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Journal : MES: Journal of Mathematics Education and Science

UPAYA MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA DENGAN MODEL TEAM GAMES TURNAMEN (TGT) MENGGUNAKAN PEMECAHAN SOAL BERKONTEKS CERITA RAKYAT SUMUT DI KELAS V SD Arie Candra Panjaitan; Suvriadi Panggabean
MES: Journal of Mathematics Education and Science Vol 5, No 2 (2020): Edisi Juni
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v5i2.2545

Abstract

AbstractResearch conducted on the class V students of SD by applying the model Team Games Tournament (TGT) which contextual folklore of North Sumatra in the sub subject of integer operations. This research aims to improve students' motivation to learn mathematics class V Field Elementary School.This research is an action research and the analyzed data are quantitative data and qualitative data. The results showed differences in learning motivation of fifth grade elementary school students using the Team Games Tournament (TGT) model in learning integers from low to high. The results showed an increase in students' mathematics learning activities Keywords: folklore contextual problem solving, Team Games Tournament (TGT) Abstrak. Penelitian dilakukan terhadap siswa kelas V SD dengan menerapkan model Team Games Turnamen (TGT) yang berkonteks cerita rakyat Sumatera Utara pada sub pokok bahasan operasi bilangan bulat. Penelitian ini bertujuan untuk meningkatkan motivasi belajar matematika siswa kelas V SD. Penelitian ini adalah penelitian tindakan dan data yang dianalisa adalah data kuantitatif dan data kualitatif. Hasil penelitian menunjukkan adanya peningkatan motivasi belajar matematika siswa kelas V SD mengunakan model Team Games Turnamen (TGT) dalam pembelajaran bilangan bulat dari tergolong rendah menjadi  tergolong tinggi. Hasil penelitian menunjukkan adanya peningkatan aktivitas belajar matematika siswa.  Kata kunci : Pemecahan soal berkonteks cerita rakyat, Team Games Turnamen (TGT)
STUDI PENERAPAN MEDIA KUIS INTERAKTIF QUIZIZZ TERHADAP HASIL BELAJAR MAHASISWA PRODI PENDIDIKAN MATEMATIKA Suvriadi Panggabean; Tua Halomoan Harahap
MES: Journal of Mathematics Education and Science Vol 6, No 1 (2020): Edisi Oktober
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v6i1.3143

Abstract

The purpose of this study was to see the contribution of interactive quiz media Quiziz media to improving student learning outcomes of Mathematics Education study program. The research used was quasi-experimental with a research sample of students of the mathematics education study program at the Faculty of Teacher Training and Education, Muhammadiyah University of North Sumatra, class of 2017. The techniques and data used were questionnaire and test methods. The results of the calculation using the t-test obtained that the value of tcount is 2.134 and when compared with the value of ttable is 2.004, obtained tcount ttable. The data shows that the student learning outcomes in the geometry transformation subject using interactive quiz media are better than those without using media. Media quizzes with quizizz significantly contribute to student learning outcomes, which is around 78%The purpose of this study was to see the contribution of interactive quiz media Quiziz media to improving student learning outcomes of Mathematics Education study program. The research used was quasi-experimental with a research sample of students of the mathematics education study program at the Faculty of Teacher Training and Education, Muhammadiyah University of North Sumatra, class of 2017. The techniques and data used were questionnaire and test methods. The results of the calculation using the t-test obtained that the value of tcount is 2.134 and when compared with the value of ttable is 2.004, obtained tcount ttable. The data shows that the student learning outcomes in the geometry transformation subject using interactive quiz media are better than those without using media. Media quizzes with quizizz significantly contribute to student learning outcomes, which is around 78%