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Journal : Kharisma Tech

Analisis Usability pada Website WaralabaKita Menggunakan Metode System Usability Scale Chandra, Daniel Kevin; Rahman, Syaiful; Surasa, Hendra
KHARISMA Tech Vol 18 No 2 (2023): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v18i2.356

Abstract

This study aims to analyze the Usability of the WaralabaKita website based on user respondents using the System Usability Scale method. The main key of assessing this method is Utility, whether it is in accordance with user needs. This study used a questionnaire as a means of data collection, then continued by testing the validity of the data to analyze data from 10 questions which resulted in Cronbach's Alpha value of 0.637. From the 30 samples that have been collected, an average SUS score of 69.17 was obtained, which means that this score was included in the Marginal High category and classified into the OK category.
ANALISIS USER EXPERIENCE PADA WEBSITE MIND & SOUL MENGGUNAKAN METODE SYSTEM USABILITY SCALE Hosea, Wilson Gabriel; Rahman, Syaiful; Arianti
KHARISMA Tech Vol 18 No 2 (2023): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v18i2.411

Abstract

Abstract: This study aims to analyze User Experience on the Mind &; Soul website based on user respondents using the System Usability Scale method. This research began by distributing a questionnaire containing 10 statements that had been prepared by the Usability Scale System to users of the Mind &Soul website as a data collection medium, then continued by processing the questionnaire result data. Data collection is carried out by distributing questionnaires with respondents. Data processing was carried out using the System Usability Scale method to get results, namely a score of 68.4 declared Imarginal High and entered into grade D with an OK rating. Website Mind &; Soul can be concluded that the Website is worth using. Website Mind & Soul can be concluded that the Website is suitable for use by users who need an online consultation place.
Analisis Performa Website Sulivan Agro Menggunakan GTMetrix Herman, Sumitro; Rahman, Syaiful; Bhahri, Syamsul
KHARISMA Tech Vol 18 No 2 (2023): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v18i2.420

Abstract

Penelitian ini dilakukan untuk menganalisis performa website sulivan agro agar dapat mengetahui masalah yang ada dalam website sulivan agro khususnya bagian performa. Alat yang digunakan dalam penelitian ini adalah GTMetrix. Hasil penelitian mendapatkan skor performa sebesar 44%. Skor tersebut masuk dalam kategori belum baik. Dengan demikian, dalam penelitian ini dapat disimpulkan bahwa GTMetrix sebagai alat pengukur performa website dapat dijadikan sebagai tolak ukur dalam membuat kesimpulan dalam menganalisis performa sebuah website. Dengan penggunaan GTMetrix tersebut dapat membantu dalam menganalisis performa web dengan akurat dan juga membantu untuk menganalisis perbaikan yang diperlukan oleh sebuah web agar performanya menjadi lebih baik.
Evaluasi User Interface Pada Aplikasi Just Meme Menggunakan Heuristic Evaluation Method Ryu Wilsal, Ryu; Rahman, Syaiful; Arianti, Arianti
KHARISMA Tech Vol 19 No 1 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i1.473

Abstract

Just Meme is a mobile application used for expressing people's feelings by creating stickers, GIFs, and funny videos. The aim of this research is to evaluate the user interface of the Just Meme application using the Heuristic Evaluation Method. Prior to this study, the researcher conducted an evaluation with 20 users of the Just Meme application, resulting in a plethora of user comments. Consequently, the researcher decided to assess the quality of the user interface in the Just Meme application with the goal of ensuring user satisfaction with the new feature displays and attracting more users to use this application. This was accomplished by distributing questionnaires to individuals considered experts in the field. The research findings, based on the ten principles of Heuristic Evaluation, revealed two principles with significantly higher scores than the others. Firstly, "recognition rather than recall" received a total score of 1.444 (cosmetic problem), indicating no need for improvement as it does not affect the user. Secondly, "Help and Documentation" scored similarly, with a total of 1.333 (cosmetic problem), suggesting that no significant improvements are required, and it does not impact the user
PERANCANGAN KEMBALI ANTARMUKA APLIKASI BELI.IN MENGGUNAKAN METODE DESIGN SPRINT Halim, Natalia Angelina Putri; Rahman, Syaiful; Bahri, Syamsul
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.427

Abstract

Beli.in is an application that provides services for daily needs and provides other services recommendations. This study aims to improve interface of the Beli.in application so that it will be more comfortable for application users. Design Sprint method used in this redesigning study and drawing conclusions with System Usability Scale (SUS). The design sprint method is done in five stages: understand, diverge, decide, prototype, and validate in five days. The results were tested back to the user with a questionnaire to show that the results of the new design have been well received by the user.
ANALISIS USABILITY TERHADAP USER EXPERIENCE PADA WEBSITE KHARISMA CLASSROOM MENGGUNAKAN METODE USE QUESTIONNAIRE Ornardo, Bryant; Rahman, Syaiful; Arianti
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.455

