Articles
PEMBUATAN VIRTUAL TOUR GUIDE KABUPATEN TRENGGALEK MENGGUNAKAN METODE TRACING MAP
Aditya Risan Prambudi;
Nurcahyani Dewi Retnowati
Compiler Vol 3, No 2 (2014): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v3i2.76
Making of Trenggalek district Virtual Tour Guide Using Tracing Map Method is one of some solution to introduce tourism object and become guide for touristwho want to visit Trenggalek’s tourism place.Making of Trenggalek districtVirtual Tour Guide application integrating between adobe flash CS5.5’s design and action script 3 programming. Making of Trenggalek district Virtual Tour Guide application can use as one of some choice to get tourism information besides map and tourism’s coventional guide book.Based on a survey of 30 correspondents, the results showed that 55.33% of applications considered good, 32.67% stated that this application is quite good, 10% said very good and, 2% were less well expressed.
PERANCANGAN APLIKASI VIDEO STREAMING UNTUK PEMANTAUAN AIR LAUT KETIKA TERJADI GEMPA
Wahyu Irawan;
Denny Dermawan;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 2 (2013): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i2.54
The geographical position of Indonesia is located in an earthquake-prone area that is potentially most earthquake-tsunami, it takes a transmission medium to connect the cameramonitoring results between the sender and receiver of information or data that may provide information to the natural disasters. The transmission media can be a media streaming seawater and alarm monitoring that is connected with vibration sensor that functions as a medium for early warning of natural disasters. From the test results it can be concluded that the alarm system warning of earthquakes, able to work well as vibration sensor detects vibration. As well as video streaming process can run well on a LAN network using HTTP protocol 8080. Society as a client can access the video streaming server via the address specified by the application server.
PENERAPAN SISTEM KEAMANAN MENGGUNAKAN CRYPTOGRAPHY PADA APLIKASI CHATTING DENGAN MEMODIFIKASI ALGORITMA RIVEST SHAMIR ADLEMAN (RSA)
Muttaqin Muttaqin;
Haruno Sajati;
Nurcahyani Dewi Retnowati
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v3i1.66
Chatting application is an application which used for communication through local network or internet. It can use to make communication to be effective and easy to use but there are several shortage in delivery information process is data security when communication is going on. Using chrypthography with modification Rivest Shamir adleman (RSA) algorithm in encryption process and decryption on packet data which transmited is one of security system which can used in this application then the security of data packet secured. Result from implementation of chatting application which apply chrypthography with modification Rivest Shamir adleman (RSA) algorithm have done in local network and internet able to run smoothly and have done by several testing cases based on certain scenario. Whereas process testing encryption and decryption using tools wireshark.
UJI HIPOTESIS PADA HASIL PEMANFAATAN PEMETAAN SMA (STUDI KASUS KAB. KARANGANYAR)
Mukhamad Richo Mafazan;
Sumarsono Sumarsono;
Nurcahyani Dewi Retnowati
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v3i1.60
The lack of information in the area Karanganyar especially the schools are the usual information accessible online . In the era of information technology , as now, it should be information about the school ,information about the schools that are managed and published through the Internet . Some existing sites and information support the schools in the area tends to be static . The information displayed tended outdated information and even out -of -date , not updated in quite a long period of time . Then create a mapping application Senior High School Case Study Karangnyar District . With the application of Mapping Mash-up Senior High School In Karanganyar , the user can see the schools without having to come to school to see school information desired . To make the application Mapping Mash-up Senior High School In Karanganyar JSON format which utilizes lighter and then made accessible to the web service . Results of experiments performed as expected ie when the user opens a web service can simply select senior high school or vocational high school category and public or private category so people can see the information on each school were selected.
PENERAPAN METODE GERAKAN OBYEK UNTUK PENGAMBILAN CITRA DIGITAL PADA OBTION REMOTE VERSI 1.0
Astika Ayuningtyas;
Agus Basukesti;
NurCahyani Dewi Retnowati
Compiler Vol 1, No 1 (2012): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v1i1.1
Development of the world's information and communication technology-based growing rapidly. The development of these technologies has given rise to another dimension in human life, namely the need for computer use. Application of machine vision applications where a computer has the ability to understand the data in the form of image and make decisions based on data obtained from a real object, in this case is generated through the capture image from webcam. The images (digital images) of a real object through a webcam can be done in many ways capture the object. In this research object retrieval using an object of activity is captured on the webcam through the motions of objects. Digital image acquisition is performed with the tool in the form of software (Obtion Remote Version 1.0). Obtion (Object Detection) method works with the system of comparison between that time frame the previous frame captured by the camera at the time of recording the object. Comparison of the difference in the frame will be accommodated in a place that will be used to support the execution of an object by counting the number of pixels that exceed the value of the difference in number of field values with regulator frame to frame changes in the location of the object motionObtion Remote Version 1.0 will take a digital image of the object with trigger object motion detection performed. Digital image acquisition (capture the object with a webcam) will be done automatically if the object has been successfully detected. The detected object will be stored automatically in the directory are executed as a digital image storage.
