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ONLINE SELLING REGISTERS IN FACEBOOK GROUP SELLING AND BUYING ANYTHING AND THE IMPLEMENTATION OF THE LEARNING OF INDONESIAN LANGUAGE IN SMA Ediwarman, Ediwarman; Syafrizal, Syafrizal; Pahamzah, John
Kajian Linguistik dan Sastra Vol 5, No 2 (2020)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (623.794 KB) | DOI: 10.23917/kls.v5i2.11336

Abstract

The purpose of this study is to describe the form of abreviation and function of the register language in the Facebook group "Buy and Sell Anything Cilegon Serang Banten". The method used in this research is qualitative method. As for the data collected through library study techniques, refer to the basic tapping techniques and advanced techniques of free and accountable, note taking, and documentation techniques. The data obtained are classified based on the form of abreviation and register language functions. Based on the results of the study found 4 forms of abreviation consisting of 1) abbreviations, 2) acronyms, 3) fragments, and 4) letter symbols. In addition, 5 language functions were found consisting of 1) instrumental functions, 2) representational functions, 3) interactional functions, 4) personal functions, and 5) heuristic functions. The results of this study can be implemented in Indonesian language learning in high school, especially in negotiating text learning.Keywords: Facebook, register, form of abreviation, language functions
AN ANALYSIS OF SLANG LANGUAGE USED IN THE TEENAGER INTERACTION Nuraeni, Frasasti Wahyu; Pahamzah, John
LITERA Vol 20, No 2: LITERA JULI 2021
Publisher : Faculty of Languages and Arts, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ltr.v20i2.37058

Abstract

Language variation, slang, is one of the recently language uses in mostly teenager interaction. They use this language variation in having various types and reasons. This paper is qualitative studies which aimed at finding and explore the types of slang language used and the reasons of using slang in teenager interaction. It was used as the method to describe a result of a process based on the category that had been determined. The data were collected from document analysis and close ended questionnaire which were analyzed by using interactive model of data analysis: data reduction, data display, and drawing conclusion / verification. The study found that the types of slang language used in teenager interaction showed various result in each types. The first highest result was acronym with the total 33 words or 37.93%. Then, the second was clipping with the total 25 words or 28.75%. Next, the third was fresh and creative with the total 16 words or 18.39%. After that, the fourth was compounding with the total eight words or 9.19%, and the lowest was imitative with the total five words or 5.74%. In line with the result of slang language used types, the result of teenagers’ reason in using slang on their interaction also showed impressive result. There were seven reasons of why the teenagers were using slang language in their interaction. The first highest result was the reason of to enrich the language by inventing new words with the total 15 frequencies or 17.85%. Then, the reason was to induce either friendliness with the total 14 frequencies or 16.70%. Next, the reason were to be different and for easing of social intercourse with the total 13 frequencies or 15.47%. The reasons of to be different and for easing of social intercourse had the same frequencies and percentage in this result. After that, the reason was to reduce seriousness of a conversation with the total 11 frequencies or 13.09%. Next, the reason was just for fun of the thing with the total 10 frequencies or 11.90%, and the last reason was for delights in virtuosity with the total eight frequencies or 9.52%. Keywords: communication, slang types, reason of using slang, and teenager.ANALISIS PENGGUNAAN BAHASA SLANG DALAM INTERAKSI REMAJAAbstrakVariasi bahasa, bahasa gaul, adalah salah satu bahasa yang baru-baru ini digunakan dalam sebagian besar interaksi remaja. Mereka menggunakan variasi bahasa ini karena memiliki berbagai jenis dan alasan. Penelitian ini merupakan penelitian dengan motode kualitatif yang bertujuan untuk menemukan dan mengeksplorasi jenis-jenis bahasa gaul yang digunakan dan alasan penggunaan bahasa gaul dalam interaksi remaja. Metode kualitatif digunakan sebagai metode untuk mendeskripsikan hasil dari suatu proses berdasarkan kategori yang telah ditentukan. Data diperoleh dari analisis dokumen dan angket tertutup yang dianalisis menggunakan analisis data model interaktif: reduksi data, penyajian data, dan penarikan kesimpulan / verifikasi. Hasil penelitian menemukan bahwa jenis-jenis bahasa gaul yang digunakan dalam interaksi remaja menunjukkan hasil yang beragam di setiap jenisnya. Hasil tertinggi pertama adalah akronim dengan jumlah 33 kata atau 37,93%. Kemudian yang kedua yaitu kliping dengan total 25 kata atau 28,75%. Berikutnya, yang ketiga yaitu kata baru dan kreatif dengan total 16 kata atau 18,39%. Setelah itu, kata majemuk dengan total delapan kata atau 9,19%, dan yang terendah yaitu kata peniruan dengan total lima kata atau 5,74%. Sejalan dengan hasil penggunaan jenis bahasa gaul, hasil alasan remaja dalam menggunakan bahasa gaul di interaksinya juga menunjukkan hasil yang mengesankan. Ada tujuh alasan mengapa para remaja tersebut menggunakan bahasa gaul dalam interaksi mereka. Alasan yang pertama adalah untuk memperkaya bahasa dengan menemukan kata-kata baru sebanyak 15 frekuensi atau 17,85%. Kemudian alasan yang kedua untuk menginduksi keramahan dengan total 14 frekuensi atau 16.70%. Selanjutnya, alasan yang ketiga agar berbeda dan untuk memudahkan pergaulan dengan total 13 frekuensi atau 15,47%. Sejalan dengan hasil penggunaan jenis bahasa gaul, hasil alasan remaja dalam menggunakan bahasa gaul di interaksinya juga menunjukkan hasil yang mengesankan. Alasan untuk menjadi berbeda dan untuk memudahkan pergaulan memiliki frekuensi dan persentase yang sama pada hasil ini. Setelah itu, alasan berikutnya untuk mengurangi keseriusan percakapan dengan total 11 frekuensi atau 13,09%. Selanjutnya, hanya untuk bersenang-senang dengan total 10 frekuensi atau 11,90%, dan yang terakhir adalah kesenangan dalam virtuositas dengan total delapan frekuensi atau 9,52%. Kata kunci: komunikasi, tipe-tipe bahasa gaul, alasan penggunaan bahasa gaul, dan remaja.
The Quizizz Application for Improving Mentally Retarded Students' Vocabulary Syamsun, Tosi Rut; Syafrizal, Syafrizal; Pahamzah, John
International Journal of English Education and Linguistics (IJoEEL) Vol 5, No 2 (2023)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijoeel.v5i2.6621

