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Robot Asisten Pintar Dengan Perintah Suara Berbahasa Indonesia Donggala Putra Thalib, Muhammad Juergen; Musa, Purnawarman; Thalib, Farid
Action Research Literate Vol. 8 No. 2 (2024): Action Research Literate
Publisher : Ridwan Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/arl.v8i2.258

Abstract

Teknologi kecerdasan buatan memiliki andil besar dalam mengembangkan robot dalam bidang otomasi yang dapat melindungi seseorang dari bahaya, menghindari kesalahan operasional, dan membantu meringankan pekerjaan manusia. Penelitian ini bertujuan untuk menciptakan robot asisten cerdas yang memungkinkan pengguna untuk mengontrol perangkat listrik seperti lampu, pendingin ruangan, dan sebagainya dengan memerintahkan suara. Selain itu, robot kami juga dapat mencari informasi, membuka situs web, dan memutar video di YouTube. Masukan berupa perintah suara dalam bahasa Indonesia kepada robot dan diubah menjadi teks menggunakan mesin pengenal suara Google Automatic Speech Recognition. Metode penelitian yang diusulkan adalah mencocokkan hasil teks dengan daftar data perintah yang dilakukan oleh tiga orang pengguna sebagai partisipan, yaitu dua orang pria dan satu orang wanita. Tes suara dianalisis dengan Tingkat kesalahan kata sebesar 3,7% dan Waktu Respon Rata-rata 3,74 detik. Robot ini peka menangkap suara rata-rata pada jarak 2 meter. Hasil pengujian pada robot asisten sangat baik dan dapat bekerja secara efektif dalam membantu manusia melakukan pekerjaan yang diinstruksikan kepada robot asisten.
Meaning Visualization: A Saussurean Semiotic Analysis of the Film Merry Riana Ramadhani, Zahra Shafa; Musa, Purnawarman; Pertiwi, Cholidah Astri
COMMUSTY Journal of Communication Studies and Society Vol. 2 No. 1 (2023)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/commusty.v2i1.4806

Abstract

The objective of this study is to determine the motivational messages that are sent in the movie "Merry Riana: Million Dollar Dream" to identify the inspirational messages. The semiotic theory developed by Ferdinand de Saussure is used in this study. Through the use of this theoretical method, the meaning of signified and signifiers that are present in the movie Merry Riana is investigated. Identification of signified and signifier aspects in the film Merry Riana is carried out through variations of scenes that appear in the film. Apart from that, the method used is a qualitative approach by collecting data through observation and interviews with several sources who have insight into the film or were inspired by the film Merry Riana. The informants who conducted this interview included general audiences, film academics, and the film community, totaling nine informants. The result of the research finds that the film Merry Riana can inspire its viewers, and there are many inspirational messages for the audience in the film Merry Riana.
Application of Electronic Learning by Utilizing Virtual Reality (VR) and Augmented Reality (AR) Methods in Natural Sciences Subjects (IPA) in Elementary School Students Grade 3 Anggara, Risan Putra; Musa, Purnawarman; Sri Lestari; Widodo, Suryarini
JTP - Jurnal Teknologi Pendidikan Vol. 23 No. 1 (2021): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v23i1.20203

Abstract

Corona Virus Disease 2019 (Covid-19) has stopped all aspects of human life, including the world of education. The Ministry of Education of the Republic of Indonesia has stopped face-to-face teaching and learning activities in schools, replacing them with online methods. Work from Home (WFH) is an adaptation of activities as applied online methods to anticipate learning activities during the Covid-19 Pandemic. Learning based on digital transformation technology utilizes network technology entirely online. The application of e-learning technology in the teaching and learning process is a choice for various educational institutions. The use of technology can maximize students 'learning time efficiency and increase students' concentration. Learning with the Virtual Reality (VR) method directs students to discoveries, motivates, encourages, and provides more curiosity for students in learning. Besides VR, Augmented Reality (AR) is a learning method for students to interact with virtual objects and real objects. The author proposes e-learning based learning in Natural Sciences (IPA) subjects in grade 3 in Elementary Schools. The research proposal develops lessons using a virtual approach from real events and provides phenomena of natural occurrences. Science lessons in Elementary Schools increase the curiosity of students scientifically. This method will help students develop the ability to ask questions and find answers to natural phenomena. The research stages carried out in application development are analysis, design, implementation, and application testing. The test results by adding e-learning to traditional learning methods impacted students' understanding of the material with an increased level of understanding by 24%.