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EDMODO SEBAGAI PENUNJANG PEMBELAJARAN SAAT MAGANG PADA SEKOLAH KEJURUAN -, Tri Nugroho Budi Santoso -
Prosiding Seminar Pendidikan Ekonomi dan Bisnis Vol 3, No 1 (2017): Prosiding Seminar Nasional Pendidikan Ekonomi, Bisnis dan Keuangan
Publisher : Prosiding Seminar Pendidikan Ekonomi dan Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.299 KB)

Abstract

 ABSTRAK Tujuan penelitian ini adalah untuk mengetahui bagaimana pengaruh penerapan pemebelajaran dalam kelas maya pada saat siswa melaksanakan magang. Penelitian dilaksanakan di SMK Negeri 1 Boyolali pada tingkat XI. Sampel diambil dari 32 siswa dari total 382 siswa yang melaksanakan magang. Data diolah dengan disain mixed method sequential yaitu menganalisis data secara kuantitatif terlebih dahulu dan diperjelas secara kualitatif. Data kuantitatif di ambil melalui analisis Paired Samples T Testyang diambil dari data nilai pre-tes dan pos-tes, sedangkan data kualitatif diperoleh melalui tehnik wawancara. Dari hasil penelitian diketahuinilai –t hitung < -t tabel (-13.066 < -2.040) dan signifikansi < 0,05 (0,000 < 0,05). Nilai rata-rata dari Pre tes < Pos tes (69.5312<89.5000). Terdapat perbedaan nilai tes antara sebelum dan setelah diterapkannya pembelajaran melalui edmodo. Dari perhitungan juga diketahui bahwa rata-rata nilai tes dengan edmodo lebih tinggi dibandingkan tanpa menggunakan edmodo. Hal ini dapat diartikan bahwa pembelajaran dengan edmodo memberikan andil dalam peningkatan hasil belajar siswa. Hasil wawancara dari siswa yang dianggap gagal ditemukan bahwa dalam proses magang terlalu banyak pekerjaan, fasilitas yang tidak mendukung, dan akses internet yang sulit. Sehingga pada disimpulkan bahwa pembelajaran melalui edmodo pada saat magang memiliki dampak positif bagi siswa. Selain materi pembelajaran yang tidak tertinggal hasil belajar siswa juga tidak mengecewakan. Namun perlu menjadi perhatian adalah siswa harus dibekali tehnik manajemen waktu yang baik dan fasilitas yang memadai. Kata Kunci: Edmodo, Magang, Sekolah Kejuruan   ABSTRACT This study aims to know how to influence the application of learning in a virtual classroom when students carry out an apprentice. The research was conducted at SMK Negeri 1 Boyolali XI level. Samples were taken from 32 students out of a total of 382 students performing apprentice. The data is processed by sequential mixed method design is to analyze the quantitative data in advance and clarified qualitatively. Quantitative data was taken through Paired Samples T Test analysis of data taken from the pre-test and post-test, whereas qualitative data obtained through interview techniques. The result shows the value of t count < t table (-13 066 < -2040) and significance < 0.05 (0.000 < 0.05). The average value of Pre test <Pos tests (69.5312 < 89.5000). There are differences in test scores between before and after the implementation of learning through Edmodo. The calculation is also known that the average value of the test with Edmodo is higher than without using Edmodo. So the implications is learn with Edmodo can contribute to improvement of students learning outcomes. The results of interviews of students for failing to find that in the process of apprenticeship too much work, the facilities do not support, and internet access is difficult. So that on learning through Edmodo concluded that at the time of the internship have a positive impact on students. In addition to learning materials that are not lagging student learning outcomes also did not disappoint. However, it should be of concern is students should be equipped with good time management techniques and adequate facilities. Key words: Edmodo, Apprentice, vocational school
Pemanfaatan Quizizz Sebagai Media Pembelajaran Berbasis Game Pada Masa Pandemi Covid-19 Destri Sambara Sitorus; Tri Nugroho Budi Santoso
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 12 No 2 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2022.v12.i2.p81-88

