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Journal : Journal of Innovation Information Technology and Application (JINITA)

Sistem Informasi Akademik Berbasis Web pada Lembaga Bimbingan Belajar Agung Tri Laksono; Dwi Novia Prasetyanti; Antonius Agung Hartono
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.452 KB) | DOI: 10.35970/jinita.v2i2.402

Abstract

The Cendika Cilacap Tutoring Institute is a learning institution that provides learning programs for elementary, junior high and high school students. In Cendika Cilacap, academic data management is still done by means of books and has not been computerized, such as student registration data, delivery of value information, delivery of schedule information, and reports to leaders are still done manually. The problem that arises is that the increasing number of academic data, so there must be a system that can accommodate these data properly and can improve services. This study aims to develop a Web-based academic information system that can assist in managing academic data, student registration process, delivery of value information, delivery of schedule information and reports to leaders. This application was developed with the waterfall method. Based on the results of questionnaire testing with 10 respondents, it was enough for 4%, both 32%, and very good at 64%, that this application can help and make it easier to manage academic data and solve problems that occur in Cilacap cendika.
Implementasi Rapid Application Development dalam Pengembangan Aplikasi Pendaftaran Wisuda Berliana Nafarita Hapshakh; Dwi Novia Prasetyanti; Prih Diantono Abda’u
Journal of Innovation Information Technology and Application (JINITA) Vol 3 No 1 (2021): JINITA, June 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1030.333 KB) | DOI: 10.35970/jinita.v3i1.638

Abstract

Graduation is an inauguration activity for students who have finished studying at a university. Graduation registration at the Cilacap State Polytechnic is still done conventionally, causing problems such as students who are not registered in the toga data collection, students who do not return the toga according to the specified time limit. In addition, the large number of students makes the data collection process take longer. In this case, the authors conducted research that aims to build a website-based graduation registration information system. Making this system requires a research methodology. Among them are data collection methods that include literature studies, observations, and interviews as well as the system development method used, namely Rapid Application Development (RAD). The results of the questionnaire with a total score of 182 show that the system is very good in assisting BAAK in graduation registration services and monitoring the number of graduates, as well as helping students register for graduation and their completeness, and the system can help submit and confirm trouble-free forms. 
Aplikasi Permainan Edukasi Bahasa Jawa Bagi Siswa SD Berbasis Android Bayu Surya Atmoko; Isa Bahroni; Dwi Novia Prasetyanti
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1065.583 KB) | DOI: 10.35970/jinita.v2i2.362

Abstract

Technological advances that can be used by the public as a media for education are the development of Android smartphone technology, Android is the most popular of smartphone operating system in Indonesia with a percentage of 92%. Javanese language is one of the regional languages in Indonesia, but now its condition is threatened with extinction due to the smaller number of speakers in daily conversation. SD Negeri Karangmangu 1 is one of the institutions where students experience this problem, because some students feel ashamed and doubtful about using Javanese when talking to older people, due to the lack of Javanese vocabulary they understand. This research about Android Based Application Of Javanese Language Educational Games For Elementary Students. The application built is expected to help and make it easier for students in grades 3-6 to learn Javanese, by packaging Javanese into a fun interactive multimedia application (playing while learning). This application was developed using the Multimedia Development Life Cycle (MDLC) method. The concept of the game is that some Javanese vocabulary will be provided and the user is required to answer and sort the words according to the questions provided before the time runs out, if the answer is correct so the answer and Javanese script will be displayed, as well as the sound of the pronunciation. The results of the application testing were 38% agreed and 62% strongly agreed that the Android Based Application Of Javanese Language Educational Games For Elementary Students can help and make it easier for students in grades 3-6 to learn Javanese language with fun interactive multimedia.
Pemanfaatan Teknologi Informasi untuk Peningkatan Pelayanan pada UPT TIK Politeknik Negeri Cilacap Laely Fitri Is Dahlia; Andriansyah Zakaria; Dwi Novia Prasetyanti
Journal of Innovation Information Technology and Application (JINITA) Vol 4 No 1 (2022): JINITA, June 2022
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.392 KB) | DOI: 10.35970/jinita.v4i1.840

Abstract