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Dampak Game Terhadap Anak Usia Dini Edora Edora; Ahmad Turmudi Zy
Prosiding Sains dan Teknologi Vol. 1 No. 1 (2022): Seminar Nasional Sains dan Teknologi (SAINTEK) ke 1 - Juli 2022
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/SAINTEK0101.9195

Abstract

Digital technology changes many aspects of the daily life of Indonesian people, from socializing to education, from formal and informal matters to all involving digital technology, and this also involves all age groups, from early childhood to the elderly. There are also many digital games that are loved by all ages. The problem is the impact of digital-based games using mobile phones or tablets. Here the author focuses on research on the impact of digital games on an early age in terms of benefits on the growth and development of early childhood, in this paper some research from various parties who are competent in this research will be presented. those it can be concluded that there are positive and negative impacts of digital games (games) in early childhood. Keywords: Digital Technology, Game, Childhood, Impact.
Klasterisasi Data Penggunaan Layanan BPJS Kesehatan Menggunakan Algoritma K-Means Sandi Salvan N N; Wahyu Hadikristanto; Edora Edora
Prosiding Sains dan Teknologi Vol. 1 No. 1 (2022): Seminar Nasional Sains dan Teknologi (SAINTEK) ke 1 - Juli 2022
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/SAINTEK0101.121127

Abstract

BPJS Health, which is organized by the government by upholding the principle of mutual assistance in equalizing public health insurance, many patients use these facilities. The clustering method is processed with the K-Means algorithm, where the results also show a new insight, namely grouping the use of BPJS health services based on 3 clusters. Cluster 1 is a category of health facilities with low or Low use of BPJS health services, which is 353 out of 1000 categories of health facilities based on the number of BPJS health service usages tested, then cluster 2 is a category of health facilities with moderate or Medium use of BPJS health services, which is 474 out of 1000 categories. the name of the health facility based on the number of health BPJS service usage tested, and lastly cluster 3 is the category of health facility name with the use of BPJS health services quite high or High, namely 173 out of 1000 categories of health facility names based on the number of health BPJS service usage tested. Tests using Rapid Miner tools can also produce similar insights, namely each cluster has cluster group members according to manual calculations such as Cluster_0 on Rapid Miner has 474 cluster members representing the Medium cluster, Cluster_1 has 353 cluster group members as the Low cluster representation, and Cluster_2 has 173 cluster members that correspond to the cluster representation of High. Keywords: Data Mining, K-Means, BPJS Health
Penerapan Location Based Service Pada Absensi Karyawan Berbasis Android Dengan Metode OOAD Annisa Saraswati; Wiyanto Wiyanto; Edora Edora
Prosiding Sains dan Teknologi Vol. 1 No. 1 (2022): Seminar Nasional Sains dan Teknologi (SAINTEK) ke 1 - Juli 2022
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/SAINTEK0101.180186

Abstract

One of the technological developments that can be applied within the company is employee attendance activities, and along with the growth of current technology, smartphones are used as a tool to support human activities. This study aims to implement an employee attendance system automation using an Android- based location based service. This application allows employees to more easily take attendance and apply for permission to be absent from work. This application was developed using the OOAD (object oriented analysis and design) method designed using UML (unified modeling language) and a Java-based programming language. The process of testing this application uses black box testing. The research was conducted by collecting data through observation and interviews with related parties at PT. Higashifuji Indonesia. Keywords: Attendance, Android, Location Based Service, OOAD
Perancangan Sistem Informasi Kependudukan Menggunakan Metode Waterfall Pada Desa Jatibaru Berbasis Web Ivan Reynata; M. Syaibani Anwar; Edora Edora
Prosiding Sains dan Teknologi Vol. 1 No. 1 (2022): Seminar Nasional Sains dan Teknologi (SAINTEK) ke 1 - Juli 2022
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In daily operational activities, the Jatibaru Village government performs several ways of archiving files, namely by conventional archiving for document files and using Microsoft Word for making correspondence. Meanwhile, the process of managing these files is done by manual writing on the agenda book, both physical document files and files in the form of files. In addition, if the village archive officer is not present, the letter request process is disrupted because the archive data is on a computer that can only be opened by the archive officer. This study uses the waterfall method to design a population data information system and request letters to web-based villages using PHP and MySQL. With the development of this system, the village office can record data on its villagers, especially Jatibaru Village, so that with accurate citizen data in the database it can be used for further information system development. Requests for letters to villages such as Certificates of Incapacity, Domicile Letters, Birth Certificates and others can be requested online by residents who have been registered at the village office, thereby speeding up the service process and facilitating the performance of village archive officers in serving the community, especially requests for letters from Village residents. Jatibaru, so that services at the Village Office can be maximized and fast. Keywords: Population data, Documents, Mail request system, Waterfall, PHP Mysql
Implementasi Sistem Informasi Web Integrasi Chatbot Knowledge-Based Menggunakan Metode Agile Sprint Studi Kasus “PT. Khasanah Agung Jaya” Syifa Aurellia Rahma; Donny Maulana; Edora Edora
JURNAL INFORMATIKA Vol 15, No 1 (2026): Jurnal Informatika
Publisher : Informatics Engineering Department, Dayanu Ikhsanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/jiu.v15i1.2697

