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Penerapan Algoritma K-Means dalam Klasterisasi Kasus Stunting Balita Desa Tegalwangi Putri Apriyani; Arif Rinaldi Dikananda; Irfan Ali
Hello World Jurnal Ilmu Komputer Vol. 2 No. 1 (2023): Edisi April
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/helloworld.v2i1.230

Abstract

Di Indonesia, dengan prevalensi stunting sebesar 37,2%, naik dari 35,6% pada tahun 2019 dan 36,8% pada tahun 2020, masalah stunting masih menjadi masalah kesehatan masyarakat yang signifikan. Ketika seorang anak pendek (kerdil), panjang atau tinggi badannya di bawah normal untuk usianya. Stunting berdampak buruk pada masalah kesehatan mental, tingkat IQ rendah, infeksi menular, dan tumbuh kembang anak. Permasalahan yang ada di Desa Tegalwangi saat ini adalah orang tua dan kader posyandu masih belum memiliki pemahaman dasar tentang stunting balita,balita dengan kasus stunting teridentifikasi saat pertumbuhan dan perkembangannya tidak sesuai dengan usianya dan tidak ada pengelompokan data berdasarkan faktor tersebut. K-Means merupakan salah satu algoritma dalam data mining yang bisa digunakan untuk melakukan pengelompokan suatu data. Penggunaan algoritma K-Means pada penelitian dimana algoritma tersebut banyak dipakai oleh para peneliti sebagai proses klasterisasi untuk menentukan status stunting balita. Teknik pengumpulan data dalam penelitian ini yaitu teknik observasi pasif, dimana peneliti datang langsung ke tempat pelaksanaan Posyandu. Adapun data yang digunakan dalam penelitian ini sebanyak 395 dataset. Penelitian ini didukung dengan metode Knowledge Discovery In Databases (KDD) adalah keseluruhan proses non- trivial untuk mencari dan mengidentifikasi pola (pattern) dalam data. Tujuan dari penelitian ini adalah untuk mengetahui kelompok atau cluster status stunting balita yang didapat berdasarkan parameter usia, berat badan dan tinggi badan. Hasil dari penelitian ini adalah didapat jumlah cluster optimal dengan K=2.Untuk cluster 0 terdapat 392 balita yaitu Shanum, Rizka, Nurjanah dan lainnya, cluster 1 dengan terdapat 3 balita yaitu Ezra, M Abidza dan Abd Mahmud. Dengan jumlah total balita stunting 287 balita dan jumlah total balita status normal 108 balita dan nilai DBI yang paling optimal sebesar 0.007 dimana nilai tersebut mendekati 0 yang berarti klaster yang di evaluasi menghasilkan klaster yang baik.
The Implementation of Data Mining Method Using K-Means Algorithm to Analyze Study Interest of High School Students Dadang Sudrajat; Arif Rinaldi Dikananda; Abrar Hiswara; Rinovian Rais; Amat Suroso
Jurnal Sistim Informasi dan Teknologi 2023, Vol. 5, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/jsisfotek.v5i1.209

Abstract

At present, the school is experiencing difficulties processing the results of student academic achievement for the specialization process for high school students. The currently running student interest process still uses a manual system by calculating the subject value of each student and then grouping the results of the calculation of each student's value into science or social studies interest groups in accordance with the requirements imposed by the school. For that, we need a solution that can overcome these difficulties. The author develops the application using the Rapid Application Development (RAD) method, which consists of the requirements planning phase, the design phase, the construction phase, and the implementation phase. At the construction stage, the K-Means algorithm is implemented in data mining technology to classify student academic achievement results into science and social studies interest groups. The results of making this application are intended for the school, especially the homeroom teacher, so that it can be an alternative solution or advice in making decisions for student specialization.
Pelatihan Aplikasi E-Commerce Desa Cisantana Kuningan Guna Meningkatkan Potensi Ekonomi Arif Rinaldi Dikananda; Nining Rahaningsih; Irfan Ali
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 8 : September (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

