Articles
Penerapan Sistem Informasi Menggunakan Analisis Value Chain Studi Kasus: PT Intan Pariwara Klaten
Nurcahyani Dewi Retnowati
Jurnal Buana Informatika Vol. 2 No. 2 (2011): Jurnal Buana Informatika Volume 2 Nomor 2 Juli 2011
Publisher : Universitas Atma Jaya Yogyakarta
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DOI: 10.24002/jbi.v2i2.310
Abstract. Implementation of Information Systems Using Value Chain Analysis, Case Study: PT Intan Pariwara Klaten. The business activity of PT Intan Pariwara was begun from acceptance of the text, the process editing or the editing of the text, the provisions of all the elements artistic that was needed in the compilation of the book, to handed over CD file the text was ready printed this to the printing house side. The printing house side will afterwards hand over the book that has been printed to the publisher to afterwards be kept in the warehouse to be carried out by the packing and be ready to be distributed to all delegation all over Indonesia. The business strategy for PT Intan Pariwara was to carry out the marketing with marketing powers that had product knowledge that was high enough but also went through an internet media that could increase the company's turnover. The strategy and information technology of the information system for PT Intan Pariwara that is developing the information system that could bridge the publisher with the customer so as to be known by the consumer's wish against products that were produced by the publisher.  Keywords: Information System, Value Chain analysis, Business Strategy Abstrak. Aktivitas bisnis PT Intan Pariwara dimulai dengan penerimaan naskah dari penulis kemuadian dilakukan proses editing atau penyuntingan naskah, penyiapan semua elemen artistic yang dibutuhkan dalam penyusunan buku yang meliputi cover buku dan ilustrasi yang berguna untuk memperjelas materi hingga menyerahkan CD file naskah siap cetak tersebut ke pihak percetakan. Pihak percetakan kemudian akan menyerahkan buku yang sudah dicetak ke penerbit untuk kemudian disimpan di gudang untuk dilakukan pengepakan dan siap didistribusikan ke semua perwakilan di seluruh Indonesia. Strategi bisnis PT Intan Pariwara antara lain strategi pengembangan pemasaran melalui internet dan strategi peningkatan hubungannya dengan pelanggan melalui sistem CRM. Sistem atau aplikasi yang perlu dikembangkan antara lain situs interaktif dan CRM (Customer Relationship Management) Kata Kunci: Sistem Informasi, Analisis Value Chain (Rantai Nilai), Strategi Bisnis
PERANAN E-GOVERNMENT DALAM RANGKA MEWUJUDKAN GOOD GOVERNANCE BAGI MASYARAKAT
Nurcahyani Dewi Retnowati;
Daru Retnowati
Seminar Nasional Informatika (SEMNASIF) Vol 1, No 5 (2008): Information System And Application
Publisher : Jurusan Teknik Informatika
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Era globalisasi sekarang ini sangat diperlukan adanya teknologi informasi untuk mengimbangi adanya perkembangan informasi. Salah satunya dengan membuat e-government yang dapat dijadikan tempat berkomunikasi antara pemerintah dengan masyarakat maupun dengan pihak-pihak lain, misalnya dengan investor.Dalam implementasinya, sebuah web korporat akan mengalami kendala-kendala antara lain kultur berbagi belum ada, kultur mendokumentasi belum lazim, masih kurangnya SDM yang ahli, infrastruktur yang belum memadai, dan tempat akses yang terbatas. Kendala-kendala tersebut bisa menimbulkan kegagalan implementasi e-government sehingga web korporat yang telah di upload ke internet bisa jadi tidak di update lagi. Padahal informasi yang ada semakin hari akan semakin bertambah dan hubungan komunikasi antara pemerintah dengan masyarakat dan pihak-pihak lain bisa terganggu sehingga tidak akan tercipta good governance.Oleh karena itu dibutuhkan pula suatu manajerial e-government, pelatihan SDM dan dukungan infrastruktur yang baik serta strategi pemasaran. Strategi pemasaran e-government tidak hanya melalui tampilan web yang menarik tapi dibutuhkan juga suatu forum diskusi online, penyuluhan dan pelatihan ke masyarakat perdesaan yang notabene belum mengetahui adanya internet dan belum mengenal e-government. Dengan demikian masyarakat akan terbiasa menggunakan teknologi infomasi yang bisa jadi mendatangkan keuntungan.