Abstract

PT. Khasanah Agung Jaya menghadapi kendala dalam penyampaian informasi layanan dan pengelolaan dokumen yang masih dilakukan secara manual. Penelitian ini bertujuan mengembangkan sistem informasi berbasis web yang terintegrasi dengan chatbot knowledge-based untuk meningkatkan efisiensi layanan informasi dan administrasi dokumen. Pengembangan sistem dilakukan menggunakan metode Agile Sprint yang meliputi tahap perencanaan, perancangan, pengembangan, pengujian, dan evaluasi. Hasil pengujian menunjukkan seluruh fungsi sistem berjalan dengan baik melalui Black Box Testing dengan tingkat keberhasilan 100%. Selain itu, chatbot memperoleh akurasi sebesar 92% berdasarkan kesesuaian respons terhadap basis pengetahuan yang telah ditentukan, sedangkan ketahanan terhadap kesalahan pengetikan mencapai 74%, yang menunjukkan masih terdapat ruang peningkatan dalam pemrosesan variasi bahasa pengguna. Hasil penelitian menunjukkan bahwa integrasi chatbot knowledge-based dan manajemen dokumen digital mampu mendukung otomatisasi layanan pada sektor properti.
SOSIALISASI CARA PEMADAMAN API SECARA AMAN, BUDAYA 5S DAN PENGENALAN SAINS DI SEKOLAH TKIT AN-NADIA Ade Nurul Hidayat Hidayat; Adi Rusdi Widya; Heru Darmawani Darmawani; Edora Edora
Jurnal Pelita Pengabdian Vol. 2 No. 1 (2024): Januari 2024
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/jpp.v2i1.3212

Abstract

PKM bertujuan memberikan kontribusi keilmuan yang diperlukan dan dapat diterapkan oleh masyarakat di sekitar lingkungan perguruan tinggi berada khususnya, secara umum memberikan kontribusi ilmu dan praktek yang dibutuhkan oleh masyarakat. Pengetahuan tentang keselamatan merupakan hal penting yang harus diutamakan dalam seluruh aktivitas kerja atau dimanapun , peristiwa kebakaran adalah hal yang sering terjadi di kehidupan bermasyarakat sehingga hal ini penting untuk kita sosialisasikan untuk mengetahui cara aman menghadapi kebakaran di sekitar kita. Sosialisasi yang penting bagi Pendidikan dasar adalah soft skill dan hard skill. Soft skill adalah kemampuan berperilaku sesuai dengan norma agama, adat istiadat, norma moral, dan norma lainnya. Pada PKM kali ini kami dari tim Dosen melakukan pengabdian di TK AN-NADIA Setu, Bekasi, Jawa Barat. Pengabdian kita bertujuan untuk mensosialisasikan ilmu yang kita miliki yaitu tentang cara memadamkan api, budaya 5S dan pengenalan sains di kehidupan sehari-hari. Langkah - langkah yang kami selaku tim Dosen lakukan yaitu dengan cara bekerja sama dengan kepala Yayasan TK An-Nadia untuk mensosialisasikan apa saja hal yang bisa kita ajarkan ke orang tua murid dan siswa-siswi agar ilmu yang kita berikan bermanfaat. sesi sosialisasi di bagi menjadi 3 sesi yaitu Pemadaman Api Secara Aman, Budaya 5S di Sekolah dan Ilmu Pengetahuan Alam itu Asyik.
Pemberdayaan Siswi SMK melalui Pelatihan Digital Marketing dan Personal Branding untuk Meningkatkan Kesiapan Kerja Aswan Supriyadi Sunge; Nanang Susanto; Arief Nugraha; Christa Pratiwi; Edora Edora
Jurnal Pelita Pengabdian Vol. 4 No. 2 (2026): Juli 2026
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi digital telah mengubah kebutuhan kompetensi tenaga kerja, khususnya bagi lulusan Sekolah Menengah Kejuruan (SMK). Selain kemampuan teknis, dunia industri juga menuntut keterampilan digital marketing, personal branding, komunikasi, dan kemampuan memanfaatkan media sosial secara profesional. Namun, masih banyak siswi SMK yang belum memiliki pemahaman mengenai strategi membangun citra diri positif dan memanfaatkan platform digital sebagai media promosi kemampuan maupun produk. Oleh karena itu, kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan memberikan pelatihan Digital Marketing dan Personal Branding kepada siswi SMK sebagai bekal memasuki dunia kerja maupun berwirausaha. Metode pelaksanaan dilakukan melalui penyampaian materi, demonstrasi, praktik langsung, diskusi, studi kasus, serta evaluasi menggunakan pre-test dan post-test. Materi meliputi konsep Digital Marketing, optimalisasi media sosial, pembuatan konten kreatif, penyusunan Curriculum Vitae (CV) digital, personal branding, serta simulasi wawancara kerja. Hasil kegiatan menunjukkan bahwa peserta mengalami peningkatan pemahaman mengenai pemasaran digital dan pengembangan citra profesional. Peserta mampu membuat profil LinkedIn sederhana, menyusun CV digital, serta menghasilkan konten promosi menggunakan media sosial. Kegiatan ini memberikan dampak positif terhadap peningkatan kepercayaan diri dan kesiapan kerja siswi SMK.
Analisis Persediaan Bahan Baku Kedelai Menggunakan Metode EOQ (Economic Order Quantity) di UMKM Pabrik Tahu Tirta Jaya Mohamad Rafli; Hasyrani Windyatri; Edora Edora
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 5 No. 2 (2026): Mei-Juli
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v5i2.11020

