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Implementation of Poluno Flashcard Learning Media in Environmental Pollution Material for Class X Hartaji, Ezer Widhi; Tapilouw, Marisa Christina; Djohan, Djohan
JURNAL BIOEDUCATION Vol 12 No 2 (2025): Jurnal Bioeducation
Publisher : Universitas Muhammadiyah Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29406/bioed.v12i2.7994

Abstract

The study of biology offers students the opportunity to analyze environmental problems, including environmental pollution and its impact on ecosystem balance. This study aimed to develop flashcard learning media on water pollution sub-materials and to analyze their effectiveness in improving the understanding of grade X high school 1, Getasan, Semarang County Central Jawa. The research used the Research and Development (R & D) method, utilizing the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). In the analysis stage, the need of flashcard use for water pollution learning was identified. As many as 47 flashcards of 6 topics were made in the design stage. The flashcard material aspect and media aspect were validated with scores of 89,4% dand 88,6% respectively in the development stage. The N-Gain score of 0,40 in the implementation stage implied medium level improvement of student learning outcomes. Finally, At the evaluation stage, it was found that teacher and student’s responses were very effective based on their responses as 84.4% and 82,6% respectively. Overall, the flashcards of environmental pollution learning were appropriate to be used for grade x high school students.
Biology learning innovation: KIT "EGCA" based on sustainable development goals by problem-based learning model in global warming sub-matter Jonathan Wahyu Triswidiyanto; Marisa Christina Tapilouw; Sucahyo Sucahyo
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 6, No 2 (2024): June 2024
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v6i2.17120

Abstract

Learning innovation is a form of learning development, such as teaching media development. One of the Sustainable Development Goals (SDGs), namely climate action, is introduced through the ecosystem and environmental change sub-material of global warming in grade 10. At SMA Kristen 1 Salatiga, learning global warming material has not used KIT (Integrated Instrument Components) learning media and problem-based learning models. This research aims to develop KIT "EGCA" media and test its effectiveness. This is an R&D (Research and Development) study with the 4D model (Define, Design, Development, Disseminate). Data analysis used media validity analysis and N-Gain Score to determine the improvement of learning outcomes (Pre-Post test). Based on the results of the study, most students are not familiar with SDGs, PBL, and KIT. The results of the validation test of KIT "EGCA" and learning modules obtained a very valid category, while the KIT "EGCA" instructions and student worksheets were valid. The results of the N-Gain calculation obtained a moderate category, which means that the developed product is effective. These results indicate that the "EGCA" KIT developed is valid and effective for use in learning. The implementation of KIT "EGCA" still needs to be optimized so that students are more familiar with SGDs, PBL, and KIT itself.Abstrak. Inovasi pembelajaran merupakan bentuk pengembangan pembelajaran, seperti pengembangan media pembelajaran. Salah satu tujuan Sustainable Development Goals (SDGs), yaitu climate action yang diperkenalkan melalui materi ekosistem dan perubahan lingkungan sub materi pemanasan global kelas 10. Pada SMA Kristen 1 Salatiga proses kegiatan pembelajaran materi pemanasan global belum menggunakan media pembelajaran KIT (Komponen Instrumen Terpadu) dan model pembelajaran berbasis masalah (Problem based learning). Tujuan penelitian ini yaitu mengembangkan media KIT “EGCA” dan menguji keefektifan media. Penelitian ini merupakan penelitian R&D (Research and development) dengan model 4D (Define, Design, Development, Disseminate. Analisis data yang digunakan analisis kevalidan media dan N-Gain Score untuk mengetahui peningkatan hasil belajar (Pre-Post test). Berdasarkan hasil penelitian, Sebagian besar peserta didik tidak familiar dengan SDGs, PBL, dan KIT. Hasil uji validasi KIT “EGCA” dan modul pembelajaran memperoleh kategori sangat valid, sedangkan instruksi KIT “EGCA” dan lembar kerja peserta didik valid. Hasil perhitungan N-Gain diperoleh kategori sedang, yang berarti produk yang dikembangkan efektif. Hasil ini menunjukkan KIT "EGCA" yang dikembangkan valid dan efektif digunakan dalam pembelajaran. Implementasi KIT "EGCA" masih perlu dioptimalkan agar peserta didik lebih familiar dengan SGDs, PBL, dan KIT itu sendiri.
The Development of Animated Media Based on Project Based Learning To Cultivate Problem Solving Skills In Fungi Material Demi Yusup; Risya Pramana Situmorang; Marisa Christina Tapilouw
EDUSAINS Vol. 14 No. 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.20710

Abstract

Problem-solving is a daily activity that stimulates critical thinking in finding solutions. Learning fungi material also requires problem-solving skills to dig deeper into the potential of fungi based on the structure, function, and life cycle of fungi associated with applications in everyday life. This study aims to develop PjBL-based animation media to foster problem-solving skills in Fungi material. The type of research used is Research and Development using the ADDIE model. The research subjects were students of class X science at SMA Kristen 1 Salatiga. The development research results show that the animation media based on Project Based Learning is valid from the material aspect by 85% and the media aspect by 88.5%. The practicality test by student response got 83.75% achievement. The product trial shows that animated media-based PjBL can increase significantly, namely Sig. < (0.000 < 0.05) means that PjBL-based animation media effectively improves students' problem-solving skills on mushroom material. Based on the research, it can state that the PjBL-based animation media is declared feasible to be used as a learning medium in the fungicide material to improve problem-solving abilities. Thus, this research has implications for the potential use of animation media integrated with scientific learning models to empower 21st-century skills, especially problem-solving.How To Cite: Yusup, D, Situmorang, R.P., Tapilouw. M.C. (2022).The Development Of Animated Media Based On Project-Based Learning To Cultivate Problem Solving Skills In Fungi Topic. EDUSAINS, 14 (1) : 1-13.