Abstract

The Covid-19 pandemic has hit all countries in the world has had an impact on many sectors, including the education sector. Teaching and learning activities are transferred to a virtual face room. Online learning is carried out with the help of technology, one of those is quizizz which is a game-based learning media. This research is a qualitative research that aims to obtain information about the use of the Quizizz application in economic learning. The research subjects were high school and vocational high school students in Salatiga City, Boyolali Regency, and Semarang Regency. The results showed that the use of quizizz had a positive impact on students. Quizizz helped them to better understand the material, did not make them bored in learning, made them more enthusiastic, focused, and active in learning, relaxes when they were bored, makes students think critically, competitively, and broadly.
PENERAPAN BIBLIOTERAPI UNTUK MENURUNKAN TINGKAT KECEMASAN ANAK USIA SEKOLAH SELAMA HOSPITALISASI DI RSUD DR. ADHIYATMA, MPH SEMARANG: APPLICATION OF BIBLIOTHERAPY TO DECREASE THE ANXIETY LEVEL OF SCHOOL-AGED CHILDREN DURING HOSPITALIZATION IN RSUD. DR. ADHIYATMA, MPH SEMARANG Tri Santoso; Erni Suprapti
JURNAL KEPERAWATAN SISTHANA Vol. 4 No. 2 (2019): September : Jurnal Keperawatan Sisthana
Publisher : SEKOLAH TINGGI ILMU KESEHATAN KESDAM IV DIPONEGORO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.201 KB)

Abstract

Hospitalization is a process that has planning or emergency reasons that require the child to stay in the hospital. Hospitalization at school-aged children is 6-12 years forcing children to part with their beloved environment such as family and group soisalnya causing anxiety. Anxiety is an emotional response to the assessment of something dangerous, associated with feelings of uncertainty, helplessness, fear of fear is not clear why. This case study illustrates the application of bibliotherapy to decrease the anxiety level of school-aged children during hospitalization. The case study design used is descriptive case study. The case study was conducted in RSUD Dr. Adhiyatma, MPH Semarang. result of case study got decrease of subject anxiety level I before application of bibliotherapy value of anxiety level 40 after application of bibliotherapy decrease to 34 and subject II anxiety level level before applying of bibliotherapy value of anxiety level 31 after application of bibliotherapy decrease to 26. subject of subject anxiety level decrease 6 value and subject II down 5 values.
Analisis Implementasi Pembelajaran Daring Pada Masa New Normal (Studi Kasus di Program Studi S1 Pendidikan Ekonomi FKIP UKSW Salatiga) Eka Yuliana Rahmawati; Arief Sadjiarto; Tri Nugroho Budi Santoso
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 7, No 3 (2021): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (86.528 KB) | DOI: 10.33394/jk.v7i3.3839

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This study aims to analyze the implementation of online learning during the New Normal at the SWCU Salatiga FKIP Economic Education Study Program. This research was a qualitative descriptive case study involving informants, namely the Head of Study Program, Lecturers, and Students. Data collection techniques are interviews, observation, and documentation. Meanwhile, the data analysis technique used was the Miles and Huberman Interactive model, namely the stages of data collection, data reduction, data presentation, and concluding/verification. The results showed that the implementation of online learning in the SWCU Salatiga FKIP Economic Education Undergraduate Study Program had been running well and effective. The ability of lecturers in managing the online learning was good, student responses during the implementation of online learning were quite good, students and lecturers already had the facilities needed to support the implementation of the online learning. The implementation of online learning was felt to be more flexible, some students felt more active, and could hone their skills and improve the ability of students and lecturers to use and operate technology. Common obstacles were network constraints and some students found that material delivered online was sometimes difficult to understand.
PENGENALAN KEWIRAUSAHAAN DIGITAL DIMASA PANDEMI MELALUI KEGIATAN FOTOGRAFI Tri Nugroho Budi Santoso
Jurnal Kewirausahaan dan Bisnis Vol 26, No 2 (2021): December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkb.v26i2.54500