Abstract

Pengendalian persediaan bahan baku merupakan faktor penting dalam menjaga kelancaran proses produksi pada industri pengolahan tahu. UMKM Pabrik Tahu Tirta Jaya masih menerapkan sistem pengendalian persediaan secara konvensional berdasarkan pengalaman dan perkiraan pemilik usaha sehingga menyebabkan tingginya frekuensi pemesanan serta kurang optimalnya biaya persediaan. Penelitian ini bertujuan untuk menganalisis pengendalian persediaan bahan baku kedelai menggunakan metode Economic Order Quantity (EOQ), menentukan jumlah pemesanan yang optimal, menghitung safety stock, dan menentukan reorder point (ROP). Metode penelitian yang digunakan adalah kuantitatif deskriptif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa kebutuhan bahan baku kedelai selama satu tahun sebesar 119.440 kg dengan frekuensi pemesanan aktual sebanyak 96 kali per tahun. Berdasarkan metode EOQ diperoleh jumlah pemesanan optimal sebesar 9.044 kg per pemesanan dengan frekuensi pemesanan sebanyak 13 kali per tahun. Total biaya persediaan menggunakan metode EOQ sebesar Rp. 3.168.508,8 per tahun, lebih rendah dibandingkan kondisi aktual sebesar Rp. 13.272.000 per tahun, sehingga menghasilkan penghematan biaya sebesar Rp. 10.103.491,2 atau efisiensi sebesar 76,13%. Selain itu, diperoleh safety stock sebesar 325,20 kg dan reorder point sebesar 1.479,04 kg. Hasil penelitian menunjukkan bahwa metode EOQ mampu meningkatkan efisiensi pengendalian persediaan dan mendukung kelancaran proses produksi pada UMKM Pabrik Tahu Tirta Jaya.
Social Belonging and Peer Acceptance in Children with Autism in Elementary School Inclusion Classes Sifa Fauziah; Edora Edora
Journal of Education and Teacher Training Innovation Vol. 4 No. 2 (2026): Journal of Education and Teacher Training Innovation (JETTI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/paezg359

Abstract

Despite the growing implementation of inclusive education, many autistic students continue to experience difficulties in achieving meaningful social participation within mainstream classrooms. While schools increasingly provide physical access to inclusive settings, challenges related to peer acceptance, social belonging, and participation in everyday social interactions remain prevalent. Limited social inclusion may hinder autistic students’ opportunities to develop friendships, engage in collaborative activities, and establish a sense of belonging within the school community. Therefore, understanding their lived social experiences is essential for strengthening inclusive educational practices. This study aimed to examine the social experiences of an autistic student in an inclusive elementary school, focusing on peer acceptance, social belonging, and the role of teachers in fostering an inclusive social environment. The research employed a qualitative approach using a single case study design. The participant was one autistic student enrolled in an inclusive elementary school and selected through purposive sampling based on active involvement in classroom social interactions. Data were collected through participant observation, in-depth interviews, and document analysis. The data were analyzed using thematic analysis supported by NVivo 14 software. The findings revealed that peer acceptance was often conditional and situational. Although classmates generally accepted the student during structured classroom activities, social interaction outside academic contexts remained limited. The participant experienced difficulties in developing reciprocal friendships and participating in spontaneous peer activities. Nevertheless, teacher interventions, peer empathy, and collaborative learning activities contributed positively to social engagement and participation. Teachers served as key social mediators by facilitating interaction opportunities, encouraging collaboration, and promoting an inclusive classroom climate. The findings suggest that successful inclusion extends beyond physical placement and academic participation. Meaningful inclusion requires supportive social environments that foster peer acceptance, social belonging, and active participation. The study highlights the importance of teacher-mediated strategies in promoting positive social experiences for autistic students in inclusive elementary schools.