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Perancangan Playbook Untuk Wanita Yang Mengalami Haid Saskia Sefi Syahsanas; Ida Siti Herawati; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 1 No 02 (2019): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (450.272 KB) | DOI: 10.32664/mavis.v1i02.277

Abstract

The development in childhood to adulthood is marked with the onset of puberty that occurred on a regular basis in every month. At the time of teenagers should be a some of changes to the emotions result by several factors such as adjustments to the environment and others. The teenagers are at the time of menstruation have mood swings, and I want to find an activity so that they can improve mood. These activities can be done through the media that's interesting is that the playbook. What kind of book is made for women, adolescents who are having periods in the form of the interactive has several interesting topics. Therefore, designers make the playbook, “Let's Play Together” who have the contents of games, diaog pictures, instructions, and information about menstruation. To promote the playbook has several media supporters of stationery, packaging, calender period, paper bag, totebag, and x-banner.
Perancangan Katalog Gua Maria Puhsarang Sebagai Media Informasi Pariwisata Religi Di Kabupaten Kediri Ignasius Jeksianus Iko; Pujiyanto Pujiyanto; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 2 No 01 (2020): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.14 KB) | DOI: 10.32664/mavis.v2i01.477

Abstract

Maria Puhsarang Cave in Kediri has a very interesting charm of beauty to visit. Its beauty is seen because of rice fields and plantationresidents and has a cool air temperature because it is located under the slope of Mount Wilis. Maria Puhsarang cave suffers from many shortcomings, including no explanation or information about the existing building that makes the visitors confused. In fact, the explanation of each of the buildings can be useful communication tools. Therefore, it takes a media that can answer the shortcomings, which is an information media that can provide infomation about the circumstances and buildings in the Maria Puhsarang Cave.The design method begins with a background research of the problem and then resumes with data collection, consisting of primary dataand secondary data. Furthermore, the analysis data and synthesis will be conducted, to determine the concept of design and perform the design process to the end of the designs. Thus, this design resulted in a catalogue of photography titled "Gua Maria Puhsarang and quot;, or in English means “Maria Puhsarang Cave”. In this catalogue, the photographs will be arranged in such a way and equipped with a brief description explaining each photograph, so it is hoped that the photography catalogue can be used as one of the tourist information media of the Maria Puhsarang Cave who can provide more information for the tour.
Perancangan Video Pariwisata Kawah Wurung Bondowoso Sebagai Media Promosi Dwi Cahyaningtyas Mulyani; Pujiyanto Pujiyanto; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 2 No 01 (2020): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.364 KB) | DOI: 10.32664/mavis.v2i01.479

Abstract

Bondowoso is one of the regencies in Indonesia that has potential, including its natural tourism potential. Bondowoso is the only district in the “Tapal Kuda” area that does not have a coastline. Many potential tourism objects owned by Bondowoso Regency, one of which is "Wurung Crater". Therefore, the authors make promotional media in the form of videos that make about the tourism of Wurung Bondowoso Crater. The video was chosen because the video is a moving image that provides information on a concept and the message to be delivered. The best promotional media to get around are youtube and instagram. Videos provide convenience in terms of technical video making. The design model uses the Sadjiman Ebdi Sanyoto model, which begins with a background problem identification, data sources, then continues with the design concept, design process and final. The software used in the editing process includes: Adobe Premier pro CC 2015. The duration of this Wurung Crater video is around 1 minutes 20 seconds. Supporting media include t-shirts, hats, pins, books, stickers, x banners, bags, sleeping bags. For the next writer it is expected to be able to design with the same problems but with different media.
Perancangan Komik Edukasi Borderline Personality Disorder untuk Lulusan SMA Maria Teresa Novarina; sarjono Sarjono; Rina Nur Fitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 3 No 02 (2021): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (542.728 KB) | DOI: 10.32664/mavis.v3i02.502

Abstract

Borderline Personality Disorder is a pattern of an unstable interpersonal relationship, self-image, emotion and impulsivity that started in early adulthood and shown by diverse contexts, the patient will experience denial interpersonal disturbance, impulsive behaviour and unstable mood which can put others or themselves in dangerous situation that can lead to suicidal behaviour. Borderline Personality Disorder can be diagnosed by some criteria of diagnosis but Indonesian people lack of knowledge in the importance of mental health can make the patients have some difficulty on getting the right treatment which can be seen on some cases where the mental disorder patients got shackled by their own families. A media that can show the occurrence and the symptoms can help public to understand what’s really happening to the patients of borderline personality disorder, that’s why manga comic can be the right media to give the information of the meaning, causes, symptoms, and how to handle it because the illustration can show the details of what the borderline personality disorder’s patients are really felt. Data collecting technique using interview and literature study, Borderline personality disorder comic designed in digital and have the main support media which is comic book in manga style on A5 paper size with 85 pages in total, 5 chapters in total, 15 pages per-chapter, coloured cover and chapter breaker, and black and white monochromatic main content.
Perancangan Motion Graphic Wisata Edukasi Di Desa Sumbergondo Dengan Teknik Penggabungan Animasi 2d Dan 3d Sulthon Maulana Rozaq; Evy Poerbaningtyas; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 4 No 01 (2022): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v4i01.654

