Multimedia untuk Meningkatkan Kemampuan Bernyanyi dan Internalisasi Nilai-nilai Kearifan Lokal Desyandri Desyandri; Mansurdin Mansurdin; Indra Yeni; Raudhotul Jannah
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136428

Abstract

Music arts learning is not optimal, only focusing on mastering songs imitated by teachers, not utilizing digital technology effectively, and not exploring the values of local wisdom contained in songs are the main factors and urgency of the research. This study describes the improvement of singing skills and internalization of local wisdom values through the collaborative application of the Project Based Learning (PjBL) model, deep learning approach, and multimedia. This study is a Classroom Action Research (CAR) conducted in two cycles with the stages of planning, implementation, observation, and reflection. The subjects of the study were class teachers and 24 fifth-grade students of SD Negeri 11 Padang City. Observers were 3 teachers who had teaching certificates and had more than 10 years of teaching experience. Data collection techniques were carried out through analysis of lesson plans, observations, interviews, learning outcome tests, and singing performance assessments. Data were analyzed using mixed methods, qualitative data using descriptive analysis and quantitative data using percentages and categories. The results of the study showed an increase in: (a) the quality of learning planning from 86.56% to 94.44%, (b) teacher and student activities from 81.93% to 92.59%, and (c) learning outcomes from 77.02 to 88.64. Thus, the combination of the application of the PjBL model, the Deep Learning approach supported by multimedia has proven effective in improving singing abilities, internalizing local wisdom values, thereby strengthening their cultural identity.
Development of the SWARA (Stimulus, Wondering, Active, Reflective, and Applicative) Music Learning Model in Elementary Education: A Systematic Literature Review Desyandri Desyandri; Indra Yeni; Mansurdin Mansurdin; Hana Shilfia Iraqi; Raudhotul Jannah
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 2 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i2.137709

Abstract

This study aims to develop a conceptual music learning model named SWARA (Stimulus, Wondering, Active, Reflective, and Applicative) based on deep learning principles and local cultural values through a systematic literature review (SLR). The review followed the PRISMA 2020 protocol by analyzing peer-reviewed articles indexed in Scopus and SINTA databases published between 2020 and 2025. Forty-eight relevant studies were selected through rigorous inclusion and exclusion criteria and further appraised using the Joanna Briggs Institute (JBI) critical appraisal tool. Thematic analysis revealed four dominant themes: (1) the role of deep learning in music education, (2) the integration of local cultural values, (3) project-based and collaborative music learning, and (4) the use of digital technology to enhance musical experiences. Based on these findings, the SWARA model is proposed as an innovative learning framework that integrates deep inquiry, local cultural values, collaborative creation, and digital augmentation. The model is expected to support meaningful, reflective, and culturally responsive music learning in elementary education. This study contributes theoretically to the development of contemporary music pedagogy and practically by offering a structured model for deep learning-oriented music instruction.
Peningkatan Hasil Belajar Seni Rupa Menggunakan Model Project-Based Learning di Kelas IV SD Negeri 45 Bungo Pasang, Kota Padang Khairatul Aini; Mansurdin Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16696

Abstract

This study aims to explain how the application of the Project-Based Learning (PjBL) model can lead to improved learning outcomes in visual arts education for fourth-grade students at SDN 45 Bungo Pasang, Padang City, integrated within the context of the Merdeka Curriculum. This Classroom Action Research employs a mixed-methods approach, combining qualitative and quantitative techniques. The research subjects are 19 fourth-grade students from SDN 45 Bungo Pasang during the January-June semester of the 2023/2024 academic year. The research findings include: First, the development of teaching modules in Cycle I showed an average percentage increase from 84.7% (B) to 95.8% (SB) in Cycle II. Second, the implementation of teaching from the teacher's perspective improved from 85,7% (B) in Cycle I to 94.7% (SB) in Cycle II. Third, the implementation of teaching from the students' perspective increased from 81,2% (B) in Cycle I to 94.7% (SB) in Cycle II. Fourth, student learning outcomes improved from an average of 72.6% (C) in Cycle I to 85.2 (B) in Cycle II. In conclusion, the PjBL model can enhance student learning outcomes in visual arts education for fourth-grade students at SDN 45 Bungo Pasang, Padang City.
Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar Yulva Fadillah; Mansurdin Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16302

Abstract

This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.