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Journal : Jurnal of Applied Multimedia and Networking

Analisis Usability dengan Metode Heuristic Evaluation pada Web IFBT People Dashboard One Agustiranda; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v6i1.4066

Abstract

Usability yang ditemukan oleh pengguna pada web harus dilakukan analisis dan evaluasi lebih mendalam, diperlukannya evaluasi oleh beberapa ahli untuk menemukan potensi masalah lainnya yang tidak dapat ditemukan oleh pengguna. Penelitian ini menggunakan heuristic evaluation yang akan menilai antarmuka web untuk menemukan potensi masalah, dengan 10 prinsip dari Nielsen yang merupakan prinsip umum dalam menangani hal antarmuka yang dapat digunakan dalam penelitian ini. Evaluator bekerja secara mandiri dan melakukan pendekatan dalam memeriksa objek uji untuk memastikan kualitas web, evaluasi yang dilakukan evaluator menghasilkan severity rating dan rekomendasi yang dapat digunakan sebagai masukan tambahan kepada pengembang dalam pengembangan berkelanjutan pada web IFBT People Dashboard.
The Implemetation genetic algorithm Timun Mas Game Indah Permatasari; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 1 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (671.501 KB) | DOI: 10.30871/jamn.v3i1.653

Abstract

Timun Mas Game was inspired by a fairy tales story from Cental Java. It is fairy tale of Timun Mas. This game will makes the player has an experience and missions as Mbok Sarni who is the part of the original storyline. Therefore the game genre is Role Playing Game (RPG). The game story has 2 missions, first the player needs to plant the seed of Timun and collect all magical weapons to attack Buto Ijo. In this undergraduated thesis, the author designed the first mission of Timun Mas Game, which is planting the seed of Timun Mas until it was grow up The Planting activities are watering and fertilizing seeds until it is grow up to golden Cucumber. During the planting process, there will be rats as pest that attack the growth of seed. Player need to eliminate the pest by using the hammer that provide from system. The pest is a NPC (Non Player Character) that was controlled by an artificial Intelligence using a monodevelop while the game environment is built with unity 5.4.1f1 (64-bit) game engine. The type of artificial intelligent that was used to create an intelligence system is Genetic Algorithm (GA). It has a function to maximize genes in the chromosome strength on the NPC including attack power, speed of movement, and health point of the pest which is affected by player behaviour/action. The dynamic changes of pest's strength will affected the difficulty level of the game that will be useful to make a good experience for the player as the main goal of this research.
The IMPLEMENTATION OF THE TECHNIQUE OF ROTOSCOPING IN THE SHORT FILM GENRE THRILLER USING METHOD VILLAMIL-MOLINA Muhammad Adam Firdaus AZ; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.895 KB) | DOI: 10.30871/jamn.v2i2.974

Abstract

The development of the film industry is currently growing rapidly, it does have animpact on existing technologies especially in editing techniques, thereby causing thenumber of genres that are popping up, and one was a thriller. This can occur becausethe editing techniques facilitate the videographer to create a fictitious scenes becomelook real. Rotoscoping is one frequently used editing techniques to create it.Rotoscoping itself is a technique in film editing by means of tracing live action videofootage frame by frame with filter picture selectively from each section that is in theframe and give a more realistic impression in a film. In this final task, later made afilm genre thriller, which applies the technique of rotoscoping in Adobe After Effects.The film stresses on the side of his editing, and is expected to later can add insightinto the young film makers in the world of cinema.
Implementasi dan Analisis Teknik Color Grading dalam Pembuatan Film Dokumenter “Kampung Vietnam Batam” Muhammad Fariez Nur; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.183 KB) | DOI: 10.30871/jamn.v3i2.1682

Abstract

Pembuatan film dokumenter saat ini sudah menjadi karya yang dapat merepresentasikan subjek–subjek daerah tertentu. Seperti sejarah, ilmu pengetahuan, dan sosial/lingkungan. Sebuah karya film yang disajikan biasanya bukan merupakan film murni dari hasil pengambilan awal namun sudah melalui proses editing. Salah satunya ialah proses color editing yang mana pada tahap ini biasanya disebut sebagai teknik color grading. Dalam pembuatan film dokumenter “Kampung Vietnam Batam” penulis menggunakan metode villamil-molina sebagai tahapan penyelesaian masalah. Metode ini terdiri dari 5 tahapan diantaranya development, preproduction, produksi, postproduction, dan delivery. Pada Implementasi color grading dilakukan dalam tahap productio. Selanjutnya pada tahap postproduction pengujian dilakukan dengan evaluasi pengembang melalui pengujian storyboard, kemudian pemeriksaan hasil pewarnaan yang dilakukan oleh tim internal, lalu mengalami proses perbaikan dan proses akhir setelah pengujian beta dilakukan, film akan di unggah melalui media youtube. Adapun analisis dengan menggunakan kuesioner sebagai instrumen pengujian kepada responden/audiens yang bertujuan untuk mendapat data objektif terhadap kualitas pewarnaan yang telah di implementasikan terhadap film ini. Sehingga menghasilkan secara keseluruhan penilaian dari hasil data statistik, didapatkan nilai total perbandingan antara pada saat sebelum dan sesudah dilakukannya color grading adalah sebesar 47% : 82%. Hal itu menunjukan bahwa rata-rata responden/audiens menyatakan setuju adanya peningkatan pada kualitas pewarnaan dalam pembuatan film dokumenter “Kampung Vietnam Batam”.
Implementasi dan Analisis Gamifikasi pada Aplikasi Manajer Keuangan Pribadi Rina Yulius; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.365 KB) | DOI: 10.30871/jamn.v3i2.1812

