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Validity of Gamificaation Media for Cell Division Material to Improve Students Working Memory Shofiana, Zanuba Laila; Prastiwi, Muji Sri
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 13 No. 2 (2024)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v13n2.p306-312

Abstract

The application of various curricula and the development of innovative learning models are also in the spotlight in this Industrial Revolution 4.0 era, especially in using learning media. Gamification, which involves game elements in learning, was introduced to increase student motivation and involvement. Working memory is a part of short-term memory that stores and manipulates information to help the learning process. This research aims to produce valid gamification media for cell division material to improve students' working memory. The type of research used in this research is development research using the ADDIE development model. Gamification media should meet specific criteria validated by material and education experts, including presentation, visuals, language, and content. The research showed that the gamification media for cell division material was declared high validity, with an average validation score of 0.94. Research has shown that gamification effectively enhances students' working memory as a learning tool. Keywords: validity, gamification media, cell division, working memory, education developing
Pengembangan E-Book Iinteraktif untuk Mengurangi Miskonsepsi pada Materi Ttranspor Membran Subaktiar, Misbakhul Anam; Prastiwi, Muji Sri
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 13 No. 2 (2024)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v13n2.p296-305

Abstract

Abstrak Tujuan penelitian ini adalah mengembangkan e-book interaktif untuk mengurangi miskonsepsi pada materi transpor membran yang valid secara teoritis dan validitas empiris. Pendekatan penelitian ini menggunakan pendekatan research and development dengan menggunakan desain penelitian model 4D yaitu define, design, develop, disseminate. E-book interaktif untuk mengurangi miskonsepsi menggunakan langkah pembelajaran klinis 5e-learning cycle, yakni engagement, exploration, explanation, elaboration dan evaluation dengan komponen buku berupa gambar, video, hyperlink, dan QR-code sehingga dapat mengurangi miskonsepsi siswa pada materi transpor membran. Hasil penelitian berupa e-book yang memenuhi kriteria: 1) validitas teoritis berdasarkan syarat teknis dengan skor sebesar 96,5%, syarat konstruksi (97,9%) dan syarat didaktik dengan skor sebesar 100% sebagai e-book yang bersifat interaktif; serta 2) validitas empiris, yaitu dapat mengurangi miskonsepsi materi transpor membran dari tingkat miskonsepsi 54,20% menjadi 2,85%. Dapat disimpulkan bahwa e-book interaktif pada materi transpor membran valid secara teoritis dan empiris. Kata Kunci : E-book Interaktif, Miskonsepsi, 5-learning cycle, Transpor Membran.
Pengaruh Penggunaan Virtual Laboratory terhadap Kemampuan Literasi Saintifik Sisiwa pada Materi Evolusi Agushesa, Hermi Yanti; Prastiwi, Muji Sri
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 13 No. 2 (2024)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v13n2.p458-464

Abstract

Abstrak Penggunaan virtual laboratory dalam pembelajaran bertujuan untuk menaikkan kualitas pendidikan Indonesia, khususnya dalam mengatasi tingkat kemampuan literasi saintifik yang dinilai masih lemah. Virtual laboratory menyediakan simulasi interaktif yang memungkinkan siswa untuk mengamati dan berpartisipasi secara langsung dalam eksperimen, memperkuat pemahaman konsep saintifik. Dibidang biologi terutama materi evolusi, penting untuk dapat membedakan antara fakta ilmiah yang didukung oleh bukti dan opini yang mungkin tidak memiliki dasar ilmiah. Tujuan penelitian untuk menganalisis pengaruh penggunaan virtual laboratory terhadap kemampuan saintifik siswa dalam materi evolusi. Di kelas XI F2, siswa berada dalam kelompok eksperimen, dan di kelas XI F12, siswa berada dalam kelompok kontrol. Metode yang digunakan yaitu uji hipotesis untuk menganalisis data. Sebelumya dilakukan, uji normalitas Shapiro Wilk dan uji homogenitas (Levene test) berbantuan SPSS. Hasil penelitian menyatakan nilai t hitung 4,810 dengan sig 0,000 dan nilai t tabel 2,101 dari df 18, pada taraf signifikansi 0,05. Nilai t hitung > t tabel, dengan 4,810 > 2,101, dan nilai sig < 0,05, dengan p 0,000 < 0,05. Demikian, hipotesis nol (H0) ditolak, sementara hipotesis alternatif (H1) diterima. Nilai N-Gain kelas eksperimen sebesar 0,53 termasuk kategori tinggi dan kelas kontrol mempunyai nilai N-Gain sebesar 0,05 termasuk kedalam kategori rendah. Hasili menunjukkan bahwasanya penggunaan virtual laboratory dalam pembelajaran efektif digunakan untuk meningkatkan kemampuan literasi saintifik siswa. Maka disimpulkan bahwasanya siswa menggunakan lab virtual memiliki kemampuan literasi saintifik yang lebih baik. Secara keseluruhan diketahui bahwa menggunakan lab virtual memberi dampak yang positif terhadap kemampuan literasi saintifik siswa. Kata Kunci: virtual laboratory, literasi saintifik, pengaruh, evolusi. Abstract The utilization of a virtual laboratory in education aims to enhance the standard of education in Indonesia, especially in addressing the level of scientific literacy, which is still considered weak. The virtual laboratory provides interactive simulations that allow students to observe and participate directly in experiments, strengthening their understanding of scientific concepts. In the realm of biology, particularly in the of evolution, it is crucial to differentiate between scientific facts supported by evidence and opinions that may lack a scientific basis. The aim of this study is to examine the effects of employing a virtual laboratory on students' proficiency in scientific literacy regarding the subject of evolution. In class XI F2, students were in the experimental group, and in class XI F12, The students were part of the control group. The method used was hypothesis testing to analyze the data. Prior to this, Using SPSS, the Levene's test for homogeneity and the Shapiro-Wilk normalcy test were performed. T-values from df 18 and t-table values from df 18 at a significance level of 0.05 and 0.000, respectively, were displayed in the results. P was 0.000 less than 0.05, indicating that the significance value was less than 0.05 and the t-value was more than the t-table value, with 4.810 being greater than 2.101. This means that although the alternative hypothesis (H1) was adopted, the null hypothesis (H0) was rejected. Classified as low, the control group's N-Gain value was 0.05, whereas the experimental class's value was 0.53, indicating a high level of performance. The findings suggest that utilizing a virtual laboratory in education is efficient in enhancing students' scientific literacy abilities. In conclusion, that students using the virtual lab have better scientific literacy skills. From the research conducted, it is overall known that using the virtual lab positively influences students' scientific literacy abilities. Keywords: virtual laboratory, scientific literacy, influence, evolution.
Stepping Together with Nature of Malang Raya: The Development Environmental Changes E-Book Based on Problem Based Learning (PBL) Rafidah, Humaimah Nakhlah; Rachmadiarti, Fida; Prastiwi, Muji Sri
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7377