Abstract

This study was to research students’ vocabulary for using the Quizizz application in a special need school for mentally retarded students and how Quizizz applications used by teachers. To determine if the Quizizz app has an effect on mentally retarded students' vocabulary ability. These studies employed a quantitative research methodology with an experimental design that utilized a single organization for the pretest and posttest. The twenty test takers were all students and made up the population. Due to the fact that this pattern checks all college students, a total of 20 persons, it is a saturated pattern. Descriptive facts, prerequisite check assessment, and speculation testing make up the information series approach. Following the use of the Quizizz program, a code value reflecting pre- and post-test data on students' vocabulary proficiency was produced from the test results. 0.253 > 0.05. Similarly, at a critical threshold & it; (0.000 0.05), H0 and H1 are also rejected.  These results imply that the ninth-grade Quizizz program has an impact on how pupils communicate.
Meningkatkan Kompetensi Menulis Artikel bagi Guru melalui Workshop di SMAN 1 Cirinten, Lebak Banten Syafrizal, Syafrizal; Pahamzah, John; Ediwarman, Ediwarman; Yuniarti, Tricahyani Endah; Hanafi, Syadeli
ABDIKARYA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 6 No. 02 (2024): ABDIKARYA
Publisher : Lembaga Pengembangan, Penelitian dan Pengabdian Kepada Masyarakat Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/abdikarya.v6i02.3609

