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DIGITAL LITERACY & ENGLISH FOR YOUNG DISPORA: PENGABDIAN UNTUK ANAK- ANAK INDONESIA DIMALAYSIA Nursyah Handayani; Lahmudin Sipahutar; Adinda
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 8 No. 1 (2026): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v8i1.18684

Abstract

Perkembangan teknologi digital menuntut anak-anak untuk memiliki kemampuan literasi digital sejak dini, terutama bagi anak-anak diaspora Indonesia yang berada di luar negeri. Kegiatan pengabdian masyarakat ini bertujuan meningkatkan literasi digital dasar serta kemampuan bahasa Inggris anak-anak Indonesia di Malaysia melalui pelatihan berbasis praktik dan pendekatan pembelajaran interaktif. Metode pelaksanaan meliputi asesmen awal, pelatihan literasi digital, pembelajaran bahasa Inggris komunikatif, serta pendampingan intensif. Hasil kegiatan menunjukkan peningkatan kemampuan anak dalam menggunakan perangkat digital secara aman serta peningkatan kepercayaan diri dalam berkomunikasi dalam bahasa Inggris. Program ini diharapkan menjadi model pengembangan kemampuan digital dan linguistik bagi anak-anak diaspora. Kata kunci: Literasi Digital, Diaspora Indonesia, Anak-Anak, Bahasa Inggris, Pengabdian Masyarakat. Abstract The development of digital technology requires children to have digital literacy skills from an early age, especially for Indonesian diaspora children who are abroad. This community service activity aims to improve the basic digital literacy and English language skills of Indonesian children in Malaysia through practice-based training and interactive learning approaches. Implementation methods include initial assessment, digital literacy training, communicative English learning, and intensive mentoring. The results of the activity show an increase in children's ability to use digital devices safely as well as increased confidence in communicating in English. This program is expected to become a model for developing digital and linguistic skills for children in the diaspora. Keywords: Digital Literacy, Indonesian Diaspora, Children, English, Community Service.
Game Application as A Tool for Enhancing English Learning: A Development Study Nursyah Handayani; Lahmudin Sipahutar
International Journal of Computer and Information System (IJCIS) Vol 6, No 4 (2025): IJCIS : Vol 6 - Issue 4 - 2025
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v6i4.264

Abstract

The rapid advancement of digital technology has encouraged educators to explore innovative tools that enhance language learning outcomes. This study reports the development of a mobile-based English learning game application designed to improve vocabulary acquisition, reading comprehension, and learner motivation. Using a design-based research framework, the application was developed through three stages: needs analysis, prototype development, and expert evaluation. Data were collected through questionnaires, user testing, and interviews involving 35 junior high school students and three English teachers. The findings show that the game application significantly increased students’ engagement and supported improvements in targeted language competencies. Expert validation confirmed that the application met pedagogical, technical, and usability standards. This study concludes that interactive game-based applications can serve as effective supplemental tools for English learning. Suggestions for further development and recommendations for classroom implementation are also discussed.