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KLASIFIKASI PERANGKAT KERJA DI PT. INDONESIA COMNET PLUS DENGAN METODE DECISION TREE Waluyo, Noviyan Jati; Noor Santi, Rina Candra
Jurnal informasi dan komputer Vol 11 No 01 (2023): Jurnal Informasi dan Komputer yang terbit pada tahun 2023 pada bulan 04 (April)
Publisher : LPPM Institut Teknologi Bisnis Dan Bahasa Dian Cipta Cendikia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35959/jik.v11i01.409

Abstract

Indonesia Comnets Plus (ICON+) is a Subsidiary of PT. PLN (Persero) Work equipment used by employees at ICON+ is supplied from 3 different vendors. Before the work equipment is connected to the ICON+ network, standardization must be carried out by the IT team. To determine the feasibility of the equipment to be standardized by the IT team, manual checks are carried out by the IT team on duty. For those that are appropriate, standardization can be done before connecting to the network. Meanwhile, if there are work equipment that does not meet the software requirements, the user can directly contact the vendor of the work equipment provider. To speed up the standardization process, a work device classification system is needed, using the Decision Tree C4.5 algorithm. Where device users can check independently. The results of the classification system will show the feasibility of the device to be standardized before connecting to the office network.
Implementasi Metode Content Based Filtering Pada Pemilihan Komik Kurniaji, Arba'i; Santi, Rina Candra Noor
Jurnal Informatika Vol 10, No 2 (2023): October 2023
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/inf.v10i2.16113

Abstract

Komik adalah rangkaian gambar dan kata yang disusun dengan tujuan untuk menyampaikan informasi kepada orang yang membacanya. Selain dalam bentuk buku saat ini komik memiliki bentuk digital yang dapat dibaca melalui smartphone atau komputer. Komik memiliki beragam alur cerita dan genre, mulai dari aksi, petualangan dan lain-lain . Selain itu setiap negara memiliki komik dengan gaya yang berbeda. Banyaknya komik yang ada saat ini serta memiliki jenis, alur dan genre yang berbeda menjadi sebuah masalah bagi orang yang ingin membaca komik. Permasalahan ini dapat diselesaikan dengan membuat suatu sistem rekomendasi. Pada penelitian ini akan menggunakan metode Content Based Filtering untuk mendapatkan hasil rekomendasi. Dalam metode ini menggunakan metode TF-IDF untuk melakukan pembobotan dan Cosine Similarity untuk mencari kemiripan komik. Metode ini dipilih karena melihat kebiasaan pembaca komik yang sering membaca komik sesuai dengan yang pernah mereka baca sebelumnya. Kriteria yang akan digunakan pada penelitian ini adalah sinopsis, genre, dan komikus. Jumlah data yang digunakan pada penelitian ini sebanyak 200 komik. Hasil dari penelitian ini mengambil 10 komik untuk dijadikan rekomendasi. Pada pengujian yang telah dilakukan dengan menggunakan komik Ao Ashi sebagai komik preferensi mendapatkan nilai kemiripan sebesar 0.13901. Hasil rekomendasi pada peringkat pertama memiliki nilai kemiripan sebesar 0.03901 dengan persentase kemiripan 100% dan pada peringkat terakhir sebesar 0.09046 dengan persentase kemiripan 65.08%. Rata-rata nilai kemiripan yang dihasilkan adalah 0.10604 dengan persentase kemiripan sebesar 76.38%. Dengan nilai dan persentase yang didapatkan menunjukkan bahwa sistem berjalan dengan baik dan menghasilkan rekomendasi yang sesuai preferensi pengguna.
Metode Naive Bayes Mendeteksi Penyakit Citrus Vein Phloem Degeneration Santoso, Apira Nurul Putri; Santi, Rina Candra Noor
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 8, No 1 (2023): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v8i1.549