Abstract

Tujuan artikel ini untuk mengetahui peningkatan kompetensi guru dalam menulis artikel disekolah, strategi yang paling dominant dan paling bagus untuk meningkatkan kemampuan menulis dan mengetahui proses menulis artikel sederhana dan di submit pada jurnal nasional. Untuk mencapai tujuan tersebut, maka penulis mengadakan kegiatan pengabdian masyarakat pada SMAN 1 Cirinten Lebak Banten melalui workshop sehari dengan membahas berbagai jurnal dengan berbagai template OJS Jurnal yang bisa digunakan untuk kenaikan pangkat atau golongan. Beberapa tahapan pelaksanaan kegiatan yang dilakukan untuk membentuk pemahan dan praktek menulis artikel dan submit pada jurnal melalui tahapan: guru pada worshop memperoleh pengetahuan bagaimana menulis artikel ilmiah yang sesuai dengan ajuan pada fungsional guru, karakteristik jurnal yang bisa diterima, menentukan tema yang sesuai, serta tip agar artikel almiah bisa langsung diterima pada jurnal yang dimaksud. Kemudian, guru pada kegiatan ini diberikan contoh berupa template Sistem Operasi Jurnal"OJS". Kegiatan ini bertujuan agar semua peserta dapat langsung memahami bagaimana menyiapkan diri untuk secara cermat melihat gaya selinngkung pada jurnal tersebut dan langsng mengaplikasikannya, tidak sedikit guru yang pada awalnya tidak percaya diri untuk melakukan hal ini, namun seiring adanya pemamntauan dari beberpa teman pembicar akhirnya para guru mampu menyesuaikan bentuk tulisannya dengan template yang ada. Tahap akhir, diberikan pemahaman yang detil tentang bagimana menulis artikel degan benar, semua peserta dipantau melaluli observasi langsng yaitu semua pembicara yang terlibat dalam kegaiatan memeriksa tulisan, memberikan saran, ide kreatif yang bias menunjang artikel mereka, bagaimana mensitasi dengan benar sesuai dengan template melalui system APA.
Literature Review on the Use of Electronic Modules in Independent Learning in Higher Education Holisoh, Ade; Pahamzah, John; Hidayat, Sholeh
Journal of General Education and Humanities Vol. 4 No. 1 (2025): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i1.368

Abstract

The use of electronic modules in the implementation of Independent Learning Independent Campus (MBKM) in higher education has proven to be effective in improving the quality of learning and student learning outcomes. Research shows that electronic modules, such as those based on Project Based Learning (PjBL), hypercontent, and e-pub, provide flexible interactivity and support independent and collaborative learning. The study reveals the development of entrepreneurship modules in the ISI Yogyakarta Music Education Study Program, which has been highly successful. The module has been validated with a high score of 93, meeting the standards of practitioners, academics, and communication experts. It has also improved students' knowledge and motivation in the creative industry. The module's structure and content make learning more straightforward, and students have provided positive feedback. It is also relevant to the graduate profiles of the program, including art managers, consultants, and music educators. This study highlights the importance of entrepreneurship modules in meeting students' academic needs and empowering them in the business world. This module also helps students master difficult concepts, increase their interest and practical skills, and motivate them to face work challenges. In response to MBKM, the electronic module allows students to learn flexibly, be relevant to the real world, and develop 21st-century skills. Therefore, the development more interactive modules and technology-based applications needs to be improved, and lecturers and students must be trained to utilize this technology. Collaboration with industry and educational technology developers is also important to create modules that suit the needs of the world of work. Continuous evaluation and innovation are needed so that the module remains relevant to technological developments and future educational demands.
Designing Project-Based Narrative Text Using Quizzez Ade Juanda; Syafrizal, Syafrizal; Pahamzah, John
Indonesian Journal of Teaching and Teacher Education Volume 4, No 1 (2024) January - June
Publisher : Pencerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58835/ijtte.v4i1.348

Abstract

The pedagogy of today is not the same as it was in earlier decades. In the past, people used textbooks and blackboards in the classroom for educational purposes. People are using digital technology for learning these days. The goal of this project is to integrate Quizzez into a project-based learning approach for narrative texts. The Research and Development (R&D) approach is used in this investigation. Data collection through surveys and interviews is the first step. The findings demonstrated that students had high standards for the application of ICT in English language training. More particular, 42.4% of students expressed a desire to use digital learning resources more frequently when they are studying. Consequently, the author hopes to provide educational resources and evaluations that are easily incorporated with information and communication technology (ICT). Throughout the output production process, the author and instructor will collaborate to produce a more meaningful and successful outcome. The partner school will implement the outcome during the second week of January 2023.
A Comparative Study between the Use of Role Play and Discussion Method in Teaching Speaking Ability Pahamzah, John; Syafrizal, Syafrizal; Gailea, Nurhaedah; Masrupi, Masrupi; Mulyati, Enung
IJET (Indonesian Journal of English Teaching) Vol. 9 No. 2 (2020): December
Publisher : Department of English Language Education, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/ijet2.2020.9.2.227-241

