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SISTEM INFORMASI PERMINTAAN PEMBELIAN BAHAN BAKU DAN ATK PADA PT MADA WIKRI TUNGGAL MENGGUNAKAN LARAVEL 9 Trisanto, Dedy; Husna, Nahdah Salma; Rismawati, Nofita; Mulya, Muhamad Femy
Journal of Information System, Informatics and Computing Vol 8 No 1 (2024): JISICOM (January-June 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v8i1.1503

Abstract

PT Mada Wikri Tunggal is an automotive industrial company in the field of metal and plastic components that produces goods in the form of spare parts for two-wheeled (2) and four-wheeled (4) vehicles. The purchasing department at PT Mada Wikri Tunggal is responsible for the availability of goods needed by other departments according to the time required. Before carrying out the process of purchasing raw materials and stationery, the purchasing department must have a purchase request form for raw materials or stationery originating from the department concerned. In the process of purchasing raw materials and stationery, several problems were found, such as purchasing the same goods in one purchase request, and also the loss of the purchase request form which could hamper the process of purchasing raw materials or stationery. Therefore, it is necessary to design an information system application for purchasing requests for raw materials and stationery by depicting it using UML diagrams, ERD, and interface design as well as web-based integrated development using the Laravel framework and applying the waterfall method. The existence of an information system for purchasing requests for raw materials and stationery can minimize errors in purchasing raw materials and stationery in the purchasing department at PT Mada Wikri Tunggal so that there will be no duplication of the same purchase in one purchase request and it will not take a long time to send purchase orders. to suppliers.
Penerapan Design Thinking dalam Perancangan UI/UX Website untuk Meningkatkan Pengalaman Pengguna Olivia, Ananda; Larasati, Pramitha Dwi; Femy Mulya, Muhamad; Anwar, Saipul; Efendi, Yasin
Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) Vol. 8 No. 3 (2025): Volume VIII - Nomor 3 - Mei 2025
Publisher : Teknik Informatika, Sistem Informasi dan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47970/siskom-kb.v8i3.836

Abstract

Dalam era digital saat ini, desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) memainkan peran yang sangat penting dalam keberhasilan sebuah website. Desain yang baik tidak hanya menarik secara visual, tetapi juga meningkatkan keterlibatan dan kenyamanan pengguna. Oleh karena itu, penelitian ini bertujuan untuk menganalisis dan merancang UI/UX pada Company Prosesin.id dengan menggunakan metode Design Thinking yang diperkenalkan oleh Ben Shneiderman. Metode ini menawarkan panduan praktis untuk menciptakan antarmuka yang intuitif dan efisien, dengan memperhatikan prinsip-prinsip seperti konsistensi, umpan balik, dan fleksibilitas. Melalui analisis mendalam dan penerapan prinsip-prinsip ini, diharapkan dapat dihasilkan desain UI/UX yang lebih optimal, sehingga meningkatkan pengalaman pengguna dalam mengakses dan menggunakan website Prosesin.id.
Analisis dan Perancangan E-ticket Metaverse Event Berbasis Midtrans Payment Gateway (Studi Kasus: PT Semesta Realitas Indonesia) Syahputra, Muhammad Dimas Arya; Mulya, Muhamad Femy
Journal of Electrical Power Control and Automation (JEPCA) Vol 8, No 1 (2025): Juni
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jepca.v8i1.85

Abstract

In the modern era like today, the world is experiencing developments in the field of science and technology. Metaverse technology has become a hot topic of discussion around the world, with its ability to create 3D virtual worlds using AR and VR technology where users can appear to interact in a real virtual world. PT. Semesta Realitas Indonesia (Festivo) is now developing a metaverse that can present a new experience in participating in virtual events/festivals. In making the world of metaverse, PT. Semesta Realitas Indonesia (Festivo) requires a website as a promotional media, information center, managing metaverse events and of course for online ticketing transactions. E-ticket transactions use the Midtrans payment gateway to simplify the payment process. In this study using UML for system design and ERD as part of database design. Then use the Agile Scrum method as a method in system development. This website-based application is built using the HTML, CSS, Javascript, and PHP programming languages, and is assisted by the Laravel and Bootstrap frameworks. The results of this study produce a website-based application that has been tested using Black-box testing with a success rate of 90%, which means the system is classified as good. The application can be used by companies as a media to promote metaverse events, and purchase e-tickets with midtrans to enter the world of metaverse events.
Implementasi Sistem Enterprise Resource Planning Menggunakan Modul Recruitment Human Resource Pada Odoo (Studi Kasus: Selangit Group Indonesia) Firman Bintang Ramadhan, Firman Bintang Ramadhan; Mulya, Muhamad Femy; Saipul Anwar, Saipul Anwar; Pramitha Dwi Larasati, Pramitha Dwi Larasati; Yasin Efendi, Yasin Efendi
Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) Vol. 9 No. 1 (2025): Volume IX - Nomor 1 - September 2025
Publisher : Teknik Informatika, Sistem Informasi dan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47970/siskom-kb.v9i1.883

