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Pengembangan Bahan Ajar Digital Teks Cerita Fantasi Bermuatan Karakter bagi Siswa Kelas VII Smp Iis Jubaedah; Abdul Rozak; Yusida Gloriani
Jurnal Pendidikan Edutama Vol 10, No 1 (2023): January 2023
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v10i1.2847

Abstract

Abstract: The background in this research is because of the importance of instilling character education in learning and the use of digital teaching materials that are still rarely used. There is no alternative media for textbooks as a learning resource for students to learn Indonesian, especially fantasy story text material. This study aims to explain the development of digital fantasy story text teaching materials that include character values in learning fantasy story texts for seventh grade junior high school students. This type of research uses the ADDIE development method which consists of five stages, namely analysis, design, development, implementation, and evaluation. The subjects of this study were seventh grade students of SMP Negeri 1 Jalaksana and SMP Islam Terpadu Al-Multazam 2. The results obtained from the analysis of the average teacher needs of 92% strongly agreed about the need for digital teaching materials to instill character values through story text learning. fantasy and 100% requires digital media materials in learning Indonesian, especially fantasy story texts. Analysis of student needs 87% of students said they wanted media containing images, animation, video, and sound and 81% of students agreed when studying in the laboratory using a laptop/computer with digital learning media. For the feasibility of digital teaching materials, the material expert score is 2900 points, media expert is 2640 points, graphic design expert is 1800, practitioners are 2340 points, the Indonesian language teacher response test is 30620 points with a total overall score of three experts and practitioners getting 40300 points, with a percentage score of 86.11 included in the very good criteria. These results indicate that the learning media for developing digital teaching materials for fantasy story texts containing character education for class VII is in the "Very Good" category or is suitable for use without revision. Digital teaching materials for fantasy story texts have character education values that have met the requirements of discipline, polite, religious, independent, environmental care, social care, responsibility, and honesty.  Keywords: Teaching materials, Digital, fantasy stories, character education  Abstrak: Latar belakang dalam penelitian ini adalah karena pentingnya menanamkan pendidikan karakter dalam pembelajaran dan penggunaan bahan ajar digital yang masih jarang digunakan. Belum ada media alternatif buku teks sebagai sumber belajar bagi siswa untuk belajar bahasa Indonesia, khususnya materi teks cerita fantasi. Penelitian ini bertujuan untuk menjelaskan pengembangan bahan ajar teks cerita fantasi digital yang memasukkan nilai karakter dalam pembelajaran teks cerita fantasi siswa kelas VII SMP. Jenis penelitian ini menggunakan metode pengembangan ADDIE yang terdiri dari lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian ini adalah siswa kelas VII SMP Negeri 1 Jalaksana dan SMP Islam Terpadu Al-Multazam 2. Hasil penelitian diperoleh dari analisis kebutuhan rata-rata guru sebesar 92% sangat setuju mengenai kebutuhan bahan pengajaran digital untuk menanamkan nilai-nilai karakter melalui pembelajaran teks cerita fantasi dan 100% memerlukan bahan media digital dalam pembelajaran bahasa Indonesia  khususnya teks cerita fantasi. Analisis kebutuhan siswa 87% siswa mengatakan menginginkan media yang berisi gambar, animasi, video, dan suara dan 81% siswa menyatakan setuju apabila belajar di laboratorium dengan  menggunakan laptop/komputer dengan media pembelajaran  digital. Untuk kelayakan bahan ajar digital diperoleh skor ahli materi sebesar 2900 poin, ahli media sebesar 2640 poin, ahli desain grafis sebesar 1800, praktisi sebesar 2340 poin, uji respon guru bahasa Indonesia sebesar 30620 poin dengan total skor keseluruhan dari tiga ahli dan praktisi  memperoleh sebesar 40300 poin, dengan presentase skor 86,11 termasuk ke dalam kriteria sangat baik. Hasil tersebut menunjukan bahwa media pembelajaran pengembangan bahan ajar digital teks cerita fantasi bermuatan pendidikan karakter bagi kelas VII berada pada kategori “Sangat Baik”  atau layak digunakan tanpa revisi. Bahan ajar digital teks cerita fantasi memiliki muatan nilai pendidikan karakter sudah memenuhi yaitu disiplin, santun, religius, mandiri, peduli lingkungan, peduli sosial, tanggung jawab, dan kejujuran Kata Kunci: Bahan ajar, Digital, Cerita fantasi, Pendidikan karakter 
RETRACTED: Bahan Ajar Digital Teks Negosiasi Berorientasi Adab Bertutur Untuk Siswa Kelas X SMA Ihrom Maulana; Abdul Rozak; Jaja Jaja
JBSI: Jurnal Bahasa dan Sastra Indonesia Vol. 2 No. 01 (2022): Artikel Riset Periode Mei 2022
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.039 KB)

