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PENERAPAN E-COMMERCE PADA KARANG TARUNA KOMPLEK NUSA HIJAU Anggreini, Novita Lestari; Ekawati, Nia; Tresnawati, Shandy
PUAN INDONESIA Vol. 5 No. 2 (2024): Vol. 5 No. 2 (2024): Jurnal Puan Indonesia Vol 5 No 2 Januari 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v5i2.203

Abstract

The purpose of this community service is to increase community awareness of technology in the field of e-commerce and educate about how to utilize it through entrepreneurship. Nusa Hijau Complex has a Youth Organization which consists of junior high school and high school students. But even though the average Karang Taruna member is a school student, they always hold social activities such as sharing happiness with orphans, working together to clean up the complex environment, and holding studies on educational matters. The understanding of e-commerce in the community is certainly still limited, so from this the service team wants to provide enlightenment from the application of e-commerce itself. The target of the current service team is Karang Taruna Komplek Nusa Hijau, this service activity is well received by the service participants, so that the application of e-commerce can be implemented properly.
Pelatihan Mengenalkan Struktur Data pada SMK Negeri 2 Cimahi Tresnawati, Shandy; Ekawati, Nia; Anggreini, Novita Lestari; Rohmayani, Dini
PUAN INDONESIA Vol. 6 No. 1 (2024): Jurnal Puan Indonesia vol 6 no 1 Juli 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i1.278

Abstract

Data structures and algorithms are important, integrated, and mutually supportive parts of building good and efficient application programs. Paying more attention to this can provide very important results, especially in increasing access speed and providing insight and guidance on how to improve problem solving and find better solutions. The service team conducts community service in Software Engineering expertise, this certainly supports the material that will be delivered to the Software Engineering department about learning Data Structures. In addition, the service team received an explanation from the teacher of SMK Negeri 2 Cimahi, there is data structure learning material so that it is sustainable in the training held by the service team. The material presented by 3 (three) speakers included linked lists, stacks and queues. The following are the results done by the service participants. The conclusion on community service at SMK Negeri 2 Cimahi, the service participants, namely school students, were enthusiastic in learning data structure material. Service participants understand better and can implement the results that have been done in the training process.
MEDIA PEMBELAJARAN INTERAKTIF PENGENALAN ILMU TAJWID BERBASIS AUGMENTED REALITY Jalaludin Assuyuthi, Muhammad; Ekawati, Nia
JURNAL ILMIAH INFORMATIKA Vol 12 No 02 (2024): Jurnal Ilmiah Informatika (JIF)
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/jif.v12i02.9275

Abstract

Mastery of tajweed is an important aspect in reading the Qur'an correctly, but often conventional learning methods are considered less attractive to students. To overcome this challenge, this research developed an interactive learning media based on Augmented Reality (AR) that is designed to introduce the science of tajweed in a more interesting and easy-to-understand way. Augmented reality (AR) technology allows for the integration of digital elements into the real world, creating immersive and interactive learning experiences. This application provides a three-dimensional visualization of the hijaiyah letters and the rules of tajwid, as well as examples of their application in the reading of the Qur'an. The evaluation of the use of this media shows an increase in students' interest and understanding of tajweed materials, as well as providing a more in-depth and interesting learning experience. Thus, this AR-based interactive learning media has the potential to be an effective tool in the process of introducing and mastering tajweed science, which is expected to improve the quality of learning in the religious field.
MEDIA BELAJAR PERMAINAN INTERAKTIF BERBASIS POWERPOINT UNTUK SISWA SEKOLAH DASAR Fauzi, Imam; Ekawati, Nia
JURNAL ILMIAH INFORMATIKA Vol 12 No 02 (2024): Jurnal Ilmiah Informatika (JIF)
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/jif.v12i02.9277

Abstract

With the advancement of technology, educational institutions, particularly universities, have begun to implement the use of PowerPoint. However, PowerPoint has not been widely adopted in primary schools. It is essential to understand the benefits and analyze the usage by various institutions that have already integrated it. This analysis focuses on the benefits using an approach that addresses the issues and challenges of PowerPoint as a learning medium. The study provides an overview of the implementation of PowerPoint in educational institutions and offers recommendations for effective utilization.
Microcontroller-based Forklift Path Following Robot Prototype Tresnawati, Shandy; Ekawati, Nia; Siddiq, Maulana Fadjar
Internet of Things and Artificial Intelligence Journal Vol. 4 No. 3 (2024): Volume 4 Issue 3, 2024 [August]
Publisher : Association for Scientific Computing, Electronics, and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/iota.v4i3.733