Abstract

This study aimed to design a gamification-based personal financial application and investigate the relationship between self-determination motives and user engagement. Data of 152 participants were collected through online questionnaire. The participants consisted of users who have Android-based smartphone and use the personal financial application, EasySaku, at the same time. Simple linear regression analysis and multiple linear regression analysis were used to test the hypotheses. The results show that there is a significant relationship between self-determination motives and user engagement. The relationship is partially mediated with gamified app, EasySaku.
Motion Graphic Iklan Layanan Masyarakat Edukasi Tata Tertib Rambu Lalu Lintas Muhammad Ilham; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 5 No 1 (2021): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v5i1.2892

Abstract

Public service advertisements are advertisements that present social messages that aim to raise public awareness of a number of problems they must face, namely conditions that can threaten harmony and public life. Lack of awareness by motorcyclists often has fatal consequences for themselves and even others. In fact, many of the motorcyclists violate established regulations which aim to control traffic on the highway. So a research was made to produce motion graphic video public service advertisements regarding traffic signs education using the quantitative research method with the Vaughan settlement method. And on the results of the analysis carried out, it can be seen that the results are at the level of effectiveness based on the Likert scale interval for the expert, the predicate is "Strongly Agree" with an average value of 96.25% (based on detailed aspects: 90% graphic, 95% typography, 100 animation % and audio 100%). And the EPIC Rate calculation is found to be 4,145 (based on detailed aspects: Empathy 4.19, Persuation 4.16, Impact 4.17, and Communication 4.06 and based on questions about kinetic typography that has been entered in the questionnaire proves that the use of kinetic typography is effective.
PEMBUATAN DESAIN KARAKTER ANIMASI 2D “TERJEBAK HOAKS” DALAM BENTUK VEKTOR Umi Kalsum Nasution; Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Anis Rahmi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5748

Abstract

Traditional 2D animation is time-consuming and costly, but technological developments have brought innovations in 2D animation creation through digitization. Vector-based 2D animation uses computer software and utilizes vector-based images to produce smooth animation. The advantages of vector-based 2D animation are the flexibility in character changes and editing, as well as the ability to reuse vector images that have already been created. This saves animation production time and costs and speeds up the production process through rigging and tweening techniques. The character design production process of the 2D animation "Terjebak Hoaks" uses Christopher Jones' design process method and applies the basic concept, size, and variation of Tom Bancroft's character design method. Each character has a different shape, size, and pose, reflecting different characteristics. The final results of this research are three 2D animated character designs in vector form that will become characters and mediums in driving the plot of the animated story "Terjebak Hoaks".
Strategi Perancangan Dan Penerapan Konten Instagram @Helloskinhouse Untuk Meningkatkan Engagement Nasrullah, Muchamad Fajri amirul; Sari, Nurmala
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 1 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i1.9786

Abstract

The growth of the beauty industry in Batam demands business owners, such as Hello Skin, implement effective digital marketing strategies, particularly through the Instagram social media platform. This study aims to design and implement a content marketing strategy for the Instagram account @helloskinhouse to enhance customer engagement. The development method used is design thinking, comprising five stages, empathize, define, ideate, prototype, and test. Data were collected through observations, interviews, and the distribution of questionnaires to 202 respondents, who are followers of @helloskinhouse. The results of the study indicate that the implementation of the content marketing strategy, which includes a variety of content types, persuasive copywriting, appealing visuals, the use of relevant hashtags, and optimal posting times, significantly increased audience interactions by 2,500%. The content marketing index reached 86.20%, and customer engagement achieved 87.22%, both of which are categorized as excellent. Simple linear regression and partial tests (t-tests) demonstrated that content marketing has a positive and significant effect on customer engagement (significance value < 0.05). Thus, a well-structured content marketing strategy has been proven effective in increasing audience engagement and building brand trust on the @helloskinhouse Instagram account amid the competitive beauty industry.