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The pandemic period is a major factor in various changes that occur in various fields of life, one of which is affected by the economy and education. Digital entrepreneurship is a new discourse in overcoming economic problems in Indonesia. The purpose of this research is to collaborate with photography competition activities to introduce digital entrepreneurship during the pandemic. This study uses a mixed research approach, namely a combination of qualitative and quantitative research methods. Qualitatively by using descriptive qualitative research to describe or describe a phenomenon of introducing digital entrepreneurship during a pandemic through photography activities. The quantitative method uses descriptive statistical analysis to calculate the respondent's data as measured by the Linkert scale. Based on the results of the analysis, it is known that digital entrepreneurship can be recognized by various simple technologies, various photography techniques can indirectly introduce entrepreneurship activities digitally more deeply as well as provide motivation in pioneering entrepreneurial activities. Based on respondent data, obtained from instruments with a Likert scale, it is known that a score of 91 out of a maximum score of 100 lies in the area close to Strongly Agree. The conclusions that can be drawn from the photography competition activities carried out can provide insight into digital entrepreneurship.Keywords: Digital Entrepreneurship, Photography Competition, Pandemic Period
PENGEMBANGAN SISTEM DATABASE BERBASIS TRI DARMA PERGURUAN TINGGI PADA PROGRAM STUDI PENDIDIKAN EKONOMI Tri Nugroho Budi Santoso
JAMP : Jurnal Administrasi dan Manajemen Pendidikan Vol 5, No 1 (2022): Volume 5 No 1 Maret 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um027v5i12022p36

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Abstract: Document management is important for organizations so that documents have good use value. Document management systems are sometimes only run at the parent institution centrally but are not implemented well at low management levels. This research is a development research with a development model design that is used as a reference in this research is the modified Borg and Gall development design. The research subject is the Satya Wacana Christian University undergraduate economic education study program. Data collection techniques using observation, interviews, expert judgment. The instrument used is an interview sheet, observation checklist. expert validation sheets and questionnaires. The results of this study indicate that the Education Database System created has the following feasibility test results: media experts get a rating of 4 in the "Good" category, practitioners get a 4.4 rating in the "Very Good" category, and from obtaining a 4.47 rating in the "Good" category. “Very Good” category. From several feasibility tests conducted, it was concluded that the database system from the media, practitioners, and users perspective was feasible to be applied. Trials in administrative activities show that the database system can assist administrative activities in the Economics Education S1 study program, so this database system is appropriate to be used as a system to assist administrative management in the study program. Through the database system developed, it is hoped that it can become an embryo for improving the administrative system, especially at the low management level. In further research, the database system can be developed according to the needs of other educational institutions.Keywords: Database System; Tri Dharma College; Economic Education Abstrak: Pengelolaan dokumen merupakan hal yang penting bagi organisasi agar dokumen memiliki nilai guna yang baik. Sistem pengelolaan dokumen terkadang hanya dijalankan pada lembaga induk secara terpusat namun tidak terlaksana dengan baik pada level low management. Penelitian ini merupakan penelitian pengembangan dengan desain model pengembangan yang menjadi acuan dalam penelitian ini adalah desain pengembangan Borg and Gall yang telah dimodifikasi. Subjek penelitian yang diambil adalah program studi S1 pendidikan ekonomi Universitas Kristen Satya Wacana. Teknik pengumpulan data menggunakan observasi, wawancara, penilaian pakar. Instrumen yang digunakan adalah lembar wawancara, ceklish observasi. lembar validasi pakar dan angket. Hasil penelitian ini menunjukkan bahwa Sistem Database Pendidikan yang dibuat memiliki hasil uji kelayakan sebagai berikut ini: ahli media memperoleh penilaian 4 dalam kategori “Baik”, praktisi memperoleh penilaian 4,4 dalam kategori “Sangat Baik”, dan dari memperoleh penilaian 4,47 dalam kategori “Sangat Baik”. Dari beberapa uji kelayakan yang dilakukan disimpulkan bahwa sistem database dari segi media, praktisi, dan pengguna layak untuk dapat diterapkan. Uji coba dalam kegiatan administrasi menunjukkan bahwa sistem database dapat membantu kegiatan administrasi pada program studi S1 Pendidikan Ekonomi, sehingga sistem database ini layak digunakan sebagai sistem untuk membantu pengelolaan administrasi pada program studi. Melalui sistem database yang dikembangkan ini diharapkan dapat menjadi embrio untuk perbaikan sistem administrasi terkhusus pada level low management. Pada penelitian lanjutan sistem database dapat dikembangkan sesuai dengan kebutuhan lembaga pendidikan yang lain.Kata kunci: Sistem Database; Tri Darma Perguruan Tinggi; Pendidikan Ekonomi
Pengembangan Panduan Transformasi Administrasi Pembelajaran berbasis Digital melalui Google Aplikasi Widia Sukma Sari; Bambang Ismanto; Tri Nugroho Budi Santoso
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2506

