Articles
UJI HIPOTESIS PADA HASIL PEMANFAATAN PEMETAAN SMA (STUDI KASUS KAB. KARANGANYAR)
Mafazan, Mukhamad Richo;
Sumarsono, Sumarsono;
Retnowati, Nurcahyani Dewi
Compiler Vol 3, No 1 (2014): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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The lack of information in the area Karanganyar especially the schools are the usual information accessible online . In the era of information technology , as now, it should be information about the school ,information about the schools that are managed and published through the Internet . Some existing sites and information support the schools in the area tends to be static . The information displayed tended outdated information and even out -of -date , not updated in quite a long period of time . Then create a mapping application Senior High School Case Study Karangnyar District . With the application of Mapping Mash-up Senior High School In Karanganyar , the user can see the schools without having to come to school to see school information desired . To make the application Mapping Mash-up Senior High School In Karanganyar JSON format which utilizes lighter and then made accessible to the web service . Results of experiments performed as expected ie when the user opens a web service can simply select senior high school or vocational high school category and public or private category so people can see the information on each school were selected.
THREE DIMENSIONAL ANIMATION OF THE TRANS JOGJA BUS TOUR LINE USING PATH TECHNIQUE
Retnowati, Nurcahyani Dewi;
Kusumaningrum, Anggraini;
Fatimatuzzahroh, Fatimatuzzahroh
Compiler Vol 7, No 2 (2018): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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Three-dimensional animation is widely used in various needs, one of its applications can be used as a medium for information on Trans Jogja bus tour line. This information media is useful for Trans Jogja bus users in knowing bus routes so that it is easier to use Jogja Trans buses. In the design of three-dimensional animation, the Trans Jogja bus route uses Paths techniques in the 3D Blender software and in making the application display using Construct 2 software. The design is then implemented in the form of animated videos. The 3D animation application of the Trans Jogja Bus route that is published on the itch.io site gets as many as 115 views and that downloads as many as 127.
APLIKASI KONVERTER KALIMAT AKTIF-PASIF BERBASIS ANDROID
Pujiastuti, Asih;
Retnowati, Nurcahyani Dewi;
Rohman, Nurwahiddatur
Compiler Vol 6, No 2 (2017): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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Active-Passive Sentences Converter is an android-based application that aims to transform active sentences into passive voice, it’s expected to facitate help elementary school children especially in particular to transform the active-passive sentences. The system on the application does not work if the entered sentences does not meet the S-P-O element, and for the predicate is not the same as the active verb. If the user has entered the sentence in accordance with the standard active sentence then system will move the object on the active sentence into the subject on the passive sentence as well as the subject becomes the object, and replace the active verb into a passive verb with the particle di- on the predicate. This application can only be operated at least on 4.4 Kitkat android version. The result of the application tested was awesome with the 92% of correct percentage, after applied at three elementary schools are SD Jomblangan, SDN Adisucipto, SDIT Salsabila Al Muthi’in, SDN Berbah 1 and SD Muhammadiyah Noyokerten.
RANCANG BANGUN E-LEARNING UNTUK KOMPONEN PESAWAT TERBANG ( STUDI KASUS DI STTA YOGYAKARTA)
Wiratmaja, Gilang;
Wintolo, Hero;
Retnowati, Nurcahyani Dewi
Compiler Vol 5, No 1 (2016): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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At this time need to develop the education system urgent to do. Various concepts and new techniques in teaching and learning has been developed to replace conventional teaching methods in class. this was due to a global computer network found. One method of teaching that is thrive at the present time is an e–learning. E-learning can help teachers to give subject matter without located in class by using the internet, it can maximize the limited time in class learning. The methodology used in the preparation of this study is study literature while the phase of system development using web engineering. To design these applications use several stages starting from data flow diagram (DFD), flowchart system, design table, relation table and design interface. After the e-learning application is completed and tested to 30 respondent sthrough the results questionnaire then got the result that the applications facilitate learning activities between faculty and students so as to improve the quality of learning. Significant results of the test by 30 respondents, this application are users friendly, stable and smooth. Then interactivity of learning via e-learning system can help mastery of e-learning.
ANIMASI 3D PERGERAKAN PESAWAT PADA APRON DAN RUNWAY
Retnowati, Nurcahyani Dewi;
Kusumaningrum, Anggraini;
Kariada, I Made
Compiler Vol 5, No 1 (2016): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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Currently technology development is very fast therefore for getting information quickly and easily is very basic and urgently needed. Learning application that created presents an interactive material with video animated text and sound. This application is made for making easier to understand the management of airports and aircraft movements on the runway by using software 3Ds Max 2010 and Adobe Flash CS3 so that the learning process becomes active, innovative, creative, effective and fun. Application 3D Animation of airplane movement on Apron and Runway have been already running well and got the interpretation criteria of 75,6%, this is evidenced from the results of the test by using questionnaires of 30 respondents stated that the application is running properly.
