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Improving the Accuracy of Heart Failure Prediction Using the Particle Swarm Optimization Method Yuliandari, Dewi; Yudhistira, Yudhistira; Wuryanto, Anus; Sidik, Sidik; Ayu Sariasih, Findi
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 1 (2024): Articles Research Volume 8 Issue 1, January 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v9i1.13017

Abstract

Malfunction of the body's organs, heart failure, makes a person and those closest to them feel worried, which will result in the person's death. There are too many deaths caused by this deadly disease every year. The main problem throughout the world is heart disease, the death rate of which is getting higher and higher and is uncontrollable for various parties due to many factors, especially in terms of knowing it early or not being able to predict it accurately. Therefore, the aim of this research on heart failure problems is to improve heart failure predictions with optimal accuracy, namely the neural network method with the particle swarm optimization method. Previously, heart failure prediction research had been carried out using several methods, but here we will increase the accuracy of the methods that have been carried out. After the testing process on the neural network method and after being optimized and getting results from the particle swarm optimization method, the accuracy increased with an increase of 08.35%. As well as increasing AUC results with an increase of 0.067%. From the results of increasing the accuracy of the neural network method, testing the particle swarm optimization method on heart failure disease data can be used as a reference for stakeholders.
UI/UX Design Using the Design Thinking Method in the Development of a New Student Registration Information System Website at Raudhatul Athfal (RA) Qurrotul 'Uyun Adinda Gita Lestari; Findi Ayu Sariasih; Edhi Prayitno; Chaerul Bahri; Chandra Setiawan
Jurnal Indonesia Sosial Teknologi Vol. 6 No. 1 (2025): Jurnal Indonesia Sosial Teknologi
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jist.v6i1.8905

Abstract

This research aims to design User Interface (UI) and User Experience (UX) for website-based student registration at Raudhatul Athfal (RA) Qurrotul 'Uyun using design thinking method. In the face of educational development and the need for technological innovation, the use of technology in school administration activities is crucial to improve efficiency. This research highlights the problems faced by Raudhatul Athfal Qurrotul 'Uyun, namely the use of manual forms and Google Forms in Registration, which have the potential to result in filling errors and difficult data management. The design thinking method is applied through the stages of empathize, define, ideate, prototype, and testing. Interviews were conducted with prospective student guardians, solution ideas were collected, and a UI design was created to illustrate user flow. The prototype was tested through usability testing with the system usability scale, involving 12 respondents. The results showed that the UI and UX design of web-based student registration using figma tools with the design thinking method can be done at Raudhatul Athfal (RA) Qurrotul 'Uyun.
Pelatihan Membuat Bahan Ajar Interaktif Dan Menarik Menggunakan Canva Juniarti Eka Safitri; Juarni Siregar; Ani Yoraeni; Findi Ayu Sariasih
PRAWARA Jurnal ABDIMAS Vol 3 No 4 (2024): PRAWARA JURNAL ABDIMAS
Publisher : CV. Manha Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63297/abdimas.v3i4.128

Abstract

Tujuan utama pengabdian kepada masyarakat ini adalah meningkatkan keterampilan desain guru dalam membuat bahan ajar interaktif dan menarik menggunakan Canva pada Raudhatul Athfal (RA) Al Muttaqin. Bahan ajar yang interaktif dapat mendukung proses pembelajaran yang lebih efektif dan menyenangkan, khususnya bagi siswa usia dini. Metode pelaksanaan kegiatan ini meliputi pelatihan, pendampingan intensif, dan evaluasi hasil karya guru. Hasil kegiatan menunjukkan peningkatan signifikan pada kemampuan peserta dalam menggunakan Canva, termasuk pemahaman terhadap fitur-fiturnya, penerapan elemen desain yang relevan, dan kemampuan menciptakan bahan ajar berbasis digital yang sesuai dengan kebutuhan siswa. Sebelum pelatihan, hanya 20% guru yang mampu membuat desain sederhana; namun, setelah pelatihan, angka ini meningkat menjadi 90%, dengan kualitas desain yang lebih menarik dan profesional.Selain itu, peserta melaporkan peningkatan kreativitas dan kepercayaan diri dalam menggunakan teknologi untuk mendukung pembelajaran. Implikasi dari kegiatan ini mencakup penggunaan bahan ajar digital yang lebih variatif di kelas, sehingga mampu meningkatkan motivasi belajar siswa. Kegiatan ini membuktikan bahwa pelatihan berbasis aplikasi desain modern seperti Canva dapat menjadi solusi inovatif untuk pengembangan kompetensi guru dalam era digital.