Abstract

life, including education. Indirectly, it requires the digitalization ability of teachers. However, it still faces various problems with many factors. The purpose of this research is to produce a product development guide to become a solution of the problems encountered.  It is development research (R&D) with the ADDIE development design model. The subjects of this research are teachers at the Christian Business and Management Vocational School in Salatiga. The data collection techniques applied are observations, interviews, documentations, and expert judgment. The results obtained from this guide through expert validation are as follows: material expert assessment 3.6 with the "Very Eligible" category, assessment of linguists received a rating of 4 with category "Very Eligible", and media expert category 3.5 with the "Very Eligible" category. Based on the results of the assessments of these experts, it can be concluded that this guide product’s suitable for use in an educational institution. This guide is able to become a literacy medium to help teachers improve their digitalization skills, especially in managing various learning documents that play an important role in the teaching and learning activities carried out.  Keyword: guide development, learning administration, teacher digitalization Abstrak: Perkembangan globalisasi yang maju saat ini menuntut peningkatan kualitas manusia pada segala aspek kehidupan termasuk pada dunia pendidikan. Secara tidak langsung hal ini menuntut kemampuan digitalisasi para guru. Tetapi pada praktiknya, masih banyak permasalahan dengan banyaknya faktor yang mendasari.  Tujuan penelitian ini adalah menghasilkan suatu produk pengembangan panduan untuk menjadi sebuah solusi dari permasalahan yang dihadapi. Jenis penelitian ini adalah penelitian pengembangan (R&D) dengan model desain pengembangan ADDIE. Subjek penelitian ini adalah para guru di SMK Kristen Bisnis dan Manajemen Salatiga. Teknik pengumpulan data yang diterapkan adalah observasi, wawancara, dokumentasi dan penilaian para ahli. Hasil kelayakan yang diperoleh pada produk panduan ini melalui validasi para ahli sebagai berikut: penilaian ahli materi memperoleh penilaian 3,6 dengan kategori “Sangat Layak”, penilaian ahli bahasa memperoleh penilaian 4 dengan kategori “Sangat Layak”, dan penilaian ahli media sebesar 3,5 dengan kategori “Sangat Layak”. Berdasar hasil penilaian uji kelayakan beberapa para ahli tersebut, dapat disimpulkan bahwa produk panduan ini layak digunakan pada institusi pendidikan. Produk panduan ini mampu menjadi media literasi dan membantu para guru meningkatkan kemampuan digitalisasinya, terutama dalam mengelola berbagai dokumen administrasi pembelajaran yang berperan penting pada kegiatan belajar mengajar yang dilaksanakan.     Kata Kunci: pengembangan panduan, administrasi pembelajaran, digitalisasi guru
PENDAMPINGAN PENGEMBANGAN AKTIVITAS DAN SUMBER BELAJAR KREATIF UNTUK MENGATASI DEFISIT WAKTU DAN KUALITAS BELAJAR PTM TERBATAS PASCA PANDEMI DENGAN BLENDED LEARNING DI SMP KRISTEN 01 SURAKARTA Wahyudi Wahyudi; Tri Nugroho Budi Santoso; Adi Winanto; Kristina Kuriniawan; Dwi Lucky; Hermiyanto Hermiyanto; Feybiola Agustine
Jurnal Pengabdian Masyarakat Ilmu Keguruan dan Pendidikan (JPM-IKP) Vol 5, No 2 (2022): Jurnal Pengabdian Masyarakat (JPM-IKP)
Publisher : FKIP Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jmp-ikp.v5i2.1426