Abstract

The study aims to investigate if role play and discussion methods can improve students’ speaking skills significantly. The researcher also attempts to investigate whether role play or discussion method that better enhancing the students’ speaking performance after the teaching-learning process conducted. To achieve these aims, the quasi-experimental research design is employed. The data were gathered from 60 students of twelfth grade in one of the vocational high schools in Pandeglang, Banten. Students from two classes were taken randomly and divided into experimental and control groups. Some instruments like pre-test - post-test were employed to collect the data. At the end of the study, many advantages were found to improve the students’ speaking skill including vocabulary, grammar, and pronunciation aspect. Both groups indicated to experience improvement, but the experimental group showed more advanced enhancement indicated by their achieving to reach the ‘good’ category in speaking. While none of the students from the control group could get that. Conclusively, students taught by the discussion method show more improvement with 19.93 as their mean score. While students by role-play method have 13.73 as their mean score. It is significantly different from both methods indicated by the significance value score of 0.14 which is less than 0.05. Hence, the discussion method is more effective than the role-play method in improving students’ speaking ability. For that reason, it is recommended for teachers to use discussion method to improve students’ speaking comprehension.
Using Digital Storytelling to Enhance Students’ Speaking Skills Nuriyah, Laely; Gailea, Nurhaeda; Pahamzah, John
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1041

Abstract

Many students, particularly those who are studying English as a foreign language (EFL), face a considerable difficulty in achieving a high level of speaking proficiency. The objective of this study is to evaluate the impact of digital storytelling on improving English speaking proficiency.This study utilised a pre-test-posttest group design. The study's demographic and sample comprise 80 students from Class XI IPA in the academic year 2023/2024. The researcher utilised the snowball sampling approach to determine the necessary sample size. Before administering the before and post tests, the researcher evaluated the validity and reliability of the instrument using SPSS. This was accomplished by analysing the scores on the corrected item total correlation, which quantifies the relationship between item scores and the overall item score. The pupils were assigned the labels Group A (experimental) and Group B (control). Afterwards, pupils participate in a Pretest to determine any differences among them. The researcher offered digital storytelling to both groups, but only the experimental group utilised it, while the control group did not. The experimental group will be subjected to a treatment that involves the utilisation of digital storytelling. The T test was utilised as the technique for data analysis. The results showed that the calculated T value was 7.313, and the significance value was below 0.05. Thus, it can be inferred that the use of digital storytelling allows students to improve their English speaking skills. This research is important because it can improve the process of acquiring the English language, namely by emphasising the importance of teachers in teaching digital storytelling during English language learning.
Penerapan Metode Karya Wisata untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik pada Pembelajaran IPA Kelas V SD N Krenceng I Andriana, Encep; Muhyidin, Asep; Pahamzah, John; Afrizal, Muhamad
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 12 (2024): Jurnal Ilmiah Wahana Pendidikan 
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12512434

Abstract

This field trip method is a method used in presentation by bringing students to study the material outside the classroom (outdoor). Field trip activities can also utilize the surrounding environment as a learning resource, and can foster responses to students' creative stimulation, the information obtained by students will also become broader, more current and concrete, and students can also process or search for information themselves. . Research using a descriptive qualitative approach or what is usually referred to as qualitative research. The subjects in this research were class V teachers at SDN Krenceng I. Data collection in this descriptive qualitative research used observation, interviews and documentation methods. From the results of this research, it has been proven that SDN Krenceng I has implemented the field trip method in its learning by visiting educational places such as the Cikerai livestock villa where students are taught to learn outside the classroom with various things that students must pay attention to or observe.
UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA PADA PEMBELAJARAN BAHASA INGGRIS MELALUI PENERAPAN MODEL SIKLUS BELAJAR (LEARNING CYCLE) Kurniawan, Andri; Pahamzah, John; Muhyidin, Asep
Jurnal Review Pendidikan dan Pengajaran Vol. 6 No. 4 (2023): Volume 6 No 4 Tahun 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i4.22830

Abstract

Tujuan dari penelitian ini adalah untuk menguji relevansi Model Dick Carrey dalam sharing of knowledge sebuah pembelajaran terkhusus pada pelajaran PAI yang pada studi kasusnya adalah SMP IT Baitul Anshor Cimahi. Metode pada penelitian ini menggunakan pendekatan kualitatif yang mana melakukan observasi terjun kelapangan dengan mengamti proses pembelajaran serta melakukan wawancara Temuan penelitian menunjukkan bahwa desain instruksional Dick dan Carey sangat cocok untuk proses belajar berbasis keterampilan. Dalam konteks ini, sangat penting bagi lembaga pendidikan dan guru untuk terus bekerja untuk meningkatkan pendidikan agama Islam. Tujuannya adalah untuk memastikan tujuan belajar dengan nilai-nilai lucu dapat dipenuhi seefisien mungkin dengan kohort yang masuk. Penelitian ini memberikan dasar bagi penelitian lanjutan dan pengembangan model pembelajaran yang relevan untuk meningkatkan mutu pendidikan agama Islam yang mana Guru berperan aktif sebagai fasilitator kunci dalam mencapai hasil positif sebuah pembelajaran.