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PENGEMBANGAN LEMBAR KERJA SISWA (LKS) BERBASIS REALISTIK MATHEMATICS EDUCATION (RME) DI KELAS V Hema Widiawati; Asih Wahyuningsih; Ika Yulianti
Jurnal Education and Development Vol 10 No 2 (2022): Vol. 10 No. 2. 2022
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (423.278 KB) | DOI: 10.37081/ed.v10i2.3786

Abstract

Tujuan penelitian ini yaitu untuk menghasilkan Lembar Kerja Siswa (LKS) berbasis Realistik Mathemtics Education (RME) yang valid pada mata pelajaran matematika dengan materi pokok pecahan campuran. Penelitian ini menggunakan jenis penelitian Research and Development (R&D) model pengembangan 4D yaitu pendefinisian (Define), pada tahap ini peneliti melakukan analisis karakteristik siswa, Kompetensi Inti (KI), Kompetensi Dasar (KD), dan indikator. Perancangan (Desain), pada tahap ini peneliti melakukan perancangan Lembar Kerja Siswa (LKS) dengan memperhatikan prinsip-prinsip pendekatan Realistik Mathematics Education (RME). Pengembangan, pada tahap ini peneliti melakukan uji validasi pada ahli materi dan ahli kebahasaan Lembar Kerja Siswa (LKS). Penyebaran (Disseminate), peneliti tidak melakukan tahap penyebaran dikarenakan kondisi pada saat covid-19. Lembar Kerja Siswa (LKS) pada mata pelajaran matematika dengan materi pokok pecahan campuran mempunyai karakteristika pada penyampaian materi ataupun kegiatan pembelajaran. Lembar Kerja Siswa (LKS) ini menerapkan pendekatan (RME) dengan ini maka Lembar Kerja Siswa (LKS) dibuat dengan memperhatikan karakteristik pendekatan (RME). Kevalidan Lembar Kerja Siswa berbasis pendekatan (RME) pada materi pokok pecahan campuran di kelas V oleh ahli materi memperoleh presentase sebesar 92% dan validasi ahli kebahasaan Lembar Kerja Siswa memperoleh presentase 90% dengan kriteria keseluruhan sangat valid, dapat dikatakan Lembar Kerja Siswa (LKS) berbasis (RME) pada materi pokok pecahan campuran di kelas V sangat layak digunakan.
Aplikasi Pilihan Pendukung Pembelajaran Daring pada Mahasiswa Pendidikan Guru Sekolah Dasar Prabawati Nurhabibah; Hanikah Hanikah; Hema Widiawati
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 4, No 2 (2020): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.725 KB) | DOI: 10.20961/jdc.v4i2.45284

Abstract

Penelitian ini bertujuan untuk mengetahui aplikasi pilihan pendukung pembelajaran daring pada mahasiswa Pendidikan Guru Sekolah Dasar. Metode penelitian ini menggunakan jenis kuantitatif dengan pendekatan survey. Hasil penelitian ini menunjukkan penggunaan WhatsApp Group dinilai lebih efektif untuk mendukung pembelajaran daring. Kesimpulan dalam penelitian ini adalah WhatsApp lebih diminati oleh mahasiswa PGSD karena dianggap paling murah dan mudah dibandingkan dengan aplikasi pendukung lainnya karena tidak membutuhkan kuota internet dalam jumlah besar. WhatsApp Group dapat dioperasikan secara sederhana, personal, dan aman. Berdasarkan aspek general usability aplikasi ini mampu dengan mudah untuk mengirim pesan teks maupun suara secara instan, sederhana dan pribadi. Selain itu dapat mengirim foto dan video secara instan, membuat panggilan secara gratis, serta mengirim lokasi pada pengguna lain dengan mudah.
PENGARUH PENGGUNAAN MEDIA VIDEO ANIMASI TERHADAP MINAT BELAJAR IPAS PADA SISWA KELAS IV SD NEGERI 1 ASTANA Nunung Sunari; Hema Widiawati; Novan Hardiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31010

Abstract

This study aims to determine the effect of using animated video media on interest in learning science in fourth grade students of SD Negeri 1 Astana. This type of research is quantitative research with experimental research method Preexperimental One Group Pretest-Posttest design. The population in this study were all fourth grade students totaling 87 students, while the sample was fourth grade students totaling 29 students. The sampling technique used in this study was Simple Random Sampling. The independent variable in this study was animated video media while the dependent variable was interest in learning. The research data were obtained by distributing learning interest questionnaires. The analysis technique was the Paired Sample T-test and the N-Gain test. Based on the results obtained using the paired sample T-test, a significance value of 0.000 <0.05 was obtained because based on decision making, Ha was accepted and Ho was rejected. While the results of the N-Gain test score average value of 0.7309, the effectiveness category of the N-Gain value was high, or it could be interpreted that the use of animated video media (effective) from the results obtained. Therefore, it can be concluded that there is a significant influence on the interest in learning science in fourth-grade students of SD Negeri 1 Astana. Thus, it can be concluded that there is an influence of the use of animated video media on the interest in learning science in fourth-grade students of SD Negeri 1 Astana.
PENGARUH MODEL THINK PAIR SHARE (TPS) TERHADAP PEMAHAMAN KONSEP MATEMATIS SISWA KELAS IV SD NEGERI 1 JAGAPURA LOR Sita Diniasih; Hema Widiawati; Novan Hardiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31012

