Articles
Bimbingan Teknis Pembelajaran dalam Jaringan (Daring) Bagi Guru di Sekolah Dasar
Celia Cinantya;
Maimunah Maimunah
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 3, No 3 (2021)
Publisher : Universitas Lambung Mangkurat
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DOI: 10.20527/btjpm.v3i3.2489
Sebagai salah satu metode yang digunakan dalam proses Pembelajaran Jarak Jauh, pembelajaran online memberikan keuntungan kepada peserta didik untuk belajar di mana saja dan kapan saja. Namun, kendala terjadi dalam proses pembelajaran, seperti motivasi dan semangat belajar peserta didik menurun selama belajar dari rumah. Hal ini karena peserta didik rindu bertemu teman, dan kurangnya variasi tugas dan materi pembelajaran membuat peserta didik bosan. Untuk itu Pengabdian kepada Masyarakat ini bertujuan untuk memberikan informasi dan bimbingan teknis bagi guru SD Pengambangan 5 Banjarmasin dengan menggunakan metode Game-Based Learning sebagai salah satu metode alternatif yang digunakan selama Learning from Home untuk meningkatkan motivasi belajar peserta didik. Kegiatan pengabdian masyarakat diawali dengan materi kuliah, tanya jawab kemudian berkembang dan praktek menggunakan aplikasi Kahoot. Hasil dari kegiatan pengabdian masyarakat ini adalah memahami konsep dasar Game Based Learning sebagai alternatif pembelajaran, dan peserta dapat membuat materi pembelajaran berbasis game menggunakan Kahoot. Metode ini merupakan inovasi pembelajaran untuk meningkatkan motivasi belajar anak. As one of the methods used in the distance learning process, online learning gives students the advantage to study anywhere and anytime. However, obstacles occur in the learning process, such as the students' motivation and enthusiasm for learning decreases during learning from home. Students miss meeting friends and the lack of variety of assignments and learning materials makes students bored. For this reason, Community Service aims to provide information and technical guidance for Pengambangan 5 Elementary School Banjarmasin teachers by using the Game Base Learning method as one of the alternative methods used during Learning from Home to increase students' learning motivation. Community service activities begin with lecture material, question and answer then develop and practice using the Kahoot application. The result of this community service activity is to understand the basic concepts of Game-Based Learning as an alternative to learning, and participants can create game-based learning materials using Kahoot. This method is a learning innovation to increase children's learning motivation.
Pelatihan Implementasi Blended Learning di Taman Kanak-kanak pada Guru TK Negeri Pembina Banjarmasin Timur
Maimunah Maimunah;
Celia Cinantya
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 3, No 3 (2021)
Publisher : Universitas Lambung Mangkurat
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DOI: 10.20527/btjpm.v3i3.2722
Permasalah yang ditemukan di Sekolah mitra adalah motivasi belajar siswa yang menurun akibat terlalu lama belajar dari rumah di tengah kondisi pandemi Covid-19. Selain itu pembelajaran daring yang diberikan juga kurang bervariasi. Untuk itu, Pengabdian Kepada Masyarakat ini betujuan untuk memberikan informasi kepada Guru-Guru TK tentang metode pembelajaran Blended Learning dan pelatihan menggunakan aplikasi educandy sebagai alternatif media membuat pembelajaran berbasis permainan yang menarik bagi peserta didik dalam pembelajaran daring. Pelatihan ini dilaksanakan di TK Pembina Kecamatan Banjarmasin Timur, Banjarmasin pada tanggal 18 November 2020, dan diikuiti oleh 16 peserta. Metode yang digunakan dalam kegiatan ini adalah ceramah, tanya jawab dan demonstrasi. Kemudian dilanjutkan dengan pelatihan dan praktek langsung oleh peserta. Hasil dari kegiatan pengabdian kepada masyarakat ini adalah peserta memahami konsep dasar Blended Learning sebagai pendekatan pembelajaran yang bisa digunakan saat Pandemi Covid-19, juga Guru-Guru memiliki ketrampilan dalam menggunakan aplikasi educandy sebagai media membuat materi pembelajaran berbasis permainan. The problem found in partner schools is that students' learning motivation has decreased due to taking too long to study from home during the Covid-19 pandemic. In addition, the online learning provided is also less varied. For this reason, this Community Service aims to provide kindergarten teachers with information about the Blended Learning learning method and training using the Educandy application as an alternative media to create interesting game-based learning for students in online learning. This training was held at the Pembina Kindergarten in East Banjarmasin District, Banjarmasin, on November 18, 2020, and was attended by 16 participants. The methods used in this activity are lectures, questions and answers and demonstrations. They were then continued with training, and hands-on practise by the participants. The result of this community service activity is that participants understand the basic concepts of Blended Learning as a learning approach that can be used during the Covid-19 pandemic, and teachers have skills in using Educandy applications as a medium for making game-based learning materials.
