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Boosting Vocabulary Mastery with Quizlet: A Study on Seventh Grade Students Munir, Fairus Suryani; Samad, Pratiwi; Abbas, Moh. Jenli
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3859

Abstract

This research aims to explore the improvement of vocabulary mastery using Quizlet. The method used is quantitative with a pre-experimental research design and data collection using tests and questionnaires. The data analysis technique used is descriptive statistics. The results of the analysis show that the difference in students before and after the application of Quizlet usage is significantly different. The average pre-test score of students in vocabulary was 43.2, rising to 78.5, with a percentage increase of 81.7%. Data collection results were calculated using SPSS. The Wilcoxon signed-rank test analysis showed that Sig. (2-tailed) = 0.00, which is less than α = 0.05. This means that there is a significant difference in students' vocabulary before and after using Quizlet.
Modul Socioecopreuner Cilik Sebagai Inovasi Edukasi untuk Pengembangan Pariwisata Lokal di Kabupaten Pohuwato Abbas, Moh. Jenli; Samad, Pratiwi; Munir, Fairus Suryani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3860

Abstract

The tourism industry of Pohuwato Regency, Bajo Torosiaje village, Gorontalo Province, particularly in the aspects of social, environmental, and economic sustainability, as well as efforts to improve the quality of human resources as a differentiator from other programs. This research uses a Research and Development (R&D) approach, focusing on the business planning of socioecopreneurship that encompasses entrepreneurship and social activity materials with the instilling of socioecopreneur character values, tailored for elementary school students. The data collection technique uses questionnaires and the data analysis technique involves descriptive statistical analysis. The research results show that the ecopreneurship-based learning approach significantly increases students' entrepreneurial interest and environmental literacy. The interest score increased from 69 to 72, while the percentage of students with low interest decreased from 27% to 3%. A total of 80% of students expressed satisfaction with the implementation of this module. This indicates a stronger understanding of sustainability and students' readiness to become young ecopreneurs who care about the environment.
The Utilizing of Mentimeter Platform in Enhancing the EFL Students’ English Skills in Digital Era Pratiwi Samad; Fairus Suryani Munir
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4380

Abstract

Tujuan penelitian ini adalah untuk mengetahui kemampuan Pendidikan Bahasa Inggris mahasiwa dan untuk mengetahui persepsi mahasiswa terkait pembelajaran Bahasa Inggris melalui mentimeter platform. Penelitian ini dilakukan dengan berfokus kepada peningkatan kemampuan peserta didik di berbagai skills bahasa Inggris. Kualitatif deskriptif merupakan metode penelitian yang digunakan dalam menentukan sampel menggunakan purposive sampling dari mahasiswa di semester 2 dan 4. Instrument yang digunakan dalam penelitian ini mencakup kuesioner dan interview. Hasil penelitian melalui kuesioner menunjukkan bahwa terdapat peningkatan kemampuan Bahasa Inggris peserta didik dalam bidang speaking), pengucapan (pronunciation), kosa kata (vocabulary), tata bahasa (grammar), menulis (writing), dan kemampuan mendengarkan (listening) sedangkan hasil dari wawancara mendeskripsikan bahwa peserta didik memiliki peningkatan dalam bidang komunikasi dan penguasaan kosakata namun mereka merasa perlu untuk terus diberikan pelatihan dan pembelajaran bahasa Inggris menggunakan mentimeter platform. Kata Kunci: Mentimeter Platform, Kemampuan Bahasa Inggris, Era Digital Abstract The aim of this study was to determine the ability of students' English education and to determine students' perceptions regarding the process of learning English through mentimeter platform. This research was conducted by focusing on the ability of students improvement in various English skills. In implementing the research, the writer conducted the qualitative descriptive method and took the purposive sampling to determine the sample taken from students at the 2nd and the 4th semester. The instruments used in this study include questionnaires and interviews. The results of the research through the questionnaire showed that there was an increase in students' English skills performance, they are speaking, pronunciation, vocabulary, grammar, writing, and listening. The result of the interview described that students have improved in the field of communication and vocabulary mastery, but their need of the specific English training must be fulfilled.
Development of English Learning Media for Elementary School Students Assisted Augmented Reality Technology Based Android Fairus Suryani Munir; Putri Wanti
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4392

