Dwi Sulistyaningsih
Universitas Muhammadiyah Semarang

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Peningkatan Kualitas dan Diversifikasi Produk Olahan Sukun Purnomo Purnomo; Dwi Sulistyaningsih; R. Ery Wibowo Agung
Jurnal Surya Masyarakat Vol 2, No 2 (2020): Mei 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.2.2.2020.85-89

Abstract

The availability of breadfruit is abundant in the village of Meteseh in RW. X Tembalang District, Semarang City. BAROKAH farmers group develops breadfruit chip business. This group of farmers utilizes the abundantly available breadfruit fruit in the Meteseh area to make breadfruit chips. BAROKAH has problems in terms of limited equipment to support product manufacturing, and limited knowledge and skills in the processing and diversification of breadfruit preparations. The purpose of this activity is to develop a business through diversification of BAROKAH breadfruit processed products so that this business and all the people involved are able to become economically independent communities. It also improved product quality, creative and innovative skills, skills in using appropriate technology in the cutting, draining, and packaging of breadfruit processed products. The method used is to improve product quality, creative and innovative skills through the use of appropriate technology in the cutting, draining, and packaging of processed breadfruit products. In addition, diversification of breadfruit processed products was also developed. The results show that the application of appropriate technology has been able to increase the capacity of chopping, and the durability of processed products from breadfruit. In addition, the quality of processed breadfruit products has increased.
Peningkatan Kualitas dan Diversifikasi Produk Olahan Sukun Purnomo Purnomo; Dwi Sulistyaningsih; R. Ery Wibowo Agung
Jurnal Surya Masyarakat Vol 2, No 2 (2020): Mei 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (328.217 KB) | DOI: 10.26714/jsm.2.2.2020.85-89

Abstract

The availability of breadfruit is abundant in the village of Meteseh in RW. X Tembalang District, Semarang City. BAROKAH farmers group develops breadfruit chip business. This group of farmers utilizes the abundantly available breadfruit fruit in the Meteseh area to make breadfruit chips. BAROKAH has problems in terms of limited equipment to support product manufacturing, and limited knowledge and skills in the processing and diversification of breadfruit preparations. The purpose of this activity is to develop a business through diversification of BAROKAH breadfruit processed products so that this business and all the people involved are able to become economically independent communities. It also improved product quality, creative and innovative skills, skills in using appropriate technology in the cutting, draining, and packaging of breadfruit processed products. The method used is to improve product quality, creative and innovative skills through the use of appropriate technology in the cutting, draining, and packaging of processed breadfruit products. In addition, diversification of breadfruit processed products was also developed. The results show that the application of appropriate technology has been able to increase the capacity of chopping, and the durability of processed products from breadfruit. In addition, the quality of processed breadfruit products has increased.
Digitalisasi Pembelajaran: Pengaruh Edugame Terhadap Kemampuan Berfikir Kritis Siswa Slamet Sariyanto; Iswahyudi Joko Supriyitno; Dwi Sulistyaningsih
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 2: Februari 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i2.6572

Abstract

This study discusses the effect of using digital-based educational game learning media on critical thinking skills at elementary and junior high school levels with a focus on mathematics subjects. The aim is to find out whether the learning media used has an impact on students in improving critical thinking skills. The method in this study is the systematic literature review (SLR) method. This method is carried out by reviewing articles from Google Scholar and Knowledge Maps sources from the years of publication 2020-2024. The review process consists of 3 stages, namely planning, conducting and reporting, the results and conclusions obtained regarding the use of educational game media on critical thinking skills have increased in use from year to year, especially in quiz-based games, while storytelling-based games are still rarely studied in their use. The use of educational games in research that has been conducted has shown an influence in improving students critical thingking skills.
Desain E-Modul Berbasis Etnomatematika Barongan Blora Dengan Pendekatan Open Ended Pada Materi Bangun Ruang Sisi Lengkung Dina Alvin Nurkhasanah; Venissa Dian Mawarsari; Dwi Sulistyaningsih
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 5 No. 3: April 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v5i3.15621

Abstract

Media pembelajaran yang digunakan di sekolah umumnya masih terbatas pada buku cetak dan penjelasan guru, sehingga membuat siswa cenderung pasif serta mengalami kesulitan dalam menghungkan konsep matematika dengan konteks yang lebih luas. Dengan demikian, penting untuk mendesain media pembelajaran yang memanfaatkan perkembangan teknologi sehingga mudah diakses oleh siswa, serta dapat digunakan kapan saja dan dimana saja. Penelitian ini bertujuan untuk mendesain E-Modul berbasis etnomatematika Barongan Blora dengan pendekatan Open ended pada materi Bangun Ruang Sisi Lengkung. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4D yang berfokus pada tahap Design, dan Development. Teknik analisis data dilakukan melalui analisis validasi ahli media dan ahli materi. Penelitian ini menghasilkan desain E-modul beserta validasi dari ahli media dan materi yang menunjukkan bahwa E-Modul memperoleh rata-rata penilaian dari ahli media sebesar 3,7 dan ahli materi sebesar 3,75, dengan rata-rata keseluruhan 3,72 yang tergolong kategori sangat valid. E-Modul ini diharapkan dapat membantu siswa dalam memahami materi pembelajaran. Penulis menyarankan bahwa media pembelajaran yang telah didesain dapat diujicobakan oleh siswa dan dapat dilakukan penelitian lanjutan untuk mengetahui efektivitas media pembelajaran yang telah didesain.
Pengembangan E-LKPD Berbasis CORE Pendekatan Etnomatematika pada Materi Relasi dan Fungsi Siswa Kelas VIII Unika Tri Pangestuti; Dwi Sulistyaningsih; Eko Andy Purnomo
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 2 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i2.3293

Abstract

Hadirnya berbagai teknologi digital menuntut untuk menciptakan pembelajaran matematika yang interaktif, efisien, dan menarik bagi siswa, salah satunya penggunaan E-LKPD. Studi ini memiliki tujuan guna mengembangkan E-LKPD berbasis CORE pendekatan etnomatematika materi relasi dan fungsi untuk siswa kelas VIII. Metode yang digunakan berupa Research and Development (R&D) dengan mengadopsi model pengembangan ADDIE yang mencakup tahap analysis, design, dan development. Analisis data dilakukan melalui penilaian validasi oleh ahli media dan ahli materi, serta penilaian respon siswa dan guru. Hasil penelitian menunjukkan: (1) Hasil validasi E-LKPD yang dikembangkan memperoleh skor sebesar 88,9% oleh ahli media dan 84% dari ahli materi, dengan rata-rata keseluruhan 86,5% dan termasuk kategori sangat valid; (2) Hasil respon guru mencapai 93,8% dan respon siswa 84,3%, dengan masing-masing termasuk kriteria sangat praktis. Hasil ini memperlihatkan bahwa E-LKPD yang dikembangkan memiliki tingkat validitas tinggi dan sangat praktis diimplementasikan dalam proses belajar mengajar matematika.