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PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING DENGAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR SUBTEMA KEUNIKAN DAERAH TEMPAT TINGGALKU Fitriah Mujahidah Mujahidah; Wawan Syahiril Anwar; Resyi Abdul Gani
Jurnal Elementary:Kajian Teori dan Hasil Penelitian Pendidikan Sekolah Dasar Vol 6, No 1: Januari 2023
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/elementary.v6i1.12674

Abstract

Pengaruh Penerapan Model Problem Based Learning dengan Media Audio Visual terhadap Hasil Belajar Subtema Keunikan Daerah Tempat Tinggalku. Penelitian dengan menggunakan jenis penelitian eksperimen kuasi desain du akelas. Tujuan penelitian yakni mampu mengetahui apakah terdapat pengaruh hasil belajar subtema Keunikan Daerah Tempat Tinggalku kelas IV dengan menggunakan model Problem Based Learning dengan Media Audio Visual pada kelas ekperimen yakni kelas IV A dan penerapan model konvensional terhadap kelas kontrol yakni kelas IV B. Subjek berjumlah 73 peserta didik. Waktu pelaksanaan di lakukan pada semester genap tahun pelajaran 2021/2022. Teknik analisis yang digunakan adalah dengan menggunakan uji prasyarat analisis data meliputi uji normalitas, uji homogenitas, kemudian uji hipotesis menggunakan uji t. Hasil peneilitian menunjukkan terdapat perbedaan yang signifikan yaitu terdapat pada nilai N-Gain dan ketuntasan hasil belajar pada kelas eksperimen sebesar 74 termasuk ke dalam kriteria tinggi dengan ketuntasan hasil belajar yaitu 90%, lalu dipeoleh nilai rata-rata N-Gain kelompok kelas kontrol yaitu 64 termasuk ke dalam kriteria sedang dengan nilai ketuntasan hasil belajar 77%. Uji hipotesis menyatakan H0 ditolak serta Ha (Hipotesis alternatif) diterima karena dengan nilai thitung (80,2568) > ttabel (2,00030) dengan dk 72 dan taraf signifikan 0,05 (5%). Berdasarkan hasil penelitian, dapat ditarik kesimpulan adanya perbedaan dalam penerapan model Problem Based Learning dengan Media Audio Visual terhadap hasil belajar subtema Keunikan Daerah Tempat Tinggalku.
PENGEMBANGAN BAHAN AJAR MENGGUNAKAN CANVA PADA SUBTEMA KEBERAGAMAN BUDAYA BANGSAKU Elsa Savrina Putri; Sandi Budiana; Resyi Abdul Gani
Jurnal Elementary:Kajian Teori dan Hasil Penelitian Pendidikan Sekolah Dasar Vol 6, No 1: Januari 2023
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/elementary.v6i1.13464

Abstract

Penelitian ini ditujukan untuk mengembangkan serta mencari tahu kelayakan bahan ajar berbasis canva pada subtema keberagaman budaya bangsaku. Penelitian ini merupakan penelitian Research and Development (R&D) dengan metode penelitian ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek yang dilibatkan dalam penelitian ini yakni dua dosen Universitas Pakuan sebagai ahli media canva dan ahli bahasa subtema keberagaman budaya bangsaku, serta satu orang guru SDN Nagrak 02 sebagai ahli materi subtema keberagaman budaya bangsaku, dan tentunya peserta didik Kelas IV SDN Nagrak 02. Ahli media aplikasi canva memberikan skor validasi terhadap bahan ajar sebesar 81,3% termasuk kedalam kategori layak, ahli bahasa subtema keberagaman budaya bangsaku memberikan skor validasi sebesar 100% dengan kategori sangat layak, dan ahli materi subtema keberagaman budaya bangsaku dengan skor 81,3% ini termasuk kategori layak. Hasil dari pretest dihasilkan sebesar 85,4% dengan kategori layak dan pada posttest didapati hasil sebesar 90,6% dengan kategori sangat layak dari kedua test yang dilakukan dihasilkan N-gain sebesar 0,35 dan dapat membantu peserta didik memahami materi pembelajaran. Dapat disimpulkan bahwa pengembangan bahan ajar berbasis canva pada subtema keberagaman budaya bangsaku ini layak untuk digunakan oleh guru dan peserta didik dalam proses pembelajaran di kelas IV.
ANALISIS KEMANDIRIAN BELAJAR PADA PESERTA DIDIK TUNARUNGU Annissa Hendra Virnanda; Resyi Abdul Gani; Griet Helena Laihad
Jurnal Elementary:Kajian Teori dan Hasil Penelitian Pendidikan Sekolah Dasar Vol 6, No 1: Januari 2023
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/elementary.v6i1.12092