Cisantana Kuningan Village, in carrying out its entrepreneurship, has used the internet, but the use of this technology has not been optimal. The problem faced by partners is that the use of information technology is still not optimal as a promotional medium for their entrepreneurial products. Partners' limited knowledge and ability to use internet media and e-commerce media is limited to using the WhatsApp application. The solution offered by the PM team is to solve the problems faced by partners by holding training on the use of e-commerce media literacy technology as a product promotion medium. The PM implementation method consists of field surveys, permits, problem analysis, problem solutions, implementation, evaluation and reporting. The output results that will be achieved in this activity are increasing the ability of partners in utilizing information technology and the ability of partners in creating promotional media.
Mengangkat Kreativitas Dan Daya Saing: Pendampingan Inovasi Desain Kemasan Produk UKM Cirebon Arif Rinaldi Dikananda; Edi Wahyudin; Siskawati; Tiar Imam Muarif; Nurilah
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 09 (2022): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

Small and Medium Enterprises have an important role in moving the wheels of the economy in Indonesia. Because business management is carried out in a simple and uncomplicated manner, many business actors make SMEs their main choice as business platforms that generate economic value. However, SME products are often underestimated because the packaging is less attractive or does not provide the information that consumers need. The results of assistance activities in Cirebon SME product packaging design innovation, it can be concluded that this effort has succeeded in increasing the creativity and competitiveness of small and medium businesses in Cirebon. This assistance is able to open new insights regarding product packaging design, helping Cirebon SMEs to create a strong and attractive visual identity for consumers. As a result, Cirebon SME products have become more prominent in the market, attracting the interest of more consumers, and strengthening their position in the industry. Apart from that, this activity also strengthens the synergy between Cirebon SMEs. They can share ideas, experiences and knowledge related to packaging design, creating a community that supports each other and motivates each other to continue to innovate. This assistance not only provides benefits in the short term, but also has the potential to have a positive impact in the long term. With attractive packaging designs, Cirebon SME products can expand the market and compete with similar products from other regions. Overall, assistance with product packaging design innovation for Cirebon SMEs has brought significant positive changes for SMEs. This proves that investment in packaging design is an important strategic step to increase competitiveness and advance the SME sector in Cirebon.
E-Learning Satisfaction Menggunakan Metode Auto Model Arif Rinaldi Dikananda; Fidya Arie Pratama; Ade Rizki Rinaldi
Jurnal Informatika: Jurnal Pengembangan IT Vol 4, No 2-2 (2019): Special Issue on Seminar Nasional - Inovasi Dalam Teknologi Informasi & Teknol
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v4i2-2.1864

Abstract

E-Learning just like learning media in general need to be evaluated to find out and measure how much effectiveness, efficiency and user satisfaction with the quality of the overall learning process. One effort that can be done to find out and evaluate the quality of a learning is to use satisfaction evaluation. Measurement of satisfaction requires data derived from questionnaires that are presented using a Likert scale. The data illustrates the perception of users who have uncertainty because it is very subjective so that it has the potential to cause misinterpretation. The auto model method can be used to evaluate e-Learning satisfaction because the auto model method has the advantage of solving a problem with the various models produced, which in this case are in accordance with the context of the satisfaction problem that is often presented in natural language that has uncertainty, such as "how satisfied? "," How efficient? "And" how much is user satisfaction. Based on the auto model method, the results of the satisfaction scores of each respondent, shown in the table above, are summed and the average is calculated. With the auto model, the results show that SVM is the best performance method with an acceleration rate of 90% and best gains with a value of 38.
Media Pembelajaran Video Animasi Organ Tubuh Manusia Arif Rinaldi Dikananda; Iin Iin; Saeful Anwar; Raditya Danar Dana; Kanda Muhamad Ishak
Jurnal Accounting Information System (AIMS) Vol. 4 No. 2 (2021)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/aims.v4i2.243

Abstract

Interactive video is a technology for sending electronic signals from a moving image that can describe information which in the process occurs 2-way communication between multimedia and users. This research started from the problems encountered, namely the number of elementary school students who still do not know and do not understand the human organs. The method used is the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The use of interactive video based on 2D animation is expected to attract students so they don't get bored while learning using video. The applications used to create these interactive learning videos are Corel Draw X7 for creating digital sketches and Adobe After Effects for editing digital sketches into a video. The results in this study are interactive learning videos about human organs. Learning videos can be used by students so that they can increase student interest in learning because there are 2D animations and interactions with users and can be used anytime and anywhere. So it can be concluded that this learning video received a very good response from students because it is effectively used when studying at school and at home. Respondents were taken as many as 50 students. The results of this study obtained an increase in student understanding from 40% of students or as many as 20 students to 76% or as many as 38 students. There was an increase of 36%.