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Journal : Society: Jurnal Pengabdian Masyarakat

Step Into a New Dimension of the Android App Development World for Beginners Azima, Fauzan; Memanda, Freddy; Habibie, Muhammad Fadhil; Qardhawi, Nadif Yusuf; Gimnastiar, Nazar; Mujiastuti, Rully; Sutrisno, Mirza; Meilina, Popy; Nurbaya Ambo, Sitti; Adharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.526

Abstract

Technological developments in the field of mobile applications have opened up many opportunities in various sectors. However, beginners often face obstacles due to a lack of basic knowledge about Android app development, so it is important for them to get a comprehensive and easy-to-understand education. In this context, the author and team organised an event titled “Step Into A New Dimension Of The Android App Development World For Beginners” with the aim of introducing the basics of Android app development to beginners with a structured approach. The programme was implemented through Webinars and Workshops, which included exposure to basic concepts to hands-on practice in creating simple applications. The evaluation results showed a positive response from 62 participants who came from various backgrounds, with 68% expressing satisfaction and 32% very satisfied with the implementation of this activity. In addition, the Pre-Test and Post-Test results showed an increase in participants' understanding of Android application development. This activity succeeded in providing a strong foundation for beginners to enter the world of Android application development.
Getting Started with Machine Learning in Game Development Hakim, Taufiq Rahman; Muhammad Zaki, Dimas Aufa; Utami, Mirsanda Amelia; Syahri, Nur Alfi; Ardika, Sadin Yusuf; Risanty, Rita Dewi; Mujiastuti, Rully; Meilina, Popy; Amri, Nurul; Nurbaya, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.539

Abstract

The The webinar and workshop titled "Getting Started with Machine Learning in Game Development", held on January 18, 2025, aimed to deliver foundational knowledge on Machine Learning (ML), with a specialized focus on Reinforcement Learning (RL) and its applications in game development, featuring two main sessions: a public webinar for theoretical education and a hands-on technical workshop. The webinar introduced core ML concepts, including Supervised Learning, Unsupervised Learning, and Reinforcement Learning, while the workshop emphasized the practical implementation of RL using Unity ML-Agents, PyTorch, Anaconda, and the C# programming language, attracting 45–56 participants from diverse institutions and highlighting significant interest in ML applications within the creative industry, particularly game development. Pre-test results (administered prior to the sessions) yielded an average score of 64.68 and a median of 60, while post-test scores (conducted after the sessions) showed marked improvement, with an average of 81.22 and a median of 90, and participant feedback was overwhelmingly positive, with attendees expressing satisfaction regarding the quality of content, expertise of speakers, and overall event organization, underscoring the effective reception of Machine Learning education and its potential to enhance skill development across sectors, including the creative and technology industries.Webinar dan Workshop "Getting Started with Machine Learning in Game Development", yang diselenggarakan pada 18 Januari 2025, bertujuan memberikan pengetahuan dasar tentang Machine Learning (ML) dengan fokus khusus pada Reinforcement Learning (RL) dan penerapannya dalam pengembangan game. Acara terdiri dari dua sesi utama: edukasi publik melalui webinar dan pelatihan teknis melalui Workshop. Webinar membahas dasar-dasar Machine Learning, Supervised Learning, Unsupervised Learning, dan Reinforcement Learning, sementara Workshop berfokus pada penerapan RL menggunakan Unity ML-Agents, PyTorch, dan Anaconda dengan bahasa pemrograman C#. Acara ini berhasil menarik 45–56 peserta dari berbagai institusi, menunjukkan minat besar terhadap penerapan Machine Learning di industri kreatif, khususnya pengembangan game. Hasil dari Pre-test yang di mana peserta mengerjakan tes tersebut sebelum pemaparan materi memiliki nilai rata rata sebanyak 64,68 poin dan median sebanyak 60 poin, sedangkan di Post-Test, yang di mana peserta mengerjakan tes tersebut setelah mendengarkan paparan materi yang diberikan, memiliki rata-rata sebanyak 81,22 poin dan median sebanyak 90 poin. Selain itu, mayoritas peserta memberikan umpan balik positif, menyatakan kepuasan terhadap kualitas materi, narasumber, dan penyelenggaraan acara. Kegiatan ini menegaskan bahwa edukasi teknologi Machine Learning diterima dengan baik dan berpotensi mendukung pengembangan keterampilan di berbagai sektor, termasuk industri kreatif dan teknologi.
Educating on the Application of Tensorflow in Artificial Intelligence, Machine Learning and Deep Learning Santoso, Ilham Budi; Aji, Irfan Pandu; Franskusuma, Sutio; Putri, Khansa Aqila; Ardharani, Yana; Mujiastuti, Rully; Nurbaya Ambo, Sitti; Meilina, Popy; Rosanti, Nurvelly; Amri, Nurul
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.547

