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Journal : Media Aplikom

Rancang Bangun Pengenalan Jenis Wayang Kulit Berbasis Augmented Reality Oskar Ika Adi Nugroho; Dhany Faizal Racma
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2018.2.36

Abstract

The Indonesian art of wayang kulit faces a serious problem. Not related to the number of puppeteers, but the number of viewers is increasingly shrinking at this time 80 percent of puppet viewers are over 50 years old. About 75 types of puppets that become Indonesia's cultural wealth are now extinct. Only about 25 types of puppets are currently still surviving with a large number of communities and spectators. Supposedly, with the recognition of wayang by the United Nations Educational, Scientific and Cultural Organization (UNESCO) as an invaluable world masterpiece in Masterpiece of Oral and Intangible Heritage of Humanity in 2003, wayang kulit could be more developed in the country.This is where the author wants to develop a prototype of the wayang kulit Recognition Application. This application is made with Vuforia SDK as a tool to develop Augmented Reality with Android-based Unity Game Engine. This application can be used when the user wants to know the type of wayang kulit.The final result of this research is created the Wayang Kulit Recognition Application based on augmented reality. Keywords: wayang kulit, android, augmented reality, vuforia SDK
Perancangan Evaluasi Mandiri Berbasis Komputer Dengan Metode Pengacakan Bank Soal Pada Materi Jaringan Komputer Menggunakan Actionscript 2.0 Dhany Faizal Racma
Media Aplikom Vol 9 No 1 (2017)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2017.1.72

Abstract

This design aims to develop the software of self-evaluation computer based for Networking 1 course on Information System department. The methods are used is carried out by the methods of research and development (R & D), that refers to the model of ADDIE (Analysis, Design, Development, Implementation, Evaluation). Software is developed based on Adobe Flash using ActionScript 2.0 programming language. Self-evaluation computer based has through the test limited by college student with percentage 95,15%. Continues with field trials to extensively college student with achievement of each percentage is 90,15% by college student. At the end of this development, generated self-evaluation computer based for Networking 1 course equipped with random method of the question bank of packages and accompanied with output result from the self-evaluation computer based. Keyword : Software of evaluation computer , ADDIE, R & D,
Perancangan Evaluasi Mandiri Berbasis Komputer Dengan Metode Pengacakan Bank Soal Pada Materi Jaringan Komputer 1 Menggunakan Actionscript 2.0 Dhany Faizal Racma
Media Aplikom Vol 4 No 4 (2015)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2015.4.96

Abstract

This design aims to develop the software of self-evaluation computer based for Networking 1 course on Information System department. The methods are used is carried out by the methods of research and development (R & D), that refers to the model of ADDIE (Analysis, Design, Development, Implementation, Evaluation). Software is developed based on Adobe Flash using ActionScript 2.0 programming language. Self-evaluation computer based has through the test limited by college student with percentage 95,15%. Continues with field trials to extensively college student with achievement of each percentage is 90,15% by college student. At the end of this development, generated self-evaluation computer based for Networking 1 course equipped with random method of the question bank of packages and accompanied with output result from the self-evaluation computer based.
Sistem Pakar Berbasis Android Dengan Metode Forward Chaining Untuk Mengidentifikasi Penggunaan Jenis Narkoba Dhany Faizal Racma; Carolina Ety Widjayanti; Suyudi Suyudi
Media Aplikom Vol 12 No 2 (2020): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2020.2.272

Abstract

The National Narcotics Agency or NNA is a Non-Ministry Government Institution (NMGI) Indonesia that has the task of carrying out government duties in the areas of prevention, eradication of psychotropic abuse and illicit circulation, precursors and other addictive ingredients except addictive ingredients for tobacco and alcohol. The National Narcotics Agency also has a function to handle and rehabilitate drug users. Banyumas National Narcotics Agency has problems, namely experts who are limited and not always in place in the service and drug tests is not effective, a solution is to create an information system, namely an expert system that is used to identify the types of drugs based on the user's physical characteristics. The method used in this study is Prototype. The programming languages used are PHP and C #, and use the MySQL database. The research results from the benefit test tested to 30 respondents produced a high percentage for system usability, easy to learn, efficiency, and the system could be accepted, while the results of hypothesis testing in this study were H1 which was accepted where there was a significant time difference between before and after using an Android-based Expert Identification System for Types of Drugs. Thus, this expert system can be used to assist in identifying types of drugs so that they are more effective and efficient than conventional methods.