Abstract

Abstrak: Penelitian ini merupakan penelitian kualitatif dengan pendekatan Studi Deskriptif. Penelitian ini bertujuan untuk mengetahui kemandirian belajar pada salah satu subjek peserta didik tunarungu kelas VI SLB Mekarsari 1 Cibinong Semester Ganjil Tahun Pelajaran 2021/2022. Teknik pengumpulan data dilakukan pada natural setting (kondisi yang alamiah), yaitu observasi (pengamatan), wawancara, dan dokumentasi. Berdasarkan hasil penelitian dapat disimpulkan bahwa kemandirian belajar peserta didik tunarungu terbilang cukup mandiri dengan bentuk kemandirian secara emosional, kemandirian secara nilai dan kemandirian secara tingkah laku. Kemandirian peserta didik tersebut masih perlu ditingkatkan melalui upaya dari diri sendiri, peran guru dan peran orangtua
Implementasi Budaya Hidup Sehat pada Program Go Green School Resyi Abdul Gani
Pedagogia: Jurnal Ilmiah Pendidikan Vol 11, No 1 (2019): Pedagogia: Jurnal Ilmiah Pendidikan
Publisher : FKIP UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagogia.v11i1.7190

Abstract

Objek penelitian ini berusaha mengambarkan penerapan program sekolah hijau (go green school) pada implementasi budaya hidup sehat, dimulai dari penerapan kurikulum berbasis lingkungan dan penerapan budaya hidup sehat di lingkungan sekolah. Fokus penelitian ini pada implementasi budaya hidup sehat yang diterapkan pada seluruh warga sekolah, terutama siswa, sehingga presentase jumlah siswa sakit maksimal 2%/bulan. Kegiatan utama meningkatnya pengetahuan siswa dalam pola hidup sehat, membuat poster rambu-rambu kawasan tanpa asap rokok, adanya pengecekan kesehatan siswa disekolah oleh unit puskesmas, memilah sampah, serta sosialisasi makanan sehatbergizi.
PENGEMBANGAN MEDIA ANIMASI MENGGUNAKAN STORYSET PADA SUBTEMA MANUSIA DAN LINGKUNGAN Siti Humaerah Zahra; Resyi Abdul Gani; Santa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1231

Abstract

Tujuan dari penelitian ini yaitu untuk mengembangkan media animasi menggunakan storyset pada tema 8 subtema manusia dan lingkungan di kelas V. Penelitian ini merupakan jenis penelitian dan pengembangan atau research and development (R&D) menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subyek penelitian ini adalah 30 siswa kelas V SDN Parung 02. Pengumpulan data dilakukan melalui wawancara, observasi, angket validasi ahli dan angket respon peserta didik. Hasil penelitian diperoleh: rata-rata validasi ahli dengan persentase 97% dalam kategori “sangat layak”; rata-rata respon siswa dengan persentase 94,83% termasuk dalam kategori “sangat baik”; dan nilai rata-rata peserta didik adalah 87,66 sehingga mendapat nilai keberhasilan peserta didik sebesar 93,33%, sehingga dapat disimpulkan bahwa media animasi menggunakan storyset ini dapat memberikan pemahaman kepada peserta didik kelas V pada tema 8 subtema manusia dan lingkungan.
PENANA: AUDIO-VISUAL MEDIA TO IMPROVE ACROSTIC POETRY WRITING SKILLS Resyi Abdul Gani; Rini Sri Indriani; Nur Hikmah
JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran Vol 24, No 2 (2024): Jurnal Ilmiah Didaktika February 2024
Publisher : Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jid.v24i2.22393