Abstract

On domestic and international markets, oranges are the largest commodity in the category of fruit imports and exports. In Indonesia alone, almost all regions of Indonesia grow citrus fruits, but these plants can be affected by a variety of other diseases, one of which is Citrus Vein Phloem Degeneration in citrus leaf veins. The disease is characterized by symptoms of yellow spots around the leaves, but Indonesia itself does not have a system that can detect the severity of the disease and farmers must be able to detect it manually based on experience. This system is expected to help farmers identify the severity of the disease from leaf images. The processing steps used include trimming, resizing, preprocessing with RGB to grayscale conversion, edge detection with Sobel, feature extraction with GLCM, and naive Bayes classification. In addition, the accuracy obtained from the test results is 67.58%.
Aplikasi Pembelajaran Pada Kelas VI SD Menggunakan Metode Linear Congruent Method Iwan Noor Saputra; Rina Candra Noor Santi
Elkom : Jurnal Elektronika dan Komputer Vol 15 No 1 (2022): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v15i1.651

Abstract

At this time the learning process is still partially carried out online (in the network) considering the positive cases of Covid-19 that still exist in the Semarang City area. The implementation of online learning is not without problems, even in several countries, especially Indonesia, it is reported that countries that adopt online learning on average are actually much smaller than expected. The implementation of online learning makes students less understanding of the learning materials provided and students' low interest in learning during the pandemic. This study aims to create a learning application for grade VI elementary school students that contains learning materials, practice questions that are randomized using LCM and facilitate the results of the assessment of the questions. From the results of LCM randomization, each student did not get the same or twin questions. From the test of 3 students, it was found that the questions that appeared in the same order were question number 6, while the questions that appeared in a different order were questions number 2, 3, 4, 5, 7, 8, 9, 10
Metode Cosine Similarity Untuk Rekomendasi Judul Komik Santi, Rina Candra Noor; Eniyati, Sri; Sugiyamta, Sugiyamta; Kurniaji, Arba’i
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.11189

Abstract

Komik adalah seni gambar tidak bergerak dan isinya terdiri dari gambar-gambar serta tulisan yang disusun menjadi sebuah cerita. Ada banyak jenis komik yang bisa ditemukan, seperti komik buku fisik berseri, komik online dalam format digital, hingga komik strip alias komik pendek. Komik pada saat ini memiliki banyak jenis alur dan cerita yang menarik agar pembaca mudah tertarik untuk membaca. Sehingga dari alur yang begitu banyaknya, membuat pembaca kadang sedikit bingung untuk mengikuti jalur ceritanya. Sehingga dari permasalahan ini dapat diselesaikan dengan membuat rekomendasi untuk memilih komik yang akan dibaca dengan menggunakan Cosine Similarity.
Analisis Pola Pembelian Perlengkapan Alat Tulis Dengan Menggunakan Metode Analisis Asosiasi Eniyati, Sri; Wismarini, Th. Dwiati; Yulianton, Heribertus; Santi, Rina Candra Noor; Antesia, Tiara
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.11196

Abstract

Metode analisis asosiasi, atau sering disebut sebagai analisis asosiasi atau apriori, adalah teknik dalam data mining yang digunakan untuk menemukan hubungan atau pola asosiasi antara berbagai item dalam dataset transaksional atau dataset yang berisi daftar item yang dibeli atau digunakan bersama-sama. Tujuan utama dari metode ini adalah untuk mengidentifikasi korelasi atau hubungan yang kuat antara item-item tersebut. Banyaknya persaingan pada dunia bisnis menuntut penggunaan teknologi agar dapat bersaing dengan toko lain. Penganalisaan secara modern yaitu apriori akan memudahkan pemilik toko dapat menemukan keterkaitan satu barang dengan barang yang lainnya, yang bertujuan untuk mengidentifikasi item atau barang yang sering dibeli bersama-sama oleh pelanggan.
Game Edukasi Pengenalan Fungsi Organ Tubuh Manusia bagi Sekolah Dasar dengan Metode Scoring system Aryaguna, Daffa; Santi, Rina Candra Noor
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.494