Abstract

In addition to bringing positive impacts, technological developments also provide new challenges in improving people's technological literacy, especially related to Artificial Intelligence (AI), Machine Learning (ML), and Deep Learning (DL). One of the main challenges is the low public understanding of these technologies, which are increasingly relevant in the era of digital transformation. On the other hand, Google developed a library with the name TensorFlow which is widely used for data processing in Artificial Intelligence, Machine Learning, and Deep Learning. Based on this, educational activities were carried out in the form of introducing and training the use of TensorFlow to the general public in the form of webinars and workshops with the theme ‘Introduction to TensorFlow for Artificial Intelligence, Machine Learning, and Deep Learning’. The activity was carried out in two stages, namely webinars for delivering basic material and workshops for hands-on practice. Based on evaluation through a Likert scale questionnaire, the majority of participants stated that they were very satisfied with the quality of the material, presenters, and implementation of activities. The post-test results also showed an increase in participants' understanding of the material, as evidenced by correct answers on topics such as TensorFlow functions, supervised learning, and neural networks. The participation of 52 participants from various institutions shows the success of this activity in achieving its goals.  
Digital Transformation for MSMES: From Local to Global Priadi, Aryaguna Fadlurrahman; Alghifari, Abdul Hafizd; Fachrudin, Tedy; Amanullah, Muhammad Faiz; Mujiastuti, Rully; Sutrisno, Mirza; Meilina, Popy; Nurbaya Ambo, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.542

Abstract

In the digital era, Micro, Small and Medium Enterprises (MSMEs) are required to adapt to technology to improve competitiveness in the global market. One effective strategy is the utilization of digital platforms for online product promotion. This webinar and workshop activity aims to provide MSME players with an understanding of the use of CapCut, Canva, and TikTok Shop as digital marketing tools. The webinar discussed the basic theory of digital marketing strategies, while the workshop provided hands-on practice in creating promotional content using the three platforms. Evaluation was conducted through pre-test and post-test to measure the improvement of participants' understanding. The results showed that 70% of participants experienced an increase in understanding, and 85% of participants were satisfied and very satisfied with the material presented. This activity proves that the utilization of digital technology can help MSMEs in increasing their visibility and market reach more broadly.
Step Into a New Dimension of the Android App Development World for Beginners Azima, Fauzan; Memanda, Freddy; Habibie, Muhammad Fadhil; Qardhawi, Nadif Yusuf; Gimnastiar, Nazar; Mujiastuti, Rully; Sutrisno, Mirza; Meilina, Popy; Nurbaya Ambo, Sitti; Adharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.526

Abstract

Technological developments in the field of mobile applications have opened up many opportunities in various sectors. However, beginners often face obstacles due to a lack of basic knowledge about Android app development, so it is important for them to get a comprehensive and easy-to-understand education. In this context, the author and team organised an event titled “Step Into A New Dimension Of The Android App Development World For Beginners” with the aim of introducing the basics of Android app development to beginners with a structured approach. The programme was implemented through Webinars and Workshops, which included exposure to basic concepts to hands-on practice in creating simple applications. The evaluation results showed a positive response from 62 participants who came from various backgrounds, with 68% expressing satisfaction and 32% very satisfied with the implementation of this activity. In addition, the Pre-Test and Post-Test results showed an increase in participants' understanding of Android application development. This activity succeeded in providing a strong foundation for beginners to enter the world of Android application development.
Getting Started with Machine Learning in Game Development Hakim, Taufiq Rahman; Muhammad Zaki, Dimas Aufa; Utami, Mirsanda Amelia; Syahri, Nur Alfi; Ardika, Sadin Yusuf; Risanty, Rita Dewi; Mujiastuti, Rully; Meilina, Popy; Amri, Nurul; Nurbaya, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.539

