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STIMULASI PERILAKU SOSIAL ANAK USIA 5-6 TAHUN DENGAN PERMAINAN KUCING DAN TIKUS DI TK NEGERI PEMBINA MENDO BARAT Zonalisa Fhatri; Sainur Sainur; Riris Wahyuningsih
AL IHSAN: Jurnal Pendidikan Islam Anak Usia Dini Vol. 3 No. 1 (2022): (Mei 2022)
Publisher : Program Studi pendidikan Islam Anak Usia Dini, Fakultas Tarbiyah Institut Agama Islam Ibrahimy Genteng Banyuwangi

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Abstract

This title was chosen because the researcher wanted to know more about the process carried out by the teacher to develop children's social behavior through cat and mouse games in class B4 of Mendo Barat Pembina Kindergarten, where traditional cat and mouse games are usually played by elementary school children. This study used a qualitative descriptive method, with data sources obtained from primary data and secondary data. The data collection technique in this research used interview, observation and documentation techniques. While the data analysis technique uses data reduction, data presentation and conclusions. Based on the results of the study that the teacher's efforts in the cat and mouse game, namely applying the habituation method and the role-playing method from the teacher's efforts, children are able to develop social behavior with children being able to play together with friends, children are able to play their roles as cats, mice and cage players to games. ends, the child is able to show an attitude of responsibility, and the child is able to show an honest attitude and the child is able to cooperate with his friends while playing.
Pengembangan Flash card Berbasis Budaya Lokal Bangka Belitung Sebagai Media Literasi Keuangan Anak Usia Dini Fhatri, Zonalisa; Diah Novianti; Wulan Naroh
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i1.21579

Abstract

Penelitian ini bertujuan untuk mengembangkan media flash card berbasis budaya lokal Bangka Belitung sebagai sarana pembelajaran literasi keuangan bagi anak usia dini. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) dengan desain Research and Development (R&D) yang melibatkan 40 anak usia 5–6 tahun di dua lembaga PAUD di Provinsi Kepulauan Bangka Belitung. Data dikumpulkan melalui observasi, angket validasi ahli, serta tes pemahaman awal dan akhir. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki tingkat kelayakan sangat tinggi berdasarkan validasi ahli materi (92%) dan ahli media (89%). Uji coba terbatas menunjukkan peningkatan rata-rata skor pemahaman literasi keuangan anak dari 56,4 pada pretest menjadi 84,7 pada posttest, meningkat sebesar 28,3 poin (50,17%). Tingkat keterlibatan anak selama pembelajaran mencapai 85% berdasarkan hasil observasi terstruktur. Temuan ini menunjukkan bahwa penggunaan budaya lokal sebagai konteks pembelajaran efektif dalam meningkatkan pemahaman anak terhadap konsep kebutuhan dan keinginan, fungsi uang, serta kebiasaan menabung. Penelitian ini menghasilkan model media literasi keuangan berbasis budaya yang tervalidasi dan siap diimplementasikan secara lebih luas dalam pendidikan anak usia dini, dengan potensi pengembangan lebih lanjut pada aspek interaktivitas dan perluasan uji efektivitas.
Pengembangan Flash card Berbasis Budaya Lokal Bangka Belitung Sebagai Media Literasi Keuangan Anak Usia Dini Zonalisa Fhatri; Diah Novianti; Wulan Naroh
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i1.21579

Abstract

This study aimed to develop local culture–based flash cards from Bangka Belitung as a learning medium to support financial literacy among early childhood students. The study employed the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model using a Research and Development (R&D) design involving 40 children aged 5–6 years from two early childhood education institutions in the Bangka Belitung Islands Province. Data were collected through structured observations, expert validation questionnaires, and pretest–posttest assessments. The results indicated that the developed media achieved a very high level of feasibility, with material expert validation reaching 92% and media expert validation 89%. Limited trials demonstrated a significant improvement in children’s financial literacy scores, increasing from an average of 56.4 on the pretest to 84.7 on the posttest, reflecting a gain of 28.3 points (50.17%). Children’s engagement during the learning process reached 85% based on structured observational data. These findings indicate that the use of local cultural context within the learning media effectively enhances children’s understanding of key financial literacy concepts, including needs versus wants, the function of money, and saving habits. This study contributes a validated culture-based financial literacy learning model that is ready for broader implementation in early childhood education settings, with potential for further development in terms of interactivity and expanded effectiveness testing.
Pengembangan Flashcard Berbasis Visual Thinking untuk Pembelajaran Kosakata Benda M Iqbal Arrosyad; Zonalisa Fhatri
LINGUISTIK MIKRO, MAKRO DAN SASTRA Vol. 2 No. 1 (2026): Linguistik Mikro, Makro dan Sastra
Publisher : Yayasan Cendekia Citra Gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/

Abstract

This study was motivated by elementary students' limited mastery of object vocabulary and the lack of engaging learning media that suit learners' characteristics. The main objective of this study was to develop a visual thinking-based flashcard that is feasible for object vocabulary learning. The research employed a Research and Development (R&D) method using the ADDIE model, limited to the stages of analysis, design, development, validation, and practicality testing. The study was conducted at SD Negeri 1 Pangkalpinang involving two validators and nine first-grade students. Data were collected through validation and practicality questionnaires. The results showed that the developed media obtained a validity score of 92.5% from the media expert and 92.5% from the material expert, both categorized as highly valid. The practicality test yielded a score of 94%, categorized as highly practical. Therefore, the visual thinking-based flashcard is feasible for use in object vocabulary learning at the elementary school level.