Abstract

The introduction of the function of human organs is one of the science subject matter taught to elementary school students. However, there are still many students who have difficulty understanding and memorizing the material because of the many organs in the human body with different functions. Currently, the teacher still uses the conventional method where the teacher explains the material to students only through the media of books. In addition, the monotonous way of delivering the teacher is considered unattractive to students so that students do not easily understand the material taught by the teacher. Educational games can provide a fun atmosphere when learning, especially for elementary school students. This research is expected to make educational games for students to make it easier to understand school material, especially the introduction of human organs.. Educational games can provide a fun atmosphere when learning, especially for elementary school students. This research is expected to make educational games for students to make it easier to understand school material, especially the introduction of human organs. The method used is a scoring system with. The steps to determine the categorization begin by determining the statistical data descriptively including the minimum range (Xmin), maximum range (Xmax), wide distribution range, theoretical mean (μ) and standard deviation (σ). The results of this system show a categorization scale on each criterion and overall and produce three categories, namely bad, good, and very good. Categorization is used as a parameter of students' knowledge about the function of human organs with predetermined assessment categories.
Game Edukasi Pengenalan Fungsi Organ Tubuh Manusia bagi Sekolah Dasar dengan Metode Scoring system Aryaguna, Daffa; Santi, Rina Candra Noor
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.494

Abstract

The introduction of the function of human organs is one of the science subject matter taught to elementary school students. However, there are still many students who have difficulty understanding and memorizing the material because of the many organs in the human body with different functions. Currently, the teacher still uses the conventional method where the teacher explains the material to students only through the media of books. In addition, the monotonous way of delivering the teacher is considered unattractive to students so that students do not easily understand the material taught by the teacher. Educational games can provide a fun atmosphere when learning, especially for elementary school students. This research is expected to make educational games for students to make it easier to understand school material, especially the introduction of human organs.. Educational games can provide a fun atmosphere when learning, especially for elementary school students. This research is expected to make educational games for students to make it easier to understand school material, especially the introduction of human organs. The method used is a scoring system with. The steps to determine the categorization begin by determining the statistical data descriptively including the minimum range (Xmin), maximum range (Xmax), wide distribution range, theoretical mean (μ) and standard deviation (σ). The results of this system show a categorization scale on each criterion and overall and produce three categories, namely bad, good, and very good. Categorization is used as a parameter of students' knowledge about the function of human organs with predetermined assessment categories.
Penguatan Pengetahuan Penggunaan Google Form di Bidang Teknologi Informasi Bagi Kader PKK Kecamatan Ngaliyan Kelurahan Tambakaji Santi, Rina Candra Noor; Eniyati, Sri; Sulastri, Sulastri; Wicaksono, Ahmad Faiq; Fahlefi, Praditya
Community Engagement and Emergence Journal (CEEJ) Vol. 6 No. 1 (2025): Community Engagement & Emergence Journal (CEEJ)
Publisher : Yayasan Riset dan Pengembangan Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/ceej.v6i1.6453

Abstract

Google Form merupakan salah satu layanan yang disediakan oleh Google untuk membuat formulir online yang dapat digunakan untuk berbagai keperluan seperti survei, kuesioner, pendaftaran acara, pengumpulan data, dan sebagainya. Pelatihan dan pendampingan peningkatan penggunaan Google Form untuk kader PKK bertujuan untuk meningkatkan kemampuan teknis dan administratif mereka dalam memanfaatkan teknologi untuk kepentingan komunitas. Dengan pendekatan ini, pelatihan dan pendampingan peningkatan penggunaan Google Form diharapkan dapat memberdayakan kader PKK untuk lebih efektif dalam menjalankan tugas mereka dan memberikan layanan yang lebih baik kepada masyarakat.