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Pandemi Covid-19 memberikan dampak yang luar biasa dalam kehidupan manusia, termasuk dalam Pendidikan. Proses belajar yang harusnya bisa dilakukan di sekolah harus berpindah ke rumah dengan cara daring dengan dampingan orang tua. Perubahan cara belajar yang sangat tiba-tiba ini, membuat guru mengalami kesulitan dalam menyiapkan maupun melaksanakan pembelajaran. Hasil survie awal yang dilakukan kepada 519 responden dari unsur Kepala Sekolah, guru, dan siswa didapatkan bahwa 45,7% setuju dengan PTM Terbatas dan 54,3% berharap dengan PTM Terbatas dengan tambahan fasilitas lain yang dilakukan daring. Hasil survie ini menunjukkan bahwa PTM Terbatas yang saat sudah dilaksanakan belum memberikan fasilitas belajar yang cukup bagi siswa. Beberapa masalah yang muncul antara lain 1) Guru dan sekolah kesulitan menyiapkan pembelajaran untuk mengatasi defisit waktu; 2) Belum tersedia  fasilitas dan sumber belajar sebagai sumplemen belajar; 3) Belum ada fasilitas belajar dengan pola Blended learning berbasis tema untuk mengatasi kekurangan defisit waktu dan sumber belajar selama PTM Terbatas. Solusi yang diusulkan adalah penyediaan fasilitas dan sumber belajar Blended learning berbasis tema sebagai suplemen pendukung pelaksanaan PTM Terbatas dalam bentuk Ruang Belajar 3CM (Cool-Critical-Creative-Meaningful), dan pelatihan penggunaan, dan pengembangan aktivitas dan sumber belajar blended learning berbasis tema, serta pendampingan implementasinya dalam pembelajaran. Metode pelaksanaan kegiatan PkM: 1) FGD, Pengenalan Teknis Pelaksanaan Pengabdian dengan Mitra dan analisis Kebutuhan, 2) Pengenalan aplikasi Ruang Kreatif Guru dan Siswa serta Ruang Konsultasi Berbasis Web dan 3CM Learning kepada Kepala Sekolah, Guru, Orang Tua, dan siswa, 3), Pelatihan penggunaan aplikasi Ruang Belajar 3CM serta Ruang Konsultasi Berbasis Web dan 3CM Learning kepada Kepala Sekolah, Guru, Orang Tua, dan siswa untuk mengembangkan aktivitas belajar dan sumber belajar selama PTM Terbatas, 4) Pelatihan pengembangan aktivitas belajar dan sumber belajar selama PTM Terbatas, 5) Implementasi dan observasi aktivitas belajar dan sumber belajar Ruang Belajar 3CM, dan 6) Evaluasi dan tindak lanjut
Pengembangan Sistem Arsip Elektronik Berbasis Web “Siape” Sebagai Implementasi E-Office Tri Nugroho Budi Santoso; Herry Sanoto; Dani Kusuma
JAMP : Jurnal Administrasi dan Manajemen Pendidikan Vol 6, No 3 (2023): Volume 6 No 3 September 2023
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um027v6i32023p263