Abstract

Media belajar Bahasa inggris berbasis buku teks masih banyak digunakan dalam proses pembelajaran sehingga membuat suasana pembelajaran kurang menarik bagi siswa. Tujuan penelitian ini adalah untuk mengetahui Hasil Uji testing, Validitas dan Praktikalitas Media Pembelajaran Bahasa Inggris untuk siswa sekolah dasar dengan berbantuan Teknologi Augmented Reality berbasis Android sehingga nanti nya dapat di gunakan dan dimanfaatkan sebagai salah satu media pembelajaran Bahasa Inggris karena aplikasi tidak hanya menampilkan kata-kata tetapi juga menampilkan animasi yang merupakan tiruan dari benda yang dimaksud dalam 3 dimensi yang tentu nya akan menimbulkan ketertarikan pada siswa sekolah dasar. Metode yang digunakan adalah Metode RnD dengan menggunakan model Multimedia Development Life Cycle (MDLC). Adapun instrument yang digunakan yaitu Lembar Observasi Uji Testing Produk AR, Lembar Angket Validitas dan Praktikalitas. Hasil penelitian menunjukkan padai tahapan blackbox testing 23 marker dapat menampilkan objek 3D dan suara dengan baik dan jelas, marker dapat ditampilkan sampai ketinggian 1 meter dengan derajat kemiringan 0°- 60°, namun di ketinggian 1,25 meter dengan derajat kemiringan 0°- 30°, spesifikasi perangkat mobile yang terpasang adalah minimum OS android 7 dan dapat berfungsi dengan baik minimum RAM yang dibutuhkan adalah 2GB, Validitas rata-rata augmented reality sebagai media pembelajaran bahasa inggris untuk siswa sekolah dasar berbasis android dari ahli materi adalah 90 dengan kategori sangat valid dan ahli media sebesar 85 dengan kategori sangat valid, dan Praktikalitas dari augmented reality sebagai media pembelajaran bahasa inggris untuk siswa sekolah dasar berbasis android berada pada skor rata-rata 88 dengan kategori sangat praktis dan menunjukkan respon positif dari para siswa.
Gamified interactive English HOTS e-book terintegrasi artificial intelligence: optimalisasi metacognitive, berpikir kritis dan kreatif melalui eksplorasi local wisdom Gorontalo Pratiwi Samad; Fairus Suryani Munir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan mengembangkan Gamified Interactive English HOTS E-Book terintegrasi Artificial Intelligence yang berfokus pada optimalisasi kemampuan metakognitif, berpikir kritis, dan kreatif melalui eksplorasi kearifan lokal Gorontalo. Pengembangan dilakukan dengan mengintegrasikan konten budaya lokal, seperti makanan tradisional, tarian, dan destinasi wisata, sebagai konteks pembelajaran bahasa Inggris yang bermakna. E-book ini dilengkapi elemen gamifikasi (Kahoot, Quizizz, Mentimeter) serta dukungan AI untuk menciptakan pengalaman belajar interaktif yang berpusat pada mahasiswa. Subjek penelitian adalah mahasiswa Pendidikan Bahasa Inggris dan Pendidikan Guru Sekolah Dasar Universitas Pohuwato sebanyak 65 orang. Hasil validasi menunjukkan bahwa media memenuhi kriteria valid, praktis, dan efektif, dengan skor rata-rata keseluruhan berada pada kategori “sangat baik” yang menegaskan efektivitas e-book dalam meningkatkan kemampuan berpikir kritis, kreatif, dan metakognitif. Dengan demikian, produk ini berpotensi menjadi inovasi penting dalam pembelajaran bahasa Inggris berbasis budaya lokal sekaligus memberikan kontribusi terhadap pengembangan strategi pendidikan di era digital.
Overcoming the challenges of English vocabulary learning for students with autism spectrum disorder (ASD) through the development of virtual reality technology Fairus Suryani Munir; Pratiwi Samad
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9112