Abstract

Sumbergondo Village is one of the villages in Bumi Aji District, Batu City, East Java, which has a lot of potential, from abundant plantation products to the main potential, namely educational tourism, discussing the recycling of organic and non-organic waste into compost used for plantations. they. Unfortunately, this educational tour is not well-known by tourists, so the need for promotional media packaged in the form of motion graphic videos can explain things that are invisible to the human eye by combining 2-dimensional animation for character animation and typography and 3-dimensional as an asset design in the form of a background packed with a duration of 1 minutes 30 seconds briefly discusses all the potential of Sumbergondo. It can be concluded that if motion graphics and the incorporation of 2-dimensional and 3-dimensional animation are successfully used as promotional media and also make the information in them more conveyed, it is hoped that in the future this educational tour can develop and educate the public in solving waste problems in Indonesia.
Analisis Tanda dan Makna pada Desain Logo Sanggar Tari Puspitasari Rina Nurfitri
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 3 No 01 (2021): Volume 03, Nomor 01, Maret 2021
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v3i01.424

Abstract

The logo has an aesthetic value in accordance with the art elements contained in the design. The uniqueness of the Puspitasari logo is related to the characteristics of the studio. The logo becomes a determinant or even as a symbol of the existence of a training place. The logo used in Puspitasari consists of a logotype and a logogram. This can be seen in the use of lettering techniques combined with image elements. Pupitasari's logo is dominated by writing because it contains words, letters, slogans. From the classification of shapes contained in the logo, in terms of construction, Puspitasari is included in the picture mark as well as the lettermark. These signs complement each other with the combination of the use of logograms and logotypes that can be said to represent the identity of the Puspitasari dance studio. The characteristic displayed on the logo represents the shape of the dancer's body and the flower petal symbol represents the name of the dance studio, namely the Puspitasari dance studio.
PERANCANGAN CORPORATE IDENTITY CV ARYA WASA SEBAGAI CITRA PERUSAHAAN Ritsa Ephipania Toding; Poerbaningtyas E; Rina Nurfitri
Gorga : Jurnal Seni Rupa Vol 11, No 2 (2022): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v11i2.37300

Abstract

The purpose of this research is to produce a corporate identity for CV Arya Wasa as a corporate image. CV Arya Wasa is a goods and service procurement company that has just been born but has considerable potential to develop. In tis study, CV Arya Wasa already has a logo and company values, but this is not enough to meet the criteria for a good corporate identity. This type of research uses a qualitative method with a development model with data collection techniques using interview techniques, field observation and literature studies both offline and online. The design method that uses is design thingking with the test method using SUS (System Usability System). The results of tests conducted on 25 respondents proved that the design of CV Arya Wasa’s corporate identity is acceptable, easy to implement and provides a good image for the company and its potential target market with an average value of 70,90 (above average).Keywords: logo, Arya Wasa, identity, company.AbstrakTujuan dari penelitian ini adalah untuk menghasilkan corporate identity bagi CV Arya Wasa sebagai citra perusahaan. CV Arya Wasa merupakan perusahaan pengadaan barang dan jasa yang baru saja lahir namun memiliki potensi yang cukup besar untuk berkembang. CV Arya Wasa telah memiliki logo dan nilai-nilai perusahaan, namun belum cukup memenuhi kriteria corporate identity yang baik. Jenis penelitian ini menggunakan metode kualitatif dengan model pengembangan dengan teknik pengumpulan data menggunakan teknik wawancara, observasi lapangan dan studi literatur secara offline maupun online. Metode perancangan yang digunakan yaitu design thinking dengan metode pengujian menggunakan SUS (System Usability System). Hasil pengujian yang dilakukan kepada 25 responden membuktikan bahwa dengan adanya perancangan corporate identity CV Arya Wasa ini dapat diterima, mudah pengimplementasiannya dan memberikan citra yang baik bagi perusahaan maupun calon target pasarnya dengan nilai rata-rata 70,90 (di atas rata-rata).Kata Kunci: logo, Arya Wasa, identitas, perusahaan. Authors:Ritsa Ephipania Toding : STIKI MalangPoerbaningtyas E : STIKI MalangRina Nurfitri : STIKI Malang References:Banjaŕnahor, A. R., Purba, B., Sudarso, A., Sahir, S. H., Munthe, R. N., Kato, I., Gandasari, D., Purba, S., Muliana, M., & Ashoer, M. (2021). Manajemen Komunikasi Pemasaran. Jakarta: Yayasan Kita Menulis.Dewi, S. K., Haryanto, E. K., & De Yong, S. (2018). Identifikasi Penerapan Design Thinking Dalam Pembelajaran Perancangan Desain Interior Kantor. Seminar Nasional Seni Dan Desain 2018, 33–38.Gunalan, S., Haryono, H., & Yasa, I. N. M. (2022). Analisis Pemaknaan dan Tanda Pada Desain Logo GP Mandalika Series. Gorga: Jurnal Seni Rupa, 11(1), 212-219.Justin, M. R., Rohiman, R., & Darmawan, A. (2022). Desain Identitas Visual pada UMKM Ruang Keramik Studio Kota Metro Lampung. Gorga: Jurnal Seni Rupa, 11(1), 156-164.Lubis, S. K., Retnowati, T. H., & Syawalina, S. (2020). Predictive Power of Intellectual Ability Test Score on Students’ Fine Art Learning Outcomes. 3rd International Conference on Arts and Arts Education (ICAAE 2019, 41–44. https://doi.org/10.2991/assehr.k.200703.009.Safanayong, Y. (2006). Desain Komunikasi Visual Terpadu, Arte Intermedia. Jakarta: Intermedia.Sanyoto, S. E. (2010). Nirmana: Elemen-elemen Seni dan Desain. Yogyakarta: Jalasutra.Yuda, R., Sucipto, F. D., & Ghifari, M. (2022). Perancangan Maskot ISBI Aceh sebagai Upaya Penguatan Brand Awareness. Gorga: Jurnal Seni Rupa, 11(1), 36–44.
Perancangan Media Promosi Jasalindo Sport Sundri Natali; Rakhmad Maulidi; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 4 No 02 (2022): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v4i02.790