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Think Pair Share (TPS) terhadap pemahaman konsep matematika siswa pada materi pecahan di kelas IV SD Negeri 1 Jagapura Lor Kecamatan Gegesik Kabupaten Cirebon. Jenis penelitian ini adalah Pre-Experimental Design dengan model rancangan One-Group Pretest-Posttest Design dengan subjek penelitian sebanyak 30 siswa kelas IV. Sampel penelitian adalah kelas V. Metode penelitian yang digunakan adalah metode penelitian kuantitatif. Sedangkan instrumen penelitian yang digunakan adalah lembar observasi, angket dan dokumentasi. Jadi berdasarkan hasil perhitungan pada kemampuan pemahaman konsep matematika menunjukkan bahwa nilai sig. (2-tailed) sebesar 0,000 < 0,005 pada taraf signifikansi 5% artinya terdapat pengaruh antara model pembelajaran Think Pair Share (TPS) dengan tanpa menggunakan model Think Pair Share (TPS). Berdasarkan hasil rata-rata N-Gain pada posttest diperoleh sebesar 0,7363 yang artinya seberapa besar berada pada kategori tinggi. Maka dapat disimpulkan bahwa model pembelajaran Think Pair Share (TPS) terdapat pengaruh terhadap pemahaman konsep matematika siswa pada materi pecahan di kelas IV SD Negeri 1 Jagapura Lor.
PENGARUH MEDIA LIDI PELANGI TERHADAP HASIL BELAJAR MATEMATIKA DI KELAS 1 SD NEGERI 1 WATUBELAH Putri Andini; Hema Widiawati; Novan Hardiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31074

Abstract

This study aims to determine: 1) Is there a difference in the learning outcomes of grade 1 students of SD Negeri 1 Watubelah before and after using Lidi Pelangi media. 2) Does the use of Lidi Pelangi media have a significant effect on improving the mathematics learning outcomes of grade 1 students of SD Negeri 1 Watubelah. This study uses One Group Pretest-Posttest Design research. The instruments used are observation sheets and learning outcome tests. The subjects of the study were grade 1 students of SD Negeri 1 Watubelah. The results showed that the learning outcomes of students before using Lidi Pelangi media obtained an average pretest score of 54,4. While after using Lidi Pelangi media in grade 1 of SD Negeri 1 Watubelah, mathematics learning outcomes increased significantly, with an average posttest score of 86.8, and an increase in affective and psychomotor aspects reaching 88% and 92% respectively, proven by the T- test hypothesis test which obtained a t-test of 14,851 and a significant value of 0.000. Meanwhile, the hypothesis test of the Ngain test obtained 73,6381%. This means that the results of the n-gain test of students in mathematics learning have high criteria. So, it can be concluded that the use of Lidi Pelangi media on student learning outcomes in mathematics learning in class 1 of SD Negeri 1 Watubelah is very effective.
Enhancing Elementary Students' Academic Achievement Through the Scramble Learning Model Nugraha, Ferry Ichsan; Nugraha Permana Putra; Hema WIdiawati
Journal of Innovation and Research in Primary Education Vol. 4 No. 4 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i4.2341

Abstract

Traditional lecture-based teaching methods in Indonesian elementary schools often result in passive learning environments and suboptimal academic achievement, particularly in integrated subjects requiring cultural understanding. The scramble learning model, an interactive game-based approach involving the arrangement of scrambled words and sentences, has emerged as a promising pedagogical strategy to enhance student engagement and learning outcomes. This study investigated the effect of the scramble learning model on academic achievement among fourth-grade students learning the theme "Indonesia's Rich Culture" at SDN 1 Jamblang, Cirebon Regency. A pre-experimental design with one-group pretest-posttest configuration was employed. All 32 fourth-grade students participated in the study. Data were collected using a validated 20-item multiple-choice achievement test administered before and after the scramble model intervention. Statistical analysis included Shapiro-Wilk normality testing, Wilcoxon Signed-Rank test for hypothesis testing, and normalized gain (N-Gain) calculation to assess effect size.  Student academic achievement improved significantly from a pretest mean of 56.25 to a posttest mean of 87.5. The Wilcoxon test revealed a statistically significant difference (p = 0.000 < 0.05), with all 32 students showing positive performance gains. The N-Gain score of 0.78 indicated high effectiveness according to Hake's classification. The percentage of students achieving minimum competency criteria increased from 31.25% to 75%. The scramble learning model significantly enhances academic achievement in elementary cultural education. The universal improvement across all participants demonstrates the model's effectiveness in transforming passive learning environments into active, engaging educational experiences. These findings support the implementation of interactive, game-based learning strategies in Indonesian elementary schools to improve student outcomes in integrated thematic curricula.
An PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN SCRATCH TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V DI SDN SIMAJA : Media Fatimah, Siti; Hema Widiawati; Novan Hardiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31278

Abstract

ABSTRACT This study aims to determine the effect of using Scratch as a learning medium on the mathematics learning outcomes of fifth-grade students at SDN Simaja. The background of this research is the low student achievement, which is attributed to the use of unengaging and non-interactive instructional media. The study employed a quantitative method with a One-Group Pretest-Posttest Design. The sample consisted of 22 students. The instruments used were pretest and posttest assessments to measure cognitive learning outcomes, and observation sheets to assess affective and psychomotor aspects. The results revealed a significant improvement in mathematics learning outcomes after the implementation of Scratch media. The students' average score increased from 59.09 (pretest) to 82.37 (posttest), while the percentage of students achieving the minimum mastery criteria rose from 22.73% to 81.82%. The paired sample t-test showed a significance value of 0.000 and a t-value of 15.603 > t-table value of 2.079, indicating a statistically significant difference in learning outcomes before and after using Scratch. The N-Gain score obtained was 0.6616, categorized as moderate, suggesting that the use of Scratch is reasonably effective. Therefore, it can be concluded that the use of Scratch as a learning medium is effective in improving the mathematics learning outcomes of fifth-grade students at SDN Simaja.