Abstract

Interactive learning media strengthens user responses as quickly and often as possible, providing opportunities for students to control their learning pace and pay attention to coherent sequences assisted by audio-visual media penana, which can improve acrostic poetry writing skills. This research was conducted on July 25, 2023, with a total of 24 students consisting of 2 men and 22 women. This study aims to see how writing poetry, acrostic techniques assisted by audio-visual media, and penana applications can improve poetry writing skills using a qualitative approach and a classroom action research design following the Kemmis and Taggart model. The study was conducted in 3 cycles, where each cycle included 4 stages, namely planning, acting, observing, and reflecting, and involved 24 students in semester V. Data was obtained using observation, tests, non-tests, interviews, and documentation. The findings of this study suggest that the acrostic technique of poetry, assisted by audio-visual media, can help improve poetry writing skills. The results showed an increase in semester V students' poetry writing skills. This was evidenced by the classical completeness of the success of Indonesian grammar and literature skills cycle I by 71% with the criteria of "very good," cycle II writing poetry with 53% criteria "good," and cycle III poetry writing skills acrostic techniques by 49% with the "enough" criterion, and understand how to write acrostic technique poems by 60% with the "good" criterion. Also carried out was a multiplication of in-depth information on the ability to write audio-visual rocky acrostic poetry, and the publication of acrostic poetry for the application of penana amounted to 92% of the "excellent" criteria. So, efforts to improve acrostic poetry writing skills assisted by audio-visual media are appropriate for interactive learning to strengthen user responses and improve poetry writing skills
PENGEMBANGAN EVALUASI MULTIPLE CHOICE MENGGUNAKAN QUIZIZZ PAPER MODE PADA KELAS V TEMA 2 SUBTEMA 2 PENTINGNYA UDARA BERSIH BAGI PERNAPASAN Resyi Abdul Gani; Tatang Muhajang; Putu Merischa Deabella Aurellia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1870

Abstract

Development of Multiple Choice Evaluation Using Quizizz Paper Mode in Class V Theme 2 Sub Theme 2 The Importance of Clean Air for Respiration. This research is motivated by the use of less diverse evaluation media which is one of the main factors in the lack of success in the learning evaluation process. This research aims to develop learning evaluation media on theme 2 subtheme 2 the importance of clean air for learning breathing 3. The research method used is Research and Development using the ADDIE model. This research was carried out at SDN Lawanggintung 1 Bogor in class V with the results of the research showing that the quizizz paper mode evaluation media developed had a very feasible category. With media experts at 85% "very worthy", language experts at 97% "very worthy", material experts at 88% "very worthy", evaluation experts at 93% "very worthy", student responses were 95% and teacher responses were 94%. Based on the results of this research, it was concluded that the quizizz paper mode evaluation media developed was very suitable for use as an evaluation media in the classroom.
Cultivating Pro-environmental Literacy in Future Primary School Teachers: A Pathway to Sustainable Education Dita Destiana; Resyi Abdul Gani; Fitri Siti Sundari; Aanisah Nur Fitriany
Pedagogia: Jurnal Ilmiah Pendidikan Vol. 17 No. 1 (2025)
Publisher : FKIP UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagogia.v17i1.16

