Claim Missing Document
Check
Articles

Found 2 Documents
Search

Aplikasi Google Classroom sebagai Media Pembelajaran Online dan Dampaknya Terhadap Keaktifan Belajar Siswa pada Masa Pandemi Covid-19 Roliana Manurung; Arief Sadjiarto; Destri Sambara Sitorus
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 7, No 3 (2021): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.576 KB) | DOI: 10.33394/jk.v7i3.3853

Abstract

The objective of the current study was to analyze the google classroom app as an online learning medium and its impact on student learning activity during the covid-19 pandemic. This study applied descriptive method within qualitative approach. The research subjects were students of XI MIPA 1-3 class, economics teacher, and deputy head of the curriculum. The data collection was carried out using observation, interview, documentation and field note, then the results were analyzed using an interactive model from Miles and Hubermen which included data collection, data reduction, data display and drawing conclusion. The results of the study found that the internal factor in the online learning process using google classroom which has an impact on student learning activity is motivation. Meanwhile, student’s interest in learning and readiness to learn does not have an impact on student learning activity. The external factor in the online learning process using google classroom that has an impact on learning activity is parent and teacher support. On the other hand, facilities and infrastructure have no impact on students learning activity. The google classroom app as an online learning media and its impact on student learning activity can be observed from the understanding of learning material, scores, activeness in asking questions and dicipline.
SIKU Interactive Media: The Development of Learning Media to Improve Student Financial Literacy Destri Sambara Sitorus; Arief Sadjiarto
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 2 (2022): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.137 KB) | DOI: 10.33394/jk.v8i2.4770

Abstract

This study aims to produce an interactive media SIKU that can be used in the Economics learning process as a learning media to improve the students' financial literacy. The research method used is Research and Development (RnD) using the ADDIE development procedure. The data  were collected using a questionnaire to obtain quantitative data in the form of an assessment score on the feasibility of the learning media, and qualitative data in the form of comments and suggestions were used to improve the learning media. The data that  had been collected  were analyzed descriptively. The results of this study indicate that the assessment done by the media expert, subject-matter expert, and also practitioners claimed that this media was feasible and could be used in the learning process. The result of the learning media assessment by the students of SMK Kristen BM Salatiga showed a score of 4.12 in the good category. The assessment score by the students of SMA Negeri 3 Salatiga of 4.36, in the very good category, and the assessment score by students of SMA Kristen Satya Wacana of 3.98 is in the good category. The assessment by students showed that all aspects of the assessment are included in good and very good categories. Thus, it can be concluded that SIKU interactive media is feasible to use in the Economics learning process as a media to improve students' financial literacy.