PENCARIAN INFORMASI DATA PESAWAT MENGGUNAKAN NOMOR REGISTRASI PESAWAT DENGAN MEMANFAATKAN DATABASE DAN JSON
Latumaone, Yulis Robert;
Sajati, Haruno;
Retnowati, Nurcahyani Dewi
Compiler Vol 5, No 2 (2016): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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DOI: 10.28989/compiler.v5i2.172
Currently, not much o f public didn’t know about the information of data aircraft, the manufacture and type is sample. The aircraft also has registration number which not same between one aircraft with another aircraft. Information retrival of data aircraft can used registrationnumber with developed in an applicationwith take advantage of database and JSON (JavaScript Object Notation). JSON is a data exchange system that ’s easily translated in to the language o f computer or human. Data exchange these give mean make the distribution application base o f webservices. Web services is a system that provide service the another system to share resource. Procces o f made an application with base of web services must suitable with SOA (Service Oriented Architecture), where SOA is a model representation to up model shape which hasdistribution. For Implementation SOA, it can use the language of programming PHP (Hypertext Preprocessor). Tested on six aircraft, indicated o f airport and airline data can to point out that use of database and JSON can be run well. Decided o f internet network is an obtacle to present data.
Three Dimensional Simulation of Changes in Air Flow on a Jet Engine Desktop Based
Retnowati, Nurcahyani Dewi;
Mulyani, Sri;
Talantha, Frencha
Compiler Vol 8, No 1 (2019): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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DOI: 10.28989/compiler.v8i1.431
Learning about changes in air flow on jet engines requires a clear understanding because there are parts of the jet engine that work according to their functions and are interconnected. People often have difficulty understanding learning about changes in air flow in the jet engine and also about the brayton cycle. This study aims to make a simulation that explains the changes in air flow in a jet engine with a three-dimensional animated form in order to improve understanding of learning about it. The process of making three-dimensional simulations uses animation modeling techniques, texturing, lighting, editing, and rendering. In modeling and texturing on jet engines following the Brayton cycle. The three-dimensional simulation results show that this simulation can be run by computers with Windows 7 and Windows 8 operating systems, and from the results of user test analysis 80.2% agree that this three-dimensional simulation can be understood and can explain changes in airflow in jet engines.
PENGENALAN WARNA BERBASIS ANDROID MENGGUNAKAN METODE TEMPLATE MATCHING
Kurniawan, Indra Hading;
Retnowati, Nurcahyani Dewi
Compiler Vol 7, No 1 (2018): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
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DOI: 10.28989/compiler.v7i1.278
Template matching method is a simple and widely used method to recognize patterns. The weakness of this algorithm is the limited model that will be used as a template as a comparison in the database such as shape, size, and orientation. The Extraction Feature algorithm addresses the problem of template models such as the shape, size, and orientation that exist in the matching template algorithm by mapping the characteristics of the image object to be recognized. Optical character recognition is used to translate characters into digital images into text formats. Its simple implementation makes the template matching method widely used. In this final project discusses the introduction of color in an image to be detected color, this color recognition is not fully successful because of the influence of lightness. The workings of this application take picture is by taking a picture and then the application identifies the color of any existing and will issue results in the form of text percent, with a success rate of 15% and 85% failure when detecting a color.
Pengolahan Dan Analisis Usaha Tanaman Jahe Menjadi Produk Jahe Instan Di Panti Asuhan Al-Ikhlas Ngentak Pelem RT.13 Baturetno Banguntapan Bantul
Retnowati, Nurcahyani Dewi;
Retnowati, Daru
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 2, No 2 (2019): Juli
Publisher : Sekolah Tinggi Teknologi Adisutjipto
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DOI: 10.28989/kacanegara.v2i2.454
Ginger plants are widely cultivated in Indonesia and can be used for health. One of the ginger products is instant ginger. The process of making instant ginger can be easily done by everyone, especially the children of the orphanage. The aim of community service is that children of Orphanage are expected to make their own instant ginger, sell, and do business analysis calculations so that the children of the Orphanage become more independent. The training process for making instant ginger and business analysis was carried out at the Al-Ikhlas Orphanage Ngentak Pelem RT.13 Baturetno Banguntapan Bantul Yogyakarta. The method carried out in the implementation of this training was by counseling and practicing directly the making of instant ginger and calculation of business analysis. There are three types of activities, namely an explanation of ginger plants and their properties, making instant ginger products, and teaching business analysis calculations and a little about product marketing. The output target to be achieved in this community service is that the partners are able to make instant ginger and business analysis.
Project Optimization of WEB-Based 3d Animation Bus Route Trans Jogja Using CPM
Retnowati, Nurcahyani Dewi
SENATIK STT Adisutjipto Vol 4 (2018): Transformasi Teknologi untuk Mendukung Ketahanan Nasional [ ISBN 978-602-52742-0-6 ]
Publisher : Sekolah Tinggi Teknologi Adisutjipto
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DOI: 10.28989/senatik.v4i0.250
The making of informative media in the form of three-dimensional animation on Trans Jogja bus routes really requires good project planning so that the process becomes more effective and efficient. In planning a project, it is necessary to consider the time, cost and scope of a project. Project optimization is done by using the Critical Path Method (CPM) method, which is a technique of analyzing network activity activities or project activities that predict total duration. Project optimization planning through the stages starting from the creation of the Work Breakdown Structure, barchart diagrams with Gantt Chart software, critical path calculations, and the final stages with CPM to determine the fastest time possible for the project to be completed. The results of the WBS are obtained by predecessor of each activity and its duration, the calculation of the critical path is 29 days with path a-b-c-d-e-f-g-h-I-j-l-m-n-o, and from the CPM calculation the total float is 0 so the project can be completed on time