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Poster Edukasi Gizi Seimbang: Sarapan “Isi Piringku Sekali Makan” pada Anak Usia Sekolah di Madura Noordyanto, Naufan
DeKaVe Vol 16, No 1 (2023): DeKaVe Vol. 16 No. 1 2023
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/dkv.v16i1.8055

Abstract

Perilaku pemenuhan gizi seimbang pada anak usia sekolah dasar, terutama di lingkungan sekolah pedesaan di Madura, cukup memprihatinkan. Anak-anak tersebut cenderung tidak menerapkan Pedoman Gizi Seimbang (PGS) berdasarkan Peraturan Menteri Kesehatan Republik Indonesia No 41 Tahun 2014. Di antara anak usia sekolah masih sering berangkat sekolah tanpa/menunda/melewatkan (waktu) sarapan pagi atau sarapan dengan porsi menu makan tidak seimbang. Berpijak dari masalah tersebut, perlu dilakukan upaya intervensi melalui edukasi gizi untuk meningkatkan kesadar-tahuan gizi seimbang, khususnya kebiasaan buruk tersebut. Penelitian ini menggunakan metode sintesis konten gizi dan ekstraksi kode kebudayaan (identitas kultural) masyarakat Madura dalam proses penciptaan poster. Hasil dari penelitian ini adalah satu karya poster yang dapat digunakan untuk mengampanyekan pemenuhan gizi seimbang, khususnya mengajak untuk sarapan pagi dengan konsep menu “isi piringku sekali makan”.
Designing an Alternative Typeface to Reflect the Identity of the ITS Campus Noordyanto, Naufan; Sayatman
VCD: Journal of Visual Communication Design Vol. 9 No. 1 (2024): VCD: Journal of Visual Communication Design
Publisher : Universitas Ciputra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vcd.v9i1.4241

Abstract

This research aims to design a new typeface that reflects the characteristics of the Institut Teknologi Sepuluh Nopember (ITS) campus and can be used in a variety of contexts. The new typeface, ITS-Artistech, was created by synthesizing key features into the anatomy of Latin letters, which were extracted from the key characteristics and images of the ITS campus. The typeface is intended to be one of several typographic options that reflect ITS and to pioneer typeface production at ITS, contributing to the theoretical and practical body of knowledge on designing typefaces that reflect campus identity. The research method involved collecting data on the use of typefaces in the ITS environment and ITS profile, conducting perceptual studies to know how people perceive the images and characteristics of the ITS campus, and developing the typeface through a series of iterative refinement steps. The new typeface is a valuable resource for the ITS community, as it helps to promote the university's brand, foster a sense of community, and support the creative process and the research of typeface design. It is also a unique and distinctive typeface that is not based on any preexisting letters. The typeface is available as a digital letterform (font) that can be installed and used for a variety of purposes, including digital and print promotional materials.
PERANCANGAN VIDEO EKSPLANASI MOTION GRAFIS SEJARAH PUPUTAN BADUNG Darmawan, Ni Made Dhyanawati; Prasetyo, Didit; Noordyanto, Naufan; Wahyurini, Octaviyanti Dwi
Jurnal Dimensi DKV: Seni Rupa dan Desain Vol. 7 No. 1 (2022): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v7.i1.13436

Abstract

Abstract Nowadays, phenomena arising from the Z generation were born in 1996-2015, can call as Alpha generation become new generations that cannot escape from the visual (Altitude). As a result, learning media by textbooks will drab and hard to delve by. These are also visible in history learning, especially the Puputan Badung war. It is one of the eventful milestones in the history of Puputan in Bali, especially during the royal era. However, historical records describing this war are getting blurry. Therefore, the Puputan Badung historical war was created in the form of a motion graphic as a new media that can convey and educate the history of the Puputan Badung war. It was done by conducting several research methods including literature studies regarding historical events that occurred, in-depth interviews with specialists, experimental studies, and questionnaires that were used to explore feedback from the target audience later. Keywords: Explanation Video, Motion graphic, Bali History, Puputan Badung Abstrak Dewasa ini terdapat fenomena yang timbul akibat generasi Z atau bisa dikatakan generasi Alpha menjadi generasi baru yang tidak bisa luput dari kemajuan teknologi dan visual. Akibatnya, media pembelajaran berupa buku teks akan menjadi hal yang membosankan dan sulit untuk dipelajari. Hal ini juga terlihat pada pembelajaran sejarah. Salah satu sejarah yang penting untuk dipelajari adalah sejarah Perang Puputan Badung yang merupakan salah satu tonggak penting sejarah Puputan di Bali khususnya pada era kerajaan. Walaupun demikian, catatan sejarah yang menjelaskan tentang Perang Puputan ini semakin kabur. Maka daripada itu, perancangan video eksplanasi sejarah Perang Puputan Badung ini dibuat dengan tujuan untuk menambah media baru berupa sebuah motion grafis yang dapat menyampaikan dan mengedukasi sejarah Perang Puputan Badung. Perancangan ini dilakukan dengan beberapa metode penelitian seperti studi literatur mengenai kejadian sejarah yang terjadi, wawancara mendalam dengan ahli, studi eksperimental, dan kuesioner yang kemudian digunakan untuk menggali feedback dari target audience. Kata kunci: Video eksplanasi, Motion grafis, Sejarah Bali, Puputan Badung
Komik Edukasi sebagai Media Guru Sekolah Dasar dalam Pembelajaran Masalah Sosial Kritis di Dunia Digital Noordyanto, Naufan; Darmawan, Yurif Setya; Farqo, Tedi Mursalat; Nugraha, Yurid Eka; Danendra, Maulana Yafie; Marhamah, Avivi
Sewagati Vol 10 No 2 (2026): pre printed
Publisher : Pusat Publikasi ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j26139960.v10i2.8752

Abstract

The acceleration of digitalization in the education sector presents both opportunities and challenges, particularly the emergence of critical social issues in the digital environment that affect elementary school students. Teachers, as key actors in character education, still face limitations in digital literacy competencies and the availability of contextual learning media to address these issues effectively. In response, this community service program aimed to strengthen elementary teachers’ digital literacy through the use of educational comics. A case study approach with a pilot project was implemented in collaboration with the Teachers’ Working Group (KKG) 02 in Guluk-Guluk District, Sumenep Regency. The program involved stages of data collection, problem analysis, development of five educational comic titles, classroom trials, and dissemination through teacher training. The results indicate that educational comics effectively increase students’ reading interest and assist teachers in explaining complex digital literacy issues, including online gambling prevention, hate speech, personal data protection, ethical promotion of local products, and cultural appreciation. Furthermore, teachers’ pedagogical capacity and confidence in integrating digital literacy into classroom instruction improved significantly. These findings highlight that educational comics serve as relevant and inclusive instructional media with the potential to bridge the digital literacy gap between urban and rural elementary schools.