Pelatihan Pemanfaatan Barang Bekas sebagai Media Pembelajaran di Taman Kanak-Kanak
Mohammad Dani Wahyudi;
Celia Cinantya;
Maimunah Maimunah
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol 7 No 2 (2022): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya
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DOI: 10.33084/pengabdianmu.v7i2.2491
The problem in this community service activity is the use of learning media that is less varied. This is because most teachers are less creative in utilizing the objects around them as innovative learning media. Therefore, the solution used to overcome this problem is to carry out workshops on using used goods as learning media in Kindergarten. This activity aims to provide insight and skills to teachers at partner schools to use used materials around them in exciting learning media. This Community Service activity was conducted at the Pembina State Kindergarten, East Banjarmasin District, Banjarmasin City. The method used in this activity is a lecture, demonstration, and question and answer method. All teachers in the school participated in this activity. This training activity results in teachers gaining knowledge and skills in utilizing used goods in the surrounding environment in exciting and innovative learning media.
MENGEMBANGKAN AKTIVITAS DAN MOTORIK HALUS ANAK KELOMPOK A DALAM MEMBUAT GARIS SESUAI POLA MELALUI MODEL COKLAT DI TK ABA 1 PAGATAN
Nurillah Ramadina;
Celia Cinantya
Jurnal Inovasi, Kreatifitas Anak Usia Dini (JIKAD) Vol 2, No 1 (2022): Februari
Publisher : Universitas Lambung Mangkurat
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DOI: 10.20527/jikad.v2i1.4696
AbstrakPermasalahan dalam penelitian ini adalah rendahnya aktivitas dan kemampuan motorik halus anak, hal ini disebabkan karena anak kurang terstimulasi dengan pembelajaran yang monoton dan rendahnya aktivitas belajar anak. Upaya pemecahan masalah ini yaitu dengan menggunakan model COKLAT (Direct Instruction dengan kegiatan mencocoK poLa mediA kerTas gambar). Tujuan dalam penelitian yaitu untuk mendeskripsikan aktivitas guru, menganalisis aktivitas anak, dan menganalisis hasil perkembangan anak. Pendekatan yang digunakan adalah pendekatan kualitatif dan kuantitatif dengan jenis Penelitian Tindakan Kelas (PTK). Subjek penelitian adalah kelompok A TK Aisyiyah Bustanul Athfal 1 Pagatan sebanyak 6 anak. Instrumen yang digunakan yaitu lembar observasi aktivitas guru, aktivitas anak, dan hasil perkembangan. Sedangkan analisis data menggunakan analisis deskriptif dan cross table dan interprestasi menggunakan presentase dan kriteria. Hasil temuan menunjukkan aktivitas guru mencapai kriteria sangat baik pada pertemuan 4. Aktivitas klasikal anak mencapai 100% dengan kriteria sangat aktif pada pertemuan 4. Dan hasil perkembangan anak secara klasikal mencapai 100% dengan interprestasi BSB (berkembang sangat baik) pada pertemuan 4. Disarankan penggunaan model COKLAT sebagai referensi pembelajaran efektif guna mewujudkan hasil perkembangan aspek motorik halus lebih baik.Kata Kunci: Direct Instruction, menarik garis, mencocok pola. AbstractThe problem in this study is the low activity and fine motor skills of children, this is because children are less stimulated by monotonous learning and low learning activities of children. Efforts to solve this problem are by using the COKLAT model (Direct Instruction with matching activities for drawing paper media patterns). The purpose of this research is to describe teacher activities, analyze children's activities, and analyze the results of child development. The approach used is a qualitative and quantitative approach with the type of Classroom Action Research (CAR). The research subjects were group A of TK Aisyiyah Bustanul Athfal 1 Pagatan with 6 children. The instruments used are observation sheets of teacher activities, children's activities, and developmental results. While the data analysis used descriptive analysis and cross table and interpretation used percentages and criteria. The findings showed that the teacher's activity reached very good criteria at meeting 4. Children's classical activities reached 100% with very active criteria at meeting 4. And the results of classical child development reached 100% with BSB interpretation (very well developed) at meeting 4. It is recommended to use the COKLAT model as an effective learning reference in order to realize better results of the development of fine motor aspects.Keywords: Direct Instruction, draw a line, match the pattern.
