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Pengaruh Media Pembelajaran Quizlet Terhadap Penguasaan Kosakata Bahasa Jepang Siswa Kelas XI SMAN 8 Pekanbaru Tasya Hendri Putri; Merri Silvia Basri; Dini Budiani
KIRYOKU Vol 7, No 1 (2023): Jurnal Kiryoku
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v7i1.%p

Abstract

This study aims is based on viewing the Japanese vocabulary’s knowledge of second grade student of SMAN 8 Pekanbaru, pre-using and post-using Quizlet as a learning media, also to review whether Quizlet as a learning media is effective for learning Japanese vocabulary. The population in this study were students of second grade of SMAN 8 Pekanbaru with sample of 33 students from class XI IPA 9 as the experimental class and 33 students from class XI IPA 8 as the control class. The results of this study are as seen in the results of the independent sample t test from the post-test value data, Sig(2-tailed) is 0.002 which shows that Quizlet as a learning media is effective for supporting Japanese vocabulary’s knowledge in second grade students of SMAN 8 Pekanbaru.
Efektivitas Manga Doraemon sebagai Media Pembelajaran Terhadap Penguasaan Hiragana pada Siswa SMAN 4 Pekanbaru Dheo Jaya Dipa; Merri Silvia Basri; Adisthi Martha Yohani
KIRYOKU Vol 7, No 1 (2023): Jurnal Kiryoku
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v7i1.126-132

Abstract

This study aims to view the effectiveness of using Doraemon’s manga as a learning media on comprehend of hiragana in class XI of  sman 4 Pekanbaru. The population of this study were 72 students of class XI of  SMAN 4 Pekanbaru with samples taken of 36 students which were divided into 18 students for the experimental class and 18 students for the control class. The results obtained were based on the independent sample T-Test on the Post-Test results of the two classes, namely 0.016 and showed that Doraemon’s manga as a learning media was proven to be effective on comprehend hiragana of class XI of SMAN 4 Pekanbaru.
Pengaruh Penggunaan Aplikasi Goodnight Terhadap Tingkat Kecemasan Berbahasa Dan Tingkat Percaya Diri Dalam Berbicara Bahasa Jepang Summa Aurasna; Merri Silvia Basri; Sri Wahyu Widiati
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.465

Abstract

Dalam pembelajaran bahasa Jepang di kelas perkuliahan terdapat mahasiswa mengalami kesulitan berbicara dalam bahasa Jepang. Kesulitan tersebut dapat dipengaruhi beberapa faktor seperti kecemasan, tidak percaya diri, rasa gugup dan lain sebagainya. Tujuan penelitian ini adalah untuk mengetahui penilaian diri mahasiswa menggunakan aplikasi Goodnight dapat membantu kecemasan berbahasa dan percaya diri dalam berbicara bahasa Jepang. Metode penelitian yang digunakan adalah metode penelitian deskriptif dengan pendekatan kuantitatif. Sampel dalam penelitian ini adalah mahasiswa tingkat 3 semester ganjil Program studi Pendidikan Bahasa Jepang Fakultas Keguruan dan Ilmu Pendidikan tahun ajaran 2021/2022 sebanyak 24 mahasiswa. Hasil penelitian menunjukkan bahwa, setelah menggunakan media aplikasi Goodnight untuk kecemasan berbahasa dan percaya diri mahasiswa mengalami adanya perubahan yang dapat membantu dalam melatih berbicara bahasa Jepang. 57,6% respond masih merasa kecemasan berbahasa dan 54,6% tidak percaya diri, mahasiswa/i Pendidikan Bahasa Jepang Angkatan 2020 dapat menilai dirinya sendiri perihal peningkatan mereka sebelum dan sesudah menggunakan aplikasi Goodnight untuk melatih berbicara bahasa Jepang.
PENGARUH PENGGUNAAN APLIKASI HIRAGANA MEMORY HINT DALAM MENINGKATKAN KEMAMPUAN HURUF HIRAGANA SISWA SMAN 9 PEKANBARU Silvia Hildebertha Panjaitan; Merri Silvia Basri; Dini Budiani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.564

Abstract

This research is about the effect of Hiragana Memory Hint application in improving the Hiragana letters ability of the student of SMAN 9 Pekanbaru. This research is focused on one of the Japanese characters, namely Hiragana letters. The reason the researcher chose this letter was because the shape of the Hiragana letter was very different from the alphabet, making it difficult for students to memorize Hiragana letters. Therefore, an interesting, effective, efficient and fun media was tested, namely the Hiragana Memory Hint application. This application is based on Android so that students can use it on their respective cellphones and can be used anytime and anywhere as a medium for learning Hiragana letters. In this application there are various features such as animated images, sounds, and illustrations that are easy to understand, there is also a quiz feature to test how far the students' ability to recognize Hiragana letters. The purpose of this study was to determine the ability of Hiragana letters before and after using the Hiragana Memory Hint application for student at SMAN 9 Pekanbaru. This type of research is quantitative research using quasi-experimental method. Respondents in this study were students of class X SMAN 9 Pekanbaru and the research sample taken amounted to 40 people. Based on the results of the research that has been carried out, it is concluded of Hiragana Memory Hint application has an influence in increasing the ability of Hiragana letters for students at SMAN 9 Pekanbaru with an average value of 90,1.
The Effectiveness of the Kahoot app! on the Game Based Learning Method for Mastering the Vocabulary of SMAN 9 Pekanbaru Students Yashinta Qhorayma Putri Akbar; Merri Silvia Basri; Dini Budiani
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.631