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Abstract: The industrial revolution 4.0 and Society 5.0 made various breakthroughs in the office sector, where human power was replaced by machine power. This is exacerbated by a pandemic condition where humans have limited access to work. The results of a survey conducted in several offices in Salatiga show that there are still few modern office technologies used in completing work, especially in archive management. At the Vocational High School in Office Automation and Governance, the observations show that, in theory, there is indeed a discussion about office technology, especially in electronic archives. Still, no applications are used to train students to master modern office technology, mainly electronic archives. This shows that the electronic archive management system still needs to be simplified to find in the office or, theoretically, in academia. The study results show that in terms of information systems experts, it offers a value of 4.4, which means that the application system is very feasible to use. Regarding material and content experts, the assessment results show a value of 4.7, this means that the application content is very feasible to use. From the practitioner's point of view, the assessment results show a weight of 4.62, which shows that the application is very possible to use. Quality Human Resources in today's modern era are human resources that can blend with technology. This development research is expected to produce an electronic archive system that can be applied as an applied technology or training application for students in the vocational field focusing on offices.Keywords: Archive System, eArchive, eOffice, Office ManagementAbstrak: Revolusi industry 4.0 dan Sosiety 5.0 membuat berbagai trobosan dalam bidang perkantoran dimana tenaga manusia digantikan oleh tenaga mesin. Hal ini diperparah dengan adanya kondisi pandemi dimana manusia memiliki akses yang terbatas dalam bekerja. Hasil survey yang dilakukan di beberapa kantor di salatiga menunjukan bahwa masih sedikit teknologi perkantoran modern yang digunakan dalam penyelesaian pekerjaan terutama pada pengelolaan arsip. Pada Sekolah Menengah Kejuruan bidang Keahlian Otomatisasi dan Tata Kelola Perkantoran, hasil observasi menunjukan bahwa secara teori memang ada pembahasan tentang teknologi perkantoran terutama pada arsip elektronik namun tidak ada aplikasi yang digunakan untuk melatih peserta didik dalam penguasaan teknologi perkantoran modern, terutama arsip elektronik. Hal ini menunjukan sistem pengelolaan arsip elektronik masih sangat sulit ditemui di dalam kantor maupun secara teoritis di akademis. Hasil peneliitian menunjukan dari segi ahli sistem informasi menunjukan nilai 4.4 hal ini berarti secara sistem aplikasi sangat layak digunakan. Segi ahli materi dan konten hasil penilaian menunjukan nilai 4.7 hal ini berarti secara konten aplikasi sangat layak digunakan. Dari segi praktisi hasil penilaian menunjukan nilai 4.62 hal ini menunjukan aplikasi sangat layak digunakan.Berdasarkan rata-rata dari ketiga ahli mencapai nilai 4.57, berdasarkan hasil tersebut dapat disimpulkan bahwa aplikasi yang dikembangkan layak untuk digunakan. Sumber Daya Manusia yang berkulitas di era modern saat ini adalah SDM yang dapat berbaur dengan teknologi. Penelitian pengembangan ini diharapkan dapat menghasilkan sebuah sistem arsip elektronik yang dapat diaplikasikan sebagai teknologi terapan atau aplikasi pelatihan bagi peserta didik pada bidang kejuruan fokus pada perkantoran.Kata kunci: eArsip, eOffice, Manajemen Perkantoran, Sistem Kearsipan
EFEKTIVITAS PEMBELAJARAN MELALUI APLIKASI QUIZIZZ DI ERA PANDEMI PADA PEMBELAJARAN EKONOMI Santoso, Tri Nugroho Budi; Destri Sambara Sitorus
Jurnal TEKNODIK Jurnal Teknodik Vol. 27 No. 2, Desember 2023
Publisher : Pusat Data dan Teknologi Informasi Kementerian Pendidikan Kebudayaan, Riset dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32550/teknodik.vi.1013

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This research is a continuation of previous research to test the effectiveness of the Quizizz application as a game-based learning media during the Covid-19 pandemic era. The approach used in this research is a mixed research method, type explanatory design, i.e. a combination of quantitative and qualitative data collection methods. The quantitative method uses the effectiveness test through a pair sample t-test, while the qualitative method uses SWOT analysis to describe the process of using educational game applications (Quizizz). The sampling technique used is cluster random sampling and data collection by observation, interviews, documentation, and questionnaires. Based on the output of the paired samples test, the sig value is known (2-tailed) as 0.000 < 0.05. So it can be concluded that there is an average difference between students' abilities in learning economics and accounting before and after using the Quizizz application. The SWOT analysis shows the strengths, which refer to its various features. While in terms of opportunities, it is more referring to the opportunity for the formation of learning communities. The challenge that must be solved is the internet network readiness of the participants.