Abstract

The The webinar and workshop titled "Getting Started with Machine Learning in Game Development", held on January 18, 2025, aimed to deliver foundational knowledge on Machine Learning (ML), with a specialized focus on Reinforcement Learning (RL) and its applications in game development, featuring two main sessions: a public webinar for theoretical education and a hands-on technical workshop. The webinar introduced core ML concepts, including Supervised Learning, Unsupervised Learning, and Reinforcement Learning, while the workshop emphasized the practical implementation of RL using Unity ML-Agents, PyTorch, Anaconda, and the C# programming language, attracting 45–56 participants from diverse institutions and highlighting significant interest in ML applications within the creative industry, particularly game development. Pre-test results (administered prior to the sessions) yielded an average score of 64.68 and a median of 60, while post-test scores (conducted after the sessions) showed marked improvement, with an average of 81.22 and a median of 90, and participant feedback was overwhelmingly positive, with attendees expressing satisfaction regarding the quality of content, expertise of speakers, and overall event organization, underscoring the effective reception of Machine Learning education and its potential to enhance skill development across sectors, including the creative and technology industries.Webinar dan Workshop "Getting Started with Machine Learning in Game Development", yang diselenggarakan pada 18 Januari 2025, bertujuan memberikan pengetahuan dasar tentang Machine Learning (ML) dengan fokus khusus pada Reinforcement Learning (RL) dan penerapannya dalam pengembangan game. Acara terdiri dari dua sesi utama: edukasi publik melalui webinar dan pelatihan teknis melalui Workshop. Webinar membahas dasar-dasar Machine Learning, Supervised Learning, Unsupervised Learning, dan Reinforcement Learning, sementara Workshop berfokus pada penerapan RL menggunakan Unity ML-Agents, PyTorch, dan Anaconda dengan bahasa pemrograman C#. Acara ini berhasil menarik 45–56 peserta dari berbagai institusi, menunjukkan minat besar terhadap penerapan Machine Learning di industri kreatif, khususnya pengembangan game. Hasil dari Pre-test yang di mana peserta mengerjakan tes tersebut sebelum pemaparan materi memiliki nilai rata rata sebanyak 64,68 poin dan median sebanyak 60 poin, sedangkan di Post-Test, yang di mana peserta mengerjakan tes tersebut setelah mendengarkan paparan materi yang diberikan, memiliki rata-rata sebanyak 81,22 poin dan median sebanyak 90 poin. Selain itu, mayoritas peserta memberikan umpan balik positif, menyatakan kepuasan terhadap kualitas materi, narasumber, dan penyelenggaraan acara. Kegiatan ini menegaskan bahwa edukasi teknologi Machine Learning diterima dengan baik dan berpotensi mendukung pengembangan keterampilan di berbagai sektor, termasuk industri kreatif dan teknologi.
Digital Transformation for MSMES: From Local to Global Priadi, Aryaguna Fadlurrahman; Alghifari, Abdul Hafizd; Fachrudin, Tedy; Amanullah, Muhammad Faiz; Mujiastuti, Rully; Sutrisno, Mirza; Meilina, Popy; Nurbaya Ambo, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.542

Abstract

In the digital era, Micro, Small and Medium Enterprises (MSMEs) are required to adapt to technology to improve competitiveness in the global market. One effective strategy is the utilization of digital platforms for online product promotion. This webinar and workshop activity aims to provide MSME players with an understanding of the use of CapCut, Canva, and TikTok Shop as digital marketing tools. The webinar discussed the basic theory of digital marketing strategies, while the workshop provided hands-on practice in creating promotional content using the three platforms. Evaluation was conducted through pre-test and post-test to measure the improvement of participants' understanding. The results showed that 70% of participants experienced an increase in understanding, and 85% of participants were satisfied and very satisfied with the material presented. This activity proves that the utilization of digital technology can help MSMEs in increasing their visibility and market reach more broadly.
Educating on the Application of Tensorflow in Artificial Intelligence, Machine Learning and Deep Learning Santoso, Ilham Budi; Aji, Irfan Pandu; Franskusuma, Sutio; Putri, Khansa Aqila; Ardharani, Yana; Mujiastuti, Rully; Nurbaya Ambo, Sitti; Meilina, Popy; Rosanti, Nurvelly; Amri, Nurul
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.547