Abstract

Jasalindo Sport design is a company engaged in rescue and diving, shipwrecking and the provision of diving equipment, the Company does not yet have a promotional media that can be known to the public. Therefore, it is necessary to design a media promotion Jasalindo Sport to improve the image of the company that can be known to the public and increase sales. The method of design using sadjiman Ebdi Sanyoto's method of collecting observation and interview data, with SWOT data analysis (Strengths, Weakness, Opportunities, and Threats (Threats) after that formed a final design that was then tested to the target audience. Jasalindo Sport's promotional media design resulted in a video company Profile and supporting media posters, brochures, catalogs, x-banners, published on youtube, Instagram, Facebook. In conclusion, the resulting media certainly has advantages and disadvantages in helping to introduce Jasalindo Sport.
Perancangan Video Motion Graphic Tentang Perjalanan Sampah Di Kota Malang Subari Subari; Stefanus Ericko Dewangga; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 4 No 02 (2022): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v4i02.796

Abstract

Garbage accumulation is an impact resulting from unprocessed human activities and society’s indifferent nature. If processed properly, the waste can be a promising product that can increase resources in the area. The problem of waste is still a problem in big cities in Indonesia, and Malang is no exception. The city of Malang itself has a lot of waste piles, namely approximately 492.35 tons/day which is transported to TPS (Temporary Disposal Sites) and approximately 464.74 tons/day which is transported to TPA (Final Disposal Sites). This problem must be considered by the people of Malang City, so an interesting approach is needed so that people are interested. The first step to informing this problem is by making a motion graphic video, which covers 3 things, namely why and why garbage has accumulated, a graph of garbage accumulation in Malang City, and solutions to reduce this accumulation. The purpose of making this motion graphic video is to tell the problem of garbage that has accumulated and must be realized by the outside community, especially the people of Malang City. The result of this design is a motion graphic video that will be distributed through on youtube channel. With a motion graphic video about the waste problem in Malang City, people can be more aware and change their habits of not littering.
Promotional Media Design in Social Media Using Photography to Pour And Peace: Perancangan Media Promosi Dalam Media Sosial menggunakan Fotografi Untuk Pour And Peace Nurfitri, Rina; Rahmansyah, Anggi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.184

Abstract

The design of social media promotions is focused on one beverage brand, namely "Pour And Peace". "Pour And Peace" is a beverage brand originating from Pekanbaru City and has a good appeal among teenagers to the elderly. With the uniqueness of the drink that uses coffee beans typical of the Sumatran region and the visuals on the product, it is possible to promote the "Pour And Peace" product to strengthen the image and awareness of the target audience for local products. The “Pour And Peace” product has its own uniqueness with its visual appearance that looks like a drink containing alcohol in its packaging. But actually this drink is coffee beer or so-called coffee soda. "Pour And Peace" itself makes the design more unique because the main target market is young people or teenagers. The use of photography is very possible to be used as a way to promote "Pour And Peace" products, by taking pictures made more expressive, with product photo techniques, still life, angel placement, composition and so on. This design is made using a marketing design method that identifies product data and marketing data which are finally analyzed. After the identification process, the author determines the synthesis and design concept which consists of media planning and creative planning so as to produce a design concept concept. The final design results are determined in the form of promotional media in the form of photos and videos published on social media. The results of this design are expected to introduce coffee beer products