PENGARUH JARAK TERHADAP KUALITAS GAMBAR DALAM PENGIRIMAN CITRA DIGITAL MELALUI JARINGAN WIRELESS PADA KAMERA LS Y201
Zhulfa Arif Hidayat;
Denny Dermawan;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 2 (2013): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i2.57
Digital image was needed us a medium of information that can be transmitted by cable or wireless media. To obtain digital images must use a tool such as a camera. Users can use the camera to get a digital image with the remote sensing method on an object in a particular place. In the daily activities, users can take advantages of the digital image (pictures or video) that are useful for media documentation, monitoring system in somewhere and others. The design of this tool using LS_Y201camera to capture a digital image and wireless as a data transmission media. In this case a wireless media use Ultra High Frequency transmitter and receiver that support for remote sensing. Users run the tool through an application that is connected with a wireless media. This application is designed byDelphi7. Applications and wireless camera was made for simulation media of remote sensing and monitoring system in the blank spot area. The test result of applications and tools that use the Ultra High Frequency (wireless), can be viewed from a computer interface. In this case, the signal strength ofthe transmitter greatly affect the maximum distance that can be taken to make capture process. The test results are as follows: the best results at a distance of 10 meters = 011110102 (12210); distance of 20 meters = 011100112 (11510); distance of 30 meters = 011110102 (12210); distance of 40 meters =011011112 (11110); distance of 50 meters = 011100102 (11410). So the best distance to digital images transmission through a wireless networks are at a distance of 40 meters.
SISTEM PENDUKUNG KEPUTUSAN PERENCANAAN AKADEMIK DENGAN METODE BEST FIRST SEARCH ( Studi Kasus di Sekolah Tinggi Teknologi Adisutjipto )
Atika Rina;
Anton Setiawan Honggowibowo;
NurCahyani Dewi Retnowati
Compiler Vol 1, No 2 (2012): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v1i2.19
With the rapid growth in current technology, academic systems in higher education has been computerized. Academic who has a computerized system is considered more effective. The computerized system has can be used to plan the academic activities of students for taking Strata 1 at the College of Technology Adisutjipto. The system uses Decision Support System (DSS) to give some conditions on Best First Search (BFS) method so that the method can be used in a subsequent advisory list of the best courses in accordance with the terms that have been obtained, which will help students in making academic decisions. Of the BFS method, students are given a solution in the form of a list next semester of courses that can be taken in accordance with the terms obtained from the previous semester in the form of Performance Index and the solution was given until the end of the lecture the student and provides the calculation of the total cost of each semester.
SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME
Salam Aryanto;
Nurcahyani Dewi Retnowati;
Basir Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v3i1.69
One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
ANIMASI 3D PERGERAKAN PESAWAT PADA APRON DAN RUNWAY
Nurcahyani Dewi Retnowati;
Anggraini Kusumaningrum;
I Made Kariada
Compiler Vol 5, No 1 (2016): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v5i1.102
Currently technology development is very fast therefore for getting information quickly and easily is very basic and urgently needed. Learning application that created presents an interactive material with video animated text and sound. This application is made for making easier to understand the management of airports and aircraft movements on the runway by using software 3Ds Max 2010 and Adobe Flash CS3 so that the learning process becomes active, innovative, creative, effective and fun. Application 3D Animation of airplane movement on Apron and Runway have been already running well and got the interpretation criteria of 75,6%, this is evidenced from the results of the test by using questionnaires of 30 respondents stated that the application is running properly.
COMPARATIVE ANALYSIS OF XML AND JSON USING PHP APPLICATION PLATFORM WITH REPRESENTATIONAL STATE TRANSFER ( REST ) ARCHITECTURAL
Saryanto Saryanto;
Sumarsono Sumarsono;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 2 (2013): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i2.53
Data communication in the internet today is so complex as an example of the speed factor becomes very important in communicating, everyone wants fast data communication services provided in order to maximum. In relation to the application as a communication liaison with client server applications, web service using a data serialization format to transmit the data. Before the data is sent, either fromthe client to the server or vice versa, should be modified in a specific data format beforehand according to the web service is used. Types of data serialization format used in the web service such as XML and JSON. The method used for testing include data serialization method, data measurement method and data parsing method. Data serialization method is used to calculate the time serialization of data from the database to the form of XML and JSON in applications with PHP platform. Data measurement method used to measure the size of the XML and JSON data which based on many fields of data serialization process. Data parsing method is used to calculate the processing time and JSON parsing XML data. Results o f comparative analysis o f XML and JSON in PHP applications using thearchitecture Rest can be concluded that the test result o f the difference in time and time serialization and JSON parsing XML data is influenced by the number o f records, if the number of records the greater the difference in eating time data serialization and parsing the data the greater the time also itcan be concluded that the faster the process JSON serialization and parsing XML data is compared. Testing results o f the JSON data size is smaller than the size of XML. Data exchange using XML format has a size limit of up to 31456.31 KB while JSON XML exceeds the size limit. Testing results on the Internet when the number o f records up to 50,000 data when the data serialization and parsing time data can not be detected in the database.