Abstract

In addition to bringing positive impacts, technological developments also provide new challenges in improving people's technological literacy, especially related to Artificial Intelligence (AI), Machine Learning (ML), and Deep Learning (DL). One of the main challenges is the low public understanding of these technologies, which are increasingly relevant in the era of digital transformation. On the other hand, Google developed a library with the name TensorFlow which is widely used for data processing in Artificial Intelligence, Machine Learning, and Deep Learning. Based on this, educational activities were carried out in the form of introducing and training the use of TensorFlow to the general public in the form of webinars and workshops with the theme ‘Introduction to TensorFlow for Artificial Intelligence, Machine Learning, and Deep Learning’. The activity was carried out in two stages, namely webinars for delivering basic material and workshops for hands-on practice. Based on evaluation through a Likert scale questionnaire, the majority of participants stated that they were very satisfied with the quality of the material, presenters, and implementation of activities. The post-test results also showed an increase in participants' understanding of the material, as evidenced by correct answers on topics such as TensorFlow functions, supervised learning, and neural networks. The participation of 52 participants from various institutions shows the success of this activity in achieving its goals.  
Co-Authors Abdul Rezak Adharani, Yana Adharani, Yana Afridhon Iwan Pramudiaji Aji, Irfan Pandu Ajinaya, Wisnu Selaguna Akhdan, Nabil Alghifari, Abdul Hafizd Amanullah, Muhammad Faiz Amri, Nurul Anggi Saputra Arafah, Aryuni Ardharani, Yana Ardiansyah Dores Ardika, Sadin Yusuf Arkan, Mohammad Azhari Daulay Bagus Kurniawan Bagus Kurniawan, Bagus Fachrudin, Tedy Fauzan Azima Fikram Althaf Muyassar Fitria, Natasya Umi Franskusuma, Sutio Gerhana Yuhandika Gimnastiar, Nazar Habibie, Muhammad Fadhil Hafita Ayuning Hakim, Taufiq Rahman Hendra Hendra Herlin Dwi Astuti Hermawan, Muhammad Luthfi Hudaya, Kahfi Deli Ilham Firmansyah Dika Ismawanto, Alvi Julia Safitri Jumail, Jumail Laksono, Muhammad Rafe Suryo M. Ravi Mega Arasy Maulana, Mirza Memanda, Freddy Mirza Sutrisno Mochamad Hariyanto Mochammad Gendry Afriansyah Muhammad Fadhil Habibie Muhammad Farizs Hakim Muhammad Hasbi MUHAMMAD HASBI Muhammad Ni’am Syukri Muhammad Reyhan Ariesgo Muhammad Reza Muhammad Taqi Wijdan Muhammad Zaki, Dimas Aufa Mustaqim Anwar Natasya Umi Fitria Nur Aina Hasni Nur Komariah Nuraeni Astryani Nurbaya Ambo, Sitti Nurul Amri Nurvelly Rosanti Nurvelly Rosanti Nurvelly Rosanti Nurvelly Rosanti Nurvelly Rosanti, Nurvelly Nurwahyudin, Eka Priadi, Aryaguna Fadlurrahman Purnomo, Maulana Ary Putra, Alif Naufal Teguh Putri, Khansa Aqila Qardhawi, Nadif Yusuf Retnani Latifah Rifki Syarif Hidayat Risanty, Rita Dewi Rita Dewi Risanty Rita Dewi Risanty Rully Mujiastuti Sandhi Alfianda Ghifari Santoso, Ilham Budi Sitti Nurbaya Sitti Nurbaya Ambo Sitti Nurbaya Ambo Sutrisno, Mirza SYAHRI, NUR ALFI Utami, Mirsanda Amelia Yana Adharani Yana Adharani Yana Adharani Yekto Priyandhani Zakky Hakim Zein, Risa Azzahra