Fine Motor Development for Children Aged 4-6 Years by Using Woven Products in Kampung Purun
Rusmaniah Rusmaniah;
Celia Cinantya;
Muhammad Ridha Ilhami
CAKRAWALA DINI: JURNAL PENDIDIKAN ANAK USIA DINI Vol 13, No 2 (2022): November 2022
Publisher : UPI Kampus Cibiru
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DOI: 10.17509/cd.v13i2.48326
One of the aspects of child development is fine motor skills. Children's fine motor skills are essential to be stimulated from an early age. Fine motor skills can be trained by using learning media so that learning becomes more fun. This research aims to describe the children's fine motor development aged 4-6 years using woven media in Kampung Purun. This research uses a qualitative approach. Data collecting by interviews, observation, and documentation. Data analysis through the reduction stage, presentation, and conclusion and it’s verified. The research results explain that purun woven product media coloring activities can improve children's fine motor skills aged 4-6 years. . Implications for children's fine motor development are : 1) train in writing preparation, 2) stimulate the development of social, emotional, and artistic aspects, 3) train children's creativity so that children become creative and dare to try. 4) train children to think logically in relation to the ability to count. This research makes it easier for PAUD teachers to use woven products as learning media for early childhood in helping develop their fine motor skills.
DEVELOPING ACTIVITIES, INDEPENDENCE AND ASPECTS OF MOTORIK HALUS USING THE EXTREAM MODEL IN GROUP B2 CHILDREN
hairunnisa hairunnisa;
Celia Cinantya
E-CHIEF Journal Vol 2, No 2 (2022)
Publisher : Pendidikan Guru Pendidikan Anak Usia Dini (PG PAUD) Universitas Lambung Mangkurat
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DOI: 10.20527/e-chief.v2i2.6723
AbstractThis studyaims to describe teacher activities and analyze activities, independence and fine motor aspects of children. The problem in this i researchis the low activity, independence and motor aspects ofchildren. This is due to the lack of meaningful learning, children lack opportunities in independent learning activities, and lack of activities that train children's fine motor skills. An attempt to solve this problem is to use the EXTREAM model (E Xplicit insTRuction, kolasE and mediA alaM materials). This research approach uses a qualitative approach with a type of classroom action research (PTK), the subject of research in group B2 children in Aisyiyah Bustanul Athfal 15 Banjarma sin Kindergarten. Data collection techniques use observation sheets on teacher activities, children's activities, independence and fine motor aspects. Meanwhile, data analysis is the analysis of descriptions and cross tables and achievements and criteria. The results showed that teacher activity achieved very good criteria at meeting 3. The child's activity at meeting 3 reaches the criteria of "All Active Students". Thechildren at meeting 3 achieved the criteria of "All Independent Students". In addition, the results of the child's fine motor development at the last meeting reached 100% of children who succeeded by obtaining (BSH) and (BSB). It was concluded that the EXTREAM model can improve the activity, independence and results of fine motor development of the child very well. It is recommended to use the EXTREAM model as a reference for effective learning of teachers to realize the results of the development of fine motor aspects better.Keywords: Activity, Independence, Fine Motor, Explicit Instruction, Natural Material Media.
Pelatihan Pembuatan Media Pembelajaran Berbasis Multimedia Interaktif bagi Guru–guru Sekolah Dasar di Banjarmasin
Aslamiah Aslamiah;
Celia Cinantya;
Wahdah Refia Rafianti
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 5, No 1 (2023)
Publisher : Universitas Lambung Mangkurat
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DOI: 10.20527/btjpm.v5i1.6520
Tujuan kegiatan pelatihan ini adalah untuk meningkatkan keterampilan Guru–guru di SD Negeri Inti Surgi Mufti 4 Banjarmasin dalam membuat media pembelajaran berbasis multimedia interaktif sebagai salah satu upaya dalam meningkatkan motivasi belajar siswa. Metode yang digunakan dalam pelatihan ini adalah dengan metode ceramah, tanya jawab dan praktik terbimbing. Pelatihan dilaksanakan di SD Negeri Inti Surgi Mufti 4, Banjarmasin dan diikuti oleh seluruh Guru, Staf dan mahasiswa magang dilaksanakan pada tanggal 15 & 18 Agustus 2022. Indikator keberhasilan kegiatan ini adalah apabila pengetahuan dan keterampilan peserta pelatihan mencapai lebih dari 90% serta kepuasan peserta terhadap pelaksanaan mencapai lebih dari 90%Hasil pelaksanaan pelatihan ini adalah peserta memiliki pengetahuan tentang media pembelajaran berbasis multimedia interaktif serta memiliki keterampilan dalam menggunakan aplikasi yang digunakan dalam membuat multimedia pembelajaran berbasis multimedia interaktif guna meningkatkan motivasi belajar siswa Sekolah Dasar. Hal ini terlihat dari pemahaman peserta pelatihan terkait materi pelatihan sebesar 92%, sedangkan keterampilan peserta dalam pemanfaatan aplikasi dalam membuat media pembelajaran berbasis multimedia interaktif meningkat menjadi 92%. Berdasarkan hasil temuan tersebut dapat disimpulkan bahwa pelaksanaan pelatihan tersebut berjalan dengan sukses dan berhasil mencapai kriteria keberhasilan yang ditentukan. This training activity aims to improve teachers' skills at Inti Surgi Mufti 4 Banjarmasin public elementary school in making interactive multimedia-based learning media to increase student learning motivation. The method used in this training is the lecture method, question and answer and guided practice. The training was held at Inti Surgi Mufti 4 Public Elementary School, Banjarmasin and was attended by all teachers, staff and student interns on August 15 & 18, 2022. The indicator of this activity's success is if the trainees' knowledge and skills reach more than 90% and the participant's satisfaction with the implementation reaches more than 90%. Interactive multimedia-based learning multimedia to increase elementary school students learning motivation. This can be seen from the training participants' understanding of the training material by 92%. In comparison, the participants' skills in using applications in making interactive multimedia-based learning media increased to 92%. Based on these findings, the training implementation was successful and achieved the specified success criteria.
