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E-GOVERNMENT BASED ON CLOUD ENVIRONMENT IN INDONESIA Mubarik Ahmad; Zainal A. Hasibuan
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2012
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

E-government is a concept that is believed to improve government services. The revolution of technology nowadays may lead to cloud computing in e-government where services as its core. From literatures, cloud environment offers manybenefits than traditional infrastructure. Therefore, Indonesia as developing country with unique geographical background should be looked at this alternative. From worldwide ranking, e-government in Indonesia is considered less than satisfactory. Implementation e-government tends to ineffective and inefficient. This is because of problems that are found from traditional infrastructure such as lack of competency for human resources in ICT, lack of integration,inefficient investment of infrastructure in regions, etc. Cloud environment is expected to overcome those problems withservice on demand concept on centralized infrastructure. This paper proposes initial architecture for implementing egovernment based on cloud computing in Indonesia.
Penyuluhan Gerakan Masyarakat Hidup Sehat Berbasis Teknologi di Masa Kenormalan Baru kepada Kader Pemberdayaan Kesejahteraan Keluarga (PKK), Rukun Warga 03, Kelurahan Lenteng Agung, DKI Jakarta Mubarik Ahmad; Qomariyah Qomariyah; Suhaeri Suhaeri
Info Abdi Cendekia Vol 3 No 2: Desember 2020
Publisher : Lembaga Penelitian Universitas YARSI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.593 KB) | DOI: 10.33476/iac.v3i2.41

Abstract

The spread of Coronavirus 2019 (COVID-19) is increasing towards the community to adjust to new habits. In the new normal era, clean and healthy living habits are essential to be implemented by the community. These healthy living behaviors include wearing masks, washing hands with soap, keeping distance, crowding, eating nutritious food, exercising diligently, etc. However, in reality, there are still people who do not practice this clean and healthy lifestyle. Therefore, we conducted health community movement counseling to PKK cadres, RW 03, Lenteng Agung Village, South Jakarta. This community services activity aims to provide socialization about how to implement a clean and healthy lifestyle in the new era of normality. Also, we introduce how technology can support people to keep their healthy behavior. This outreach was carried out boldly to 20 PKK cadres. We hope that these PKK cadres can become examples and healthy behavior to the surrounding community. The counseling was divided into two sessions: introducing the healthy living movement and the use of technology in the new normal era. Evaluation of activities measured through two questionnaires, namely pre-test, and post-test. The results of the evaluation are increasing knowledge about the healthy life movement and telemedicine. Besides, all participants are willing to adopt a clean and healthy lifestyle after participating in this activity.
KESADARAN HUKUM UNTUK BERPERILAKU ANTIKORUPSI DI KALANGAN PENGURUS ORGANISASI KEMAHASISWAAN DI UNIVERSITAS YARSI TAHUN AKADEMIK 2021/2022 (Sebuah Refleksi untuk Membangun Gagasan) Kukuh Fadli Prasetyo; Mubarik Ahmad
Jurnal ADIL Vol 14, No 1 (2023): JULI 2023
Publisher : Lembaga Penelitian Universitas YARSI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33476/ajl.v14i1.3587

Abstract

Korupsi tidak hanya soal tindak pidana korupsi, melainkan juga perilaku-perilaku koruptif yang dapat dilakukan pula oleh warga negara biasa. Penelitian ini bermula pijak pada analisis kondisi exposure mahasiswa pengurus organisasi kemahasiswaan di Universitas YARSI yang menjadi pintu masuk bagi pembangunan gagasan untuk mengampanyekan nilai dan prinsip antikorupsi kepada seluruh mahasiswa Universitas YARSI. Penelitian ini merupakan penelitian hukum sosiologis yang menangkap gejala-gejala sosial dan menganalisisnya dari sudut pandang keilmuan (pendidikan) hukum. Ada sejumlah hal elementer dalam hal kognisi responden mengenai pemberantasan korupsi di Indonesia yang menunjukkan skala yang perlu mendapatkan intervensi kurikuler. Demikian mengerucut pada gagasan melahirkan mata kuliah Pendidikan Antikorupsi ke dalam kurikulum pendidikan tinggi yang mengadopsi semangat penyelenggaraan kelas kolaboratif dan partisipatif melalui pemanfaatan studi kasus (case study) dan pembelajaran kelompok berbasis proyek (team-based project).
THE EFFECT OF IMMERSIVE TECHNOLOGY ON ENHANCING STUDENT LEARNING: A SYSTEMATIC LITERATURE REVIEW Kharisma Alivia Nastiti; Harry Budi Santoso; Kasiyah Junus; Mubarik Ahmad; Endina Putri Purwandari
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 9 No. 2 (2024): JITK Issue February 2024
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v9i2.4775

Abstract

Education is one of the fundamental factors influencing national development. Educators are required to constantly explore the newest and creative strategies to deliver topics to students and promote students’ engagement in the learning process. One technology that has numerous potentials to facilitate the education process is immersive technology. Immersive technology has the potential to improve student achievement by enabling better learning outcomes. This study aims (1) to analyze the trends and impact of immersive technology usage in education; (2) to identify immersive technology that supports students’ learning processes in the pandemic era; and (3) to identify the usage of learning theories in educational application development that implement immersive technology to enhance students’ learning outcomes. This study examined seventeen selected studies after adopting the selection process of the systematic literature review process by Kitchenham. The selected studies were published between 2018 and 2022 by Emerald Insight, IEEE Xplore, and Scopus. There are three kinds of immersive technology identified in this study: virtual reality, augmented reality, and mixed reality. The study showed the nine types of students’ learning outcomes, and the results showed that using immersive technology significantly improved student learning compared to traditional methods. Furthermore, thirteen learning theories were adopted as the basis for developing educational applications. Future research directions are also suggested to continue developing promising and limited new technologies to enhance the variety of education-oriented applications. Immersive technologies designed for learning are still on a long journey, including considerations of readiness and potential effects that may arise for users such as privacy and security concern.