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Journal : APPLICATION: Applied science in Learning Research

Development of BSM Interactive Multimedia Based on Construct 2 as an English Language Learning Media for Grade 3 Muchammad Wahyu Chabibullah; Rohmat Hidayat; Moh Faridl Darmawan
APPLICATION: Applied science in Learning Research Vol. 1 No. 3 (2022): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v1i3.1859

Abstract

This study aims to develop learning media in the form of an Android-based English educational game. For the presentation of the material using English subjects for class 3 MI, such as names of vegetables, fruits, animals, and colors. The development of learning media uses software construct 2 as an application for making English educational games. Learning media testing was carried out by 13 students of class 3 MI Mamba'ul Ma'arif. Data was collected by distributing test result questionnaires and response questionnaires. The research method used is the ADDIE method, by applying several stages, namely the first Analysis (analysis), the second Design (design), the third Development (development), the fourth Implementation (implementation), and the fifth Evaluation (evaluation). The results of the feasibility test of the material expert learning media show that it is very feasible by obtaining a value of 4.5. Media experts show it is very feasible with a score of 4.3. And the results of student trials obtained an average test score of 80.7, test 2 of 83.4, and test 3 of 91.1. Based on these results, it can be concluded that the learning media in the form of educational games is very interesting and suitable to be used to help students learn grade 3 MI.
Development of Qurdio as a Media for Learning Al Qur'an Hadith for Class IX Students of MTs Nizhamiyah Ploso Istikomah Istikomah; Rohmat Hidayat; Faridl Darmawan
APPLICATION: Applied science in Learning Research Vol 1 No 2 (2021): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

This study aims to develop learning media in the form of video animation. For the presentation of the material using the subjects of Al-Qur'an Hadith, class IX students of Mts Nizhamiyah Ploso. The development of learning media using the Kinemaster Application as a medium for making video animations of the Qur'an Hadith. The learning media trial was conducted by class IX students of Mts Nizhamiyah Ploso with a small group trial of 5 students, and a large group trial of 25 students. This research method uses development research which is usually abbreviated as R&D, by applying several stages, namely first potential and problem analysis, second data collection, third product design, fourth design validation, fifth design improvement, sixth product trial, seventh product revision. The results of trials and product feasibility conducted by students and validators. Feasibility of the product obtained a score of 77.78% from media experts, and product feasibility from material experts obtained a score of 74.06%. The small group trial obtained an average score of 72%, and the large group obtained an average score of 75%. Based on these results, it can be concluded that the learning media in the form of video animation is very interesting and suitable to be used to help students learn in class IX Mts Nizhamiyah Ploso.
Development of Fiqan as a Media for Fiqh Learning for Class X MA Mambaul Ulum Megaluh Students Zainul Qowim; Rohmat Hidayat; Mochammad Syafiuddin Shobirin
APPLICATION: Applied science in Learning Research Vol. 2 No. 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v2i1.2307

Abstract

This study aims to develop an animated video-based learning media in the subject of Fiqh class X MA Mambaul Ulum Megaluh. Products can be used as interesting teaching materials according to the needs of students. This research is a development research (R&D) using the ADDIE development procedure. This development model is divided into five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data obtained through observation, interviews and questionnaires. Product validation was carried out by media expert lecturers and material experts who stated that the media was suitable for use in field trials with revisions according to suggestions, and questionnaire responses from students with the conclusion that the researchers took that the criteria for learning media were interesting, so that the learning media that had been developed by the researchers were feasible. to be used as a support for the learning process.