Abstract

The use of Virtual Reality for students with special needs, such as ASD, provides a fairer opportunity for them to develop in learning foreign language vocabulary, in this case English. The research method applied was Human-Centered Design, carried out through stages such as: Context of Use Analysis, User Needs Analysis, Solution Design, and Solution Evaluation. The results of the study, after conducting trials with ASD students, produced a product specification in the form of a VR-based English vocabulary learning application for ASD children, featuring basic vocabulary content, simple navigation, ASD-friendly design, and progress tracking support for teachers/therapists. Furthermore, the validation of the developed Virtual Reality technology, based on assessments from media experts, content experts, and therapists, was declared Highly Valid. This conclusion was drawn from the results of the validity questionnaires given to the experts, as well as from the vocabulary mastery of ASD students after learning English using the developed Virtual Reality technology—showing that they were able to pronounce and articulate the vocabulary correctly, as well as recall the English words of the observed objects. Keywords: Virtual Reality, Autism Spectrum Disorder Students, Vocabulary, English
Pendampingan Guru Dalam Pembelajaran Bahasa Inggris Menggunakan Mentimeter Platform di SMA Negeri 12 Makassar Suryani Munir, Fairus; Sukmawati, Sukmawati; Rahmayanti, Andi; Sakkir, Geminastiti; Noni, Nurdin
ABDI SAMULANG: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 1 (2026): JANUARI| ABDI SAMULANG
Publisher : Yayasan Habiburrahman Jamalu Bina Ummat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61477/abdisamulang.v5i1.81

Abstract

Mentoring in learning through Mentimeter Platform is highly essential for english teachers at SMA Negeri 12 Makassar. The unavailability of integrated technology-based learning media highlights the need to enhance teachers' creativity and the quality of learning, which must be addressed urgently. This training aims to boost teachers' creativity in developing IT-based English-learning media. This community service program adopts the Interactive Teaching and Learning method, using interviews as an instrument with a sample of 5 English teachers who also served as respondents in the activity through purposive sampling. The results of the program indicate improvements in teachers' skills in using Mentimeter and transforming conventional teaching materials into interactive, technology-based learning media. This progress was supported by students' enthusiasm, along with their high interest and motivation to engage with the learning English materials delivered by teachers using the Mentimeter platform. Moreover, the students’ active participation during the activities provided positive feedback and evaluations for the teachers, encouraging them to be more innovative and creative in designing technology-integrated materials and media. Students expressed a desire for more interactive and enjoyable learning experiences, which they found helpful in better understanding the material and actively participating in the learning process.  
Students’ Awareness of Cultural Differences in Classroom Communication Munir, Fairus Suryani; Dollah, Syarifuddin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4713

Abstract

This study examines students' awareness of cultural differences in classroom communication, focusing on verbal and nonverbal aspects. The study uses a quantitative descriptive design, and data were collected through structured questionnaires administered to elementary school teacher education students from diverse cultural backgrounds. The results of the study indicate that students have a high level of cultural awareness, particularly in recognizing variations in speaking styles, questioning patterns, gestures, facial expressions, and eye contact across cultures. The findings also indicate that students who have previous multicultural learning experiences have a higher level of awareness compared to those who do not have such experiences. These results suggest that cross-cultural experiences play an important role in shaping students' understanding of communication diversity in academic settings. Overall, this study underscores the importance of promoting intercultural awareness in university classrooms to support more effective and respectful communication. Future research is recommended to use qualitative approaches for a deeper exploration of the dynamics of intercultural interactions.