Articles
E-Module-Based Learning Media Training Physical Education To Teacher
Irvan Irvan;
Agus Sutriawan;
Muhammad Akbar Syafruddin;
M Imran Hasanuddin;
Muhammad Qasash Hasyim;
Sufitriyono Sufitriyono
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 4, No 1 (2023): Volume 4, Nomor 1, March 2023
Publisher : Universitas Teknokrat Indonesia
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DOI: 10.33365/jsstcs.v4i1.2653
The Lack Of Renewal Of Learning Media In The Learning Process Has A Significant Impact On Decreasing Student Learning Outcomes Because They Feel Bored In The Learning Process. This Is What Underlies The Implementation Of This PKM Activity. To Carry Out This Activity, Five Methods Are Used, Namely (1) Identification And Analysis Of Problems Experienced By Teachers. (2) Socialization In Compiling Online And Multimedia-Based Teaching Materials To Teachers To Be Developed In Learning. (3) Simulation Or Peer Teaching. (4) Learning Implementation Assistance. (5) Evaluation. Based On The Results Of Online-Based Learning Media Development Training In The New Normal Era At Pinrang 1 Public High School, It Can Be Seen That The Use Of The Flipping Book Application Has Been Combined Into Online Learning Using Other Applications, Namely 32% Have Used The Zoom Meeting Application, 4% Have Used Google Meet, 10 % Use The Canva Application, And 52% Use Blended Learning.
Improvement Of Student Squash Ability Through The Game Situation Method
Irvan Irvan;
Muhammad Akbar Syafruddin;
Agus Sutriawan
JUARA : Jurnal Olahraga Vol 8 No 2 (2023): JUARA: Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan
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DOI: 10.33222/juara.v8i2.3425
This research will use experimental research methods. In investigating the relationship between cause and effect, this experimental research only uses the use of a study group, not a control group. Researchers used a research method known as the One Group Pretest-Posttest method. Then given training according to the program, and after giving training for 8 weeks with 16 meetings, then it was measured again with the Squash playing skill test. This situation game method is a form of exercise that can improve the ability of athletes in playing squash which has been proven by the research that has been done. As a result, this form of training is a real contribution to the growth of athletes, especially for students who are the seeds of squash athletes in the future.
PELATIHAN TEKNIK DASAR DAN SOSIALISASI PERATURAN PERMAINAN OLAHRAGA KURASH PADA PENGURUS BELA DIRI KURASH KOTA MAKASSAR
Juhanis Juhanis;
Irvan Irvan;
Agus Sutriawan;
Muhammad Akbar Syafruddin;
M.Imran Hasanuddin;
Haeril Haeril;
Sufitryono Sufitryono
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2023): Volume 4 Nomor 3 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/cdj.v4i3.17061
Tujuan PKM ini adalah untuk membantu mitra yakni Pengurus Cabang Kurash Kota Makassar mengatasi permasalahan yang ada.Kegiatan tim sosialisasi mengadakan sosialisasi dan dilanjutkan dengan kegiatan coaching clinic. Adapun permasalahan mitra dalam kegiatan PKM adalah kurangnya Pemahaman tentang teknik dasar dan peraturan dalam permainan olahraga kurash karena banyak pengurus yang baru mengenal olahraga kurash ini. Berdasarkan permasalahan mitra maka solusi yang ditawarkan adalah (1) Memberikan pengetahuan dan penjelasan tentang peraturan permainan dan teknik dasar olahraga kurash secara sistematis bagi Pengurus Cabang Kurash kota Makassar, metode yang digunakan: ceramah dan tanya jawab.(2) Memperkenalkan aturan permainan dan teknik dasar olahraga Kurash bagi Pengurus Cabang Kurash Kota Makassar, metode yang digunakan demonstrasi atau praktek.(3) Menyediakan alat dan perlengkapan untuk melakukan praktek kepada Pengurus Cabang Kurash Kota Makassar untuk melakukan gerakan demontrasi. Pengurus Cabang Kurash Kota Makassar nantinya diharapkan bisa melaksanakan pembinaan untuk mencari atlit-atlit Kurash berbakat yang nanti agar bisa bersaing dengan Pengcab lain yang ada di Sulawesi Selatan
PKM SOSIALISASI DESAIN BESAR OLAHRAGA NASIONAL PADA LEMBAGA OLAHRAGA DI KOTA PINRANG
Hasyim Hasyim;
Anto Sukamto;
Irvan Irvan;
Retno Farhana Nurulita;
Muhammad Akbar Syafruddin;
M Imran Hasanuddin;
Agus Sutriawan
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/cdj.v4i4.18906
Desain Besar Olahraga Nasional atau disingkat dengan DBON merupakan dokumen rencana induk yang berisikan arah kebijakan pembinaan dan pengembangan keolahragaan nasional yang dilakukan secara efektif, efisien, unggul, terukur, sistematis, akuntabel, dan berkelanjutan dalam lingkup olahraga pendidikan, olahraga rekreasi, olahraga prestasi, dan industri olahraga. Usulan kegiatan PKM ini bertujuan untuk menjawab permasalahan yang dihadapi Perhimpunan olahraga yang ada di Kota Pinrang terkait dengan inisiatif peningkatan keterampilan prestasi atlet bagi peserta yang diselenggarakan oleh daerah dan juga oleh perguruan tinggi baik swasta maupun negeri agar masyarakat mengetahui peraturan dan rincian teknis dari mekanisme DBON. Strategi pelaksanaan kegiatan ini terdiri dari bantuan dan komunikasi ke organisasi olahraga. Kegiatan menunjukkan bahwa program pengabdian masyarakat ini masuk dalam kategori Baik dan Puas menurut indeks survei. Dengan keberhasilan program ini diharapkan tahapan selanjutnya yakni dapat mengembangkan sebuah Desain Besar Olahraa Nasional bagi cabang olahraga lainnya yang belum masuk kedalam kategori pengabdian pada tahun ini.