Abstract

Sesuai dengan permintaan dari penulis maka artikel dengan judul Bahan Ajar Digital Teks Negosiasi Berorientasi Adab Bertutur Untuk Siswa Kelas X SMA untuk edisi Mei 2022, kami tarik kembali. Terima kasih.
SHORT STORY TEXT TEACHING MATERIALS ORIENTED ON CRITICAL THINKING ABILITY FOR HIGH SCHOOL STUDENTS Nurul Inayah; Abdul Rozak; Dede Endang Mascita
International Journal of Social Science Vol. 3 No. 2: August 2023
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/ijss.v3i2.6456

Abstract

This research was to obtain digital teaching materials for short story texts oriented towards critical thinking skills for high school students. Learning is an activity planned and facilitated by the teacher which aims to change student behavior for the better. Teaching materials can help and guide students in carrying out learning activities so that students' mastery of the subject matter becomes better. Short stories are stories that are physically short and can be read in one sitting. The research method that the author will use in this study is the Research and Development (R&D) method. This study uses the ADDIE research and development model method. The ADDIE development design stages are as follows: analysis, design, development, implementation, and evaluation. Aspects of content or material obtained a percentage of 81,25%, aspects of presentation of material obtained a percentage of 75,00%, aspects of language and readability obtained a percentage of 81,25%, graphic aspects obtained a percentage of 90,00%. The results of the overall percentage of four aspects, namely content or material aspects, material presentation aspects, language and readability aspects, and graphic aspects obtained a score of 82.45%. Based on the results of these scores, the digital learning module for short story texts oriented towards critical thinking skills is included in the sufficiently valid criteria. Based on the results of the analysis of students' needs for teaching materials by the teacher and students, it can be concluded that students need teaching materials for short story texts oriented towards thinking skills for class XI high school students. Short story text learning modules oriented towards critical thinking skills for class XI high school students can be used as an alternative learning, because this teaching material is in accordance with the demands of the curriculum and according to the needs of students
FLIP BOOK BASED DIGITAL MODULE GUIDELINES FOR PREPARING PRACTICE REPORTS FOR TOURISM POLYTECHNIC Yuke Hernawati; Abdul Rozak; Yusida Gloriani
International Journal of Social Science Vol. 3 No. 2: August 2023
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/ijss.v3i2.6457

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This research was conducted with the aim to find out how the process of developing Flip Book-based learning media and aims to produce Flip Book-based learning media products. This learning media is made to facilitate teaching and learning activities for educators and students. With this learning media students are more enthusiastic in teaching and learning activities. This research is a Design Based Research (DBR) development research which refers to Sugiyono's development model, which uses seven steps in research, namely 1) Potential and Problems, 2) Data Collection, 3) Product Design, 4) Design Validation, 5) Improvement Design, 6) Product Testing, 7) Product Revision. Data collection techniques in this study used validation questionnaires, namely validation of material experts and media expert validation as well as student and lecturer responses. Data collection techniques in this study consisted of interviews (interviews) with students or lecturers of the Indonesian Language Course
BAHAN AJAR TEKS CERITA PENDEK BERBASIS DIGITAL UNTUK SMA Galih Ahmad Dinata; Abdul Rozak; Tri Pujiatna; Sobihah Rasyad
Jurnal Tuturan Vol 12, No 1 (2023): JOURNAL OF EDUCATION, LANGUAGE AND LITERATURE
Publisher : Program Studi Pendidikan Bahasa Indonesia Sekolah Pascasarjana UGJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/jurnaltuturan.v12i1.8720

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Cerita pendek merupakan salah satu teks digunakan sebagai bahan pembelajaran. Penelitian ini dilakukan untuk menghasilkan bahan ajar teks cerita pendek berbasis digital untuk SMA. Rumusan masalah pada penelitian ini yaitu, (1) bagaimana bahan ajar teks cerita pendek berbasis digital untuk SMA, dan (2) bagaimana implementasinya. Metode penelitian yang digunakan adalah metode Research and Development (R&D) dengan desain penelitian ADDIE yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Setelah bahan ajar  disusun, selanjutnya bahan ajar tersebut divalidasi oleh 2 orang  dosen ahli bahasa Indonesia dan 3 orang guru mata pelajaran bahasa Indonesia. Hasil dari validasi tersebut diperoleh nilai 84,8 %. Selain menempuh tahap validasi, bahan ajar tersebut juga diimplementasikan pada siswa kelas XI SMA dengan menyebarkan angket. Hal itu dilakukan untuk mengetahui respons siswa terhadap bahan ajar. Hasil dari implementasi tersebut memperoleh nilai 89 %. Presentase tersebut menunjukkan kriteria valid. Dengan demikian, bahan ajar teks cerita pendek berbasis digital layak digunakan dalam kegiatan pembelajaran.
Digital Teaching Materials for Explanatory Texts to Strengthen Critical Thinking for High School Students Tri Wahyuni Purwaningsih; Abdul Rozak; Rochanda Wiradinata
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 1 (2024): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i1.932

