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DESAIN TAS TANGAN WANITA DENGAN ELEMEN ESTETIS MANIK - MANIK KAYU DAN BATIK TULIS MOTIF KHAS KALIMANTAN TIMUR Nur Aeni; Andi Farid Hidayanto; Dita Andansari
Jurnal Kreatif : Desain Produk Industri dan Arsitektur Vol. 13 No. 02 (2025): Vol.13, No. 02, Oktober 2025
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46964/jkdpia.v13i02.1502

Abstract

The existence of bags is now one of the important things needed by everyone, especially women. Not only for carrying things, now the function of bags for women is developing to complement the appearance. Bags are made with a variety of shapes, colors, and materials that can support the appearance. In addition, various materials make bags every year undergoing development, with innovations continuing to develop to produce products that can attract consumer interest. The creative industry in the handicraft and fashion sectors is now also increasing, especially in the use of natural materials such as wood. Textile-based crafts such as batik have also begun to develop in East Kalimantan. This diversity of materials can produce new innovations that can produce products from more diverse materials. The design of this women's bag aims to introduce products with the peculiarities of East Kalimantan in the form of its flora, namely the black orchid which is now starting to be rare. Black orchids are described as batik motifs which are then combined with wooden beads as natural elements. The product design method applies the design process steps from Vnoed Goel, starting from preliminary design, design development and final design. The final result of this design is a women's handbag made of wooden beads and batik with a typical East Kalimantan motif that can be used daily and has aesthetic value and selling value.
PERANCANGAN POP-UP CARD SEBAGAI MEDIA EDUKASI EMOSI DIRI BAGI ANAK USIA 4-6 TAHUN Najla Septia Putri Sasongko; Rizka Indah Armianti; Andi Farid Hidayanto
Jurnal Kreatif : Desain Produk Industri dan Arsitektur Vol. 14 No. 2 (2026): Vol. 14., No. 2., Oktober 2026
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46964/jkdpia.v14i2.1831

Abstract

Early childhood's limited ability to recognize emotions can impact social and behavioral development in the future. At the age of 4-6 years, children are still in the early stages of understanding various types of emotions, so they need learning media that is interesting and easy to understand. This study aims to design educational media in the form of pop-up cards as a means of recognizing emotions for children aged 4-6 years. The method used is Design Thinking, which includes Empathize, Define, Ideate, Prototype, and Test. Analysis of the results of interviews with three kindergarten teachers shows that this product has character shapes and colors that are attractive for children in recognizing the material given, as well as interactive evaluations that are suitable for practicing children's understanding after learning. The output of this research is an interactive pop-up card with an educational puzzle game tool that presents basic emotions such as happy, sad, angry, disgusted, afraid, and surprised, as well as packaging that presents mirrors and magnets as a medium for self-expression reflection. This media is designed to attract children's interest in understanding the concept of self emotions and is expected to help children express their emotions.