Bottom Passing of Students at SMA Negeri 1 Binamu
Sufitriyono Sufitriyono;
Irvan Irvan;
Muhammad Akbar Syafruddin;
Agus Sutriawan;
Andi Sahrul Jahrir
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 1 (2023): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University
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DOI: 10.35724/mjpes.v6i1.5531
Objective. This quantitative descriptive study aims to determine the volleyball bottom passing ability of Binamu State High School students. The data collection techniques used are tests and measurements. Materials and Methods. The population in this study were students at SMA Negeri 1 Binamu, with a sample size of 22 students. The instrument used in this research was a test, namely the Brumbach forearm pass wall-volley test. The data analysis technique used is a descriptive percentage. Results. The research data shows that the maximum score that students can achieve is 39, and the minimum score is 24. The research data that has been classified shows that the ability to pass under volleyball in PJOK Learning at SMA Negeri 1 Binamu is in the "inferior" category at 13.6 % (3 students), the "poor" category was 18.2% (4 students), the "Enough" category was 36.4% (8 students), the "good" category was 22.7% (5 students), and the "very good" was 9.1% (2 students). Conclusion. Thus, it can be concluded that the ability to pass under volleyball in PJOK Learning at SMA Negeri 1 Binamu is in the Sufficient category.
Upaya Peningkatan Hasil Belajar Lompat Jauh Dengan Pendekatan Metode Drilling Pada Siswa SD Negeri Biai
Hewilno Simon YF;
Ahmad Adil;
Imam Suyudi;
Irvan Irvan;
Muh. Adnan Hudain
Journal on Education Vol 6 No 3 (2024): Volume 6 Nomor 3 Tahun 2024
Publisher : Departement of Mathematics Education
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DOI: 10.31004/joe.v6i3.5682
This research aims to improve long jump learning outcomes in grade VI at SDN (public elementary school) Biai by using the drilling method. This research is a Classroom Action Research (PTK). The research subjects were 22 students of grade VI at SDN Biai. The data analysis techniques used were observation sheet data analysis and learning result test analysis. The conclusion of this research is that there is an increase in long jump learning outcomes by using the drilling method in grade VI students at SDN BIAI indicated by the increase in the average score of students.
Analysis of Sports Facility Service Quality on Goro Consumer Satisfaction Arena Makassar
Muhammad Hanif Muhtadi;
Ramli Ramli;
Herman Herman;
Muh. Adnan Hudain;
Irvan Irvan
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 16, No 1 (2024): February
Publisher : UNIVERSITAS NEGERI MAKASSAR
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DOI: 10.26858/cjpko.v16i1.59271
This research is a quantitative descriptive study that aims to clarify customer satisfaction at Goro Arena. The population in this study was 145 members registered at Goro Arena. Sampling technique with the accidental sampling method. The sample was 22 members who were doing sports activities at the Goro Arena. The instrument used to understand customer satisfaction is a questionnaire. The data analysis technique uses using quantitative descriptive analysis method with percentages. Based on the research analysis, the quality of sports facility services on customer satisfaction at the Makassar Goro Arena is very satisfactory with a percentage of 57%. According to Parasuraman in Jayanti (2016), the form of service quality application uses the concept of "RATER" which stands for Responsiveness, Assurance, Tangibles, Empathy, and Reliability. Viewed through the aspects of service satisfaction of the Goro Arena facility, the following data were obtained: the responsiveness factor (responsiveness) was included in the very satisfied group by 70%; the assurance factor (assurance) was included in the very satisfied group by 50%; the tangibles factor was included in the satisfied group by 53%; the empathy factor (empathy) was included in the very satisfied group by 60%; the reliability factor (reliability) was included in the very satisfied group by 50%. From these results, it can be seen that the quality of sports facility services to customer satisfaction in Goro Arena Makassar has a very satisfying category.