Abstract

The development of teaching materials that are integrated with local wisdom is needed as a teaching tool to support learning using the Merdeka curriculum. To practice some of these skills, teaching materials are needed that support the application of the Merdeka curriculum for learning activities. This research aims to determine the theoretical feasibility of teaching materials in the form of environmental change e-books based on problem based learning integrated with local wisdom in Malang Raya. This research uses the ADDIE model with analysis, design, development, implementation and evaluation stages. Data was obtained from validation results by two biology lecturers and readability tests. The environmental change e-book developed has very valid criteria. The validation results are based on aspects of presentation, content, suitability of problem based learning steps. E-book readability test at level 11 or according to the level of thinking of class X high school students which is categorized as very positive and appropriate. So, it is concluded that the environmental change e-book based on problem based learning integrated with Malang Raya local wisdom is very suitable to be applied in the learning of class X high school students.
Analisis Peningkatan Literasi Digital Biologi melalui Penerapan Platform Wayground: (Analysis of Improving Digital Literacy in Biology Through The Implementation of The Wayground Platform) Rahmadhan, Noviyanti Wahyu; Prastiwi, Muji Sri
BIODIK Vol. 11 No. 04 (2025): December 2025 (inprogress)
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i04.49210

Abstract

Digital biology literacy in the Animalia topic is important to investigate because this content requires students to critically access, understand, evaluate, and communicate biology-related information in digital environments amid the abundance of online learning resources. This study aims to analyze the use of the Wayground platform on students’ Biology Digital Literacy skills in the Animalia topic. The instruments used in this study consisted of a test to measure students’ Biology Digital Literacy and a response questionnaire. Data were analyzed using correlation and regression tests. The results indicate that the use of Wayground has a significant effect on improving students’ Biology Digital Literacy skills, with a significance value of 0.000 < 0.05. The indicators of Biology Digital Literacy examined include the ability to access digital information, manage information, evaluate information, and communicate information in biology learning, all of which can be facilitated through the Wayground platform. Interactive features such as review questions, automated feedback, and leaderboards support the enhancement of students’ critical thinking skills and learning motivation. Abstrak. Literasi digital biologi pada materi Animalia penting diteliti karena materi ini menuntut peserta didik untuk mampu mengakses, memahami, mengevaluasi, dan mengomunikasikan informasi biologis berbasis digital secara kritis di tengah melimpahnya sumber belajar daring. Penelitian ini bertujuan untuk menganalisis penggunaan platform Wayground terhadap kemampuan Literasi Digital Biologi peserta didik pada materi Animalia. Instrumen yang digunakan dalam penelitian ini berupa tes untuk mengukur Literasi Digital Biologi peserta didik dan angket respon. Analisis data dilakukan menggunakan uji korelasi dan uji regresi. Hasil penelitian menunjukkan bahwa penggunaan Wayground berpengaruh secara signifikan terhadap peningkatan kemampuan Literasi Digital Biologi, dengan nilai signifikansi sebesar 0,000 < 0,05. Indikator kemampuan Literasi Digital Biologi yang diteliti meliputi kemampuan mengakses informasi digital, mengelola informasi, mengevaluasi informasi, dan mengomunikasikan informasi dalam pembelajaran biologi, yang dapat dicapai melalui pemanfaatan platform Wayground. Fitur-fitur interaktif seperti review question, umpan balik otomatis, dan leaderboard mendukung peningkatan keterampilan berpikir kritis serta motivasi belajar peserta didik.