Abstract

This study aims to determine the effectiveness of Kahoot! about vocabulary mastery of class X SMAN 9 Pekanbaru. This research is an experimental research with a quasi-experimental type, where the data collection instruments used are pretest and posttest control groups. There are 2 classes with 35 students in each class. The samples in this study were class X IPA 2 as an experimental class and X IPS 2 as a control class. Based on the results of the Independent Sample T Test, then Sig. (2-tailed) of 0.000 which shows that the result is smaller than 0.05 so it can be concluded that Ha is accepted and Ho is rejected, which means that the use of Kahoot! effective in mastering vocabulary class X SMAN 9 Pekanbaru.
PERSEPSI DOSEN MENGENAI DAMPAK PEMBELAJARAN DARING SELAMA PANDEMI TERHADAP KEMAMPUAN BERBICARA BAHASA JEPANG PADA MAHASISWA Nabela Silviani Oktavira; Merri Silvia Basri; Dini Budiani
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 4 (2023): Volume 6 No 4 Tahun 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i4.20664

Abstract

This study examines the perception of professors of the impact of online learning on Japanese speaking ability. This study is a qualitative study of descriptive data taken using google forms from professors who have been able to teach Japanese language online or offline. The lecturer is from several universities located in Java and Sumatra. The reason for being a lecturer as a source is to know the abilities of online and offline students and the reflection of potion learning to speak Japanese online. Results show the faculty's perception of online students' speaking ability on aspects of vocabulary mastery, correct accent, and long or short vowel mention in vocabulary has a poor effect on online students. In terms of conversational intensity, speaking speed, and the influence of regional languages on Japanese pronunciation have a good effect on online students than offline students. Lecturer's reflection results lead students to provide supportive tools, provide more creative materials, use methods that attract attention, apply rules when learning online, include students in assessment, provide feedback and compliments on every learning. This study is expected to analyze the advantages and disadvantages of online learning as a reflection of subsequent learning. This study is expected to be an improvement in Japanese language learning in the future.
Metode Penerjemahan Harfiah Pada Mahasiswa Pendidikan Bahasa Jepang: Dhanasea Faradhila*, Merri Silvia Basri, Sri Wahyu Widiati Dhanasea Faradhila; Merri Silvia Basri; Sri Wahyu Widiati
JPGENUS: Jurnal Pendidikan Generasi Nusantara Vol. 1 No. 2 (2023): Jurnal Pendidikan Generasi Nusantara (JPGENUS)
Publisher : Samudra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61787/9avnf565

Abstract

Penelitian ini bertujuan untuk mengetahui penggunaan metode penerjemahan harfiah yang digunakan mahasiswa pada teks berita bahasa Jepang. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Data yang dikumpulkan menggunakan metode simak dan teknik catat. Teori yang digunakan teori metode penerjemahan menurut Newmark (1988). Responden dalam penelitian ini di ambil pada mahasiswa Pendidikan Bahasa Jepang Universitas Riau. Hasil penelitian ini menunjukan bahwa di temukan 48 data pada kalimat hasil penerjemahan mahasiswa yang menggunakan metode harfiah.
Efektivitas Penggunaan Aplikasi Kahoot! Sebagai Strategi Dalam Meningkatkan Kosakata Bahasa Jepang Siswa Kelas XI SMA Negeri 1 Dayun Uswatun Hasanah; Merri Silvia Basri; Dini Budiani
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 2: Februari 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i2.7328

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya penguasaan kosakata sebagai pondasi utama yang mendukung kemampuan berbicara, menulis, serta memahami makna dalam komunikasi sehari-hari. Penelitian ini bertujuan untuk mengkaji efektivitas penggunaan aplikasi Kahoot sebagai strategi  dalam meningkatkan kosakata bahasa Jepang siswa kelas XI SMA Negeri 1 Dayun. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan eksperimen dengan desain pretest-posttest one group. Subjek penelitian adalah siswa kelas XI SMA Negeri 1 Dayun. Data dikumpulkan melalui tes (pretest dan posttest) dan dianalisis menggunakan rumus statistic dengan menggunakan IBM SPSS Statistics 26. Hasil penelitian menunjukkan bahwa penggunaan aplikasi Kahoot secara signifikan meningkatkan penguasaan kosakata bahasa Jepang siswa kelas XI SMA Negeri 1 Dayun. Selain itu, pembelajaran berbasis Kahoot juga meningkatkan motivasi belajar siswa, terlihat dari respon positif yang diberikan siswa selama proses pembelajaran berlangsung. Fitur-fitur visual dan interaktif dari Kahoot! dapat memperkuat memori siswa dengan mengaktifkan berbagai jalur kognitif, seperti asosiasi visual dan penguatan melalui feedback langsung. Penelitian ini menyimpulkan bahwa aplikasi Kahoot efektif sebagai strategi dalam meningkatkan kosakata bahasa Jepang siswa kelas XI SMA Negeri 1 Dayun. Implikasinya, guru dapat mempertimbangkan aplikasi Kahoot! Sebagai media interaktif untuk meningkatkan hasil belajar siswa dalam pembelajaran bahasa Jepang seperti pembelajaran  kosakata.