PKM SOSIALISASI PICKLEBALL GURU PJOK KABUPATEN SIDRAP
Irvan irvan;
Hasbi Asyhari;
Sufitriono;
ilham Kamaruddin
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 1: Juni 2022
Publisher : Bajang Institute
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DOI: 10.53625/jabdi.v2i1.2098
Olahraga pickleball adalah cabang olahraga yang terbilang baru berkembang di indonesia. Bahkan di berbagai daerah olahraga tersebut belum dikenal sama sekali termasuk di kabupaten Sidrap Propinsi Sulawesi Selatan. Dominan hanya permainan yang menggunakan raket seperti bulutangkis, tennis lapangan yang populer meskipun karakteristik permainan olahraga pickleball hampir sama atau serupa dengan cabang olagraga yang menggunakan raket. PKM ini bertujuan untuk memperkenalkan atau melakukan sosialisasi terkait pemahaman/pengenalan cabang olahraga pickleball pada guru PJOK Kabupaten Sidrap dimana didalam materi tersebut terdapat materi teknik dasar, teknik bermain dan tata cara perwasitan dalam olahraga pickleball. Metode pelaksanaan kegiatan ini dibagi menjadi dua tahapan yakni penjelasan secara teori dan mempraktekkan langsung teknik dasar/teknik bermain serta praktik tata cara perwasitan dalam olahraga pickleball. Hasil PKM ini menunjukkan bahwa mitra yang mengikuti PKM ini mampu memahami dan mempraktikkan teknik dasar, teknik bermain dan mampu mengaplikasikan tata cara perwasitan sesuai dengan aturan baku standar federasi olahraga pickleball.
Model Pembelajaran Kooperatif Tipe TGT Meningkatkan Hasil Belajar Bola Voli Siswa SMP Negeri 1 Bangkala
Nurfadilah Amirah;
Irvan Irvan;
Ians Aprilo;
Muhammad - Harliawan
Performa Vol 10 No 2 (2025): Jurnal Performa Olahraga
Publisher : Universitas Negeri Padang
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Penelitian Tindakan Kelas (PTK) ini dilatar belakangi oleh permasalahan kedisiplinan dan rendahnya pencapaian hasil belajar siswa dalam pembelajaran pendidikan Jabatan khususnya pada materi bola voli yang menunjukkan kecenderungan siswa yang sering mengabaikan instruksi guru dan bertindak sesuai keinginan sendiri. Kondisi ini berdampak langsung pada tingginya tingkat kesalahan mekanika gerak saat transmisi teknik passing bawah dan servis. Data ketuntasan belajar tahap pra-siklus konfirmasi hal tersebut dari total 27 siswa, hampir setengahnya (44,4% atau 12 siswa) belum mencapai ketuntasan sedangkan 55,6% (15 siswa) telah tuntas. Kurangnya penguasaan teknik ini dihapuskan pada metode pembelajaran konvensional yang kurang menstimulasi motivasi dan keterlibatan aktif siswa. Sebagai solusi peningkatan kinerja dan hasil belajar, Penelitian ini menerapkan model pembelajaran kooperatif tipe Teams Games Tournaments (TGT). Melalui pendekatan refleksi diri yang dilakukan secara bersiklus TGT diimplementasikan sebagai instrumen strategi untuk mengubah iklim kelas menjadi lebih interaktif, menyenangkan, dan menumbuhkan semangat kompetisi positif siswa. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada hasil belajar passing bawah bola dari kondisi awal hingga pelaksanaan Siklus II. Kesimpulan model pembelajaran TGT terbukti menjadi pendekatan alternatif yang sangat efektif untuk menjadi salah satu alternatif model pembelajaran yang efektif dalam meningkatkan keterampilan olahraga siswa di sekolah.
Pelatihan Analisis Strategi Permainan Futsal melalui Media Video bagi Siswa MAN 4 Bone
Mohammad Dika Raswadi;
Fatoni Fatoni;
Andi Ihsan;
Irvan Irvan;
Tri Angriawan
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 5 No. 1 (2026): Maret 2026
Publisher : Yayasan Literasi Sains Indonesia
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DOI: 10.55123/abdisoshum.v5i1.7685
Futsal extracurricular activities in secondary schools generally focus on mastering basic techniques, while understanding game strategy has not received optimal attention. This condition has an impact on students' limited ability to read game situations and make appropriate decisions. This Community Service activity aims to improve the understanding of futsal game strategy through video-based analysis training for students of MAN 4 Bone. The implementation method uses a participatory training and mentoring approach that includes the presentation of futsal strategy concepts, match video analysis, group discussions, and simulations of strategy implementation on the field. The activity participated in 30 students who are members of the futsal extracurricular. The results of the activity showed an increase in students' understanding of aspects of game formations, offensive and defensive transitions, and game decision-making. In addition, the level of student participation during the activity was high and the quality of the game became more structured. This activity proves that video media is effective as a learning tool for futsal strategy and has the potential to be developed as an innovative and sustainable model for school futsal development.