Petrus Santoso
Program Studi Teknik Elektro Universitas Kristen Petra Surabaya

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SIMULASI KONTROL KELEMBABAN DENGAN KONTROLER PID PADA KUMBUNG JAMUR DI URBAN FARMING ALAM SARI PETRA Kufa, Sih Kawuryan Yulianes; Lim, Resmana; Santoso, Petrus; Putro, Iwan Handoyo
Jurnal Teknik Elektro Vol. 17 No. 1 (2024): Maret 2024
Publisher : Institute of Research and Community Outreach

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/jte.17.1.22-28

Abstract

Urban farming adalah kegiatan bercocok tanam atau beternak secara mandiri di wilayah perkotaan dengan memanfaatkan lahan yang terbatas atau kosong. Urban Farming Alam Sari Petra di pusat kota Surabaya bertujuan untuk mendidik pendidik dan peserta didik tentang pertanian perkotaan dan tanaman organik. Salah satu kegiatan yang dilakukan adalah budidaya jamur tiram. Namun, pengoperasian manual sistem penyiram di kumbung jamur menyebabkan kelembaban yang tidak terkontrol dan pertumbuhan jamur yang tidak optimal. Untuk mengatasi hal ini, diimplementasikan sebuah sistem pengatur kelembaban menggunakan kontroler PID. Permasalahan penelitian ini difokuskan pada bagaimana mempertahankan kelembaban pada tingkat tertentu selama masa inkubasi dan masa panen di kumbung jamur. Pengujian yang dilakukan adalah tuning pid, pengujian kontrol tanpa gangguan, pengujian kontrol dengan gangguan dan pengujian kontrol dengan target kelembaban berbeda. Tahapan pengujian ini bertujuan untuk mengevaluasi kinerja dari sistem. Berdasarkan hasil pengujian, dapat disimpulkan bahwa penggunaan kontroler PID dalam mengontrol kelembaban hingga berhasil mencapai tingkat kelembaban yang stabil dan sesuai dengan set point yang diminta.
The integrated smart system to assist elderly at home Wicaksono, Handy; Santoso, Petrus; Sugiarto, Indar; Gondowardoyo, Sean; Wijaya, Andrew; Halim, Jason; Hafizah Kamarudin, Nazhatul
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 13, No 4: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v13.i4.pp4988-4997

Abstract

Some elders prefer to live independently rather than in a nursing home. However, they need to be assisted because of health and safety reasons. We developed an integrated system consisting of a smart home, a mobile robot, and a wearable device, using message queuing telemetry transport (MQTT) protocol to communicate with each other. The smart home can be monitored and controlled via a mobile application. We use the telepresence robot equipped with a light detection and ranging (LIDAR) sensor to perform simultaneous localization and mapping (SLAM) and autonomous navigation. The wearable device application is used to detect older adults' heart rate, the steps taken, and the burnt calories. We also add pose detection and location estimation using a depth camera powered by an efficient deep-learning algorithm. We also developed an Android application as a dashboard that monitors and controls all system components. Our system can facilitate communication between its various components.
SISTEM PELACAKAN POSISI DALAM RUANGAN Willyanto, Andreas; Santoso, Petrus
Jurnal Teknik Elektro Vol. 18 No. 1 (2025): Maret 2025
Publisher : Institute of Research and Community Outreach

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/jte.18.1.1-7

Abstract

Sangat sulit untuk lansia agar dapat hidup mandiri. Kondisi lansia yang mudah sakit sangat berbahaya jika tidak ada yang mengawasi. Perlu adanya sistem yang dapat digunakan untuk mengawasi posisi lansia. Agar dapat mengetahui posisi lansia, perlu adanya alat yang dapat digunakan untuk melacak lansia tersebut. salah satu alat baru yang sedang dikembengkan untuk pelacakan dalam ruangan adalah UWB. UWB menggunakan gelombang radio untuk melakukan perhitunga lokasi. Dengan gelombang radio, proses penentuan jarak dapat dilakukan dengan mudah. proses pencarian lokasi dapat dilakukan walaupun berbeda ruangan, karena gelombang radio bergerak di udara. Sehingga proses pelacakan dapat dilakukan secara wireless.
Aplikasi Ruangan Maya Berbasis Android OS pada Headset Virtual Reality Oculus Quest 2 Christopher Santoso, Alvin; Santoso, Petrus
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.321

Abstract

Metaverse and VR (virtual reality) technology brings a lot of benefits to some sectors of life, especially education because VR technology makes it possible for users to be placed in a simulation of a certain scenario or situation which helps with the user’s learning experience. The development of computer technology where computer components are much smaller in size, have better computational capacity, and low cost has made VR technology more available and offers more and more opportunities as computer technology develops even further. In order to take advantage of the increasing opportunity, a virtual room application based on Android OS for Oculus Quest 2 is developed in order to learn about virtual reality development workflow on a VR headset using Unity game engine. The features implemented in the virtual room app are locomotion control by teleportation and continuous movement, rotation by snap turning, interactable objects such as a mirror, grabbable objects which the user can hold in the virtual room, and sockets to place digital objects in the virtual room.
Aplikasi Ruangan Maya Berbasis Android OS pada Headset Virtual Reality Oculus Quest 2 Christopher Santoso, Alvin; Santoso, Petrus
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.321

Abstract

Metaverse and VR (virtual reality) technology brings a lot of benefits to some sectors of life, especially education because VR technology makes it possible for users to be placed in a simulation of a certain scenario or situation which helps with the user’s learning experience. The development of computer technology where computer components are much smaller in size, have better computational capacity, and low cost has made VR technology more available and offers more and more opportunities as computer technology develops even further. In order to take advantage of the increasing opportunity, a virtual room application based on Android OS for Oculus Quest 2 is developed in order to learn about virtual reality development workflow on a VR headset using Unity game engine. The features implemented in the virtual room app are locomotion control by teleportation and continuous movement, rotation by snap turning, interactable objects such as a mirror, grabbable objects which the user can hold in the virtual room, and sockets to place digital objects in the virtual room.