Abstract

The development of science in the field of robotics has made many heavy jobs that cannot be done by humans replaced by robots, especially in the factory industry. In modern factories, most of them have a warehouse or similar facility that contains heavy equipment for use in a factory, for example, forklift heavy equipment. Based on an interview with one of the forklift operators, the problem of using forklifts is usually when there are items that must be moved that cannot be lifted by humans which must be done immediately according to the route where the item is stored. To answer the existing problems, a robot prototype was made which is useful to help facilitate the work of factory workers. This robot prototype was built using the User Centered Design (UCD) method. This robot prototype uses the main components of Arduino UNO, L293D Motor Driver, and PWM Servo Motor Driver. Based on the overall testing that has been done, it can be said that the robot prototype can follow the route according to the program and can lift and remove objects in front of it with a score of 80%. So that workers can be helped to facilitate their work.
Prototype Sistem Kendali Pintu Gerbang Otomatis Berbasis Internet of Things (IoT): Indonesia Novita Lestari Anggreini; Nia Ekawati; Hasbi Nur Ichsan
Infotekmesin Vol 14 No 2 (2023): Infotekmesin: Juli, 2023
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v14i2.1893

Abstract

An automatic gate is a door whose operation process runs automatically using a remote drive tool, but when combined with IoT elements, it means that users can control the automatic gate using a cell phone or mobile phone. The purpose of this research is to create a prototype of an automatic gate control system based on the Internet of Things (IoT). The method used in the current research is the prototype method. The results in this study were tested to determine the range. Testing is done using an adapter connected to a power supply. The testing process is carried out by observing the movement and response of the servo motor when controlled via a smartphone and the stepper motor when the Ultrasonic sensor detects an object less than 5 cm. The conclusion of this research is that at a distance of 1 to 19 meters, the gate lock can still be controlled properly. While at a distance of 20 meters when the gate lock is open, the gate opens and closes. This is because the WiFi signal cannot be captured properly by the central controller of the circuit at a distance of more than 19 meters.
KLASTERISASI PINJAMAN NASABAH KOPERASI MENGGUNAKAN ALGORITMA K-MEANS: STUDI KASUS : CV ARYA GUNA USAHA Ordano Tamba, Yogi; Ekawati, Nia
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 6 (2024): JATI Vol. 8 No. 6
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i6.11195

Abstract

perekonomian tradisional telah mendukung masyarakat selama bertahun-tahun, tekanan akibat pertumbuhan populasi, perubahan iklim, dan dinamika pasar yang terus berubah telah memaksa dilakukannya penilaian ulang terhadap pendekatan ekonomi yang digunakan. Namun yang menjadi fokus permasalahan masyarakat untuk memulai sektor pertanian di pedesaan yaitu modal yang cepat dan tepat. Terkait permasalahan, maka berdirilah suatu organisasi koperasi, yang merupakan elemen penting dalam perekonomian Indonesia, sehingga aktivitas koperasi berperan dalam mencapai kesejahteraan ekonomi, baik bagi para anggotanya maupun bagi masyarakat di sekitarnya, Koperasi CV Arya Guna Usaha Pinjaman yang di tawarkan memiliki bunga 5% dengan batas minimum di bawah 10 Juta dan jangka waktu pinjaman selama 10 minggu. Sistem pembayaran dilakukan secara mingguan, dan koperasi mencari nasabah yang bergerak dalam usaha seperti warung, pedagang, home industry, dan sejenisnya. Dan di temukannya lah masalah kerugian atas pemilihan nasabah untuk di layakan dalam peminjaman selanjutnya dengan data yang yang besar dan pengerjaan secara manual, mengakibatkan terjadinya kerugian dalam penutupan buku selama sebulan sekali, dalam permasalahan itu di ajukan sebuah solusi dengan pengelolaan data nasabah koperasi dengan memanfaatkan data mining untuk memudahkan dalam penentuan pengolahan data, menggunakan algoritma k-means untuk kelayakan penerimaan peminjaman selanjutnya. Metode yang menjadi acuan terdiri dari 9 (Sembilan) tahapan yaitu, menentukan masalah, menentukan tujuan dan ruang lingkup, mencari literatur, pengumpulan data, metode yang digunakan, proses dan hasil penelitian, analisis, penarikan kesimpulanData yang sudah didapatkan ditahap ini akan di preparasi atau cleaning data. Data akan di olah kembali untuk menghilangkan data yang kurang penting dalam proses pengolahan data nantinya, dan di dapatkan 5 atrribut data yaitu, nama nasasbah, berkeluarga, pinjaman-ke, pinjaman pokok, jumlah tunggakan Sangat lancar (SL) Lancar (L), Tidak lancar (L). Dengan menggunakan algoritma k-means didapatkan hasil cluster sebanyak 4, yaitu jumlah cluster 0 terdapat 48 data, cluster 1 terdapat 33 data, cluster 2 terdapat 16 data, dan cluster 3 terdapat 17 data dengan total sebanyak 114 data.Kesimpulan dari penilitian ini adalah penerapan algoritma k-means menggunakan perangkat lunak rapidminer untuk klasterisasi data nasabah koperasi dan meminimalisir kerugian CV.Arya guna usaha kepada penerima pinjaman selanjutnya, dan menentukan layak atau tidaknya nasabah untuk pinjaman selanjutnya dengan ketentuan sangat lancer, lancer, tidak lancar. Penelitian selanjutnya dapat mengeksplorasi dan membandingkan algoritma klasterisasi lainnya, untuk melihat apakah algoritma tersebut dapat memberikan hasil yang lebih akurat atau memberikan perspektif baru dalam menentukan kelayakan nasabah.
Pelatihan Desain Web untuk Menambah Pengetahuan Siswa Madrasah Tsanawiyah Al-Mukhlis Desa Jatisari Kabupaten Bandung Ernawati, Tati; Ekawati, Nia; Iskandar, Rachmat; Tresnawati, Shandy; Raafidiani, Reni; Ihsan Kamil, Ali
PUAN INDONESIA Vol. 6 No. 2 (2025): Jurnal Puan Indonesia Vol 6 No 2 Januari 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i2.315