Abstract

The aims of this study is to reveal the picture of pro-environmental education in elementary school teacher education students. The research sample through convenience sampling is 100 elementary school teacher training students of Pakuan University. Qualitative research methods, descriptive approaches with survey data collection techniques using questionnaire instruments and multiple-choice question tests were used to determine the percentage of students' pro-environmental literacy consisting of indicators of environmental knowledge, cognitive skills, environmental attitudes and pro-environmental behavior. The results of data processing and analysis showed that the environmental education of primary school teacher education students (PGSD students) was at a moderate level, the indicators of environmental knowledge (78.3%), cognitive skills (63.3%) and pro-environmental behavior were at a moderate level (65.6%), and attitudes towards knowledge were in the high category with a percentage (81%). In addition, the percentage also shows several sub-indicators with the highest percentage of environmental literacy, including the sub-indicator of problem-solving knowledge, the environment above the environmental literacy indicator, the sub-indicator has the ability to plan activities to investigate environmental problems on the cognitive skills indicator, the environmental assessment sub-indicator on the environmental care attitude indicator and the eco-friendly consumption sub-indicator on the pro-environmental behavior. The hope of most students is to expect more activities on campus that combine academic learning with environmental practices.
PENGEMBANGAN BAHAN AJAR E-COMIC CREATOR MATERI KEKAYAAN BUDAYA INDONESIA BERBANTUAN APLIKASI PIXTON Aisyah Fitriana M; Resyi A. Gani; Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8009

Abstract

Development of E-Comic Creator Teaching Materials on Indonesian Cultural Wealth Material Assisted by Pixton Application. The type of research used is the Research and Development (R&D) approach at Elementary School 02 Cogreg on grade IV students with a research model, namely the ADDIE method (Analysis, Design, Development, Implementation and Evaluation). This research began with conducting needs analysis, curriculum analysis, student analysis, and product design. Furthermore, e-comic teaching materials were developed using the pixton application, which were then validated by experts. After that, a trial was conducted on e-comic teaching materials using the pixton application on Indonesian cultural wealth material to the respondents who had been determined. The validation results from media experts, material experts, and language experts showed that e-comic teaching materials using the pixton application were considered very valid and very feasible to use, with an average percentage of 97%. In the trial phase, as many as 25 students were involved as respondents and gave very positive responses to the teaching materials used with an average percentage reaching 90%. Based on the results of this study, it can be concluded that the e-comic teaching materials assisted by the pixton application on the material on Indonesian cultural wealth are valid, interesting, easy to use by students, and are used as a source of teaching materials in learning activities.
PENGEMBANGAN E-LKPD BERBANTUAN WIZER.ME PADA TOPIK DAERAHKU DAN KEKAYAAN ALAMNYA: Penelitian Research and Development pada Peserta Didik kelas IV di Sekolah Dasar Pertiwi Kota Bogor Semester Genap Tahun Ajaran 2024/2025 Restu Utami; Resyi A. Gani; Rini Sri Indriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9221

Abstract

Restu Utami 037121094. Pengembangan E-LKPD Berbantuan Wizer.me pada topik Daerahku dan Kekayaan Alamnya. Penelitian ini merupakan Research and Development dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) yang bertujuan untuk mengembangkan dan mengetahui kelayakan E-LKPD menggunakan Wizer.me pada topik Daerahku dan Kekayaan Alamnya. Penelitian ini dilaksanakan di Sekolah Dasar Pertiwi Kota Bogor dengan subyek penelitian 31 peserta didik kelas IV pada semester genap tahun pelajaran 2024/2025. Uji validitas penelitian ini dilakukan oleh ahli media, bahasa dan 2 materi. Selain penilaian dari para ahli, angket respon peserta didik dan guru juga diberikan untuk mengembangkan dan menyempurnakan E-LKPD menggunakan Wizer.me. Hasil validasi oleh ahli media 96% dengan kriteria “Sangat Layak”, ahli bahasa diperoleh persentase 92% dengan kriteria “Sangat Layak”, ahli materi (Dosen) diperoleh persentase 96% dengan kriteria “Sangat Layak” dan ahli materi (Guru) diperoleh persentase 90% dengan kriteria “Sangat Layak”. Hasil angket respon peserta didik memperoleh hasil persentase 86% dengan kriteria “Sangat Layak”, serta hasil angket respon guru menunjukkan persentase 88% dengan kriteria “Sangat Layak”. Dapat disimpulkan bahwa E-LKPD menggunakan Wizer.me layak digunakan peserta didik dalam kegiatan pembelajaran di sekolah dasar.