SISTEM PENDUKUNG KEPUTUSAN OTOMATISASI PLANNING WISATA BERBASIS WEBSITE DENGAN MENGGUNAKAN METODE DIJKSTRA
Eko Suryanto;
Anton Setiawan Honggowibowo;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 1 (2013): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i1.34
The application development of website that have a good progress from Website is very important in tourism field where website can promote the interesting and unique of tourism place for tourist. In tourism field website can be important if completed with superriority is tourism planning where tourist can plan their holidays effective and efficient. Dijkstra method is a graph search algorithm is used to solve the problem with a single source shortest path on a graph that produces a shortest path tree. The usage of dijkstra method in decision the tourism planning base website is appropriate because used to plan the holidays based on the route or the sorthest way that has been found by latitude and longitude counting which is very important to decide range from each place, so it can help the tourist.
PERANCANGAN APLIKASI CHAT TRANSLATOR BERBASIS DESKTOP UNTUK KOMUNIKASI DUA BAHASA DALAM JARINGAN KOMPUTER
Pradana Nur Prasetya;
Hero Wintolo;
Nurcahyani Dewi Retnowati
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v3i1.67
One way of written communication is to send a message to the others. With the current technological developments, written communication can be supported by the computer and internet media so that messages sent can be delivered to target internet users in a short time and geographical distance is no longer a barrier of communication. In communicating between countries is often used in English, but that will be an obstacle when the language used to write the message was not understood by the other person and vice versa. Seeing this condition, then there needs to be an alternative media to overcome these obstacles. One of them is to design a bilingual (Indonesian-English) chat translator application. The system was created using Delphi 7 as a programming language and Oracle as Indonesian and English vocabulary storage database. Through this system, users can send messages using Indonesian or English and receive messages according to language used. The result from the design of this application indicates that the application is able to translate the text that is sent into the appropriate language which is controlled by interlocutors. So it can be a solution to communicate although with different language. However, the ability of the translator is very dependent on the current record in the dictionary table, so the translation can be developed in subsequent research to be more complete and better.
PENERAPAN KECERDASAN BUATAN PADA GAME “AIR STRIKE STTA” BERBASIS CLIENT SERVER PADA ANDROID
Eko Teguh Prasetyo;
Nurcahyani Dewi Retnowati
Compiler Vol 4, No 1 (2015): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v4i1.83
Smartphones with Android operating system is one proof that the very quickly progress of technology. Functions and services on Android smartphones is no longer just for communication but also for entertainment such as games. Application are made in this research is a game that applies artificial intelligence with pathfinding techniques and can be played in single player and two players using the wireless local area network as data traffic lane with distribution techniques client server and can be played on smartphones with Android operating system. Software used to create this game is the Unity 3D engine. Unity 3D is a game creator software that is very powerful at this time. By using Unity 3D can make a game in a variety of devices, one of which is on a smartphones with Android operating system. With the application of this game can be a means the entertainment for anybody.
ANALISA PERBANDINGAN BREADTH-FIRST SEARCH DAN DEPTHFIRST SEARCH PADA APLIKASI SISTEM PAKAR PENGOBATAN TRADISIONAL
Irisma Ifrisma;
Anton Setiawan Honggowibowo;
Nurcahyani Dewi Retnowati
Compiler Vol 2, No 2 (2013): November
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v2i2.45
This research was conducted based on the need for tools for parents who have had children in determining a traditional medicine to treat illnesses suffered by children, toddlers and babies. Aids in the fo rm o f an expert system of traditional medicine. This expert system application can be run in a way that the disease name input experienced by children, toddlersand babies, then the expert system will provide information prescription medications to treat the disease. Search method used is the method of Breadth-First Search and Depth-First Search. Results of comparative analysis o f Breadth-First Search and Depth-First Search was concluded that the analysis using the Depth-First Search more quickly provide information about traditional medicine in comparison with using the method of Breadth-First Search. However, the use of the method of Breadth-First Search is superior compared with Depth-FirstSearch. This is because the method of Breadth-First Search will not find a dead end or to find a solution although it has only one solution. And if you have two solutions, the method of Breadth-First Search will find them. The test results of the application of expert system of traditional medicine in the 30 responders was 72.67%. Thus, the application of expert systemof traditional medicine by using Breadth-First Search and Depth-First S earch good.
RANCANG BANGUN E-LEARNING UNTUK KOMPONEN PESAWAT TERBANG ( STUDI KASUS DI STTA YOGYAKARTA)
Gilang Wiratmaja;
Hero Wintolo;
Nurcahyani Dewi Retnowati
Compiler Vol 5, No 1 (2016): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto
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DOI: 10.28989/compiler.v5i1.100
At this time need to develop the education system urgent to do. Various concepts and new techniques in teaching and learning has been developed to replace conventional teaching methods in class. this was due to a global computer network found. One method of teaching that is thrive at the present time is an e–learning. E-learning can help teachers to give subject matter without located in class by using the internet, it can maximize the limited time in class learning. The methodology used in the preparation of this study is study literature while the phase of system development using web engineering. To design these applications use several stages starting from data flow diagram (DFD), flowchart system, design table, relation table and design interface. After the e-learning application is completed and tested to 30 respondent sthrough the results questionnaire then got the result that the applications facilitate learning activities between faculty and students so as to improve the quality of learning. Significant results of the test by 30 respondents, this application are users friendly, stable and smooth. Then interactivity of learning via e-learning system can help mastery of e-learning.