Pelatihan Pemanfaatan Barang Bekas Sebagai Media Pembelajaran di Taman Kanak-Kanak
M. Dani Wahyudi;
Celia Cinantya;
Maimunah Maimunah
Carmin: Journal of Community Service Vol. 1 No. 2 (2021)
Publisher : Borneo Research and Educatin Center
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DOI: 10.59329/carmin.v1i2.39
The problem that occurs in this community service activity is the use of learning media that is less varied. This is because most teachers are less creative in utilizing the objects around them as innovative learning media. Therefore, the solution used to overcome this problem is to carry out workshops on using used goods as learning media in Kindergarten. This activity aims to provide insight and skills to teachers in partner schools to use used materials around them in interesting learning media. This activity was carried out at the Pembina State Kindergarten, East Banjarmasin District, Banjarmasin City. The method used in this activity is the lecture, demonstration and question and answer method. All teachers in the school participated in this activity. This training activity results in teachers gaining knowledge and skills in utilizing used goods in the surrounding environment in interesting and innovative learning media.
DEVELOPMENT OF FLOOD DISASTER MITIGATION LEARNING MODEL IN EARLY CHILDHOOD EDUCATION
Celia Cinantya;
Mohammad Dani Wahyudi;
Maimunah Maimunah
CAKRAWALA DINI: JURNAL PENDIDIKAN ANAK USIA DINI Vol 12, No 2 (2021): NOVEMBER 2021
Publisher : UPI Kampus Cibiru
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DOI: 10.17509/cd.v12i2.38849
This study aims to develop a learning model for flood disaster mitigation in Early Childhood. The research method used is the Research and Development (RD) method. The research was carried out in several stages. The first stage, conducting a preliminary study and needs analysis (early data collection); the second stage, planning; The third stage, the development of the draft product in this case the Daily Lesson Plan development flood disaster mitigation, the fourth stage is the validation and trial stage. Based on research results, it was found that the development of the flood disaster mitigation learning model met the valid criteria of 3.50, 98% effective and practical test of 3.9 in learning flood disaster mitigation in early childhood. Thus, it can be concluded that the flood disaster mitigation model can be used for learning activities to introduce the concept of science and the concept of environmental care in Early Childhood, especially for children aged 4-6 years. The finding or novelty element in this study is the design of the flood disaster mitigation learning model is easier for children to understand, because the implementation of the model has been adapted to the characteristics and uses learning methods and approaches that are appropriate to the stages of development based on age levels.
"Sticker Board Activity" to develop fine motor aspects for early childhood
Celia Cinantya;
Maimunah;
Ainun Ni'mah;
Nanda Melinda
Journal of Early Childhood Care and Education Vol. 7 No. 1 (2024)
Publisher : Universitas Ahmad Dahlan
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DOI: 10.26555/jecce.v7i1.8641
The purpose of this study was to describe the development of Activity Sticker Board media, to analyze the eligibility and effectiveness of media to develop fine motor aspects in sticking pictures properly in early childhood. This study uses the Research & Development method with the ADDIE model. The research subjects were group B children at Tunas Harapan Kindergarten, Hulu Sungai Selatan. Data collection techniques through questionnaires and observation. Data analysis is a descriptive analysis using tables and graphs. The results of this study are the results of the eligibility of the media to get a percentage of 96% with the criteria of very feasible and effective in developing fine motor aspects in sticking pictures correctly by 93% of children getting a Very Good Developed score. The conclusion from this study is that Activity Sticker Board media is considered very eligible and effective in developing fine motor aspects in sticking pictures properly in early childhood. The suggestion for developing this media is to use reusable sticker material so that the media is more durable and can be used long term.