Abstract

Abstract— Seiring perkembangan era digital, perusahaan perlu meningkatkan efisiensi manajemen sumber daya manusia melalui pemanfaatan teknologi informasi. Selangit Group Indonesia, yang memiliki sejumlah cabang coffee shop, menghadapi tantangan dalam proses rekrutmen yang masih manual dan terpisah, sehingga berpotensi menimbulkan keterlambatan dan kesalahan administratif. Penelitian ini bertujuan mengimplementasikan modul Recruitment pada sistem Enterprise Resource Planning (ERP) berbasis Odoo untuk mempercepat dan menyederhanakan proses rekrutmen. Metode pengembangan yang digunakan adalah Rapid Application Development (RAD), dengan perancangan sistem berbasis UML dan ERD. Hasil implementasi menunjukkan sistem berhasil mengotomatisasi tahapan rekrutmen, mulai dari pembuatan lowongan hingga pelaporan, dengan tingkat keberhasilan uji blackbox sebesar 90%. Sistem ini dinilai mampu meningkatkan efisiensi dan mengurangi kesalahan dalam proses rekrutmen Selangit Group Indonesia.
Pelatihan Pengajaran Berbasis Digital Bagi Guru SMK Gutama Jakarta Priyono, Agung; Mulya, Muhamad Femy; Umam, Akhmad Hairul; Diandra, Didip; Anwar, Saipul; Haikal, Fahri
Journal of Servite Vol. 6 No. 2 (2024): Journal of SERVITE
Publisher : Institut Komunikasi dan Bisnis LSPR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37535/

Abstract

Kemajuan teknologi digital telah membawa perubahan besar dalam berbagai aspek kehidupan, termasuk dalam dunia Pendidikan. Saat ini, penerapan teknologi dalam proses pembelajaran menjadi kebutuhan yang mendesak untuk meningkatkan kualitas pendidikan di era digital. Untuk menjawab tantangan tersebut, diperlukan sebuah program pelatihan yang bertujuan meningkatkan kemampuan para guru dalam menggunakan teknologi sebagai bagian dari proses pembelajaran. Melalui kegiatan Pengabdian kepada Masyarakat ini, kami berharap dapat membantu guru-guru SMK Gutama Jakarta dalam mengembangkan keterampilan mereka dalam pengajaran berbasis digital. Dengan begitu, diharapkan para guru mampu menciptakan pengalaman belajar yang lebih menarik, interaktif, dan efektif bagi siswa. Metode ini berfokus pada pengembangan kemampuan berpikir kritis, analitis, dan praktis yang memungkinkan siswa untuk memahami dan menerapkan pengetahuan dalam kehidupan nyata. bahwa peserta merasa sangat puas dengan penyelenggaraan kegiatan berdasarkan waktu pelaksanaan, materi yang disampaikan, cara penyajian materi, aspek kemanfaatan materi. Kegiatan ini juga sejalan dengan upaya pemerintah dalam mempersiapkan sumber daya manusia yang unggul dan adaptif terhadap perkembangan teknologi. Kata kunci: Pengajaran, Digital, Kompetensi, Pelatihan, Teknologi   The advancement of digital technology has brought about major changes in various aspects of life, including in the world of education. Currently, the application of technology in the learning process is an urgent need to improve the quality of education in the digital era. To answer this challenge, a training program is needed that aims to improve the ability of teachers to use technology as part of the learning process. Through this Community Service activity, we hope to be able to help SMK Gutama Jakarta teachers develop their skills in digital-based teaching. That way, it is hoped that teachers will be able to create a more interesting, interactive, and effective learning experience for students. This method focuses on developing critical, analytical, and practical thinking skills that enable students to understand and apply knowledge in real life. that participants were very satisfied with the implementation of the activity based on the time of implementation, the material presented, the method of presenting the material, and the aspect of the usefulness of the material. This activity is also in line with the government's efforts to prepare superior human resources that are adaptive to technological developments. Keywords: Teaching, Digital, Competence, Training, Technology