SIMULASI SELF DEFENSE SEBAGAI SARANA PEMBELAJARAN MENGHADAPI PEMBAJAKAN PESAWAT KOMERSIAL MENGGUNAKAN METODE FRAME BY FRAME
Nurcahyani Dewi Retnowati;
Zikri Mardhatillah
Compiler Vol 4, No 2 (2015): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v4i2.97
Self defenseis a system for defending selfwhich is used to defeat the opponent quickly and without spending a lot of energy. Self defense training is also very needed for pilots and flight attendants, for example to confront the hijacking of commercial flight.Self defense can be trained through the medium of interactive multimedia with 3D animation content. This interactive multimedia was built by using adobe flash professional software, and 3D content using Lightwave 3D software. The result gets from trials to 30 respondents is this learning simulation is used because it is worth more than 50% of users give good response to simulation as a whole.
IMPLEMENTASI DATA MINING UNTUK MERAMALKAN PENJUALAN DI MINIMARKET IDOLA JL PATI-TAMBAKROMO KM 2 DESA KARANGMULYO RT 08 RW 1 DENGAN METODE TIME SERIES
Hamdani Widyatmoko;
Anton Setiawan Honggowibowo;
NurCahyani Dewi Retnowati
Compiler Vol 1, No 2 (2012): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v1i2.15
Minimarket idola on a daily basis there are many sales transactions, so that the data stored in the database is very large. The data can be used as much useful information for the owner of a minimarket in policy making. To explore the data that is used a lot of data mining technique. Data mining uses data analysis to discover patterns and relationships in data that may be used to make accurate predictions.In this research, data mining is used to forecast the sales of goods in Minimarket Idoal. Forecasting the future based on measuring the value of the patterns in the data collection. To perform sales forecasting in the future to use the method of time series. Forecasting time series data to predict what will happen based on past historical data.Time series methods for forecasting sales in the calculation Minimarket Idola using exponential smoothing and moving average. Of the count sought the MAD (Mean Absolute Deviation) or forecasting errors. Where MAD is the smallest value of the calculation of exponential smoothing and moving average is the result of forecasting with a small error. Forecasting results will not always be appropriate because the market demand influenced by several factors. But it does not mean that the forecast is made useless.
SISTEM APLIKASI MONITORING RUANGAN BERBASIS WEBCAM
Debby Wahyu Sulistiyanto;
Agus Basukesti;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 1 (2013): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i1.32
Software design and hardware application system monitoring room webcam based aims to add value to the webcam to be used as part of the security system, implementing the work process of hardware and software monitoring system formed using delphi 7, analyzing the performance o f a stepper motor as the driving platform webcam and documenting object images and sounds in the room activities into a file format AVI (Audio Video Interleave). Webcams are used in this design is equipped with a standard webcam lighting lamps LED (Light Emitting Diode) with a USB data line, while the driver controls the webcam in the design o f this platform using unipolar type stepper motor controlled by a microcontroller, motor drivers and line interface RS232 to USB (Universal Serial Bus) converter. The installation o f the webcam to webcam platform play will lead to the right, left, stop rotating right and or to the left automatically. From the test results it can be concluded that the monitoring system and webcam based indoor stepper motor consists o f webcam applications and motor control applications platform which is separately because both applications use the USB and COM communication channels are opened simultaneously. As for the results o f the motion setting webcam platform proved to have a consistent degree of deviation for the wine and left turn kenanan but still require a series o f additional gears for smooth movement o f the platform and to reduce the effects o f shadow on motion pictures.