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Journal : Informatics and Computer Engineering Journal

PENGEMBANGAN APLIKASI TAMU WAJIB LAPOR DI DESA KARANGSALAM BATURADEN BERBASIS ANDROID Ragil, Ragil Wijianto; Wijianto, Ragil; Saefudin, Saefudin; Saputra, Arif Dwi
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1783

Abstract

Information technology and its application devices are growing rapidly. Android-based technology is a technology that has been widely used in recent years, this is because Android supports the mobility of its users, only through smartphones can access various information as needed. Android is an operating system using Linux which is being developed in the midst of other OS. The application of android applications is not only carried out by large companies or agencies but can also be used in villages. Karangsalam Baturaden Village, Banyumas Regency, at the RT level has a guest system that is required to report 1x24 hours for security in the living environment, but many residents sometimes find it difficult and ignore this due to busyness and time constraints, as well as inefficiency when it comes to filling out forms and attaching files. such as photocopy of ID card. From these problems, it is necessary to solve the problem by making an Android-Based Application for Guest Visits in Karangsalam Baturaden Village. The method used is the Extime Programming method for system design and analysis, system description using flowcharts or flowcharts, data collection, namely observation and literature study, for making applications using the Kotlin programming language, Android Studio as an android-based application creation tool, for backend making APIs. using the php language, the database using PHPmyadmin. The guest application must report to facilitate the services of Karangsalam villagers at the RT level, especially when managing and monitoring visiting guests
GAME EDUKASI “PERJALANAN SI KOKO” SEBAGAI MEDIA PEMBELAJARAN Hellyana, Corie Mei; Fadlilah, Nuzul Imam; wijianto, ragil; Ade Putra, Khoerul Amin
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1784

Abstract

Learning the introduction of computer device for children is will very monotonous. Of course, this is not effective and efficient in the learning of children who tend to see something that attracts attention. In addition, very few elements that help learning include images and text. In teaching and learning activities, the learning method is the key to the success of the learning activities carried out. The method used in this research is by means of observation and literature study where researchers make direct observations and study, research and examine various literatures related to the subject related to the background of this educational game. Therefore, the game “Si Koko’s journey” was made as a learning medium which is a game with an educational concept and makes the game fun learning medium. Games are on of the entertainment media that are currently favored by children and adults as mere pleasure, but it would be better if games were created as learning tool so that children can be more creative in thinking. Games that have educational values are better known as educational games. This educational type game aims to provoke interest in learning about the subject matter while playing, so that feelings of pleasure arise in the hope that children can more easily understand the subject matter provided.
APLIKASI PENCARIAN DAN PENGUMUMAN BARANG HILANG “CARLIK-CARI PEMILIK” BERBASIS MOBILE Mulyanto, Joko Dwi; wijianto, ragil; Saefudin, Saefudin; Sholahuddin, Affan
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.1785

Abstract

Generally, every soul has almost experienced the loss of something that previously existed and had no longer exists. The event off loss, especially of property, can cause anxiety for someone who is looking for lost items. This is because there is a possibility of someone will find the lost items. Currently, the process of searching and announcing lost items is not going well because of existing factors such as that information does no spread widely. Therefore, a media is needed that can be a place to accommodate information on the search and find of lost items with the intention of helping people find and return lost items. Android-based application development using Dart programming language, Flutter framework, Firebase database, and Nominatim API. Application development method using Software Development Life Cycle (SDLC) method with waterfall model and tested with black box testing method. The results of the application development indicate the application can run well according the required specifications and can be seen from black box testing with valid results
Aplikasi Dewisita Pesona Wisata Di Jawa Tengah Berbasis Android Ragil Wijianto; Nurdeviyanti, Yesti
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.2266

Abstract

Indonesia is one of the island country in the world. Many tourist destinations that can be developed in every region throughout Indonesia. Central Java Provice as one of the province that has a variety of attractions that can be used as a mainstay of income. The development of various kinds of new tourism in Central Java and the development of mobile technology is also growing very rapidly at this time. One operation that is widely used today on smartphones is Android. Apart from being a communication device, smartphones are also added features such as video management, images, documents and so on. Tourists will be able to use their smartphone to find out tourism information in Central Java practically. For this reason the author tries to make a Final Project about the Android-based DEWISITA application program. This application can make it easier for users to travel in Central Java Province. This application uses an online system, so users can open applications must be connected to the internet. It is expected that the Central Java tourism application can be developed to run on other operating systems (multi platform)
Pengaruh Teknik Spilce Fiber Optic Terhadap Redaman (DB) Pada PT. Pandawa Karya Wijaya Putra Mitra ICON NET Ragil Wijianto; Saputra, Pandu Adi
Informatics and Computer Engineering Journal Vol 5 No 1 (2025): Periode Februari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v5i1.7044

Abstract

Serat optik merupakan media transmisi yang banyak digunakan untuk jaringan pada serat optik pada lokal. transmisi terdapat berbagai macam kerugian atau loss redaman, salah satunya dikarenakan penyambungan serat optik. Kerugian dari penyambungan serat optik disebabkan oleh metode penyambungannya, yaitu metode fusion dan metode mekanik. Pada tugas akhir ini dilakukan penelitian tentang pengaruh teknik penyambungan fusion dan penyambungan mekanik terhadap serat optik guna mengetahui metode mana yang lebih baik untuk digunakan. Adapun serat optik yang diamati menggunakan serat optik Single Mode dengan panjang 30m, 70m, 90 dan 160m. Hasil yang diperoleh berupa table kerugian dari penyambungan serat optik. Pada penyambungan fusion didapatkan hasil yang tetap yaitu 0,01 dB. Pada penyambungan mekanik didapatkan hasil yang tidak tetap yaitu 0,06 dB dan 0,13 dB. Dari hasil yang diperoleh maka dianalisis bahwa penyambungan menggunakan metode fusion menghasilkan redaman yang lebih kecil dibandingkan dengan penyambungan menggunakan metode mekanik