Abstract

This research aims to develop digital teaching materials for explanatory texts to strengthen high school students' critical thinking. Formulation of the problem of this research (1) How do digital explanatory text teaching materials strengthen critical thinking? (2) What are the results of implementing digital explanatory text teaching materials to strengthen critical thinking? This research uses research and development methods with the ADDIE model. The steps in this research consist of needs analysis, designing digital teaching materials, developing digital teaching materials, implementing digital teaching material products, and evaluating digital teaching material products. The method for collecting data in this research is by collecting data from the results of expert validation questionnaires and student assessment questionnaires. The data obtained was analyzed descriptively using a Likert scale. The results of the design of digital teaching materials for explanatory texts to strengthen high school students' critical thinking consist of cover, material, post-material, Canva video, and accompanied by musical instruments that can be accessed using a computer or smartphone. The results of product assessments by validity experts (materials, media and teachers) as well as the results of student questionnaires regarding digital teaching material products with explanatory texts are stated in the "feasible" category. Test results in the implementation of explanatory text digital teaching materials to strengthen students' critical thinking at MA Al-Zaytun and SMAN 1 Gantar, the average student score has increased compared to before implementing explanatory text digital teaching materials. The conclusion of this research is that the results of tests and questionnaires on digital teaching materials for explanatory texts to strengthen high school students' critical thinking are categorized as having improved. The respondents' assessment indicates that the digital teaching material product, explanatory text for enhancing high school students' critical thinking, meets the necessary criteria for use by students or teachers.
Penerapan Model Pedagogi Genre dalam Pembelajaran Menulis Puisi pada Mahasiswa PBSI Sukini Sukini; Bayu Indaryanto; Abdul Rozak
Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 9 No 2 (2022): DEIKSIS: JURNAL PENDIDIKAN BAHASA DAN SASTRA INDONESIA
Publisher : Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/deiksis.v9i2.7905

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Abstrak. Tujuan penelitian ini ialah untuk meningkatan kemampuan menulis puisi pada mahasiswa PBSI semester II Universitas Widya Dharma dengan menerapkan model pembelajaran Pedagogi Genre dalam pembelajaran puisi. Metode yang digunakan ialah deskriptif kualitatif. Hasil penelitian menunjukkan  bahwa terdapat peningkatan proses dan hasil pembelajaran menulis puisi dengan diterapkannya model pembelajaran pedagogi genre. Mahasiswa menjadi lebih aktif dan kreatif dalam belajar, komunikatif, terjadi scaffolding, dan terjadi peningkatan kemampuan menulis puisi. Nilai KKM dalam menulis puisi 80, ketuntasan klasikal 80%. Pada masa prasiklus nilai rata-rata mahasiswa 72, tingkat ketuntasan 0%. Setelah diterapkan model pedagogi genre pada siklus I nilai rata-rata meningkat menjadi 79, yang nilainya sama atau lebih dari KKM 25%. Pada siklus II nilai rata-rata mahasiswa 85 yang nilainya sama atau lebih dari KKM 88%. Jadi, penerapan model pembelajaran Pedagogi Genre dapat meningkatkan proses dan hasil pembelajaran menulis puisi pada mahasiswa PBSI.Kata Kunci: model pembelajaran, pedagogi genre, menulis puisi
PENGEMBANGAN BAHAN AJAR DIGITAL TEKS BIOGRAFI UNTUK SMA/MA BERDASARKAN RIWAYAT HIDUP SAHABAT RASULULLAH SHALALLAHU ‘ALAIHI WASSALAM; PENGUATAN TERHADAP KARAKTER JUJUR SISWA Ahmad Khoeri; Abdul Rozak; Dede Endang Mascita
Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 11 No 1 (2024)
Publisher : Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/dj.v11i1.9922

Abstract

Karakter jujur penting diperhatikan pada generasi penerus. Hal tersebut perlu ditindak lanjuti dengan sebuah penelitian pendidikan agar menghasilkan sebuah produk pendidikan salah satunya bahan ajar. Adapun tujuan penelitiannya adalah dapat mengetahui hasil analisis pengembangan dan implementasi bahan ajar digital teks biografi tokoh sahabat Rasulullah yang berkarakter unggul jujur pada siswa kelas 10 SMA/MA. Penelitian dikembangan menggunakan metode kualitatif deskriptif dengan model ADDIE. Produk yang dihasilkan dikembangan dengan aplikasi Canva, Fliphtml5, dan Google Drive. Bahan ajar dinyatakan sangat valid berdasarkan validator ahli bahan ajar digital teks biografi dengan nilai validasi materi 4,56, validasi bahasa 4,69 dan validasi desain 4,54. Kemudian setelah diimplementasikan mendapatkan nilai dari kelompok kecil 69,33% dan lapangan 69,77% serta hasil pembelajaran medapatkan nilai rata rata 84,35 dengan persentase 86% sangat baik dan 14% baik. Berdasarkan penilaian tersebut bahan ajar yang telah dikembangkan dinyatakan layak dan praktis untuk digunakan. Diharapkan hasil produk yang dikembangkan dapat menguatkan karakter jujur generasi penerus.