Claim Missing Document
Check
Articles

Found 12 Documents
Search

IMPROVING EFL LEARNERS’ SPEAKING PROFICIENCY THROUGH ROLE PLAY AND DIGITAL MEDIA Indah Muzdalifah; Dafwen Toresa; Fana Wiza; Vivi Indriyani; Asma Alhusna
JEE (Journal of English Education) Vol. 12 No. 1 (2026): JEE (Journal of English Education)
Publisher : English Study Program University of Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/jee.v12i1.4375

Abstract

This study aims to develop an innovative English learning method aligned with Outcome-Based Education (OBE) by integrating role-play and YouTube as a strategy to enhance speaking proficiency among MKDU English students. Through active participation in recorded and published role-play activities, students improve contextual communication skills, confidence, creativity, and digital adaptability. Using a descriptive quantitative approach, the research evaluates the effectiveness of this method via pre- and post-tests and closed questionnaires involving Digital Business students at Universitas Lancang Kuning. Assessment focuses on five indicators: role appreciation, content mastery, cultural gestures, pronunciation, and scene graphic design. The results show measurable improvements: average speaking scores increased by 18% from pre- to post-test, with the highest gain in pronunciation (22%) and content mastery (20%). Questionnaire responses indicate that 87% of students felt more confident and collaborative in communicative tasks. These findings demonstrate that YouTube-based role-play not only strengthens linguistic competence but also directly supports OBE outcomes by fostering reflective, creative, and professional communication skills essential for workplace readiness.
ENRICHING STUDENTS' VOCABULARY BY USING CHARADE GAME AT PRE-INTERMEDIATE LEVEL Dwi Megista Putri; Asma Alhusna
Harakat an-Nisa: Jurnal Studi Gender dan Anak Vol. 6 No. 1 (2021)
Publisher : Center for Gender and Children Studies, Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) UIN Sultan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/harakatan-nisa.2021.61.49-54

Abstract

The study aims to improve English speaking skills with vocabulary mastery through charade game techniques. This research uses library research methods. The biggest problem of today's students lies in mastery of the vocabulary itself. Therefore, teaching staff are required to be able to continue to create ways or techniques of learning in the classroom that can lead students to master english vocabulary more. This game indirectly helps to improve the vocabulary of students. In this game words will be demonstrated with gestures so that students are able to express words with movement. This technique also helps students to be more active in the classroom and motivates students due to the presence of competence in the game. Charade games also help students understand reading texts because vocabulary is difficult to understand first.