Abstract

This study aims to analyze the usability of the user experience of the Kharisma Classroom website based on user experience using the USE Questionnaire method. This method has 4 aspects, namely Usefulness, Ease of Use, Ease of Learning, and Satisfaction. The study began by using questionnaires via google form as a data collection tool, then distributed to 33 respondents, then continued by testing the validity of the data to analyze the data resulting in 23 items of questions worth processing. After that, it continued by testing the data rehabilitation of 23 question items by generating a Cronbach's Alpha value of 0.876. The results of this study include 4 aspects of use questionnaire, in the form of usefulness aspect with a percentage of 92.12%, ease of use aspect with a percentage of 91.11%, ease of learning aspect with a percentage of 91.21%, and satisfaction aspect with a percentage of 90.53%. Thus, for the overall results of this study has a percentage of 91.15% (very worth), so it can be concluded that the Kharisma Classroom website has met the standards or criteria in the USE Questionnaire method.
Analisis Usability Website Search Buddy Menggunakan Metode WEBUSE Pondaag, Wendy; Rahman, Syaiful; Arianti
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.469

Abstract

Search Buddy is a website-based application developed to help people find services online which can be found at url address www.searchbuddy.my.id. Research was conducted to analyze the usability level of the Search Buddy website. The approach that will be used to test the usability is the WEBUSE method because the WEBUSE method is specifically designed for web-based systems. The WEBUSE method produces an average value of 0.648 which indicates that the Search Buddy website is at the Good usability level. Therefore, it can be concluded that the website is well received and meets the needs of its users while using it.
PERANCANGAN APPLICATION PROGRAMMING INTERFACE PADA WEBSITE SAHEB MENGGUNAKAN ARSITEKTUR REST Sanjaya, Vic Bradley; Rahman, Syaiful; Surasa, Hendra
KHARISMA Tech Vol 20 No 1 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i1.529

Abstract

Saheb is a web-based pet shop application built with Next.js and Firebase, offering pet product sales and online veterinary consultation services. However, Saheb faces challenges in integrating with third-party applications and system efficiency due to its reliance on Firebase. This study aims to design a REST API using Express.js to enhance modularity, integration, and application performance. The research methodology includes literature review, REST API design using layered architecture principles, and JWT authentication implementation. Evaluation shows that the REST API implementation reduced Firebase resource usage by 57.66% and significantly improved website performance, with average reductions in Speed Index, TBT, and LCP times. The integration of the REST API with third-party applications successfully facilitates interaction without direct Firebase connections. The study concludes that the implementation of REST API improves the efficiency, scalability, and performance of the Saheb application, and opens up opportunities for further development.
PERANCANGAN UI/UX PADA APLIKASI LINGUALY MENGGUNAKAN MOBILE-FIRST DESIGN DENGAN METODE GOAL-DIRECTED DESIGN Syam, Ridwan Dwiyanto; Rahman, Syaiful; Bahri, Syamsul
KHARISMA Tech Vol 20 No 2 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i2.536

Abstract

This research aims to design an optimal user interface and user experience for language learning applications with the Mobile-First Design approach with the Goal-Directed Design method, which focuses on user goals. User needs analysis was conducted through questionnaires, surveys, and observations to develop usage scenarios. UI design focused on clarity, intuitive navigation, and simple layout, as well as visual appeal. At the UX stage, responsive design principles and user experience testing were applied to ensure that the app could be accessed properly on various devices. After the improvement of the Lingualy application, an evaluation using the System Usability Scale (SUS) resulted in an average score of 74.8, falling into the category of “Acceptable”, with a predicate of “C” and a rating of “Good”. This research concludes that user-centered UI/UX design makes language learning more effective and enjoyable, and enables proficiency without the limitations of time and place.
Implementation of Grey Box Testing Technique in Testing the F1Math Application Ang, Vincent; Rahman, Syaiful; Hasniati
KHARISMA Tech Vol 20 No 2 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i2.575

Abstract

The F1Math application was developed to assist students in learning mathematics through an interactive concept inspired by Formula 1 racing. This study aims to evaluate the effectiveness of the grey box testing technique in testing the F1Math application. The testing method used is grey box testing with a Regression testing approach, combining an analysis of the application's internal structure and observation of its external behavior. The testing process began with analyzing the system specifications and source code, followed by unit Testing, integration Testing, and regression Testing. User simulations across various game levels were also conducted. The results indicate that the grey box testing technique is effective in detecting bugs during the early stages of development. This approach accelerates the debugging process and enhances application stability, especially in critical areas such as gameplay features and mathematical calculations. In conclusion, the implementation of the grey box testing technique significantly contributes to improving the quality of the F1Math application. This approach successfully combines the strengths of code-based and user-behavior-based Testing, resulting in a more reliable and efficient application.