Abstract

The PkM activity aims to provide theoretical and practical training about web design that participants know and understand web design used Bootstrap. It is expected that this training will help students understand the web design concept. Partner is Pondok Pesantren Al-Mukhlis Desa Jatisari Kabupaten Bandung. The method used in PkM activities is training accompanied by demonstrations to increase the skills of participants related to web design material. PkM activities for junior high school participants have been realized in the form of training on Tuesdayy, August 31 2024. This PkM activity shows that students have acquired basic knowledge of web design. The students' active participation during the training indicates a positive response to the training material.
Mackerel Tuna Freshness Identification Based on Eye Color Using K-Nearest Neighbor Enhanced by Contrast Stretching and Histogram Equalization Dahlan, Dahlan; Iskandar, Rachmat; Ekawati, Nia; Sugianto, Castaka Agus
Scientific Journal of Informatics Vol. 11 No. 4: November 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v11i4.14494

Abstract

Purpose: The present study focuses on the development of a robust fish freshness classification system based on the application of different digital image processing techniques from mackerel tuna eye images toward better classification. Methods: Contrast stretching and histogram equalization were done to improve image quality before the classification. The system contained 250 training images in a dataset, for five freshness classes which are 3, 6, 9, 12, and 15 hours post-catch, with 50 test images. For classification, the K-Nearest Neighbor (KNN) algorithm was employed with a parameter setting of K = 5, ensuring effective differentiation between the various freshness levels based on the enhanced image features. Result: The results depicted very low MSE values after enhancement at 6 hours, as low as MSE = 0.0012606 and PSNR = 28.9944 dB for contrast stretching, and for 12 hours, histogram equalization gave the best results, MSE = 0.0030712 and PSNR = 25.127 dB. Further, classification done through the KNN classifier with K=5 gave results with accuracy as high as 100% was achieved on the testing data, proving that the model was successfully able to identify the classes of freshness. Novelty: The novelty in the present research work is the integration of advanced image-processing techniques, which allow the achievement of an improved level of detection of fish freshness and a very useful solution to the seafood industry in view of product quality and safety assurance. Generally, the paper epitomizes an important milestone in the application of machine learning and image processing for the assessment of the quality of foods.
FUZZY LOGIC MENENTUKAN KEPUASAN MASYARAKAT TERHADAP KINERJA PEGAWAI KECAMTAN DENGAN METODE MAMDANI Purwanti, Septiana Budi; Ekawati, Nia
Computer Science and Industrial Engineering Vol 1 No 01 (2019): Comasie Journal
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Employee performance is the level of achievement or work results of a person from the goals that must be achieved or implemented must be in accordance with their respective responsibilities in a certain period of time. Performance satisfaction is the level of one's feelings after comparing the performance or the results he feels compared to his expectations. Sagulung Subdistrict is one of the densely populated sub-districts in Batam city, based on the results of community interviews about the performance of employees in Sagulung sub-district, the results show that the quality of services they receive varies. Hospitality of employees when serving the community is also different between one employee and another employee, besides that community satisfaction with employee performance also varies so that the community's satisfaction with the performance of employees in Sagulung sub-district cannot be concluded. Fuzzy logic using the mamdani method is one method to determine community satisfaction with employee performance in Sagulung sub-district. Based on the results of testing of the data that has been processed, the results of manual calculations are 68.4162 while for the system testing using matlab the results are 68.7. Based on the results of these tests, it can be concluded that fuzzy logic meetode mamdani can be used to determine community satisfaction with employee performance in Sagulung sub-district.